AirsoftTimer software based on mbed

Dependencies:   mbed TextLCD keypad

Committer:
sillevl
Date:
Sun May 24 20:50:17 2015 +0000
Revision:
24:f0989eca7469
Parent:
19:2eba101d9c2c
Child:
25:a26b2ec5ab72
solved circular include bug on Game and Objective classes

Who changed what in which revision?

UserRevisionLine numberNew contents of line
sillevl 13:ece97a1108cc 1
sillevl 13:ece97a1108cc 2 #include "WaitForKeyObjective.h"
sillevl 24:f0989eca7469 3 #include "../games/Game.h"
sillevl 13:ece97a1108cc 4
sillevl 14:e0bfee0a5e66 5 WaitForKeyObjective::WaitForKeyObjective(Game* game) : Objective(game){
sillevl 14:e0bfee0a5e66 6
sillevl 14:e0bfee0a5e66 7 }
sillevl 14:e0bfee0a5e66 8
sillevl 13:ece97a1108cc 9 void WaitForKeyObjective::run(){
sillevl 19:2eba101d9c2c 10 lcd->cls();
sillevl 15:78116b7254d5 11 lcd->printf("press any key to continue");
sillevl 15:78116b7254d5 12 }
sillevl 15:78116b7254d5 13
sillevl 16:e8e96bf22df1 14 void WaitForKeyObjective::buttonEvent(char c){
sillevl 16:e8e96bf22df1 15 // complete objective if a button is pressed
sillevl 15:78116b7254d5 16 complete();
sillevl 13:ece97a1108cc 17 }