PokittoLib is the library needed for programming the Pokitto DIY game console (www.pokitto.com)
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PokittoGlobs.h
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00001 /**************************************************************************/ 00002 /*! 00003 @file PokittoGlobs.h 00004 @author Jonne Valola 00005 00006 @section LICENSE 00007 00008 Software License Agreement (BSD License) 00009 00010 Copyright (c) 2016, Jonne Valola 00011 All rights reserved. 00012 00013 Redistribution and use in source and binary forms, with or without 00014 modification, are permitted provided that the following conditions are met: 00015 1. Redistributions of source code must retain the above copyright 00016 notice, this list of conditions and the following disclaimer. 00017 2. Redistributions in binary form must reproduce the above copyright 00018 notice, this list of conditions and the following disclaimer in the 00019 documentation and/or other materials provided with the distribution. 00020 3. Neither the name of the copyright holders nor the 00021 names of its contributors may be used to endorse or promote products 00022 derived from this software without specific prior written permission. 00023 00024 THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY 00025 EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 00026 WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 00027 DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER BE LIABLE FOR ANY 00028 DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 00029 (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 00030 LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 00031 ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 00032 (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 00033 SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 00034 */ 00035 /**************************************************************************/ 00036 00037 #ifndef POKITTO_GLOBS_H 00038 #define POKITTO_GLOBS_H 00039 00040 #include <stdint.h> 00041 00042 #ifdef POK_SIM 00043 #include "SimLCD.h" 00044 #include "SimSound.h" 00045 #include "PokittoSimulator.h" 00046 #else 00047 #include "mbed.h" 00048 #include "HWLCD.h " 00049 #include "HWSound.h" 00050 #endif // POK_SIM 00051 00052 extern int random(int); 00053 extern int random(int,int); 00054 00055 #undef HIGH 00056 #undef LOW 00057 #define HIGH 1 00058 #define LOW 0 00059 00060 #define swapWT(type, a, b) \ 00061 { \ 00062 type _t_; \ 00063 _t_ = a; \ 00064 a = b; \ 00065 b = _t_; \ 00066 } 00067 00068 #define SAMPLE_RATE POK_AUD_FREQ //was 16000, was 57000 00069 #define NUMFRAMES 570 //1 ms before refresh was 357 00070 00071 00072 // TODO: move these into some suitable place 00073 extern void fakeISR(); 00074 extern void audio_IRQ(); 00075 extern void update_SDAudioStream(); 00076 extern uint16_t soundbyte; 00077 00078 #if POK_STREAMING_MUSIC 00079 #define SPEAKER 3 00080 // #define BUFFER_SIZE 512 //5120 // was 256 00081 extern unsigned char buffers[][BUFFER_SIZE]; 00082 extern volatile int currentBuffer, oldBuffer; 00083 extern volatile int bufindex, vol; 00084 extern volatile unsigned char * currentPtr; 00085 extern volatile unsigned char * endPtr; 00086 extern int8_t streamvol; 00087 extern uint32_t streamcounter; 00088 extern uint8_t streamstep; 00089 #endif 00090 00091 #endif // POKITTO_GLOBS_H 00092 00093
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