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PokeEngine.h
00001 #ifndef POKEENGINE_H 00002 #define POKEENGINE_H 00003 00004 #include "mbed.h" 00005 #include "N5110.h" 00006 #include "Pokeball.h" 00007 #include "Pokemon.h" 00008 #include "Rocket.h" 00009 #include "Utils.h" 00010 00011 class PokeEngine{ 00012 public: 00013 PokeEngine(); // pass in the lcd object from the main file 00014 void init(int ball_x, int ball_y, int ball_radius, int pokemong_x, int pokemon_y, int pokemon_size, int speed); 00015 void init_rocket(int x, int y,int size, int speed); 00016 int update(UserInput input); 00017 void draw(N5110 &lcd); 00018 void check_lives(int lives); 00019 int get_lives(); 00020 int get_score(); 00021 00022 private: 00023 Pokeball _pokeball; 00024 Pokemon _pokemon; 00025 Rocket _rocket; 00026 void check_catching_collision(); 00027 void check_wall_collision(); 00028 void check_crash(); 00029 int _lives,_score; 00030 }; 00031 00032 #endif
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