PokittoLib is the library needed for programming the Pokitto DIY game console (www.pokitto.com)

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PokittoGlobs.h

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00001 /**************************************************************************/
00002 /*!
00003     @file     PokittoGlobs.h
00004     @author   Jonne Valola
00005 
00006     @section LICENSE
00007 
00008     Software License Agreement (BSD License)
00009 
00010     Copyright (c) 2016, Jonne Valola
00011     All rights reserved.
00012 
00013     Redistribution and use in source and binary forms, with or without
00014     modification, are permitted provided that the following conditions are met:
00015     1. Redistributions of source code must retain the above copyright
00016     notice, this list of conditions and the following disclaimer.
00017     2. Redistributions in binary form must reproduce the above copyright
00018     notice, this list of conditions and the following disclaimer in the
00019     documentation and/or other materials provided with the distribution.
00020     3. Neither the name of the copyright holders nor the
00021     names of its contributors may be used to endorse or promote products
00022     derived from this software without specific prior written permission.
00023 
00024     THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
00025     EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
00026     WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
00027     DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER BE LIABLE FOR ANY
00028     DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
00029     (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
00030     LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
00031     ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
00032     (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
00033     SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
00034 */
00035 /**************************************************************************/
00036 
00037 #ifndef POKITTO_GLOBS_H
00038 #define POKITTO_GLOBS_H
00039 
00040 #include <stdint.h>
00041 
00042 #ifdef POK_SIM
00043     #include "SimLCD.h"
00044     #include "SimSound.h"
00045     #include "PokittoSimulator.h"
00046 #else
00047     #include "mbed.h"
00048     #include "HWLCD.h "
00049     #include "HWSound.h"
00050 #endif // POK_SIM
00051 
00052 extern int random(int);
00053 extern int random(int,int);
00054 
00055 #undef HIGH
00056 #undef LOW
00057 #define HIGH    1
00058 #define LOW     0
00059 
00060 #define swapWT(type, a, b)    \
00061 {               \
00062     type _t_;   \
00063     _t_ = a;    \
00064     a = b;      \
00065     b = _t_;    \
00066 }
00067 
00068 #define SAMPLE_RATE POK_AUD_FREQ //was 16000, was 57000
00069 #define NUMFRAMES 570 //1 ms before refresh was 357
00070 
00071 
00072 // TODO: move these into some suitable place
00073 extern void fakeISR();
00074 extern void audio_IRQ();
00075 extern void update_SDAudioStream();
00076 extern uint16_t soundbyte;
00077 
00078 #if POK_STREAMING_MUSIC
00079     #define SPEAKER 3
00080    // #define BUFFER_SIZE 512 //5120 // was 256
00081     extern unsigned char buffers[][BUFFER_SIZE];
00082     extern volatile int currentBuffer, oldBuffer;
00083     extern volatile int bufindex, vol;
00084     extern volatile unsigned char * currentPtr;
00085     extern volatile unsigned char * endPtr;
00086     extern int8_t streamvol;
00087     extern uint32_t streamcounter;
00088     extern uint8_t streamstep;
00089 #endif
00090 
00091 #endif // POKITTO_GLOBS_H
00092 
00093