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main.cpp
00001 #include "MicroBit.h" 00002 00003 int pLocationX; 00004 int pLocationY; 00005 int xPos = 4; 00006 bool gameOver = false; 00007 int y = 0; 00008 int obstacleX = 0; 00009 int score = 0; 00010 int playX; 00011 00012 MicroBit uBit; 00013 00014 int getXPos(){ 00015 playX = uBit.accelerometer.getX(); 00016 if(playX > 0){ 00017 xPos++; 00018 }else{ 00019 xPos--; 00020 } 00021 00022 } 00023 00024 void checkCollision(){ 00025 //if (xPos == obstacleX || xPos == obstacleX - 1 && y == 4){ 00026 // gameOver = true; 00027 //} 00028 gameOver = false; 00029 00030 } 00031 void displayPlayerLocation(){ 00032 getXPos(); 00033 00034 if( xPos <= 4) 00035 { 00036 uBit.display.image.setPixelValue(xPos - 1, 4, 0); 00037 } 00038 if(xPos >= 0) { 00039 uBit.display.image.setPixelValue(xPos + 1, 4, 0); 00040 } 00041 00042 if (xPos < 0){ 00043 xPos = 0; 00044 } else if(xPos > 4) { 00045 xPos = 4; 00046 } 00047 00048 checkCollision(); 00049 uBit.display.image.setPixelValue(xPos, 4, 255); 00050 } 00051 void displayObs(){ 00052 obstacleX = uBit.random(4); 00053 for (y = 1; y >= 4; y++){ 00054 uBit.display.image.setPixelValue(obstacleX, y, 255); 00055 if (obstacleX > 0) 00056 { 00057 uBit.display.image.setPixelValue(obstacleX - 1, y, 255); 00058 } 00059 if (y > 0) 00060 { 00061 uBit.display.image.setPixelValue(obstacleX, y - 1, 0); 00062 } 00063 if (obstacleX > 0 && y > 0) 00064 { 00065 uBit.display.image.setPixelValue(obstacleX - 1, y - 1, 0); 00066 } 00067 if (score > 0) 00068 { 00069 uBit.sleep(500 - score); 00070 }else if (score >= 500) 00071 { 00072 uBit.sleep(0); 00073 }else{ 00074 uBit.sleep(500); 00075 } 00076 } 00077 checkCollision(); 00078 displayPlayerLocation(); 00079 uBit.display.image.setPixelValue(obstacleX, y, 0); 00080 if (obstacleX > 0){ 00081 uBit.display.image.setPixelValue(obstacleX - 1, y, 0); 00082 } 00083 y = 0; 00084 score += 5; 00085 } 00086 00087 00088 00089 00090 int main(){ 00091 uBit.init(); 00092 while(gameOver == false){ 00093 displayObs(); 00094 } 00095 uBit.display.scroll("Gsme Over, Score: "); 00096 uBit.display.scroll(score); 00097 } 00098 00099 00100 00101 00102 /* 00103 void drawTheDot(){ 00104 int pointX = uBit.random(4); 00105 int pointY = uBit.random(4); 00106 00107 uBit.display.image.setPixelValue(pointX, pointY, 255); 00108 } 00109 00110 int main() { 00111 uBit.init(); 00112 00113 //int pointX = uBit.random(4); 00114 // int pointY = uBit.random(4); 00115 // uBit.display.scroll("Test"); 00116 // uBit.display.image.setPixelValue(pointX, pointY, 255); 00117 drawTheDot(); 00118 release_fiber(); 00119 // uBit.display.image.setPixelValue(2,2, 255); 00120 } 00121 */
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