AirsoftTimer software based on mbed

Dependencies:   mbed TextLCD keypad

Committer:
sillevl
Date:
Sat May 23 17:15:42 2015 +0000
Revision:
13:ece97a1108cc
Parent:
5:be598835bab0
Child:
14:e0bfee0a5e66
Refactoring and adding GameFactory and Objective concept

Who changed what in which revision?

UserRevisionLine numberNew contents of line
sillevl 5:be598835bab0 1 #include "DummyGame.h"
sillevl 13:ece97a1108cc 2 #include "../objectives/WaitForKeyObjective.h"
sillevl 5:be598835bab0 3
sillevl 5:be598835bab0 4 const char* NAME = "DummyGame";
sillevl 5:be598835bab0 5
sillevl 5:be598835bab0 6 DummyGame::DummyGame(Board* board) : Game(board){
sillevl 5:be598835bab0 7
sillevl 5:be598835bab0 8 }
sillevl 5:be598835bab0 9
sillevl 13:ece97a1108cc 10 void DummyGame::run(){
sillevl 13:ece97a1108cc 11 WaitForKeyObjective* objective = new WaitForKeyObjective();
sillevl 13:ece97a1108cc 12 objective->start();
sillevl 13:ece97a1108cc 13 }
sillevl 13:ece97a1108cc 14
sillevl 13:ece97a1108cc 15 void DummyGame::setup(){
sillevl 13:ece97a1108cc 16
sillevl 13:ece97a1108cc 17 }