IoT Challenge 1
Revision 16:f97e6d2182bc, committed 2019-02-11
- Comitter:
- schizzlewizzle
- Date:
- Mon Feb 11 12:07:51 2019 +0000
- Parent:
- 15:138fa7c00834
- Commit message:
- finished
Changed in this revision
test.txt | Show diff for this revision Revisions of this file |
--- a/test.txt Mon Feb 11 11:34:34 2019 +0000 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,100 +0,0 @@ -#include "MicroBit.h" - -int pLocationX; -int pLocationY; -int xPos = 2; -bool gameOver = false; -int y; -int obstacleX; -int score = 0; -int playX; -int direction = 0; -MicroBit uBit; - -void getXPos(){ - playX = uBit.accelerometer.getX(); - if(playX > 250){ - xPos++; - direction = 1; - }else if (playX < -250) { - xPos--; - direction = 0; - } - -} - -void checkCollision(){ - if (xPos == obstacleX || xPos == obstacleX - 1 && y == 4){ - gameOver = true; - }else{ - - gameOver = false; - } - -} -void displayPlayerLocation(){ - getXPos(); - if (xPos < 0){ - xPos = 0; - } else if(xPos > 4) { - xPos = 4; - } - if(direction == 1) { - uBit.display.image.setPixelValue(xPos - 1, 4, 0); - } else if(direction == 0) { - uBit.display.image.setPixelValue(xPos + 1, 4, 0); - } - - checkCollision(); - uBit.display.image.setPixelValue(xPos, 4, 255); -} -void displayObs(){ - uBit.display.image.setPixelValue(obstacleX, y, 0); - obstacleX = uBit.random(5); - - for (y = 0; y < 5; y++){ // descends the obstacles based on y value - uBit.display.image.setPixelValue(obstacleX, y, 255); - if (obstacleX > 0) - { - uBit.display.image.setPixelValue(obstacleX - 1, y, 255); - } - if (y > 0) - { - uBit.display.image.setPixelValue(obstacleX, y - 1, 0); - } - if (obstacleX > 0 && y > 0) - { - uBit.display.image.setPixelValue(obstacleX - 1, y - 1, 0); - } - if (score > 0) - { - uBit.sleep(500 - score); - }else if (score >= 500) - { - uBit.sleep(0); - }else{ - uBit.sleep(500); - } - checkCollision(); - displayPlayerLocation(); - } - y = 4; - uBit.display.image.setPixelValue(obstacleX, y, 0); - uBit.display.image.setPixelValue(obstacleX - 1, y, 0); - score += 5; -} - - - - -int main(){ - uBit.init(); - while(gameOver == false){ - displayObs(); - } - uBit.display.scroll("Game Over, Score: "); - uBit.display.scroll(score); -} - - -