Stéphane Cachat
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Smoothie
smoothie port to mbed online compiler (smoothieware.org)
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Planner.cpp
00001 /* 00002 This file is part of Smoothie (http://smoothieware.org/). The motion control part is heavily based on Grbl (https://github.com/simen/grbl) with additions from Sungeun K. Jeon (https://github.com/chamnit/grbl) 00003 Smoothie is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. 00004 Smoothie is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. 00005 You should have received a copy of the GNU General Public License along with Smoothie. If not, see <http://www.gnu.org/licenses/>. 00006 */ 00007 00008 using namespace std; 00009 #include <vector> 00010 #include "libs/nuts_bolts.h" 00011 #include "libs/RingBuffer.h" 00012 #include "../communication/utils/Gcode.h" 00013 #include "libs/Module.h" 00014 #include "libs/Kernel.h" 00015 #include "Block.h" 00016 #include "Planner.h" 00017 #include "Player.h" 00018 00019 00020 Planner::Planner(){ 00021 clear_vector(this->position); 00022 clear_vector_double(this->previous_unit_vec); 00023 this->previous_nominal_speed = 0.0; 00024 this->has_deleted_block = false; 00025 } 00026 00027 void Planner::on_module_loaded(){ 00028 this->on_config_reload(this); 00029 } 00030 00031 void Planner::on_config_reload(void* argument){ 00032 this->acceleration = this->kernel->config->value(acceleration_checksum )->by_default(100 )->as_number(); 00033 this->max_jerk = this->kernel->config->value(max_jerk_checksum )->by_default(100 )->as_number(); 00034 this->junction_deviation = this->kernel->config->value(junction_deviation_checksum )->by_default(0.05)->as_number(); 00035 } 00036 00037 00038 // Append a block to the queue, compute it's speed factors 00039 void Planner::append_block( int target[], double feed_rate, double distance, double deltas[] ){ 00040 00041 // Stall here if the queue is ful 00042 this->kernel->player->wait_for_queue(2); 00043 00044 Block* block = this->kernel->player->new_block(); 00045 block->planner = this; 00046 00047 // Direction bits 00048 block->direction_bits = 0; 00049 for( int stepper=ALPHA_STEPPER; stepper<=GAMMA_STEPPER; stepper++){ 00050 if( target[stepper] < position[stepper] ){ block->direction_bits |= (1<<stepper); } 00051 } 00052 00053 // Number of steps for each stepper 00054 for( int stepper=ALPHA_STEPPER; stepper<=GAMMA_STEPPER; stepper++){ block->steps[stepper] = labs(target[stepper] - this->position[stepper]); } 00055 00056 // Max number of steps, for all axes 00057 block->steps_event_count = max( block->steps[ALPHA_STEPPER], max( block->steps[BETA_STEPPER], block->steps[GAMMA_STEPPER] ) ); 00058 //if( block->steps_event_count == 0 ){ this->computing = false; return; } 00059 00060 block->millimeters = distance; 00061 double inverse_millimeters = 0; 00062 if( distance > 0 ){ inverse_millimeters = 1.0/distance; } 00063 00064 // Calculate speed in mm/minute for each axis. No divide by zero due to previous checks. 00065 // NOTE: Minimum stepper speed is limited by MINIMUM_STEPS_PER_MINUTE in stepper.c 00066 double inverse_minute = feed_rate * inverse_millimeters; 00067 if( distance > 0 ){ 00068 block->nominal_speed = block->millimeters * inverse_minute; // (mm/min) Always > 0 00069 block->nominal_rate = ceil(block->steps_event_count * inverse_minute); // (step/min) Always > 0 00070 }else{ 00071 block->nominal_speed = 0; 00072 block->nominal_rate = 0; 00073 } 00074 00075 //this->kernel->serial->printf("nom_speed: %f nom_rate: %u step_event_count: %u block->steps_z: %u \r\n", block->nominal_speed, block->nominal_rate, block->steps_event_count, block->steps[2] ); 00076 00077 // Compute the acceleration rate for the trapezoid generator. Depending on the slope of the line 00078 // average travel per step event changes. For a line along one axis the travel per step event 00079 // is equal to the travel/step in the particular axis. For a 45 degree line the steppers of both 00080 // axes might step for every step event. Travel per step event is then sqrt(travel_x^2+travel_y^2). 00081 // To generate trapezoids with contant acceleration between blocks the rate_delta must be computed 00082 // specifically for each line to compensate for this phenomenon: 00083 // Convert universal acceleration for direction-dependent stepper rate change parameter 00084 block->rate_delta = ceil( block->steps_event_count*inverse_millimeters * this->acceleration*60.0 / this->kernel->stepper->acceleration_ticks_per_second ); // (step/min/acceleration_tick) 00085 00086 // Compute path unit vector 00087 double unit_vec[3]; 00088 unit_vec[X_AXIS] = deltas[X_AXIS]*inverse_millimeters; 00089 unit_vec[Y_AXIS] = deltas[Y_AXIS]*inverse_millimeters; 00090 unit_vec[Z_AXIS] = deltas[Z_AXIS]*inverse_millimeters; 00091 00092 // Compute maximum allowable entry speed at junction by centripetal acceleration approximation. 00093 // Let a circle be tangent to both previous and current path line segments, where the junction 00094 // deviation is defined as the distance from the junction to the closest edge of the circle, 00095 // colinear with the circle center. The circular segment joining the two paths represents the 00096 // path of centripetal acceleration. Solve for max velocity based on max acceleration about the 00097 // radius of the circle, defined indirectly by junction deviation. This may be also viewed as 00098 // path width or max_jerk in the previous grbl version. This approach does not actually deviate 00099 // from path, but used as a robust way to compute cornering speeds, as it takes into account the 00100 // nonlinearities of both the junction angle and junction velocity. 00101 double vmax_junction = MINIMUM_PLANNER_SPEED; // Set default max junction speed 00102 00103 if (this->kernel->player->queue.size() > 1 && (this->previous_nominal_speed > 0.0)) { 00104 // Compute cosine of angle between previous and current path. (prev_unit_vec is negative) 00105 // NOTE: Max junction velocity is computed without sin() or acos() by trig half angle identity. 00106 double cos_theta = - this->previous_unit_vec[X_AXIS] * unit_vec[X_AXIS] 00107 - this->previous_unit_vec[Y_AXIS] * unit_vec[Y_AXIS] 00108 - this->previous_unit_vec[Z_AXIS] * unit_vec[Z_AXIS] ; 00109 00110 // Skip and use default max junction speed for 0 degree acute junction. 00111 if (cos_theta < 0.95) { 00112 vmax_junction = min(this->previous_nominal_speed,block->nominal_speed); 00113 // Skip and avoid divide by zero for straight junctions at 180 degrees. Limit to min() of nominal speeds. 00114 if (cos_theta > -0.95) { 00115 // Compute maximum junction velocity based on maximum acceleration and junction deviation 00116 double sin_theta_d2 = sqrt(0.5*(1.0-cos_theta)); // Trig half angle identity. Always positive. 00117 vmax_junction = min(vmax_junction, 00118 sqrt(this->acceleration*60*60 * this->junction_deviation * sin_theta_d2/(1.0-sin_theta_d2)) ); 00119 } 00120 } 00121 } 00122 block->max_entry_speed = vmax_junction; 00123 00124 // Initialize block entry speed. Compute based on deceleration to user-defined MINIMUM_PLANNER_SPEED. 00125 double v_allowable = this->max_allowable_speed(-this->acceleration,0.0,block->millimeters); //TODO: Get from config 00126 block->entry_speed = min(vmax_junction, v_allowable); 00127 00128 // Initialize planner efficiency flags 00129 // Set flag if block will always reach maximum junction speed regardless of entry/exit speeds. 00130 // If a block can de/ac-celerate from nominal speed to zero within the length of the block, then 00131 // the current block and next block junction speeds are guaranteed to always be at their maximum 00132 // junction speeds in deceleration and acceleration, respectively. This is due to how the current 00133 // block nominal speed limits both the current and next maximum junction speeds. Hence, in both 00134 // the reverse and forward planners, the corresponding block junction speed will always be at the 00135 // the maximum junction speed and may always be ignored for any speed reduction checks. 00136 if (block->nominal_speed <= v_allowable) { block->nominal_length_flag = true; } 00137 else { block->nominal_length_flag = false; } 00138 block->recalculate_flag = true; // Always calculate trapezoid for new block 00139 00140 // Update previous path unit_vector and nominal speed 00141 memcpy(this->previous_unit_vec, unit_vec, sizeof(unit_vec)); // previous_unit_vec[] = unit_vec[] 00142 this->previous_nominal_speed = block->nominal_speed; 00143 00144 // Update current position 00145 memcpy(this->position, target, sizeof(int)*3); 00146 00147 // Math-heavy re-computing of the whole queue to take the new 00148 this->recalculate(); 00149 00150 // The block can now be used 00151 block->ready(); 00152 00153 } 00154 00155 00156 // Recalculates the motion plan according to the following algorithm: 00157 // 00158 // 1. Go over every block in reverse order and calculate a junction speed reduction (i.e. block_t.entry_factor) 00159 // so that: 00160 // a. The junction jerk is within the set limit 00161 // b. No speed reduction within one block requires faster deceleration than the one, true constant 00162 // acceleration. 00163 // 2. Go over every block in chronological order and dial down junction speed reduction values if 00164 // a. The speed increase within one block would require faster accelleration than the one, true 00165 // constant acceleration. 00166 // 00167 // When these stages are complete all blocks have an entry_factor that will allow all speed changes to 00168 // be performed using only the one, true constant acceleration, and where no junction jerk is jerkier than 00169 // the set limit. Finally it will: 00170 // 00171 // 3. Recalculate trapezoids for all blocks. 00172 // 00173 void Planner::recalculate() { 00174 //this->kernel->serial->printf("recalculate last: %p, queue size: %d \r\n", this->kernel->player->queue.get_ref( this->kernel->player->queue.size()-1 ), this->kernel->player->queue.size() ); 00175 this->reverse_pass(); 00176 this->forward_pass(); 00177 this->recalculate_trapezoids(); 00178 } 00179 00180 // Planner::recalculate() needs to go over the current plan twice. Once in reverse and once forward. This 00181 // implements the reverse pass. 00182 void Planner::reverse_pass(){ 00183 // For each block 00184 int block_index = this->kernel->player->queue.tail; 00185 Block* blocks[3] = {NULL,NULL,NULL}; 00186 00187 while(block_index!=this->kernel->player->queue.head){ 00188 block_index = this->kernel->player->queue.prev_block_index( block_index ); 00189 blocks[2] = blocks[1]; 00190 blocks[1] = blocks[0]; 00191 blocks[0] = &this->kernel->player->queue.buffer[block_index]; 00192 if( blocks[1] == NULL ){ continue; } 00193 blocks[1]->reverse_pass(blocks[2], blocks[0]); 00194 } 00195 00196 } 00197 00198 // Planner::recalculate() needs to go over the current plan twice. Once in reverse and once forward. This 00199 // implements the forward pass. 00200 void Planner::forward_pass() { 00201 // For each block 00202 int block_index = this->kernel->player->queue.head; 00203 Block* blocks[3] = {NULL,NULL,NULL}; 00204 00205 while(block_index!=this->kernel->player->queue.tail){ 00206 blocks[0] = blocks[1]; 00207 blocks[1] = blocks[2]; 00208 blocks[2] = &this->kernel->player->queue.buffer[block_index]; 00209 if( blocks[0] == NULL ){ continue; } 00210 blocks[1]->forward_pass(blocks[0],blocks[2]); 00211 block_index = this->kernel->player->queue.next_block_index( block_index ); 00212 } 00213 blocks[2]->forward_pass(blocks[1],NULL); 00214 00215 } 00216 00217 // Recalculates the trapezoid speed profiles for flagged blocks in the plan according to the 00218 // entry_speed for each junction and the entry_speed of the next junction. Must be called by 00219 // planner_recalculate() after updating the blocks. Any recalulate flagged junction will 00220 // compute the two adjacent trapezoids to the junction, since the junction speed corresponds 00221 // to exit speed and entry speed of one another. 00222 void Planner::recalculate_trapezoids() { 00223 int block_index = this->kernel->player->queue.head; 00224 Block* current; 00225 Block* next = NULL; 00226 00227 while(block_index != this->kernel->player->queue.tail){ 00228 current = next; 00229 next = &this->kernel->player->queue.buffer[block_index]; 00230 //this->kernel->serial->printf("index:%d current:%p next:%p \r\n", block_index, current, next ); 00231 if( current ){ 00232 // Recalculate if current block entry or exit junction speed has changed. 00233 if( current->recalculate_flag || next->recalculate_flag ){ 00234 current->calculate_trapezoid( current->entry_speed/current->nominal_speed, next->entry_speed/current->nominal_speed ); 00235 current->recalculate_flag = false; 00236 } 00237 } 00238 block_index = this->kernel->player->queue.next_block_index( block_index ); 00239 } 00240 00241 // Last/newest block in buffer. Exit speed is set with MINIMUM_PLANNER_SPEED. Always recalculated. 00242 next->calculate_trapezoid( next->entry_speed/next->nominal_speed, MINIMUM_PLANNER_SPEED/next->nominal_speed); //TODO: Make configuration option 00243 next->recalculate_flag = false; 00244 00245 } 00246 00247 // Debug function 00248 void Planner::dump_queue(){ 00249 for( int index = 0; index <= this->kernel->player->queue.size()-1; index++ ){ 00250 if( index > 10 && index < this->kernel->player->queue.size()-10 ){ continue; } 00251 this->kernel->serial->printf("block %03d > ", index); 00252 this->kernel->player->queue.get_ref(index)->debug(this->kernel); 00253 } 00254 } 00255 00256 // Calculates the maximum allowable speed at this point when you must be able to reach target_velocity using the 00257 // acceleration within the allotted distance. 00258 double Planner::max_allowable_speed(double acceleration, double target_velocity, double distance) { 00259 return( 00260 sqrt(target_velocity*target_velocity-2L*acceleration*60*60*distance) //Was acceleration*60*60*distance, in case this breaks, but here we prefer to use seconds instead of minutes 00261 ); 00262 } 00263 00264
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