PokittoLib is the library needed for programming the Pokitto DIY game console (www.pokitto.com)

Dependents:   Sensitive

Fork of PokittoLib by Jonne Valola

Revision:
0:e8b8f36b4505
Child:
2:968589ca3484
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/POKITTO_HW/HWButtons.cpp	Mon Sep 18 11:47:51 2017 +0000
@@ -0,0 +1,126 @@
+/**************************************************************************/
+/*!
+    @file     HWButtons.cpp
+    @author   Jonne Valola
+
+    @section LICENSE
+
+    Software License Agreement (BSD License)
+
+    Copyright (c) 2016, Jonne Valola
+    All rights reserved.
+
+    Redistribution and use in source and binary forms, with or without
+    modification, are permitted provided that the following conditions are met:
+    1. Redistributions of source code must retain the above copyright
+    notice, this list of conditions and the following disclaimer.
+    2. Redistributions in binary form must reproduce the above copyright
+    notice, this list of conditions and the following disclaimer in the
+    documentation and/or other materials provided with the distribution.
+    3. Neither the name of the copyright holders nor the
+    names of its contributors may be used to endorse or promote products
+    derived from this software without specific prior written permission.
+
+    THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
+    EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+    WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+    DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER BE LIABLE FOR ANY
+    DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+    (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+    LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+    ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+    (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+    SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+*/
+/**************************************************************************/
+
+#include "HWButtons.h"
+#include "PokittoCore.h"
+#include "PokittoSound.h"
+
+Pokitto::Sound _s;
+
+using namespace mbed;
+
+InterruptIn ABtn(POK_BTN_A_PIN);
+InterruptIn BBtn(POK_BTN_B_PIN);
+InterruptIn CBtn(POK_BTN_C_PIN);
+InterruptIn UBtn(POK_BTN_UP_PIN);
+InterruptIn DBtn(POK_BTN_DOWN_PIN);
+InterruptIn LBtn(POK_BTN_LEFT_PIN);
+InterruptIn RBtn(POK_BTN_RIGHT_PIN);
+
+#define BS_IDLE 0
+#define BS_DOWN 1
+#define BS_UP 2
+
+uint8_t Pokitto::heldStates[NUM_BTN];
+
+void APressed() { Pokitto::heldStates[BTN_A] = 1; }
+void AReleased() { Pokitto::heldStates[BTN_A] = 0; }
+void BPressed() { Pokitto::heldStates[BTN_B] = 1; }
+void BReleased() { Pokitto::heldStates[BTN_B] = 0; }
+void CPressed() {
+    Pokitto::heldStates[BTN_C] = 1;
+    }
+void CReleased() { Pokitto::heldStates[BTN_C] = 0; }
+void UPressed() { Pokitto::heldStates[BTN_UP] = 1; }
+void UReleased() { Pokitto::heldStates[BTN_UP] = 0; }
+void DPressed() { Pokitto::heldStates[BTN_DOWN] = 1; }
+void DReleased() { Pokitto::heldStates[BTN_DOWN] = 0; }
+void RPressed() {
+    /* Hardware volume control */
+    if (Pokitto::heldStates[BTN_C]) _s.volumeUp();
+    else Pokitto::heldStates[BTN_RIGHT] = 1;
+    }
+void RReleased() { Pokitto::heldStates[BTN_RIGHT] = 0; }
+void LPressed() {
+    /* Hardware volume control */
+    if (Pokitto::heldStates[BTN_C]) _s.volumeDown();
+    else Pokitto::heldStates[BTN_LEFT] = 1;
+    }
+void LReleased() { Pokitto::heldStates[BTN_LEFT] = 0; }
+
+void Pokitto::initButtons() {
+  ABtn.fall(&AReleased);
+  ABtn.rise(&APressed);
+  BBtn.fall(&BReleased);
+  BBtn.rise(&BPressed);
+  CBtn.fall(&CReleased);
+  CBtn.rise(&CPressed);
+  UBtn.fall(&UReleased);
+  UBtn.rise(&UPressed);
+  DBtn.fall(&DReleased);
+  DBtn.rise(&DPressed);
+  LBtn.fall(&LReleased);
+  LBtn.rise(&LPressed);
+  RBtn.fall(&RReleased);
+  RBtn.rise(&RPressed);
+}
+
+uint8_t Pokitto::Core::aBtn() {
+    return Pokitto::heldStates[BTN_A];
+}
+
+uint8_t Pokitto::Core::bBtn() {
+    return Pokitto::heldStates[BTN_B];
+}
+
+uint8_t Pokitto::Core::cBtn() {
+    return Pokitto::heldStates[BTN_C];
+}
+
+uint8_t Pokitto::Core::upBtn() {
+    return Pokitto::heldStates[BTN_UP];
+}
+uint8_t Pokitto::Core::downBtn() {
+    return Pokitto::heldStates[BTN_DOWN];
+}
+
+uint8_t Pokitto::Core::leftBtn() {
+    return Pokitto::heldStates[BTN_LEFT];
+}
+uint8_t Pokitto::Core::rightBtn() {
+    return Pokitto::heldStates[BTN_RIGHT];
+}
+