PokittoLib is the library needed for programming the Pokitto DIY game console (www.pokitto.com)

Dependents:   Sensitive

Fork of PokittoLib by Jonne Valola

Revision:
0:e8b8f36b4505
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/POKITTO_CORE/PokittoItoa.cpp	Mon Sep 18 11:47:51 2017 +0000
@@ -0,0 +1,140 @@
+/**************************************************************************/
+/*!
+    @file     PokittoItoa.cpp
+    @author   Jonne Valola
+
+    @section LICENSE
+
+    Software License Agreement (BSD License)
+
+    Copyright (c) 2016, Jonne Valola
+    All rights reserved.
+
+    Redistribution and use in source and binary forms, with or without
+    modification, are permitted provided that the following conditions are met:
+    1. Redistributions of source code must retain the above copyright
+    notice, this list of conditions and the following disclaimer.
+    2. Redistributions in binary form must reproduce the above copyright
+    notice, this list of conditions and the following disclaimer in the
+    documentation and/or other materials provided with the distribution.
+    3. Neither the name of the copyright holders nor the
+    names of its contributors may be used to endorse or promote products
+    derived from this software without specific prior written permission.
+
+    THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
+    EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+    WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+    DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER BE LIABLE FOR ANY
+    DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+    (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+    LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+    ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+    (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+    SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+*/
+/**************************************************************************/
+
+#include "PokittoItoa.h"
+#include <string.h>
+#include <stdint.h>
+
+
+void pokItoa(uint16_t value, char *str, int base)
+{
+    /** pokItoa:  convert value n to characters
+     * Needed to emulate AVR LibC non-standard functions, this is a very fast version of itoa
+     *
+     * @param value unsigned integer to be converted
+     * @param *str pointer to string where function stores the result as characters
+     * @param base (not implemented in this function, base is always 10)
+     */
+
+    char *p = str;
+    uint8_t v;
+    if (value > 499)
+    {
+        if (value > 799)
+        {
+            if (value > 999)
+            {
+                // Treated as a special case as there
+                // are only 24 values above 999
+                *p++ = '1';
+                *p++ = '0';
+                uint8_t v = value - 1000;
+
+                if      (v > 19) { *p++ = '2'; v -= 20; }
+                else if (v >  9) { *p++ = '1'; v -= 10; }
+                else             { *p++ = '0'; }
+
+                *p++ = v + '0';
+                *p = 0;
+                return;
+            }
+
+            if (value > 899) { *p++ = '9'; v = value - 900; }
+            else             { *p++ = '8'; v = value - 800; }
+        }
+        else
+        {
+            if      (value > 699) { *p++ = '7'; v = value - 700; }
+            else if (value > 599) { *p++ = '6'; v = value - 600; }
+            else                  { *p++ = '5'; v = value - 500; }
+        }
+    }
+    else
+    {
+        if (value > 299)
+        {
+            if (value > 399) { *p++ = '4'; v = value - 400; }
+            else             { *p++ = '3'; v = value - 300; }
+        }
+        else
+        {
+            if      (value > 199) { *p++ = '2'; v = value - 200; }
+            else if (value >  99) { *p++ = '1'; v = value - 100; }
+            else                  {             v = value; }
+        }
+    }
+
+    if (v > 49)
+    {
+        if (v > 69)
+        {
+            if      (v > 89) { *p++ = '9'; v -= 90; }
+            else if (v > 79) { *p++ = '8'; v -= 80; }
+            else             { *p++ = '7'; v -= 70; }
+        }
+        else
+        {
+            if (v > 59) { *p++ = '6'; v -= 60; }
+            else        { *p++ = '5'; v -= 50; }
+        }
+    }
+    else
+    {
+        if (v > 19)
+        {
+            if      (v > 39) { *p++ = '4'; v -= 40; }
+            else if (v > 29) { *p++ = '3'; v -= 30; }
+            else             { *p++ = '2'; v -= 20; }
+        }
+        else
+        {
+            if      (v >  9)   { *p++ = '1'; v -= 10; }
+            else if (p != str) { *p++ = '0'; }
+        }
+    }
+
+    *p++ = v + '0';
+    *p = 0;
+}
+
+void pokUtoa(uint16_t value, char *str, int base) {
+    pokItoa(value,str,base);
+}
+
+void pokLtoa(long value, char *str, int base) {
+    pokItoa(value,str,base);
+}
+