PokittoLib is the library needed for programming the Pokitto DIY game console (www.pokitto.com)

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PokittoPalette.cpp

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00001 /**************************************************************************/
00002 /*!
00003     @file     PokittoPalette.cpp
00004     @author   Jonne Valola
00005 
00006     @section LICENSE
00007 
00008 Software License Agreement (BSD License)
00009 
00010     Copyright (c) 2016, Jonne Valola
00011     All rights reserved.
00012 
00013     Redistribution and use in source and binary forms, with or without
00014     modification, are permitted provided that the following conditions are met:
00015     1. Redistributions of source code must retain the above copyright
00016     notice, this list of conditions and the following disclaimer.
00017     2. Redistributions in binary form must reproduce the above copyright
00018     notice, this list of conditions and the following disclaimer in the
00019     documentation and/or other materials provided with the distribution.
00020     3. Neither the name of the copyright holders nor the
00021     names of its contributors may be used to endorse or promote products
00022     derived from this software without specific prior written permission.
00023 
00024     THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
00025     EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
00026     WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
00027     DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER BE LIABLE FOR ANY
00028     DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
00029     (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
00030     LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
00031     ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
00032     (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
00033     SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
00034 */
00035 /**************************************************************************/
00036 
00037 #include "PokittoDisplay.h "
00038 #include "Pokitto_settings.h "
00039 #include "GBcompatibility.h"
00040 #include <stdio.h>
00041 #include <string.h>
00042 
00043 #ifndef POK_SIM
00044 #include "HWLCD.h "
00045 #else
00046 #include "SimLCD.h"
00047 #endif
00048 
00049 using namespace Pokitto;
00050 
00051 
00052 void Display::loadRGBPalette(const unsigned char* p) {
00053     for (int i=0;i<PALETTE_SIZE;i++) palette[i] = RGBto565(p[i*3], p[i*3+1],p[i*3+2]);
00054     paletteptr = palette;
00055 }
00056 
00057 void Display::load565Palette(const uint16_t* p) {
00058     for (int i=0;i<PALETTE_SIZE;i++) palette[i] = p[i];
00059     paletteptr = palette;
00060 }
00061 
00062 void Display::rotatePalette(int8_t step) {
00063     uint16_t tpal[PALETTE_SIZE];
00064     if (step == 0) return;
00065     step = 0-step;
00066     if (step>0) {
00067         for (int i=step;i<PALETTE_SIZE;i++) tpal[i]=palette[i-step]; // palette revolves up, new color 1 becomes old color 0
00068         for (int i=0; i < step; i++) tpal[i]=palette[PALETTE_SIZE-step+i]; // overflow topmost values to bottom of new palette
00069     } else {
00070         for (int i=0;i<PALETTE_SIZE+step;i++)
00071         {
00072             tpal[i]=palette[i-step];
00073             }// palette revolves down, new color 0 becomes old color 1
00074         for (int i=0;i<-step; i++) {
00075                 tpal[PALETTE_SIZE+step+i]=palette[i];
00076         }
00077         // overflow bottom values to top of new palette
00078     }
00079     for (int i=0; i<PALETTE_SIZE;i++) palette[i] = tpal[i];
00080 }
00081 
00082 uint16_t Display::RGBto565(uint8_t R,uint8_t G,uint8_t B) {
00083     uint16_t color;
00084     color = B>>3;
00085     color |= ((G >> 2) << 5);
00086     color |= ((R >> 3) << 11);
00087     return color;
00088 }
00089 
00090 uint16_t Display::interpolateColor(uint16_t c1, uint16_t c2, uint8_t factor) {
00091     int16_t R,G,B;
00092     int16_t dR,dG,dB;
00093     uint16_t color;
00094 
00095     B = (c1 & 0x1F);
00096     dB = (c2 & 0x1F)-B;
00097     dB = (dB*factor)>>8;
00098     B += dB;
00099     if (B<0) B = 0;
00100 
00101     G = ((c1>>5) & 0x3F);
00102     dG = ((c2>>5) & 0x3F)-G;
00103     dG = (dG*factor)>>8;
00104     G += dG;
00105     if (G<0) G=0;
00106 
00107     R = (c1>>11);
00108     dR = (c2>>11)-R;
00109     dR = (dR*factor)>>8;
00110     R += dR;
00111     if (R<0) R=0;
00112 
00113     color = B;
00114     color |= (G << 5);
00115     color |= (R << 11);
00116     return color;
00117 }
00118 
00119 void Display::tweenPalette(uint16_t* ram_pal, const uint16_t* pal_1, const uint16_t* pal_2, uint8_t factor) {
00120     for (uint8_t i = 0; i<16 ; i++) {
00121         ram_pal[i] = interpolateColor(pal_1[i],pal_2[i],factor);
00122     }
00123 }
00124 
00125 
00126