AirsoftTimer software based on mbed
Dependencies: mbed TextLCD keypad
Airsofttimer.cpp
- Committer:
- sillevl
- Date:
- 2014-12-13
- Revision:
- 9:b587bae22691
- Parent:
- 8:e9fb60f5a56f
- Child:
- 10:afc22465169e
File content as of revision 9:b587bae22691:
#include "Airsofttimer.h" // buttonPin = P0_4; //P0.4 // keyPin = P0_5; //P0.5 // ledAPin = P2_4; //P2.4 // ledBPin = P2_5; //P2.5 // buzzerPin = P2_3; //P2.3 // keyboardRowPins = {P0_8 , P0_9 , P0_10, P0_11}; // ROWS=P0.8 -> P0.11 // keyboardColPins = {P0_16, P0_17, P0_18}; // COLS=P0.16 -> P0.18 // lcdPins = {P1_31, P1_30, P0_23, P0_24, P0_23, P0_26}; // E=P1.31, RS=P1.30, D4=P0.23 -> D7=P0.26 Airsofttimer::Airsofttimer(Pinouts pinouts){ board = new Board(pinouts); init(); start(); } const char* Airsofttimer::LOGO[16] = { " \xFF\xFF\xFF \xFF \xFF\xFF\xFF", " \xFF \xFF \xFF \xFF", " \xFF\xFF\xFF \xFF \xFF", " \xFF \xFF \xFF\xFF\xFF" }; void Airsofttimer::init(){ board->buzzer->startupBeep(); board->lcd->cls(); board->lcd->showLogo(LOGO); wait(5.0); board->lcd->cls(); } void Airsofttimer::start(){ while(true){ // first we need to select a game from the available games list int game_number = select_game(); Game* game = Game::create_game(board, game_number); game->run(); delete game; } } // show a list of games, and select one int Airsofttimer::select_game(){ board->lcd->cls(); board->lcd->printf(" DummyGame 1 \x02"); board->lcd->printf(" DummyGame 2 "); board->lcd->printf(" DummyGame 3 "); board->lcd->printf(" DummyGame 4 \x03"); // draw arrows (refactor this later) board->lcd->locate(0,0); board->lcd->putc('\x00'); board->lcd->locate(0,19); board->lcd->putc('\x02'); board->lcd->locate(3,19); board->lcd->putc('\x03'); while(true){} // wait until selection is done return 0; }