PokittoLib is the library needed for programming the Pokitto DIY game console (www.pokitto.com)
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HWButtons.cpp
00001 /**************************************************************************/ 00002 /*! 00003 @file HWButtons.cpp 00004 @author Jonne Valola 00005 00006 @section LICENSE 00007 00008 Software License Agreement (BSD License) 00009 00010 Copyright (c) 2016, Jonne Valola 00011 All rights reserved. 00012 00013 Redistribution and use in source and binary forms, with or without 00014 modification, are permitted provided that the following conditions are met: 00015 1. Redistributions of source code must retain the above copyright 00016 notice, this list of conditions and the following disclaimer. 00017 2. Redistributions in binary form must reproduce the above copyright 00018 notice, this list of conditions and the following disclaimer in the 00019 documentation and/or other materials provided with the distribution. 00020 3. Neither the name of the copyright holders nor the 00021 names of its contributors may be used to endorse or promote products 00022 derived from this software without specific prior written permission. 00023 00024 THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY 00025 EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 00026 WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 00027 DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER BE LIABLE FOR ANY 00028 DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 00029 (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 00030 LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 00031 ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 00032 (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 00033 SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 00034 */ 00035 /**************************************************************************/ 00036 00037 #include "HWButtons.h " 00038 #include "PokittoCore.h " 00039 #include "PokittoSound.h " 00040 #include "PokittoDisplay.h " 00041 00042 Pokitto::Sound _s; 00043 Pokitto::Display _bd; 00044 00045 using namespace mbed; 00046 00047 InterruptIn ABtn(POK_BTN_A_PIN); 00048 InterruptIn BBtn(POK_BTN_B_PIN); 00049 InterruptIn CBtn(POK_BTN_C_PIN); 00050 InterruptIn UBtn(POK_BTN_UP_PIN); 00051 InterruptIn DBtn(POK_BTN_DOWN_PIN); 00052 InterruptIn LBtn(POK_BTN_LEFT_PIN); 00053 InterruptIn RBtn(POK_BTN_RIGHT_PIN); 00054 00055 #define BS_IDLE 0 00056 #define BS_DOWN 1 00057 #define BS_UP 2 00058 00059 uint8_t Pokitto::heldStates[NUM_BTN]; 00060 00061 void APressed() { Pokitto::heldStates[BTN_A] = 1; } 00062 void AReleased() { Pokitto::heldStates[BTN_A] = 0; } 00063 void BPressed() { Pokitto::heldStates[BTN_B] = 1; } 00064 void BReleased() { Pokitto::heldStates[BTN_B] = 0; } 00065 void CPressed() { Pokitto::heldStates[BTN_C] = 1;} 00066 void CReleased() { Pokitto::heldStates[BTN_C] = 0; } 00067 void UPressed() { Pokitto::heldStates[BTN_UP] = 1; } 00068 void UReleased() { Pokitto::heldStates[BTN_UP] = 0; } 00069 void DPressed() { Pokitto::heldStates[BTN_DOWN] = 1; } 00070 void DReleased() { Pokitto::heldStates[BTN_DOWN] = 0; } 00071 void RPressed() { 00072 /* Hardware volume control */ 00073 if (Pokitto::heldStates[BTN_C]) _s.volumeUp(); 00074 else Pokitto::heldStates[BTN_RIGHT] = 1; 00075 } 00076 void RReleased() { Pokitto::heldStates[BTN_RIGHT] = 0; } 00077 void LPressed() { 00078 /* Hardware volume control */ 00079 if (Pokitto::heldStates[BTN_C]) _s.volumeDown(); 00080 else Pokitto::heldStates[BTN_LEFT] = 1; 00081 } 00082 void LReleased() { Pokitto::heldStates[BTN_LEFT] = 0; } 00083 00084 void Pokitto::initButtons() { 00085 ABtn.fall(&AReleased); 00086 ABtn.rise(&APressed); 00087 BBtn.fall(&BReleased); 00088 BBtn.rise(&BPressed); 00089 CBtn.fall(&CReleased); 00090 CBtn.rise(&CPressed); 00091 UBtn.fall(&UReleased); 00092 UBtn.rise(&UPressed); 00093 DBtn.fall(&DReleased); 00094 DBtn.rise(&DPressed); 00095 LBtn.fall(&LReleased); 00096 LBtn.rise(&LPressed); 00097 RBtn.fall(&RReleased); 00098 RBtn.rise(&RPressed); 00099 } 00100 00101 uint8_t Pokitto::Core::aBtn() { 00102 return Pokitto::heldStates[BTN_A]; 00103 } 00104 00105 uint8_t Pokitto::Core::bBtn() { 00106 return Pokitto::heldStates[BTN_B]; 00107 } 00108 00109 uint8_t Pokitto::Core::cBtn() { 00110 return Pokitto::heldStates[BTN_C]; 00111 } 00112 00113 uint8_t Pokitto::Core::upBtn() { 00114 return Pokitto::heldStates[BTN_UP]; 00115 } 00116 uint8_t Pokitto::Core::downBtn() { 00117 return Pokitto::heldStates[BTN_DOWN]; 00118 } 00119 00120 uint8_t Pokitto::Core::leftBtn() { 00121 return Pokitto::heldStates[BTN_LEFT]; 00122 } 00123 uint8_t Pokitto::Core::rightBtn() { 00124 return Pokitto::heldStates[BTN_RIGHT]; 00125 } 00126
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