smoothie port to mbed online compiler (smoothieware.org)
For documentation, license, ..., please check http://smoothieware.org/
This version has been tested with a 3 axis machine
Diff: modules/tools/extruder/Extruder.cpp
- Revision:
- 0:31e91bb0ef3c
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/modules/tools/extruder/Extruder.cpp Tue Jul 31 21:11:18 2012 +0000 @@ -0,0 +1,285 @@ +/* + This file is part of Smoothie (http://smoothieware.org/). The motion control part is heavily based on Grbl (https://github.com/simen/grbl). + Smoothie is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. + Smoothie is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. + You should have received a copy of the GNU General Public License along with Smoothie. If not, see <http://www.gnu.org/licenses/>. +*/ + + +#include "libs/Module.h" +#include "libs/Kernel.h" +#include "modules/robot/Player.h" +#include "modules/robot/Block.h" +#include "modules/tools/extruder/Extruder.h" + +#define extruder_step_pin_checksum 40763 +#define extruder_dir_pin_checksum 57277 +#define extruder_en_pin_checksum 8017 + +Extruder::Extruder() { + this->absolute_mode = true; + this->direction = 1; + this->acceleration_lock = false; + this->step_counter = 0; + this->counter_increment = 0; + this->paused = false; +} + +void Extruder::on_module_loaded() { + + // Do not do anything if not enabledd + if( this->kernel->config->value( extruder_module_enable_checksum )->by_default(false)->as_bool() == false ){ return; } + + // Settings + this->on_config_reload(this); + + // We work on the same Block as Stepper, so we need to know when it gets a new one and drops one + this->register_for_event(ON_BLOCK_BEGIN); + this->register_for_event(ON_BLOCK_END); + this->register_for_event(ON_GCODE_EXECUTE); + this->register_for_event(ON_PLAY); + this->register_for_event(ON_PAUSE); + + // Start values + this->start_position = 0; + this->target_position = 0; + this->current_position = 0; + this->current_block = NULL; + this->mode = OFF; + + // Update speed every *acceleration_ticks_per_second* + // TODO: Make this an independent setting + this->kernel->slow_ticker->attach( this->kernel->stepper->acceleration_ticks_per_second , this, &Extruder::acceleration_tick ); + + // Initiate main_interrupt timer and step reset timer + this->kernel->step_ticker->attach( this, &Extruder::stepping_tick ); + this->kernel->step_ticker->reset_attach( this, &Extruder::reset_step_pin ); + +} + +// Get config +void Extruder::on_config_reload(void* argument){ + this->microseconds_per_step_pulse = this->kernel->config->value(microseconds_per_step_pulse_checksum)->by_default(5)->as_number(); + this->steps_per_millimeter = this->kernel->config->value(extruder_steps_per_mm_checksum )->by_default(1)->as_number(); + this->feed_rate = this->kernel->config->value(default_feed_rate_checksum )->by_default(1)->as_number(); + this->acceleration = this->kernel->config->value(acceleration_checksum )->by_default(1)->as_number(); + + this->step_pin = this->kernel->config->value(extruder_step_pin_checksum )->by_default("1.22" )->as_pin()->as_output(); + this->dir_pin = this->kernel->config->value(extruder_dir_pin_checksum )->by_default("1.19" )->as_pin()->as_output(); + this->en_pin = this->kernel->config->value(extruder_en_pin_checksum )->by_default("0.19" )->as_pin()->as_output(); +} + + +// When the play/pause button is set to pause, or a module calls the ON_PAUSE event +void Extruder::on_pause(void* argument){ + this->paused = true; +} + +// When the play/pause button is set to play, or a module calls the ON_PLAY event +void Extruder::on_play(void* argument){ + this->paused = false; +} + + + +// Compute extrusion speed based on parameters and gcode distance of travel +void Extruder::on_gcode_execute(void* argument){ + Gcode* gcode = static_cast<Gcode*>(argument); + + // Absolute/relative mode + if( gcode->has_letter('M')){ + int code = (int) gcode->get_value('M'); + if( code == 82 ){ this->absolute_mode = true; } + if( code == 83 ){ this->absolute_mode = false; } + if( code == 84 ){ this->en_pin->set(0); } + } + + // The mode is OFF by default, and SOLO or FOLLOW only if we need to extrude + this->mode = OFF; + + if( gcode->has_letter('G') ){ + // G92: Reset extruder position + if( gcode->get_value('G') == 92 ){ + if( gcode->has_letter('E') ){ + this->current_position = gcode->get_value('E'); + this->target_position = this->current_position; + this->start_position = this->current_position; + } + }else{ + // Extrusion length from 'G' Gcode + if( gcode->has_letter('E' )){ + // Get relative extrusion distance depending on mode ( in absolute mode we must substract target_position ) + double relative_extrusion_distance = gcode->get_value('E'); + if( this->absolute_mode == true ){ relative_extrusion_distance = relative_extrusion_distance - this->target_position; } + + // If the robot is moving, we follow it's movement, otherwise, we move alone + if( fabs(gcode->millimeters_of_travel) < 0.0001 ){ // With floating numbers, we can have 0 != 0 ... beeeh + this->mode = SOLO; + this->travel_distance = relative_extrusion_distance; + if( gcode->has_letter('F') ){ this->feed_rate = gcode->get_value('F'); } + }else{ + this->mode = FOLLOW; + // We move proportionally to the robot's movement + this->travel_ratio = relative_extrusion_distance / gcode->millimeters_of_travel; + } + + this->en_pin->set(1); + } + } + } + +} + +// When a new block begins, either follow the robot, or step by ourselves ( or stay back and do nothing ) +void Extruder::on_block_begin(void* argument){ + Block* block = static_cast<Block*>(argument); + if( this->mode == SOLO ){ + // In solo mode we take the block so we can move even if the stepper has nothing to do + block->take(); + this->current_block = block; + this->start_position = this->target_position; + this->target_position = this->start_position + this->travel_distance ; + this->travel_ratio = 0.2; // TODO : Make a real acceleration thing + if( this->target_position > this->current_position ){ this->direction = 1; }else if( this->target_position < this->current_position ){ this->direction = -1; } + this->set_speed(int(floor((this->feed_rate/60)*this->steps_per_millimeter)));//Speed in steps per second + }else if( this->mode == FOLLOW ){ + // In non-solo mode, we just follow the stepper module + this->current_block = block; + this->start_position = this->target_position; + this->target_position = this->start_position + ( this->current_block->millimeters * this->travel_ratio ); + if( this->target_position > this->current_position ){ this->direction = 1; }else if( this->target_position < this->current_position ){ this->direction = -1; } + this->acceleration_tick(0); + } + +} + +// When a block ends, pause the stepping interrupt +void Extruder::on_block_end(void* argument){ + Block* block = static_cast<Block*>(argument); + this->current_block = NULL; +} + +// Called periodically to change the speed to match acceleration or to match the speed of the robot +uint32_t Extruder::acceleration_tick(uint32_t dummy){ + + // Avoid trying to work when we really shouldn't ( between blocks or re-entry ) + if( this->current_block == NULL || this->acceleration_lock || this->paused ){ return 0; } + this->acceleration_lock = true; + + // In solo mode, we mode independently from the robot + if( this->mode == SOLO ){ + // TODO : Do real acceleration here + this->travel_ratio += 0.03; + if( this->travel_ratio > 1 ){ this->travel_ratio = 1; } + this->set_speed( int(floor(((this->feed_rate/60)*this->steps_per_millimeter)*this->travel_ratio)) ); // Speed in steps per second + + // In follow mode we match the speed of the robot, + eventually advance + }else if( this->mode == FOLLOW ){ + Stepper* stepper = this->kernel->stepper; // Just for convenience + + // Strategy : + // * Find where in the block will the stepper be at the next tick ( if the block will have ended then, don't change speed ) + // * Find what position this is for us + // * Find what speed we must go at to be at that position for the next acceleration tick + // TODO : This works, but PLEASE PLEASE PLEASE if you know a better way to do it, do it better, I don't find this elegant at all, it's just the best I could think of + // UPDATE: Yes, this sucks, I have ideas on how to do it better. If this is really bugging you, open a ticket and I'll make it a priority + + int ticks_forward = 3; + // We need to take those values here, and then use those instead of the live values, because using the live values inside the loop can break things ( infinite loops etc ... ) + double next_stepper_rate = stepper->trapezoid_adjusted_rate; + double step_events_completed = (double(double(stepper->step_events_completed)/double(1<<16))); + double position = ( this->current_position - this->start_position ) * this->direction ; + double length = fabs( this->start_position - this->target_position ); + double last_ratio = -1; + + // Do the startegy above, but if it does not work, look a bit further and try again, and again ... + while(1){ + + // Find the position where we should be at the next tick + double next_ratio = double( step_events_completed + ( next_stepper_rate / 60 / ((double(stepper->acceleration_ticks_per_second)/ticks_forward)) ) ) / double( this->current_block->steps_event_count ); + double next_relative_position = ( length * next_ratio ); + + // Advance + // TODO: Proper advance configuration + double advance = double(next_stepper_rate) * ( 0.00001 * 0.15 ) * 0.4 ; + //double advance = 0; + next_relative_position += ( advance ); + + // TODO : all of those "if->return" is very hacky, we should do the math in a way where most of those don't happen, but that requires doing tons of drawing ... + if( last_ratio == next_ratio ){ this->acceleration_lock = false; return 0; }else{ last_ratio = next_ratio; } + if( next_ratio == 0 || next_ratio > 1 ){ this->acceleration_lock = false; return 0; } + if( ticks_forward > 1000 ){ this->acceleration_lock = false; return 0; } // This is very ugly + + // Hack : We have not looked far enough, we compute how far ahead we must look to get a relevant value + if( position > next_relative_position ){ + double far_back = position - next_relative_position; + double far_back_ratio = far_back / length; + double move_duration = double( this->current_block->steps_event_count ) / ( double(next_stepper_rate) / 60 ) ; + double ticks_in_a_move = floor( stepper->acceleration_ticks_per_second * move_duration +0.5); + double ratio_per_tick = 1 / ticks_in_a_move; + double ticks_to_equilibrium = ceil(far_back_ratio / ratio_per_tick) + 1; + ticks_forward += ticks_to_equilibrium; + // Because this is a loop, and we can be interrupted by the stepping interrupt, if that interrupt changes block, the new block may not be solo, and we may get trapped into an infinite loop + if( this->mode != FOLLOW ){ this->acceleration_lock = false; return 0; } + continue; + } + + // Finally, compute the speed to get to that next position + double next_absolute_position = this->start_position + ( this->direction * next_relative_position ); + double steps_to_next_tick = ( next_relative_position - position ) * this->steps_per_millimeter; + double speed_to_next_tick = steps_to_next_tick / ( 1 / double(double(this->kernel->stepper->acceleration_ticks_per_second) / ticks_forward) ); + + // Change stepping speed + this->set_speed( speed_to_next_tick ); + + this->acceleration_lock = false; + return 0; + } + } + + this->acceleration_lock = false; + return 0; +} + +// Convenience function to set stepping speed +void Extruder::set_speed( int steps_per_second ){ + + if( steps_per_second < 10 ){ steps_per_second = 10; } + + // TODO : Proper limit config value + if( steps_per_second > (this->feed_rate*double(this->steps_per_millimeter))/60 ){ + steps_per_second = (this->feed_rate*double(this->steps_per_millimeter))/60; + } + + this->counter_increment = int(floor(double(1<<16)/double(this->kernel->stepper->base_stepping_frequency / steps_per_second))); + +} + +inline uint32_t Extruder::stepping_tick(uint32_t dummy){ + if( this->paused ){ return 0; } + + this->step_counter += this->counter_increment; + if( this->step_counter > 1<<16 ){ + this->step_counter -= 1<<16; + + // If we still have steps to do + // TODO: Step using the same timer as the robot, and count steps instead of absolute float position + if( ( this->current_position < this->target_position && this->direction == 1 ) || ( this->current_position > this->target_position && this->direction == -1 ) ){ + this->current_position += (double(double(1)/double(this->steps_per_millimeter)))*double(this->direction); + this->dir_pin->set((this->direction > 0) ? 1 : 0); + this->step_pin->set(1); + }else{ + // Move finished + if( this->mode == SOLO && this->current_block != NULL ){ + // In follow mode, the robot takes and releases the block, in solo mode we do + this->current_block->release(); + } + } + } + return 0; +} + +uint32_t Extruder::reset_step_pin(uint32_t dummy){ + this->step_pin->set(0); + return 0; +}