test buttons of pokitto

Dependencies:   PokittoLib

Fork of HelloWorld by Pokitto Community Team

Revision:
11:a573cacdc078
Parent:
5:c4a0391b43ac
--- a/main.cpp	Sat Mar 10 19:04:11 2018 +0000
+++ b/main.cpp	Wed Apr 18 10:41:10 2018 +0000
@@ -2,12 +2,78 @@
 
 Pokitto::Core mygame;
 
+//------------------------[ Button handling, very accurate ]------------------------
+#define HELD 0
+#define NEW 1
+#define RELEASE 2
+byte CompletePad, ExPad, TempPad, myPad;
+bool _A[3], _B[3], _C[3], _Up[3], _Down[3], _Left[3], _Right[3];
+
+DigitalIn _aPin(P1_9);
+DigitalIn _bPin(P1_4);
+DigitalIn _cPin(P1_10);
+DigitalIn _upPin(P1_13);
+DigitalIn _downPin(P1_3);
+DigitalIn _leftPin(P1_25);
+DigitalIn _rightPin(P1_7);
+
+void UPDATEPAD(int pad, int var) {
+  _C[pad] = (var >> 1)&1;
+  _B[pad] = (var >> 2)&1;
+  _A[pad] = (var >> 3)&1;
+  _Down[pad] = (var >> 4)&1;
+  _Left[pad] = (var >> 5)&1;
+  _Right[pad] = (var >> 6)&1;
+  _Up[pad] = (var >> 7)&1;
+}
+
+byte updateButtons(byte var){
+   var = 0;
+   if (_cPin) var |= (1<<1);
+   if (_bPin) var |= (1<<2);
+   if (_aPin) var |= (1<<3); // P1_9 = A
+   if (_downPin) var |= (1<<4);
+   if (_leftPin) var |= (1<<5);
+   if (_rightPin) var |= (1<<6);
+   if (_upPin) var |= (1<<7);
+   return var;
+}
+
+
+void UpdatePad(int joy_code){
+  ExPad = CompletePad;
+  CompletePad = joy_code;
+  UPDATEPAD(HELD, CompletePad); // held
+  UPDATEPAD(RELEASE, (ExPad & (~CompletePad))); // released
+  UPDATEPAD(NEW, (CompletePad & (~ExPad))); // newpress
+}
+
+//----------------------------------------------------------------------------------
+
 int main () {
     mygame.begin();
     while (mygame.isRunning()) {
         if (mygame.update()) {            
-            mygame.display.print("Hello World!");
-            } 
-        }    
-    
+            // update buttons
+            myPad = updateButtons(myPad);
+            UpdatePad(myPad);
+
+            if(_Left[HELD]){
+                mygame.display.setColor(1);
+                mygame.display.fillRectangle(0, 32, 32, 32);
+            }
+            if(_Right[HELD]){
+                mygame.display.setColor(2);
+                mygame.display.fillRectangle(32, 32, 32, 32);
+            }
+            if(_Up[HELD]){
+                mygame.display.setColor(3);
+                mygame.display.fillRectangle(0, 0, 32, 32);
+            }
+            if(_Down[HELD]){
+                mygame.display.setColor(4);
+                mygame.display.fillRectangle(0, 64, 32, 32);
+            }
+        } 
+    }    
 }
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