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Rocket.cpp
00001 #include "Rocket.h" 00002 00003 void Rocket::init(int x, int y, int size, int speed){ 00004 _x = x; 00005 _y = y; 00006 _size = size; 00007 00008 _velocity.x = speed; 00009 _velocity.y = speed; 00010 } 00011 00012 void Rocket::draw(N5110 &lcd){ 00013 lcd.drawRect(_x,_y,_size,_size,FILL_BLACK); 00014 } 00015 00016 void Rocket::update(Position2D pokeball_pos){ 00017 if ( 00018 (_x <= pokeball_pos.x) && (_y <= pokeball_pos.y) ) 00019 { 00020 _x += _velocity.x; 00021 _y += _velocity.y;} 00022 if ( 00023 (_x > pokeball_pos.x) && (_y < pokeball_pos.y) ) 00024 { 00025 _x -= _velocity.x; 00026 _y += _velocity.y;} 00027 if ( 00028 (_x > pokeball_pos.x) && (_y > pokeball_pos.y) ) 00029 { 00030 _x -= _velocity.x; 00031 _y -= _velocity.y;} 00032 if ( 00033 (_x < pokeball_pos.x) && (_y > pokeball_pos.y) ) 00034 { 00035 _x += _velocity.x; 00036 _y -= _velocity.y;} 00037 00038 if (_y < 1) _y = 1; 00039 if (_x < 1) _x = 1; 00040 if (_x > WIDTH - 1) _x = WIDTH - 1; 00041 if (_y > HEIGHT - 1) _y = HEIGHT - 1; 00042 } 00043 00044 void Rocket::set_velocity(Position2D v){ 00045 _velocity.x = v.x; 00046 _velocity.y = v.y; 00047 } 00048 00049 void Rocket::set_pos(Position2D p){ 00050 _x = p.x; 00051 _y = p.y; 00052 } 00053 00054 void Rocket::rocket_crash(){ 00055 _x = rand() % 84 ; 00056 _y = rand() % 48 ; 00057 } 00058 00059 Position2D Rocket::get_velocity(){ return {_velocity.x,_velocity.y}; } 00060 00061 00062 int Rocket::get_size() { return _size; } 00063 00064 00065 Position2D Rocket::get_pos() { return {_x,_y}; }
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