smoothie port to mbed online compiler (smoothieware.org)
For documentation, license, ..., please check http://smoothieware.org/
This version has been tested with a 3 axis machine
modules/robot/Planner.cpp@0:31e91bb0ef3c, 2012-07-31 (annotated)
- Committer:
- scachat
- Date:
- Tue Jul 31 21:11:18 2012 +0000
- Revision:
- 0:31e91bb0ef3c
smoothie port to mbed online compiler
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
scachat | 0:31e91bb0ef3c | 1 | /* |
scachat | 0:31e91bb0ef3c | 2 | This file is part of Smoothie (http://smoothieware.org/). The motion control part is heavily based on Grbl (https://github.com/simen/grbl) with additions from Sungeun K. Jeon (https://github.com/chamnit/grbl) |
scachat | 0:31e91bb0ef3c | 3 | Smoothie is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. |
scachat | 0:31e91bb0ef3c | 4 | Smoothie is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. |
scachat | 0:31e91bb0ef3c | 5 | You should have received a copy of the GNU General Public License along with Smoothie. If not, see <http://www.gnu.org/licenses/>. |
scachat | 0:31e91bb0ef3c | 6 | */ |
scachat | 0:31e91bb0ef3c | 7 | |
scachat | 0:31e91bb0ef3c | 8 | using namespace std; |
scachat | 0:31e91bb0ef3c | 9 | #include <vector> |
scachat | 0:31e91bb0ef3c | 10 | #include "libs/nuts_bolts.h" |
scachat | 0:31e91bb0ef3c | 11 | #include "libs/RingBuffer.h" |
scachat | 0:31e91bb0ef3c | 12 | #include "../communication/utils/Gcode.h" |
scachat | 0:31e91bb0ef3c | 13 | #include "libs/Module.h" |
scachat | 0:31e91bb0ef3c | 14 | #include "libs/Kernel.h" |
scachat | 0:31e91bb0ef3c | 15 | #include "Block.h" |
scachat | 0:31e91bb0ef3c | 16 | #include "Planner.h" |
scachat | 0:31e91bb0ef3c | 17 | #include "Player.h" |
scachat | 0:31e91bb0ef3c | 18 | |
scachat | 0:31e91bb0ef3c | 19 | |
scachat | 0:31e91bb0ef3c | 20 | Planner::Planner(){ |
scachat | 0:31e91bb0ef3c | 21 | clear_vector(this->position); |
scachat | 0:31e91bb0ef3c | 22 | clear_vector_double(this->previous_unit_vec); |
scachat | 0:31e91bb0ef3c | 23 | this->previous_nominal_speed = 0.0; |
scachat | 0:31e91bb0ef3c | 24 | this->has_deleted_block = false; |
scachat | 0:31e91bb0ef3c | 25 | } |
scachat | 0:31e91bb0ef3c | 26 | |
scachat | 0:31e91bb0ef3c | 27 | void Planner::on_module_loaded(){ |
scachat | 0:31e91bb0ef3c | 28 | this->on_config_reload(this); |
scachat | 0:31e91bb0ef3c | 29 | } |
scachat | 0:31e91bb0ef3c | 30 | |
scachat | 0:31e91bb0ef3c | 31 | void Planner::on_config_reload(void* argument){ |
scachat | 0:31e91bb0ef3c | 32 | this->acceleration = this->kernel->config->value(acceleration_checksum )->by_default(100 )->as_number(); |
scachat | 0:31e91bb0ef3c | 33 | this->max_jerk = this->kernel->config->value(max_jerk_checksum )->by_default(100 )->as_number(); |
scachat | 0:31e91bb0ef3c | 34 | this->junction_deviation = this->kernel->config->value(junction_deviation_checksum )->by_default(0.05)->as_number(); |
scachat | 0:31e91bb0ef3c | 35 | } |
scachat | 0:31e91bb0ef3c | 36 | |
scachat | 0:31e91bb0ef3c | 37 | |
scachat | 0:31e91bb0ef3c | 38 | // Append a block to the queue, compute it's speed factors |
scachat | 0:31e91bb0ef3c | 39 | void Planner::append_block( int target[], double feed_rate, double distance, double deltas[] ){ |
scachat | 0:31e91bb0ef3c | 40 | |
scachat | 0:31e91bb0ef3c | 41 | // Stall here if the queue is ful |
scachat | 0:31e91bb0ef3c | 42 | this->kernel->player->wait_for_queue(2); |
scachat | 0:31e91bb0ef3c | 43 | |
scachat | 0:31e91bb0ef3c | 44 | Block* block = this->kernel->player->new_block(); |
scachat | 0:31e91bb0ef3c | 45 | block->planner = this; |
scachat | 0:31e91bb0ef3c | 46 | |
scachat | 0:31e91bb0ef3c | 47 | // Direction bits |
scachat | 0:31e91bb0ef3c | 48 | block->direction_bits = 0; |
scachat | 0:31e91bb0ef3c | 49 | for( int stepper=ALPHA_STEPPER; stepper<=GAMMA_STEPPER; stepper++){ |
scachat | 0:31e91bb0ef3c | 50 | if( target[stepper] < position[stepper] ){ block->direction_bits |= (1<<stepper); } |
scachat | 0:31e91bb0ef3c | 51 | } |
scachat | 0:31e91bb0ef3c | 52 | |
scachat | 0:31e91bb0ef3c | 53 | // Number of steps for each stepper |
scachat | 0:31e91bb0ef3c | 54 | for( int stepper=ALPHA_STEPPER; stepper<=GAMMA_STEPPER; stepper++){ block->steps[stepper] = labs(target[stepper] - this->position[stepper]); } |
scachat | 0:31e91bb0ef3c | 55 | |
scachat | 0:31e91bb0ef3c | 56 | // Max number of steps, for all axes |
scachat | 0:31e91bb0ef3c | 57 | block->steps_event_count = max( block->steps[ALPHA_STEPPER], max( block->steps[BETA_STEPPER], block->steps[GAMMA_STEPPER] ) ); |
scachat | 0:31e91bb0ef3c | 58 | //if( block->steps_event_count == 0 ){ this->computing = false; return; } |
scachat | 0:31e91bb0ef3c | 59 | |
scachat | 0:31e91bb0ef3c | 60 | block->millimeters = distance; |
scachat | 0:31e91bb0ef3c | 61 | double inverse_millimeters = 0; |
scachat | 0:31e91bb0ef3c | 62 | if( distance > 0 ){ inverse_millimeters = 1.0/distance; } |
scachat | 0:31e91bb0ef3c | 63 | |
scachat | 0:31e91bb0ef3c | 64 | // Calculate speed in mm/minute for each axis. No divide by zero due to previous checks. |
scachat | 0:31e91bb0ef3c | 65 | // NOTE: Minimum stepper speed is limited by MINIMUM_STEPS_PER_MINUTE in stepper.c |
scachat | 0:31e91bb0ef3c | 66 | double inverse_minute = feed_rate * inverse_millimeters; |
scachat | 0:31e91bb0ef3c | 67 | if( distance > 0 ){ |
scachat | 0:31e91bb0ef3c | 68 | block->nominal_speed = block->millimeters * inverse_minute; // (mm/min) Always > 0 |
scachat | 0:31e91bb0ef3c | 69 | block->nominal_rate = ceil(block->steps_event_count * inverse_minute); // (step/min) Always > 0 |
scachat | 0:31e91bb0ef3c | 70 | }else{ |
scachat | 0:31e91bb0ef3c | 71 | block->nominal_speed = 0; |
scachat | 0:31e91bb0ef3c | 72 | block->nominal_rate = 0; |
scachat | 0:31e91bb0ef3c | 73 | } |
scachat | 0:31e91bb0ef3c | 74 | |
scachat | 0:31e91bb0ef3c | 75 | //this->kernel->serial->printf("nom_speed: %f nom_rate: %u step_event_count: %u block->steps_z: %u \r\n", block->nominal_speed, block->nominal_rate, block->steps_event_count, block->steps[2] ); |
scachat | 0:31e91bb0ef3c | 76 | |
scachat | 0:31e91bb0ef3c | 77 | // Compute the acceleration rate for the trapezoid generator. Depending on the slope of the line |
scachat | 0:31e91bb0ef3c | 78 | // average travel per step event changes. For a line along one axis the travel per step event |
scachat | 0:31e91bb0ef3c | 79 | // is equal to the travel/step in the particular axis. For a 45 degree line the steppers of both |
scachat | 0:31e91bb0ef3c | 80 | // axes might step for every step event. Travel per step event is then sqrt(travel_x^2+travel_y^2). |
scachat | 0:31e91bb0ef3c | 81 | // To generate trapezoids with contant acceleration between blocks the rate_delta must be computed |
scachat | 0:31e91bb0ef3c | 82 | // specifically for each line to compensate for this phenomenon: |
scachat | 0:31e91bb0ef3c | 83 | // Convert universal acceleration for direction-dependent stepper rate change parameter |
scachat | 0:31e91bb0ef3c | 84 | block->rate_delta = ceil( block->steps_event_count*inverse_millimeters * this->acceleration*60.0 / this->kernel->stepper->acceleration_ticks_per_second ); // (step/min/acceleration_tick) |
scachat | 0:31e91bb0ef3c | 85 | |
scachat | 0:31e91bb0ef3c | 86 | // Compute path unit vector |
scachat | 0:31e91bb0ef3c | 87 | double unit_vec[3]; |
scachat | 0:31e91bb0ef3c | 88 | unit_vec[X_AXIS] = deltas[X_AXIS]*inverse_millimeters; |
scachat | 0:31e91bb0ef3c | 89 | unit_vec[Y_AXIS] = deltas[Y_AXIS]*inverse_millimeters; |
scachat | 0:31e91bb0ef3c | 90 | unit_vec[Z_AXIS] = deltas[Z_AXIS]*inverse_millimeters; |
scachat | 0:31e91bb0ef3c | 91 | |
scachat | 0:31e91bb0ef3c | 92 | // Compute maximum allowable entry speed at junction by centripetal acceleration approximation. |
scachat | 0:31e91bb0ef3c | 93 | // Let a circle be tangent to both previous and current path line segments, where the junction |
scachat | 0:31e91bb0ef3c | 94 | // deviation is defined as the distance from the junction to the closest edge of the circle, |
scachat | 0:31e91bb0ef3c | 95 | // colinear with the circle center. The circular segment joining the two paths represents the |
scachat | 0:31e91bb0ef3c | 96 | // path of centripetal acceleration. Solve for max velocity based on max acceleration about the |
scachat | 0:31e91bb0ef3c | 97 | // radius of the circle, defined indirectly by junction deviation. This may be also viewed as |
scachat | 0:31e91bb0ef3c | 98 | // path width or max_jerk in the previous grbl version. This approach does not actually deviate |
scachat | 0:31e91bb0ef3c | 99 | // from path, but used as a robust way to compute cornering speeds, as it takes into account the |
scachat | 0:31e91bb0ef3c | 100 | // nonlinearities of both the junction angle and junction velocity. |
scachat | 0:31e91bb0ef3c | 101 | double vmax_junction = MINIMUM_PLANNER_SPEED; // Set default max junction speed |
scachat | 0:31e91bb0ef3c | 102 | |
scachat | 0:31e91bb0ef3c | 103 | if (this->kernel->player->queue.size() > 1 && (this->previous_nominal_speed > 0.0)) { |
scachat | 0:31e91bb0ef3c | 104 | // Compute cosine of angle between previous and current path. (prev_unit_vec is negative) |
scachat | 0:31e91bb0ef3c | 105 | // NOTE: Max junction velocity is computed without sin() or acos() by trig half angle identity. |
scachat | 0:31e91bb0ef3c | 106 | double cos_theta = - this->previous_unit_vec[X_AXIS] * unit_vec[X_AXIS] |
scachat | 0:31e91bb0ef3c | 107 | - this->previous_unit_vec[Y_AXIS] * unit_vec[Y_AXIS] |
scachat | 0:31e91bb0ef3c | 108 | - this->previous_unit_vec[Z_AXIS] * unit_vec[Z_AXIS] ; |
scachat | 0:31e91bb0ef3c | 109 | |
scachat | 0:31e91bb0ef3c | 110 | // Skip and use default max junction speed for 0 degree acute junction. |
scachat | 0:31e91bb0ef3c | 111 | if (cos_theta < 0.95) { |
scachat | 0:31e91bb0ef3c | 112 | vmax_junction = min(this->previous_nominal_speed,block->nominal_speed); |
scachat | 0:31e91bb0ef3c | 113 | // Skip and avoid divide by zero for straight junctions at 180 degrees. Limit to min() of nominal speeds. |
scachat | 0:31e91bb0ef3c | 114 | if (cos_theta > -0.95) { |
scachat | 0:31e91bb0ef3c | 115 | // Compute maximum junction velocity based on maximum acceleration and junction deviation |
scachat | 0:31e91bb0ef3c | 116 | double sin_theta_d2 = sqrt(0.5*(1.0-cos_theta)); // Trig half angle identity. Always positive. |
scachat | 0:31e91bb0ef3c | 117 | vmax_junction = min(vmax_junction, |
scachat | 0:31e91bb0ef3c | 118 | sqrt(this->acceleration*60*60 * this->junction_deviation * sin_theta_d2/(1.0-sin_theta_d2)) ); |
scachat | 0:31e91bb0ef3c | 119 | } |
scachat | 0:31e91bb0ef3c | 120 | } |
scachat | 0:31e91bb0ef3c | 121 | } |
scachat | 0:31e91bb0ef3c | 122 | block->max_entry_speed = vmax_junction; |
scachat | 0:31e91bb0ef3c | 123 | |
scachat | 0:31e91bb0ef3c | 124 | // Initialize block entry speed. Compute based on deceleration to user-defined MINIMUM_PLANNER_SPEED. |
scachat | 0:31e91bb0ef3c | 125 | double v_allowable = this->max_allowable_speed(-this->acceleration,0.0,block->millimeters); //TODO: Get from config |
scachat | 0:31e91bb0ef3c | 126 | block->entry_speed = min(vmax_junction, v_allowable); |
scachat | 0:31e91bb0ef3c | 127 | |
scachat | 0:31e91bb0ef3c | 128 | // Initialize planner efficiency flags |
scachat | 0:31e91bb0ef3c | 129 | // Set flag if block will always reach maximum junction speed regardless of entry/exit speeds. |
scachat | 0:31e91bb0ef3c | 130 | // If a block can de/ac-celerate from nominal speed to zero within the length of the block, then |
scachat | 0:31e91bb0ef3c | 131 | // the current block and next block junction speeds are guaranteed to always be at their maximum |
scachat | 0:31e91bb0ef3c | 132 | // junction speeds in deceleration and acceleration, respectively. This is due to how the current |
scachat | 0:31e91bb0ef3c | 133 | // block nominal speed limits both the current and next maximum junction speeds. Hence, in both |
scachat | 0:31e91bb0ef3c | 134 | // the reverse and forward planners, the corresponding block junction speed will always be at the |
scachat | 0:31e91bb0ef3c | 135 | // the maximum junction speed and may always be ignored for any speed reduction checks. |
scachat | 0:31e91bb0ef3c | 136 | if (block->nominal_speed <= v_allowable) { block->nominal_length_flag = true; } |
scachat | 0:31e91bb0ef3c | 137 | else { block->nominal_length_flag = false; } |
scachat | 0:31e91bb0ef3c | 138 | block->recalculate_flag = true; // Always calculate trapezoid for new block |
scachat | 0:31e91bb0ef3c | 139 | |
scachat | 0:31e91bb0ef3c | 140 | // Update previous path unit_vector and nominal speed |
scachat | 0:31e91bb0ef3c | 141 | memcpy(this->previous_unit_vec, unit_vec, sizeof(unit_vec)); // previous_unit_vec[] = unit_vec[] |
scachat | 0:31e91bb0ef3c | 142 | this->previous_nominal_speed = block->nominal_speed; |
scachat | 0:31e91bb0ef3c | 143 | |
scachat | 0:31e91bb0ef3c | 144 | // Update current position |
scachat | 0:31e91bb0ef3c | 145 | memcpy(this->position, target, sizeof(int)*3); |
scachat | 0:31e91bb0ef3c | 146 | |
scachat | 0:31e91bb0ef3c | 147 | // Math-heavy re-computing of the whole queue to take the new |
scachat | 0:31e91bb0ef3c | 148 | this->recalculate(); |
scachat | 0:31e91bb0ef3c | 149 | |
scachat | 0:31e91bb0ef3c | 150 | // The block can now be used |
scachat | 0:31e91bb0ef3c | 151 | block->ready(); |
scachat | 0:31e91bb0ef3c | 152 | |
scachat | 0:31e91bb0ef3c | 153 | } |
scachat | 0:31e91bb0ef3c | 154 | |
scachat | 0:31e91bb0ef3c | 155 | |
scachat | 0:31e91bb0ef3c | 156 | // Recalculates the motion plan according to the following algorithm: |
scachat | 0:31e91bb0ef3c | 157 | // |
scachat | 0:31e91bb0ef3c | 158 | // 1. Go over every block in reverse order and calculate a junction speed reduction (i.e. block_t.entry_factor) |
scachat | 0:31e91bb0ef3c | 159 | // so that: |
scachat | 0:31e91bb0ef3c | 160 | // a. The junction jerk is within the set limit |
scachat | 0:31e91bb0ef3c | 161 | // b. No speed reduction within one block requires faster deceleration than the one, true constant |
scachat | 0:31e91bb0ef3c | 162 | // acceleration. |
scachat | 0:31e91bb0ef3c | 163 | // 2. Go over every block in chronological order and dial down junction speed reduction values if |
scachat | 0:31e91bb0ef3c | 164 | // a. The speed increase within one block would require faster accelleration than the one, true |
scachat | 0:31e91bb0ef3c | 165 | // constant acceleration. |
scachat | 0:31e91bb0ef3c | 166 | // |
scachat | 0:31e91bb0ef3c | 167 | // When these stages are complete all blocks have an entry_factor that will allow all speed changes to |
scachat | 0:31e91bb0ef3c | 168 | // be performed using only the one, true constant acceleration, and where no junction jerk is jerkier than |
scachat | 0:31e91bb0ef3c | 169 | // the set limit. Finally it will: |
scachat | 0:31e91bb0ef3c | 170 | // |
scachat | 0:31e91bb0ef3c | 171 | // 3. Recalculate trapezoids for all blocks. |
scachat | 0:31e91bb0ef3c | 172 | // |
scachat | 0:31e91bb0ef3c | 173 | void Planner::recalculate() { |
scachat | 0:31e91bb0ef3c | 174 | //this->kernel->serial->printf("recalculate last: %p, queue size: %d \r\n", this->kernel->player->queue.get_ref( this->kernel->player->queue.size()-1 ), this->kernel->player->queue.size() ); |
scachat | 0:31e91bb0ef3c | 175 | this->reverse_pass(); |
scachat | 0:31e91bb0ef3c | 176 | this->forward_pass(); |
scachat | 0:31e91bb0ef3c | 177 | this->recalculate_trapezoids(); |
scachat | 0:31e91bb0ef3c | 178 | } |
scachat | 0:31e91bb0ef3c | 179 | |
scachat | 0:31e91bb0ef3c | 180 | // Planner::recalculate() needs to go over the current plan twice. Once in reverse and once forward. This |
scachat | 0:31e91bb0ef3c | 181 | // implements the reverse pass. |
scachat | 0:31e91bb0ef3c | 182 | void Planner::reverse_pass(){ |
scachat | 0:31e91bb0ef3c | 183 | // For each block |
scachat | 0:31e91bb0ef3c | 184 | int block_index = this->kernel->player->queue.tail; |
scachat | 0:31e91bb0ef3c | 185 | Block* blocks[3] = {NULL,NULL,NULL}; |
scachat | 0:31e91bb0ef3c | 186 | |
scachat | 0:31e91bb0ef3c | 187 | while(block_index!=this->kernel->player->queue.head){ |
scachat | 0:31e91bb0ef3c | 188 | block_index = this->kernel->player->queue.prev_block_index( block_index ); |
scachat | 0:31e91bb0ef3c | 189 | blocks[2] = blocks[1]; |
scachat | 0:31e91bb0ef3c | 190 | blocks[1] = blocks[0]; |
scachat | 0:31e91bb0ef3c | 191 | blocks[0] = &this->kernel->player->queue.buffer[block_index]; |
scachat | 0:31e91bb0ef3c | 192 | if( blocks[1] == NULL ){ continue; } |
scachat | 0:31e91bb0ef3c | 193 | blocks[1]->reverse_pass(blocks[2], blocks[0]); |
scachat | 0:31e91bb0ef3c | 194 | } |
scachat | 0:31e91bb0ef3c | 195 | |
scachat | 0:31e91bb0ef3c | 196 | } |
scachat | 0:31e91bb0ef3c | 197 | |
scachat | 0:31e91bb0ef3c | 198 | // Planner::recalculate() needs to go over the current plan twice. Once in reverse and once forward. This |
scachat | 0:31e91bb0ef3c | 199 | // implements the forward pass. |
scachat | 0:31e91bb0ef3c | 200 | void Planner::forward_pass() { |
scachat | 0:31e91bb0ef3c | 201 | // For each block |
scachat | 0:31e91bb0ef3c | 202 | int block_index = this->kernel->player->queue.head; |
scachat | 0:31e91bb0ef3c | 203 | Block* blocks[3] = {NULL,NULL,NULL}; |
scachat | 0:31e91bb0ef3c | 204 | |
scachat | 0:31e91bb0ef3c | 205 | while(block_index!=this->kernel->player->queue.tail){ |
scachat | 0:31e91bb0ef3c | 206 | blocks[0] = blocks[1]; |
scachat | 0:31e91bb0ef3c | 207 | blocks[1] = blocks[2]; |
scachat | 0:31e91bb0ef3c | 208 | blocks[2] = &this->kernel->player->queue.buffer[block_index]; |
scachat | 0:31e91bb0ef3c | 209 | if( blocks[0] == NULL ){ continue; } |
scachat | 0:31e91bb0ef3c | 210 | blocks[1]->forward_pass(blocks[0],blocks[2]); |
scachat | 0:31e91bb0ef3c | 211 | block_index = this->kernel->player->queue.next_block_index( block_index ); |
scachat | 0:31e91bb0ef3c | 212 | } |
scachat | 0:31e91bb0ef3c | 213 | blocks[2]->forward_pass(blocks[1],NULL); |
scachat | 0:31e91bb0ef3c | 214 | |
scachat | 0:31e91bb0ef3c | 215 | } |
scachat | 0:31e91bb0ef3c | 216 | |
scachat | 0:31e91bb0ef3c | 217 | // Recalculates the trapezoid speed profiles for flagged blocks in the plan according to the |
scachat | 0:31e91bb0ef3c | 218 | // entry_speed for each junction and the entry_speed of the next junction. Must be called by |
scachat | 0:31e91bb0ef3c | 219 | // planner_recalculate() after updating the blocks. Any recalulate flagged junction will |
scachat | 0:31e91bb0ef3c | 220 | // compute the two adjacent trapezoids to the junction, since the junction speed corresponds |
scachat | 0:31e91bb0ef3c | 221 | // to exit speed and entry speed of one another. |
scachat | 0:31e91bb0ef3c | 222 | void Planner::recalculate_trapezoids() { |
scachat | 0:31e91bb0ef3c | 223 | int block_index = this->kernel->player->queue.head; |
scachat | 0:31e91bb0ef3c | 224 | Block* current; |
scachat | 0:31e91bb0ef3c | 225 | Block* next = NULL; |
scachat | 0:31e91bb0ef3c | 226 | |
scachat | 0:31e91bb0ef3c | 227 | while(block_index != this->kernel->player->queue.tail){ |
scachat | 0:31e91bb0ef3c | 228 | current = next; |
scachat | 0:31e91bb0ef3c | 229 | next = &this->kernel->player->queue.buffer[block_index]; |
scachat | 0:31e91bb0ef3c | 230 | //this->kernel->serial->printf("index:%d current:%p next:%p \r\n", block_index, current, next ); |
scachat | 0:31e91bb0ef3c | 231 | if( current ){ |
scachat | 0:31e91bb0ef3c | 232 | // Recalculate if current block entry or exit junction speed has changed. |
scachat | 0:31e91bb0ef3c | 233 | if( current->recalculate_flag || next->recalculate_flag ){ |
scachat | 0:31e91bb0ef3c | 234 | current->calculate_trapezoid( current->entry_speed/current->nominal_speed, next->entry_speed/current->nominal_speed ); |
scachat | 0:31e91bb0ef3c | 235 | current->recalculate_flag = false; |
scachat | 0:31e91bb0ef3c | 236 | } |
scachat | 0:31e91bb0ef3c | 237 | } |
scachat | 0:31e91bb0ef3c | 238 | block_index = this->kernel->player->queue.next_block_index( block_index ); |
scachat | 0:31e91bb0ef3c | 239 | } |
scachat | 0:31e91bb0ef3c | 240 | |
scachat | 0:31e91bb0ef3c | 241 | // Last/newest block in buffer. Exit speed is set with MINIMUM_PLANNER_SPEED. Always recalculated. |
scachat | 0:31e91bb0ef3c | 242 | next->calculate_trapezoid( next->entry_speed/next->nominal_speed, MINIMUM_PLANNER_SPEED/next->nominal_speed); //TODO: Make configuration option |
scachat | 0:31e91bb0ef3c | 243 | next->recalculate_flag = false; |
scachat | 0:31e91bb0ef3c | 244 | |
scachat | 0:31e91bb0ef3c | 245 | } |
scachat | 0:31e91bb0ef3c | 246 | |
scachat | 0:31e91bb0ef3c | 247 | // Debug function |
scachat | 0:31e91bb0ef3c | 248 | void Planner::dump_queue(){ |
scachat | 0:31e91bb0ef3c | 249 | for( int index = 0; index <= this->kernel->player->queue.size()-1; index++ ){ |
scachat | 0:31e91bb0ef3c | 250 | if( index > 10 && index < this->kernel->player->queue.size()-10 ){ continue; } |
scachat | 0:31e91bb0ef3c | 251 | this->kernel->serial->printf("block %03d > ", index); |
scachat | 0:31e91bb0ef3c | 252 | this->kernel->player->queue.get_ref(index)->debug(this->kernel); |
scachat | 0:31e91bb0ef3c | 253 | } |
scachat | 0:31e91bb0ef3c | 254 | } |
scachat | 0:31e91bb0ef3c | 255 | |
scachat | 0:31e91bb0ef3c | 256 | // Calculates the maximum allowable speed at this point when you must be able to reach target_velocity using the |
scachat | 0:31e91bb0ef3c | 257 | // acceleration within the allotted distance. |
scachat | 0:31e91bb0ef3c | 258 | double Planner::max_allowable_speed(double acceleration, double target_velocity, double distance) { |
scachat | 0:31e91bb0ef3c | 259 | return( |
scachat | 0:31e91bb0ef3c | 260 | sqrt(target_velocity*target_velocity-2L*acceleration*60*60*distance) //Was acceleration*60*60*distance, in case this breaks, but here we prefer to use seconds instead of minutes |
scachat | 0:31e91bb0ef3c | 261 | ); |
scachat | 0:31e91bb0ef3c | 262 | } |
scachat | 0:31e91bb0ef3c | 263 | |
scachat | 0:31e91bb0ef3c | 264 |