Tetris game on mikroTFT touchscreen and LPC1768

Dependencies:   Tetris

Dependents:   Tetris

Revision:
3:36de55e63fdf
Parent:
1:b4aa36ae11ac
Child:
4:107d1d5a642e
--- a/Field.cpp	Fri Mar 03 13:19:26 2017 +0000
+++ b/Field.cpp	Sat Mar 11 19:50:03 2017 +0000
@@ -1,5 +1,6 @@
 #include "Field.h"
 #include "playGround.h"
+#include "Piece.h"
 
 #define BLACK           0
 #define MAXX            10
@@ -10,9 +11,9 @@
 int checkLine()    {
     int x, y, score = 0;
     bool status;
-    for ( y = 0 ; y < 12 ; y++ ) {
+    for ( y = 0 ; y < MAXY ; y++ ) {
         status = true;
-        for ( x = 0 ; x < 10 ; x++ )  {
+        for ( x = 0 ; x < MAXX ; x++ )  {
             if ( Field[y][x] == BLACK )
                 status = false;
         }
@@ -20,7 +21,7 @@
             score += 100;
             int xx, yy;
             for ( yy = y ; yy > 0 ; yy-- )   {
-                for (xx = 0 ; xx < 10 ; xx++ )  {
+                for (xx = 0 ; xx < MAXX ; xx++ )  {
                     Field[yy][xx] = Field[yy-1][xx];
                 }
                 
@@ -35,8 +36,20 @@
 bool checkGameOver()
 {
     int x;
-    for ( x = 0 ; x < 10 ; x++ )
+    for ( x = 0 ; x < MAXX ; x++ )
         if ( Field[0][x] != BLACK )
             return true;
     return false;        
+}
+
+void saveToField(Block NewBlock)
+{
+    int xx , yy;
+    for ( xx = 0 ; xx < 5 ; xx++ ) {
+        for (yy = 0 ; yy < 5 ; yy++ )  {
+            if ( Piece[NewBlock.form][NewBlock.angle][xx][yy] != 0 )
+                Field[NewBlock.y + yy - 2][NewBlock.x + xx - 2] =
+                    Piece[NewBlock.form][NewBlock.angle][xx][yy];
+        }
+    }
 }
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