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Player.h
00001 /* 00002 This file is part of Smoothie (http://smoothieware.org/). The motion control part is heavily based on Grbl (https://github.com/simen/grbl). 00003 Smoothie is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. 00004 Smoothie is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. 00005 You should have received a copy of the GNU General Public License along with Smoothie. If not, see <http://www.gnu.org/licenses/>. 00006 */ 00007 00008 #ifndef PLAYER_H 00009 #define PLAYER_H 00010 #include "libs/Module.h" 00011 #include "libs/Kernel.h" 00012 using namespace std; 00013 #include <string> 00014 #include <vector> 00015 00016 class Player : public Module { 00017 public: 00018 Player(); 00019 00020 Block* new_block(); 00021 void new_block_added(); 00022 void pop_and_process_new_block(int debug); 00023 void wait_for_queue(int free_blocks); 00024 00025 RingBuffer<Block,32> queue; // Queue of Blocks 00026 Block* current_block; 00027 bool looking_for_new_block; 00028 00029 }; 00030 00031 00032 00033 #endif
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