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Diff: POKITTO_CORE/PokittoSound.cpp
- Revision:
- 24:9561281d0378
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/POKITTO_CORE/PokittoSound.cpp Fri Dec 29 05:17:38 2017 +0000
@@ -0,0 +1,915 @@
+/**************************************************************************/
+/*!
+ @file PokittoSound.cpp
+ @author Jonne Valola
+
+ @section LICENSE
+
+ Software License Agreement (BSD License)
+
+ Copyright (c) 2016, Jonne Valola
+ All rights reserved.
+
+ Redistribution and use in source and binary forms, with or without
+ modification, are permitted provided that the following conditions are met:
+ 1. Redistributions of source code must retain the above copyright
+ notice, this list of conditions and the following disclaimer.
+ 2. Redistributions in binary form must reproduce the above copyright
+ notice, this list of conditions and the following disclaimer in the
+ documentation and/or other materials provided with the distribution.
+ 3. Neither the name of the copyright holders nor the
+ names of its contributors may be used to endorse or promote products
+ derived from this software without specific prior written permission.
+
+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
+ EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER BE LIABLE FOR ANY
+ DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+*/
+/**************************************************************************/
+
+/*
+ * NOTE:
+ * API of the Pokitto Sound library is partially identical to the Gamebuino Sound API.
+ * Due to the difference in architecture (ARM Cortex-M0+ in mbed environment vs. 8-bit AVR)
+ * large parts are not identical. Most functions were rewritten, with only API remaining.
+ * We want to give attribution to the original author's project:
+ *
+ * License for Gamebuino-identical code:
+ *
+ * (C) Copyright 2014 Aur�lien Rodot. All rights reserved.
+ *
+ * This file is part of the Gamebuino Library (http://gamebuino.com)
+ *
+ * The Gamebuino Library is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU Lesser General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>
+ */
+
+#include "PokittoSound.h"
+#include "Pokitto_settings.h"
+#include "PokittoCore.h"
+#include "Synth.h"
+
+#ifndef POK_SIM
+#include "HWSound.h"
+#else
+#include "SimSound.h"
+#include "PokittoSimulator.h"
+#endif
+
+typedef uint8_t byte;
+
+using namespace Pokitto;
+
+Pokitto::Core _soundc;
+
+uint8_t Sound::prescaler;
+uint16_t Sound::globalVolume;
+uint16_t Sound::volumeMax = VOLUME_HEADPHONE_MAX;
+
+bool Sound::trackIsPlaying[NUM_CHANNELS];
+bool Sound::patternIsPlaying[NUM_CHANNELS];
+uint8_t Sound::outputPitch[NUM_CHANNELS];
+int8_t Sound::outputVolume[NUM_CHANNELS];
+
+uint16_t *Sound::trackData[NUM_CHANNELS];
+uint8_t Sound::trackCursor[NUM_CHANNELS];
+uint16_t **Sound::patternSet[NUM_CHANNELS];
+int8_t Sound::patternPitch[NUM_CHANNELS];
+
+// pattern data
+uint16_t *Sound::patternData[NUM_CHANNELS];
+uint16_t **Sound::instrumentSet[NUM_CHANNELS];
+bool Sound::patternLooping[NUM_CHANNELS];
+uint16_t Sound::patternCursor[NUM_CHANNELS];
+
+// note data
+uint8_t Sound::notePitch[NUM_CHANNELS];
+uint8_t Sound::noteDuration[NUM_CHANNELS];
+int8_t Sound::noteVolume[NUM_CHANNELS];
+bool Sound::notePlaying[NUM_CHANNELS];
+
+// commands data
+int8_t Sound::commandsCounter[NUM_CHANNELS];
+int8_t Sound::volumeSlideStepDuration[NUM_CHANNELS];
+int8_t Sound::volumeSlideStepSize[NUM_CHANNELS];
+uint8_t Sound::arpeggioStepDuration[NUM_CHANNELS];
+int8_t Sound::arpeggioStepSize[NUM_CHANNELS];
+uint8_t Sound::tremoloStepDuration[NUM_CHANNELS];
+int8_t Sound::tremoloStepSize[NUM_CHANNELS];
+
+// instrument data
+uint16_t *Sound::instrumentData[NUM_CHANNELS];
+uint8_t Sound::instrumentLength[NUM_CHANNELS]; //number of steps in the instrument
+uint8_t Sound::instrumentLooping[NUM_CHANNELS]; //how many steps to loop on when the last step of the instrument is reached
+uint16_t Sound::instrumentCursor[NUM_CHANNELS]; //which step is being played
+uint8_t Sound::instrumentNextChange[NUM_CHANNELS]; //how many frames before the next step
+
+//current step data
+int8_t Sound::stepVolume[NUM_CHANNELS];
+uint8_t Sound::stepPitch[NUM_CHANNELS];
+uint8_t Sound::chanVolumes[NUM_CHANNELS];
+
+#if (POK_ENABLE_SOUND < 1)
+ #define NUM_CHANNELS 0
+#endif
+
+#if(NUM_CHANNELS > 0)
+ #ifndef POK_SIM
+ uint8_t sbyte;
+ #else
+ uint8_t sbyte;
+ float pwm1;
+ #endif // POK_SIM
+
+//declare these variables globally for faster access
+uint8_t _rand = 1;
+uint8_t _chanCount[NUM_CHANNELS]; //counts until the next change of the waveform
+bool _chanState[NUM_CHANNELS]; //if the waveform is currently high or low
+uint8_t _chanHalfPeriod[NUM_CHANNELS]; //duration of half the period of the waveform
+uint8_t _chanOutputVolume[NUM_CHANNELS]; //amplitude of the outputted waveform
+uint8_t _chanOutput[NUM_CHANNELS]; //current value of the outputted waveform
+bool _chanNoise[NUM_CHANNELS]; //if a random value should be added to the waveform to generate noise
+
+#if POK_GBSOUND > 0
+const uint16_t squareWaveInstrument[] = {0x0101, 0x03F7};
+const uint16_t noiseInstrument[] = {0x0101, 0x03FF};
+const uint16_t* const defaultInstruments[] = {squareWaveInstrument,noiseInstrument};
+
+const uint16_t playOKPattern[] = {0x0005,0x138,0x168,0x0000};
+const uint16_t playCancelPattern[] = {0x0005,0x168,0x138,0x0000};
+const uint16_t playTickP[] = {0x0045,0x168,0x0000};
+#endif
+#if(EXTENDED_NOTE_RANGE > 0)
+//extended note range
+#define NUM_PITCH 59
+const uint8_t _halfPeriods[NUM_PITCH] = {246,232,219,207,195,184,174,164,155,146,138,130,123,116,110,104,98,92,87,82,78,73,69,65,62,58,55,52,49,46,44,41,39,37,35,33,31,29,28,26,25,23,22,21,20,19,18,17,16,15,14,13,12,11,10,9,8,7,6};
+#else
+//regular note range
+#define NUM_PITCH 36
+const uint8_t _halfPeriods[NUM_PITCH] = {246,232,219,207,195,184,174,164,155,146,138,130,123,116,110,104,98,92,87,82,78,73,69,65,62,58,55,52,49,46,44,41,39,37,35,33};
+#endif
+
+#endif
+
+void Pokitto::audio_IRQ() {
+ #if POK_STREAMING_MUSIC > 0
+ #if POK_STREAMFREQ_HALVE > 0
+ streamstep = 1-streamstep;
+ #else
+ streamstep=1;
+ #endif
+
+ streamstep &= streamon; //check if stream is on
+
+ if(streamvol && streamstep) {
+ uint8_t output = (*currentPtr++);
+ sbyte = output;
+ } else {
+ sbyte = 0; // duty cycle
+ }
+
+ if (currentPtr >= endPtr)
+ {
+ currentBuffer++;
+ if (currentBuffer==4) currentBuffer=0;
+ currentPtr = buffers[currentBuffer];
+ endPtr = currentPtr + BUFFER_SIZE;
+ }
+
+ #endif // POK_STREAMING_MUSIC
+ #if (NUM_CHANNELS > 0)
+ Sound::generateOutput();
+ #endif
+}
+
+void Sound::volumeUp() {
+ if (globalVolume>VOLUME_HEADPHONE_MAX) setVolume(getVolume()+VOLUME_STEP*2);
+ else setVolume(getVolume()+VOLUME_STEP);
+}
+
+void Sound::volumeDown() {
+ if (globalVolume>VOLUME_HEADPHONE_MAX) setVolume(getVolume()-VOLUME_STEP*4);
+ else setVolume(getVolume()-VOLUME_STEP);
+}
+
+
+void Sound::setMaxVol(int16_t v) {
+ if (v < 0) v = 0; //prevent nasty wraparound
+ if (v > VOLUME_SPEAKER_MAX) {
+ v = VOLUME_SPEAKER_MAX;
+ }
+ volumeMax = v;
+ setVolume(globalVolume);
+}
+
+uint16_t Sound::getMaxVol() {
+ return volumeMax;
+}
+
+void Sound::updateStream() {
+ #if POK_STREAMING_MUSIC
+ if (oldBuffer != currentBuffer) {
+ if (currentBuffer==0) fileReadBytes(&buffers[3][0],BUFFER_SIZE);
+ else if (currentBuffer==1) fileReadBytes(&buffers[0][0],BUFFER_SIZE);
+ else if (currentBuffer==2) fileReadBytes(&buffers[1][0],BUFFER_SIZE);
+ else fileReadBytes(&buffers[2][0],BUFFER_SIZE);
+ oldBuffer = currentBuffer;
+ streamcounter += BUFFER_SIZE;
+ }
+
+ #ifndef POK_SIM
+ if ( streamcounter > fs.fsize - (BUFFER_SIZE)) {
+ #else
+ if ( streamcounter > getFileLength() - (BUFFER_SIZE)) {
+ #endif
+ streamcounter=0;
+ #if POK_STREAM_LOOP > 0
+ fileRewind();
+ #endif
+ #ifndef POK_SIM
+ streamon=0;
+ #endif // POK_SIM
+ }
+ #endif
+}
+
+void Sound::begin() {
+#if POK_ENABLE_SOUND > 0
+soundInit();
+ampEnable(true);
+#endif
+#if (NUM_CHANNELS > 0)
+#if POK_ENABLE_SOUND > 0
+#if POK_GBSOUND > 0
+ prescaler = 1;
+ for(byte i=0; i<NUM_CHANNELS; i++){
+ chanVolumes[i] = VOLUME_CHANNEL_MAX;
+ changeInstrumentSet(defaultInstruments, i); //load default instruments. #0:square wave, #1: noise
+ command(CMD_INSTRUMENT, 0, 0, i); //set the default instrument to square wave
+ }
+#endif // POK_GBSOUND
+#endif //POK_ENABLE_SOUND
+#endif
+}
+
+void Sound::playTrack(const uint16_t* track, uint8_t channel){
+#if(NUM_CHANNELS > 0)
+ if(channel>=NUM_CHANNELS)
+ return;
+ stopTrack(channel);
+ trackCursor[channel] = 0;
+ trackData[channel] = (uint16_t*)track;
+ trackIsPlaying[channel] = true;
+#endif
+}
+
+void Sound::stopTrack(uint8_t channel){
+#if(NUM_CHANNELS > 0)
+ if(channel>=NUM_CHANNELS)
+ return;
+ trackIsPlaying[channel] = false;
+ stopPattern(channel);
+#endif
+}
+
+void Sound::stopTrack(){
+#if(NUM_CHANNELS > 0)
+ for(uint8_t i=0; i<NUM_CHANNELS; i++){
+ stopTrack(i);
+ }
+#endif
+}
+
+void Sound::updateTrack(uint8_t channel){
+#if(NUM_CHANNELS > 0)
+ if(channel>=NUM_CHANNELS)
+ return;
+ if(trackIsPlaying[channel] && !patternIsPlaying[channel]){
+ uint16_t data = pgm_read_word(trackData[channel] + trackCursor[channel]);
+ if(data == 0xFFFF){ //en of the track
+ trackIsPlaying[channel] = false;
+ return;
+ }
+ uint8_t patternID = data & 0xFF;
+ data >>= 8;
+ patternPitch[channel] = data;
+ playPattern((const uint16_t*)pgm_read_word(&(patternSet[channel][patternID])), channel);
+ trackCursor[channel] ++;
+ }
+#endif
+}
+
+void Sound::updateTrack(){
+#if(NUM_CHANNELS > 0)
+ for (uint8_t i=0; i<NUM_CHANNELS; i++){
+ updateTrack(i);
+ }
+#endif
+}
+
+void Sound::changePatternSet(const uint16_t* const* patterns, uint8_t channel){
+#if(NUM_CHANNELS > 0)
+ if(channel>=NUM_CHANNELS)
+ return;
+ patternSet[channel] = (uint16_t**)patterns;
+#endif
+}
+
+void Sound::playPattern(const uint16_t* pattern, uint8_t channel){
+#if(NUM_CHANNELS > 0)
+ if(channel>=NUM_CHANNELS)
+ return;
+ stopPattern(channel);
+ patternData[channel] = (uint16_t*)pattern;
+ patternCursor[channel] = 0;
+ patternIsPlaying[channel] = true;
+ noteVolume[channel] = 9;
+ //reinit commands
+ volumeSlideStepDuration[channel] = 0;
+ arpeggioStepDuration[channel] = 0;
+ tremoloStepDuration[channel] = 0;
+#endif
+}
+
+void Sound::updatePattern(){
+#if(NUM_CHANNELS > 0)
+ for (uint8_t i=0; i<NUM_CHANNELS; i++){
+ updatePattern(i);
+ }
+#endif
+}
+
+void Sound::changeInstrumentSet(const uint16_t* const* instruments, uint8_t channel){
+#if(NUM_CHANNELS > 0)
+ if(channel>=NUM_CHANNELS)
+ return;
+ instrumentSet[channel] = (uint16_t**)instruments;
+#endif
+}
+
+void Sound::updatePattern(uint8_t i){
+#if(NUM_CHANNELS > 0)
+ if(i>=NUM_CHANNELS)
+ return;
+ if(patternIsPlaying[i]){
+ if(noteDuration[i]==0){//if the end of the previous note is reached
+
+ uint16_t data = pgm_read_word(patternCursor[i] + patternData[i]);
+
+ if(data == 0){ //end of the pattern reached
+ if(patternLooping[i] == true){
+ patternCursor[i] = 0;
+ data = pgm_read_word(patternCursor[i] + patternData[i]);
+ }
+ else{
+ patternIsPlaying[i] = false;
+ if(trackIsPlaying[i]){ //if this pattern is part of a track, get the next pattern
+ updateTrack(i);
+ data = pgm_read_word(patternCursor[i] + patternData[i]);
+ } else {
+ stopNote(i);
+ //Serial.print("pattern end\n");
+ return;
+ }
+ }
+ }
+
+ while (data & 0x0001){ //read all commands and instrument changes
+ data >>= 2;
+ //Serial.print("\ncmd\t");
+ uint8_t cmd = data & 0x0F;
+ data >>= 4;
+ uint8_t X = data & 0x1F;
+ data >>= 5;
+ int8_t Y = data - 16;
+ command(cmd,X,Y,i);
+ patternCursor[i]++;
+ data = pgm_read_word(patternCursor[i] + patternData[i]);
+ }
+ data >>= 2;
+
+ uint8_t pitch = data & 0x003F;
+ data >>= 6;
+
+ uint8_t duration = data;
+ if(pitch != 63){
+ }
+
+ playNote(pitch, duration, i);
+
+ patternCursor[i]++;
+ }
+ }
+#endif
+}
+
+void Sound::stopPattern(uint8_t channel){
+#if(NUM_CHANNELS > 0)
+ if(channel>=NUM_CHANNELS)
+ return;
+ stopNote(channel);
+ patternIsPlaying[channel] = false;
+#endif
+}
+
+void Sound::stopPattern(){
+#if(NUM_CHANNELS > 0)
+ for(uint8_t i=0; i<NUM_CHANNELS; i++){
+ stopPattern(i);
+ }
+#endif
+}
+
+void Sound::command(uint8_t cmd, uint8_t X, int8_t Y, uint8_t i){
+#if(NUM_CHANNELS > 0)
+ if(i>=NUM_CHANNELS)
+ return;
+ switch(cmd){
+ case CMD_VOLUME: //volume
+ X = constrain((int8_t)X, 0, 10);
+ noteVolume[i] = X;
+ break;
+ case CMD_INSTRUMENT: //instrument
+ instrumentData[i] = (uint16_t*)pgm_read_word(&(instrumentSet[i][X]));
+ instrumentLength[i] = pgm_read_word(&(instrumentData[i][0])) & 0x00FF; //8 LSB
+ instrumentLength[i] *= prescaler;
+ instrumentLooping[i] = min2((pgm_read_word(&(instrumentData[i][0])) >> 8), instrumentLength[i]); //8 MSB - check that the loop is shorter than the instrument length
+ instrumentLooping[i] *= prescaler;
+ break;
+ case CMD_SLIDE: //volume slide
+ volumeSlideStepDuration[i] = X * prescaler;
+ volumeSlideStepSize[i] = Y;
+ break;
+ case CMD_ARPEGGIO:
+ arpeggioStepDuration[i] = X * prescaler;
+ arpeggioStepSize[i] = Y;
+ break;
+ case CMD_TREMOLO:
+ tremoloStepDuration[i] = X * prescaler;
+ tremoloStepSize[i] = Y;
+ break;
+ default:
+ break;
+ }
+#endif
+}
+
+void Sound::playNote(uint8_t pitch, uint8_t duration, uint8_t channel){
+#if(NUM_CHANNELS > 0)
+ if(channel>=NUM_CHANNELS)
+ return;
+ //set note
+ notePitch[channel] = pitch;
+ noteDuration[channel] = duration * prescaler;
+ //reinit vars
+ instrumentNextChange[channel] = 0;
+ instrumentCursor[channel] = 0;
+ notePlaying[channel] = true;
+ _chanState[channel] = true;
+ commandsCounter[channel] = 0;
+#endif
+}
+
+void Sound::stopNote(uint8_t channel) {
+#if(NUM_CHANNELS > 0)
+ if(channel>=NUM_CHANNELS)
+ return;
+ notePlaying[channel] = false;
+ //counters
+ noteDuration[channel] = 0;
+ instrumentCursor[channel] = 0;
+ commandsCounter[channel] = 0;
+ //output
+ _chanOutput[channel] = 0;
+ _chanOutputVolume[channel] = 0;
+ _chanState[channel] = false;
+ updateOutput();
+#endif
+}
+
+void Sound::stopNote() {
+#if(NUM_CHANNELS > 0)
+ for (uint8_t channel = 0; channel < NUM_CHANNELS; channel++) {
+ stopNote(channel);
+ }
+#endif
+}
+
+void Sound::updateNote() {
+#if(NUM_CHANNELS > 0)
+ for (uint8_t i = 0; i < NUM_CHANNELS; i++) {
+ updateNote(i);
+ }
+#endif
+}
+
+void Sound::updateNote(uint8_t i) {
+#if(NUM_CHANNELS > 0)
+ if(i>=NUM_CHANNELS)
+ return;
+ if (notePlaying[i]) {
+
+ if(noteDuration[i] == 0){
+ stopNote(i);
+ //Serial.println("note end");
+ return;
+ } else {
+ noteDuration[i]--;
+ }
+
+ if (instrumentNextChange[i] == 0) {
+
+ //read the step data from the progmem and decode it
+ uint16_t thisStep = pgm_read_word(&(instrumentData[i][1 + instrumentCursor[i]]));
+
+ stepVolume[i] = thisStep & 0x0007;
+ thisStep >>= 3;
+
+ uint8_t stepNoise = thisStep & 0x0001;
+ thisStep >>= 1;
+
+ uint8_t stepDuration = thisStep & 0x003F;
+ thisStep >>= 6;
+
+ stepPitch[i] = thisStep;
+
+ //apply the step settings
+ instrumentNextChange[i] = stepDuration * prescaler;
+
+ _chanNoise[i] = stepNoise;
+
+
+ instrumentCursor[i]++;
+
+ if (instrumentCursor[i] >= instrumentLength[i]) {
+ if (instrumentLooping[i]) {
+ instrumentCursor[i] = instrumentLength[i] - instrumentLooping[i];
+ } else {
+ stopNote(i);
+ }
+ }
+ }
+ instrumentNextChange[i]--;
+
+ commandsCounter[i]++;
+
+ //UPDATE VALUES
+ //pitch
+ outputPitch[i] = notePitch[i] + stepPitch[i] + patternPitch[i];
+ if(arpeggioStepDuration[i]){
+ outputPitch[i] += commandsCounter[i] / arpeggioStepDuration[i] * arpeggioStepSize[i];
+ }
+ outputPitch[i] = (outputPitch[i] + NUM_PITCH) % NUM_PITCH; //wrap
+ //volume
+ outputVolume[i] = noteVolume[i];
+ if(volumeSlideStepDuration[i]){
+ outputVolume[i] += commandsCounter[i] / volumeSlideStepDuration[i] * volumeSlideStepSize[i];
+ }
+ if(tremoloStepDuration[i]){
+ outputVolume[i] += ((commandsCounter[i]/tremoloStepDuration[i]) % 2) * tremoloStepSize[i];
+ }
+ outputVolume[i] = constrain(outputVolume[i], 0, 9);
+ if(notePitch[i] == 63){
+ outputVolume[i] = 0;
+ }
+ // jonnehw noInterrupts();
+ _chanHalfPeriod[i] = pgm_read_byte(_halfPeriods + outputPitch[i]);
+ _chanOutput[i] = _chanOutputVolume[i] = outputVolume[i] * (globalVolume>>GLOBVOL_SHIFT) * chanVolumes[i] * stepVolume[i];
+ //Serial.println(outputVolume[i]);
+ // jonnehw interrupts();
+ }
+#endif
+}
+
+void Sound::setChannelHalfPeriod(uint8_t channel, uint8_t halfPeriod) {
+#if(NUM_CHANNELS > 0)
+ if(channel>=NUM_CHANNELS)
+ return;
+ _chanHalfPeriod[channel] = halfPeriod;
+ _chanState[channel] = false;
+ _chanCount[channel] = 0;
+ updateOutput();
+#endif
+}
+
+
+void Sound::generateOutput() {
+#if(NUM_CHANNELS > 0)
+ bool outputChanged = false;
+ //no for loop here, for the performance sake (this function runs 15 000 times per second...)
+ //CHANNEL 0
+ if (_chanOutputVolume[0]) {
+ _chanCount[0]++;
+ if (_chanCount[0] >= _chanHalfPeriod[0]) {
+ outputChanged = true;
+ _chanState[0] = !_chanState[0];
+ _chanCount[0] = 0;
+ if (_chanNoise[0]) {
+ _rand = 67 * _rand + 71;
+ _chanOutput[0] = _rand % _chanOutputVolume[0];
+ }
+ }
+ }
+
+
+ //CHANNEL 1
+ #if (NUM_CHANNELS > 1)
+ if (_chanOutputVolume[1]) {
+ _chanCount[1]++;
+ if (_chanCount[1] >= _chanHalfPeriod[1]) {
+ outputChanged = true;
+ _chanState[1] = !_chanState[1];
+ _chanCount[1] = 0;
+ if (_chanNoise[1]) {
+ _rand = 67 * _rand + 71;
+ _chanOutput[1] = _rand % _chanOutputVolume[1];
+ }
+ }
+ }
+ #endif
+
+ //CHANNEL 2
+ #if (NUM_CHANNELS > 2)
+ if (_chanOutputVolume[2]) {
+ _chanCount[2]++;
+ if (_chanCount[2] >= _chanHalfPeriod[2]) {
+ outputChanged = true;
+ _chanState[2] = !_chanState[2];
+ _chanCount[2] = 0;
+ if (_chanNoise[2]) {
+ _rand = 67 * _rand + 71;
+ _chanOutput[2] = _rand % _chanOutputVolume[2];
+ }
+ }
+ }
+ #endif
+
+ //CHANNEL 3
+ #if (NUM_CHANNELS > 3)
+ if (_chanOutputVolume[3]) {
+ _chanCount[3]++;
+ if (_chanCount[3] >= _chanHalfPeriod[3]) {
+ outputChanged = true;
+ _chanState[3] = !_chanState[3];
+ _chanCount[3] = 0;
+ if (_chanNoise[3]) {
+ _rand = 67 * _rand + 71;
+ _chanOutput[3] = _rand % _chanOutputVolume[3];
+ }
+ }
+ }
+ #endif
+
+ #if POK_STREAMING_MUSIC
+ if (streamstep) {
+ outputChanged=true;
+ }
+ #endif
+
+ if (outputChanged) {
+ updateOutput();
+ }
+#endif
+}
+
+void Sound::updateOutput() {
+#if(NUM_CHANNELS > 0)
+ uint8_t output = 0;
+
+ //CHANNEL 0
+ if (_chanState[0]) {
+ output += _chanOutput[0];
+ }
+
+ //CHANNEL 1
+ #if (NUM_CHANNELS > 1)
+ if (_chanState[1]) {
+ output += _chanOutput[1];
+ }
+ #endif
+
+ //CHANNEL 2
+ #if (NUM_CHANNELS > 2)
+ if (_chanState[2]) {
+ output += _chanOutput[2];
+ }
+ #endif
+
+ //CHANNEL 3
+ #if (NUM_CHANNELS > 3)
+ if (_chanState[3]) {
+ output += _chanOutput[3];
+ }
+ #endif
+
+ #ifndef POK_SIM
+ #if POK_ENABLE_SOUND
+ /** HARDWARE **/
+
+ #if POK_STREAMING_MUSIC
+ if (streamstep) {
+ pwmout_write(&audiopwm,(float)sbyte/(float)255);
+ }
+ #endif
+ dac_write((uint8_t)output); //direct hardware mixing baby !
+ soundbyte = output;
+ #endif //POK_ENABLE_SOUND
+ #else
+ /** SIMULATOR **/
+ #if POK_STREAMING_MUSIC
+ if (streamstep) {
+ uint16_t o = output + sbyte;
+ output = o/2;
+ }
+ #endif
+ soundbyte = output;
+ #endif // POK_SIM
+#endif
+}
+
+void Sound::setPatternLooping(bool loop, uint8_t channel) {
+#if(NUM_CHANNELS > 0)
+ if(channel>=NUM_CHANNELS)
+ return;
+ patternLooping[channel] = loop;
+#endif
+}
+
+void Sound::playOK(){
+ #if POK_GBSOUND
+#if(NUM_CHANNELS > 0)
+ playPattern(playOKPattern,0);
+#endif
+#endif // POK_GBSOUND
+}
+
+void Sound::playCancel(){
+#if POK_GBSOUND
+#if(NUM_CHANNELS > 0)
+ playPattern(playCancelPattern,0);
+#endif
+#endif
+}
+
+void Sound::playTick(){
+#if POK_GBSOUND
+#if(NUM_CHANNELS > 0)
+ playPattern(playTickP,0);
+#endif
+#endif // POK_GBSOUND
+}
+
+void Sound::setVolume(int16_t volume) {
+//#if NUM_CHANNELS > 0
+ if (volume<0) volume = 0;
+ if (volume>volumeMax) volume = volumeMax;
+ globalVolume = volume; // % (volumeMax+1);
+ #ifndef POK_SIM
+ volume = (volume / 2)-10;
+ if (volume<0) volume = 0;
+ #if POK_ENABLE_SOUND > 0
+ setHWvolume(volume);
+ #endif
+ #endif
+ #if POK_SHOW_VOLUME > 0
+ _soundc.volbar_visible = VOLUMEBAR_TIMEOUT;
+ #endif
+//#endif
+}
+
+uint16_t Sound::getVolume() {
+//#if NUM_CHANNELS > 0
+ return globalVolume;
+//#else
+// return 0;
+//#endif
+}
+
+void Sound::setVolume(int8_t volume, uint8_t channel) {
+#if(NUM_CHANNELS > 0)
+ if(channel>=NUM_CHANNELS)
+ return;
+ volume = (volume > VOLUME_CHANNEL_MAX) ? VOLUME_CHANNEL_MAX : volume;
+ volume = (volume < 0) ? 0 : volume;
+ chanVolumes[channel] = volume;
+#endif
+}
+
+uint8_t Sound::getVolume(uint8_t channel) {
+#if(NUM_CHANNELS > 0)
+ if(channel>=NUM_CHANNELS)
+ return 255;
+ return (chanVolumes[channel]);
+#else
+ return 0;
+#endif
+}
+
+void Sound::playTone(uint8_t os, int frq, uint8_t amp, uint8_t wav,uint8_t arpmode)
+{
+ if (wav>5) wav=0;
+ if (arpmode>MAX_ARPMODE) arpmode=MAX_ARPMODE;
+ if (os==1) setOSC(&osc1,1,wav,1,0,0,frq,amp,0,0,0,0,0,0,arpmode,0,0);
+ else if (os==2) setOSC(&osc2,1,wav,1,0,0,frq,amp,0,0,0,0,0,0,arpmode,0,0);
+ else if (os==3) setOSC(&osc3,1,wav,1,0,0,frq,amp,0,0,0,0,0,0,arpmode,0,0);
+}
+
+void Sound::playTone(uint8_t os, uint16_t frq, uint8_t volume, uint32_t duration)
+{
+ if (os==1) setOSC(&osc1,1,WSAW,frq,volume,duration);
+ else if (os==2) setOSC(&osc2,1,WTRI,frq,volume,duration);
+ else if (os==3) setOSC(&osc3,1,WTRI,frq,volume,duration);
+}
+
+uint8_t Sound::ampIsOn()
+{
+ #ifdef POK_SIM
+ return core.ampIsOn();
+ #else
+ #if POK_ENABLE_SOUND > 0
+ return Pokitto::ampIsOn();
+ #endif
+ #endif // POK_SIM
+ return 0;
+}
+
+void Sound::ampEnable(uint8_t v) {
+ #ifdef POK_SIM
+ core.ampEnable(v);
+ #else
+ #if POK_ENABLE_SOUND > 0
+ Pokitto::ampEnable(v);
+ #endif
+ #endif // POK_SIM
+
+}
+
+int Sound::playMusicStream(char* filename)
+{
+ return playMusicStream(filename,0);
+}
+
+int Sound::playMusicStream()
+{
+ #if POK_STREAMING_MUSIC >0
+ if (currentPtr) {
+ pokPlayStream();
+ return 1;
+ } else return 0; //no stream
+ #endif // POK_STREAMING_MUSIC
+}
+
+void Sound::pauseMusicStream() {
+ #if POK_ENABLE_SOUND > 0
+ pokPauseStream();
+ #endif
+}
+
+int Sound::playMusicStream(char* filename, uint8_t options)
+{
+ #if POK_STREAMING_MUSIC
+ uint8_t result;
+ result = pokInitSD();
+ if (!isThisFileOpen(filename)) {
+ fileClose(); // close any open files
+ result = fileOpen(filename,FILE_MODE_OVERWRITE | FILE_MODE_BINARY);
+ }
+
+ if (result) {
+ currentPtr = 0; // mark that no stream is available
+ return 0; // opening music file failed
+ }
+
+ fileReadBytes(&buffers[0][0],BUFFER_SIZE);
+ fileReadBytes(&buffers[1][0],BUFFER_SIZE);
+ fileReadBytes(&buffers[2][0],BUFFER_SIZE);
+ fileReadBytes(&buffers[3][0],BUFFER_SIZE);
+ currentBuffer = 0;
+ currentPtr = buffers[currentBuffer];
+ endPtr = currentPtr + BUFFER_SIZE;
+
+ //streaming = STR_PLAYING|options;
+
+ if (!options) pokPlayStream(); // activate stream
+ #endif //POK_STREAMING_MUSIC
+ return 1; // opening music file succeeded
+}
+
+