PokittoLib is the library needed for programming the Pokitto DIY game console (www.pokitto.com)

Dependents:   Sensitive

Fork of PokittoLib by Jonne Valola

Revision:
0:e8b8f36b4505
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/POKITTO_LIBS/Synth/Synth.cpp	Mon Sep 18 11:47:51 2017 +0000
@@ -0,0 +1,65 @@
+/**************************************************************************/
+/*!
+    @file     Synth.cpp
+    @author   Jonne Valola
+
+    @section LICENSE
+
+    Software License Agreement (BSD License)
+
+    Copyright (c) 2016, Jonne Valola
+    All rights reserved.
+
+    Redistribution and use in source and binary forms, with or without
+    modification, are permitted provided that the following conditions are met:
+    1. Redistributions of source code must retain the above copyright
+    notice, this list of conditions and the following disclaimer.
+    2. Redistributions in binary form must reproduce the above copyright
+    notice, this list of conditions and the following disclaimer in the
+    documentation and/or other materials provided with the distribution.
+    3. Neither the name of the copyright holders nor the
+    names of its contributors may be used to endorse or promote products
+    derived from this software without specific prior written permission.
+
+    THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
+    EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+    WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+    DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER BE LIABLE FOR ANY
+    DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+    (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+    LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+    ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+    (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+    SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+*/
+/**************************************************************************/
+
+#include "Pokitto.h"
+#include "Synth.h"
+
+/** COMMON TO BOTH HW AND SIMULATED SOUND **/
+
+boolean playing=false; //external to share between player and synth
+boolean track1on = true, track2on = true, track3on = true, tableRefresh = false;
+
+uint8_t sequencepos=0, tempo = 120;
+long writeindex=0, readindex=0;
+uint16_t playerpos=0;
+long per = 1000*60/tempo/4; // ms per minute was 1000*60
+uint16_t samplespertick = (uint16_t)per*57, notetick; // samplespertick is a calculated value based on song speed. notetick is a counter
+long samplesperpattern=0;
+
+uint8_t tick=3; // loops between 3 channels. Tick 3 is used to calculate volume envelopes
+
+
+SONG song;
+OSC osc1,osc2,osc3;
+OSC patch[15];
+BLOCK block[1]; //30 blocks maximum
+
+
+
+
+
+
+