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Revision:
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+++ b/lcd_base.h	Thu Oct 08 06:50:37 2020 +0000
@@ -0,0 +1,544 @@
+/** \file lcd_base.h
+ *  \brief Base class for all LCD controller implementations.
+ *  \copyright GNU Public License, v2. or later
+ *
+ * Generic object painting and screen control.
+ *
+ * This library is based on the Arduino/chipKIT UTFT library by Henning
+ * Karlsen, http://henningkarlsen.com/electronics/library.php?id=52
+ *
+ * Copyright (C)2010-2012 Henning Karlsen. All right reserved.
+ *
+ * Copyright (C)2012 Todor Todorov.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to:
+ *
+ * Free Software Foundation, Inc.
+ * 51 Franklin St, 5th Floor, Boston, MA 02110-1301, USA
+ *
+ *********************************************************************/
+#ifndef TFTLCD_BASE_H
+#define TFTLCD_BASE_H
+
+#include "mbed.h"
+#include "terminus.h"
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/** \def RGB(r,g,b)
+ *  \brief Creates a RGB color from distinct bytes for the red, green and blue components.
+ *
+ * Displays which use 16 bits to assign colors to a specific pixel, use
+ * 5 bits for the red component, 6 bits for the green component and 5
+ * bits for the blue component.  Displays which have 18-bit color depth
+ * use 6 bits for red, 6 bits for green and 6 bits for blue component.
+ * This macro preserves the full 24-bit color depth, but it is the responsibility
+ * of the respective driver to convert the color value to the correct format.
+ */
+#define RGB( r, g, b )          ( ( r ) << 16 ) | ( ( g ) << 8 ) | ( b )
+/** \def COLOR_BLACK
+ *  \brief Shorthand for RGB( 0, 0, 0 ).
+ */
+#define COLOR_BLACK             RGB( 0x00, 0x00, 0x00 )
+/** \def COLOR_WHITE
+ *  \brief Shorthand for RGB( 255, 255, 255 ).
+ */
+#define COLOR_WHITE             RGB( 0xFF, 0xFF, 0xFF )
+/** \def COLOR_RED
+ *  \brief Shorthand for RGB( 255, 0, 0 ).
+ */
+#define COLOR_RED               RGB( 0xFF, 0x00, 0x00 )
+/** \def COLOR_GREEN
+ *  \brief Shorthand for RGB( 0, 255, 0 ).
+ */
+#define COLOR_GREEN             RGB( 0x00, 0xFF, 0x00 )
+/** \def COLOR_BLUE
+ *  \brief Shorthand for RGB( 0, 0, 255 ).
+ */
+#define COLOR_BLUE              RGB( 0x00, 0x00, 0xFF )
+/** \def COLOR_CYAN
+ *  \brief Shorthand for RGB( 0, 255, 255 )
+ */
+#define COLOR_CYAN              RGB( 0x00, 0xFF, 0xFF )
+/** \def COLOR_MAGENTA
+ *  \brief Shorthand for RGB( 255, 0, 255 )
+ */
+#define COLOR_MAGENTA           RGB( 0xFF, 0x00, 0xFF )
+/** \def COLOR_YELLOW
+ *  \brief Shorthand for RGB( 255, 255, 0 )
+ */
+#define COLOR_YELLOW            RGB( 0xFF, 0xFF, 0x00 )
+
+
+/** \enum Orientation_enum
+ *  \brief Display orientation.
+ */
+enum Orientation_enum
+{
+    PORTRAIT = 0, /**< Top row of the screen is at 12 o'clock. */ 
+    LANDSCAPE = 1, /**< Top row of the screen is at 9 o'clock. */
+    PORTRAIT_REV = 2, /**< Top row of the screen is at 6 o'clock. */
+    LANDSCAPE_REV = 3, /**< Top row of the screen is at 3 o'clock. */
+};
+/** \typedef orientation_t
+ *  \brief Convenience shortcut for display orientation.
+ */
+typedef enum Orientation_enum orientation_t;
+
+/** \enum ColorDepth_enum
+ *  \brief Color depth
+ */
+enum ColorDepth_enum
+{
+    RGB16, /**< 16-bit colors, pixels can have 65K+ distinct color values */
+    RGB18, /**< 18-bit colors, pixels can have 262K+ distinct color values */
+    RGB24, /**< 24-bit colors, full 8 bits per component, 16M+ distinct color values */
+};
+/** \typedef colordepth_t
+ *  \brief Convenience shortcut for display color depth.
+ */
+typedef enum ColorDepth_enum colordepth_t;
+
+/** \enum Alignment_enum
+ *  \brief Horizontal text alignment on the line.
+ */
+enum Alignment_enum
+{
+    LEFT = 0, /**< Left-oriented, naturally gravitate closer to the left edge of the screen. */
+    CENTER = 9998, /**< Center-oriented, try to fit in the middle of the available space with equal free space to the left and right of the text. */
+    RIGHT = 9999, /**< Right-oriented, naturally gravitate closer to the right edge of the screen, leaving any remaining free space to the left of the text. */
+};
+/** \typedef align_t
+ *  \brief Convenience shortcut for text alignment.
+ */
+typedef enum Alignment_enum align_t;
+
+///** \struct Font_struct
+// *  \brief Describes fonts and their properties.
+// *  \sa Comments in fonts.h
+// */
+//struct Font_struct
+//{
+//    const    char* font; /**< A pointer to the first byte in the font. */
+//    unsigned char  width; /**< The width of each character, in pixels. */
+//    unsigned char  height; /**< Height of each character, in pixels. */
+//    unsigned char  offset; /**< Offset of the first character in the font. */
+//    unsigned char  numchars; /**< Count of the available characters in the font. */
+//};
+///** \typedef font_metrics_t
+// *  \brief Convenience shortcut for fonts properties.
+// */
+//typedef struct Font_struct font_metrics_t;
+
+/** \struct Bitmap_struct
+ *  \brief Describes an image.
+ */
+struct Bitmap_struct
+{
+    colordepth_t Format; /**< Color depth of the image. */
+    unsigned short Width; /**< Width of the image in pixels. */
+    unsigned short Height; /**< Height of the image in pixels. */
+    const void* PixelData; /**< Image pixel data. */
+};
+/** \typedef bitmap_t
+ *  \brief Convenience shortcut bitmap type.
+ */
+typedef struct Bitmap_struct bitmap_t;
+
+/** \struct BacklightPwmCtrl_enum
+ *  \brief Type of backlight control for the LCD.
+ *
+ * When the selected type is \c Constant, the pin is simply on or off - there is no gradation in the intensity of the display.
+ * In this case any free pin can be used to control the backlight.  On the other hand, when PWM is used to control brightness,
+ * take care to use only PWM-able mbed pins (p21, p22, p23, p24, p25, and p26), any other pins won't work.  It is assumed that
+ * you know what you are doing, so no check is done to prevent using a non-PWM pin as assigned control pin, when either \c Direct
+ * or \c Indirect option is used.
+ *
+ * \version 0.1
+ * \remark When choosing PWM to control the backlight, you have the option to choose the pin to either source (\c Direct) or sink
+ *         (\c Indirect) the current for LCD brightness control.  Be aware that the mbed pins can source (and probably sink when
+ *         configured as inputs) only 4 mA @+3V3 VDD.  So if you are intending to use a bigger LCD, whith more LEDs in its backlight
+ *         implementation, you probably want to interface it through a small signal transistor or a small MOSFET, in order to be able
+ *         to handle a higher current without damaging your mbed.
+ * \remark As of version 0.1 (2013-01-25) the Indirect method of PWM has not been implemented yet.
+ */
+enum BacklightPwmCtrl_enum
+{
+    Constant, /**< When the pin is a simple on/off switch. */
+    Direct, /**< Control the brightness with PWM, as the control pin is sourcing the current to drive the backlight LEDs. */
+    Indirect, /**< Control the brightness with PWM, as the control pin is sinking the current which drives the backlight LEDs. */
+};
+/** \typedef backlight_t
+ *  \brief Convenience shortcut for the backlight control type.
+ */
+typedef BacklightPwmCtrl_enum backlight_t;
+
+
+/** Base class for LCD implementations.
+ *
+ * All separate LCD controller implementations have to subclass this one.
+ *
+ * \version 0.1
+ * \author Todor Todorov
+ */
+class LCD
+{
+public:
+    
+    /** Set the foreground color for painting.
+     *
+     * This is the default foreground color to be used in painting operations.
+     * If a specific output function allows for a different color to be specified
+     * in place, the new setting will be used for that single operation only and
+     * will not change this value.
+     *
+     * \param color The color to be used (24-bit color depth).
+     * \sa #RGB(r,g,b)
+     */
+    virtual void SetForeground( unsigned int color = COLOR_WHITE );
+    
+    /** Set the background color for painting.
+     *
+     * This is the default color to be used for "empty" pixels while painting.
+     * If a particular function allows for a different value to be specified
+     * when the function is called, the new value will be used only for this
+     * single call and will not change this setting.
+     *
+     * \param color The background color (24-bit color depth).
+     * \sa #RGB(r,g,b)
+     */
+    virtual void SetBackground( unsigned int color = COLOR_BLACK );
+    
+    /** Sets the font to be used for painting of text on the screen.
+     * \param font A pointer to the font data.
+     * \sa Comments in file fonts.h
+     */
+    virtual void SetFont( const font_t* font );
+    
+    /** Gets the display width.
+     *  \return Display width in pixels.
+     */
+    unsigned short GetWidth( void );
+    
+    /** Gets the display height.
+     *  \return Display height in pixels.
+     */
+    unsigned short GetHeight( void );
+    
+    /** Gets the font width.
+     *  \return The current font width.
+     */
+    uint8_t GetFontWidth( void );
+    
+    /** Gets the font height.
+     *  \return The current font height.
+     */
+    uint8_t GetFontHeight( void );
+    
+    /** Fills the whole screen with a single color.
+     * \param color The color to be used. The value must be in RGB-565 format.
+     * \remarks The special values -1 and -2 signify the preset background and foreground colors, respectively.
+     *          The backround color is the default.
+     */
+    virtual void FillScreen( int color = -1 );
+    
+    /** Sets the backlight intensity in percent as a float value in the range [0.0,1.0].
+     *  \param level The backligh intensity in percent, where 0.0 is off and 1.0 is full brightness.
+     */
+    virtual void SetBacklightLevel( float level );
+    
+    /** Clears the screen.
+     *
+     * This is the same as calling #FillScreen() or #FillScreen( -1 ) to use the background color.
+     */
+    virtual void ClearScreen( void );
+    
+    /** Draws a pixel at the specified location.
+     *
+     * By default the function will use the preset foreground color, but the background
+     * or a custom color could be used as well.
+     *
+     * \param x The horizontal offset of the pixel from the upper left corner of the screen.
+     * \param y The vertical offset of the pixel from the upper left corner of the screen.
+     * \param color The color to be used. Use a custom color, or -1 for background and -2 for foreground color.
+     */
+    virtual void DrawPixel( unsigned short x, unsigned short y, int color = -2 );
+    
+    /** Draws a line.
+     *
+     * \param x1 Horizontal offset of the beginning point of the line.
+     * \param y1 Vertical offset of the beginning point of the line.
+     * \param x2 Horizontal offset of the end point of the line.
+     * \param y2 Verical offset of the end point of the line.
+     * \param color The color to use for painting, or -1 for background, or -2 for foreground.
+     */
+    virtual void DrawLine( unsigned short x1, unsigned short y1, unsigned short x2, unsigned short y2, int color = -2 );
+    
+    /** Paints a rectangle.
+     *
+     * \param x1 The horizontal offset of the beginning point of one of the rectangle's diagonals.
+     * \param y1 The vertical offset of the beginning point of one of the rectangle's diagonals.
+     * \param x2 The horizontal offset of the end point of the same of the rectangle's diagonals.
+     * \param y2 The vertical offset of the end point of the same of the rectangle's diagonals.
+     * \param color The color to use for painting. -1 indicated background, -2 foreground, or custom color.
+     */
+    virtual void DrawRect( unsigned short x1, unsigned short y1, unsigned short x2, unsigned short y2, int color = -2 );
+    
+    /** Paints a rectangle and fills it with the paint color.
+     *
+     * \param x1 The horizontal offset of the beginning point of one of the rectangle's diagonals.
+     * \param y1 The vertical offset of the beginning point of one of the rectangle's diagonals.
+     * \param x2 The horizontal offset of the end point of the same of the rectangle's diagonals.
+     * \param y2 The vertical offset of the end point of the same of the rectangle's diagonals.
+     * \param color The color to use for painting. -1 indicated background, -2 foreground, or custom color.
+     */
+    virtual void DrawRoundRect( unsigned short x1, unsigned short y1, unsigned short x2, unsigned short y2, int color = -2 );
+    
+    /** Paints a rectangle with rounded corners.
+     *
+     * \param x1 The horizontal offset of the beginning point of one of the rectangle's diagonals.
+     * \param y1 The vertical offset of the beginning point of one of the rectangle's diagonals.
+     * \param x2 The horizontal offset of the end point of the same of the rectangle's diagonals.
+     * \param y2 The vertical offset of the end point of the same of the rectangle's diagonals.
+     * \param color The color to use for painting. -1 indicated background, -2 foreground, or custom color.
+     */
+    virtual void FillRect( unsigned short x1, unsigned short y1, unsigned short x2, unsigned short y2, int color = -2 );
+    
+    /** Paints a rectangle with rounded corners and fills it with the paint color.
+     *
+     * \param x1 The horizontal offset of the beginning point of one of the rectangle's diagonals.
+     * \param y1 The vertical offset of the beginning point of one of the rectangle's diagonals.
+     * \param x2 The horizontal offset of the end point of the same of the rectangle's diagonals.
+     * \param y2 The vertical offset of the end point of the same of the rectangle's diagonals.
+     * \param color The color to use for painting. -1 indicated background, -2 foreground, or custom color.
+     */
+    virtual void FillRoundRect( unsigned short x1, unsigned short y1, unsigned short x2, unsigned short y2, int color = -2 );
+    
+    /** Paints a circle.
+     *
+     * \param x The offset of the circle's center from the left edge of the screen.
+     * \param y The offset of the circle's center from the top edge of the screen.
+     * \param radius The circle's radius.
+     * \param color The color to use for painting. -1 indicated background, -2 foreground, or custom color.
+     */
+    virtual void DrawCircle( unsigned short x, unsigned short y, unsigned short radius, int color = -2 );
+    
+    /** Paints a circle and fills it with the paint color.
+     *
+     * \param x The offset of the circle's center from the left edge of the screen.
+     * \param y The offset of the circle's center from the top edge of the screen.
+     * \param radius The circle's radius.
+     * \param color The color to use for painting. -1 indicated background, -2 foreground, or custom color.
+     */
+    virtual void FillCircle( unsigned short x, unsigned short y, unsigned short radius, int color = -2 );
+    
+    /** Print a text on the screen.
+     *
+     * \param str The text.
+     * \param x The horizontal offset form the left edge of the screen. The special values LEFT, CENTER,
+     *          or RIGHT can be used instead of pixel offset to indicate the text's horizontal alignment.
+     * \param y The vertical offset of the text from the top of the screen.
+     * \param fgColor The foreground to use for painting the text; -1 indicates background color, -2 the foreground setting, or custom color.
+     * \param bgColor The color to use for painting the empty pixels; -1 indicates the background color, -2 the foreground setting, or custom color.
+     * \param deg If different than 0, the text will be rotated at an angle this many degrees around its starting point. Default is not to ratate.
+     */
+    virtual void Print( const char *str, unsigned short x, unsigned short y, int fgColor = -2, int bgColor = -1, unsigned short deg = 0 );
+    
+    /** Draw an image on the screen.
+     *
+     * The pixels of the picture must be in the RGB-565 format.  The data can be provided
+     * as an array in a source or a header file.  To convert an image file to the appropriate
+     * format, a special utility must be utilized.  One such tool is provided by Henning Karlsen,
+     * the author of the UTFT display liberary and can be downloaded for free from his web site:
+     * http://henningkarlsen.com/electronics/library.php?id=52
+     *
+     * \param x Horizontal offset of the first pixel of the image.
+     * \param y Vertical offset of the first pixel of the image.
+     * \param img Image data pointer.
+     * \param scale A value of 1 will produce an image with its original size, while a different value will scale the image.
+     */
+    virtual void DrawBitmap( unsigned short x, unsigned short y, const bitmap_t* img, unsigned char scale = 1 );
+    
+    /** Draw an image on the screen.
+     *
+     * The pixels of the picture must be in the RGB-565 format.  The data can be provided
+     * as an array in a source or a header file.  To convert an image file to the appropriate
+     * format, a special utility must be utilized.  One such tool is provided by Henning Karlsen,
+     * the author of the UTFT display liberary and can be downloaded for free from his web site:
+     * http://henningkarlsen.com/electronics/library.php?id=52
+     *
+     * \param x Horizontal offset of the first pixel of the image.
+     * \param y Vertical offset of the first pixel of the image.
+     * \param img Image data pointer.
+     * \param deg Angle to rotate the image before painting on screen, in degrees.
+     * \param rox
+     * \param roy
+     */
+    virtual void DrawBitmap( unsigned short x, unsigned short y, const bitmap_t* img, unsigned short deg, unsigned short rox, unsigned short roy );
+    
+protected:
+    /** Creates an instance of the class.
+     *
+     * \param width Width of the display in pixels.
+     * \param height Height of the display in pixels.
+     * \param CS Pin connected to the CS input of the display.
+     * \param RS Pin connected to the RS input of the display.
+     * \param RESET Pin connected to the RESET input of the display.
+     * \param BL Pin connected to the circuit controlling the LCD's backlight.
+     * \param blType The type of backlight to be used.
+     * \param defaultBacklight The standard backlight intensity (if using PWM control), expressed in percent as float value from 0.0 to 1.0
+     */
+    LCD( unsigned short width, unsigned short height, PinName CS, PinName RS, PinName RESET, PinName BL, backlight_t blType, float defaultBacklight );
+    
+    /** Activates the display for command/data transfer.
+     *
+     * Usually achieved by pulling the CS pin of the display low.
+     */
+    virtual void Activate( void );
+    
+    /** Deactivates the display after data has been transmitted.
+     *
+     * Usually achieved by pulling the CS pin of the display high.
+     */
+    virtual void Deactivate( void );
+    
+    /** Sends a command to the display.
+     *
+     * \param cmd The display command.
+     * \remarks Commands are controller-specific and this function needs to
+     *          be implemented separately for each available controller.
+     */
+    virtual void WriteCmd( unsigned short cmd ) = 0;
+    
+    /** Sends pixel data to the display.
+     *
+     * \param data The display data.
+     * \remarks Sendin data is controller-specific and this function needs to
+     *          be implemented separately for each available controller.
+     */
+    virtual void WriteData( unsigned short data ) = 0;
+    
+    /** Sends both command and data to the display controller.
+     *
+     * This is a helper utility function which combines the 2 functions above
+     * into one single convenience step.
+     *
+     * \param cmd The display command.
+     * \param data The display pixel data.
+     */
+    virtual void WriteCmdData( unsigned short cmd, unsigned short data );
+    
+    /** Assigns a chunk of the display memory to receive data.
+     *
+     * When data is sent to the display after this function completes, the opertion will
+     * start from the begining of the assigned address (pixel position) and the pointer
+     * will be automatically incremented so that the next data write operation will continue
+     * with the next pixel from the memory block.  If more data is written than available
+     * pixels, at the end of the block the pointer will jump back to its beginning and
+     * commence again, until the next address change command is sent to the display.
+     *
+     * \param x1 The X coordinate of the pixel at the beginning of the block.
+     * \param y1 The Y coordinate of the pixel at the beginning of the block.
+     * \param x2 The X coordinate of the pixel at the end of the block.
+     * \param y2 The Y coordinate of the pixel at the end of the block.
+     * \remarks Addressing commands are controller-specific and this function needs to be
+     *          implemented separately for each available controller.
+     */
+    virtual void SetXY( unsigned short x1, unsigned short y1, unsigned short x2, unsigned short y2 ) = 0;
+    
+    /** Resets the memory address for the next display write operation to the screen origins (0,0).
+     */
+    virtual void ClearXY( void );
+    
+    /** Sets the color of the pixel at the address pointer of the controller.
+     *
+     * This function is to be provided by each implementation separately in
+     * order to account for different color depths used by the controller.
+     * \param color The color of the pixel.
+     * \param mode The depth (palette) of the color.
+     */
+    virtual void SetPixelColor( unsigned int color, colordepth_t mode = RGB24 ) = 0;
+    
+    /** Draws a horizontal line.
+     *
+     * This is a utility function to draw horizontal-only lines
+     * for reduced code complexity and faster execution.
+     *
+     * \param x X coordinate of the starting point of the line.
+     * \param y Y coordinate of the starting point of the line.
+     * \param len Length of the line.
+     * \param color The color to use to draw the line. By default the global foreground color is used ( -2 ),
+     *              -1 switches to the default background color, or any custom color can be used.
+     */
+    virtual void DrawHLine( unsigned short x, unsigned short y, unsigned short len, int color = -2 );
+    
+    /** Draws a vertical line.
+     *
+     * This is a utility function to draw vertical-only lines
+     * for reduced code complexity and faster execution.
+     *
+     * \param x X coordinate of the starting point of the line.
+     * \param y Y coordinate of the starting point of the line.
+     * \param len Height of the line.
+     * \param color The color to use to draw the line. By default the global foreground color is used ( -2 ),
+     *              -1 switches to the default background color, or any custom color can be used.
+     */
+    virtual void DrawVLine( unsigned short x, unsigned short y, unsigned short len, int color = -2 );
+    
+    /** Prints a character at the given position and using the given color.
+     *
+     * \param c The character.
+     * \param x X coordinate of the character position.
+     * \param y Y coordinate of the character position.
+     * \param fgColor Foreground color for drawing. By default the global foreground color is used ( -2 ),
+     *                -1 switches to the default background color, or any custom color can be used.
+     * \param bgColor Background color for drawing. By default the global background color is used ( -1 ),
+     *                -2 switches to the default foreground color, or any custom color can be used.
+     */
+    virtual void PrintChar( char c, unsigned short x, unsigned short y, int fgColor = -2, int bgColor = -1 );
+    
+    /** Prints a character at the given position and using the given color and with the given rotation.
+     *
+     * \param c The character.
+     * \param x X coordinate of the character position.
+     * \param y Y coordinate of the character position.
+     * \param pos Position of the character in the string from which it originates (used to rotate a whole string).
+     * \param fgColor Foreground color for drawing. By default the global foreground color is used ( -2 ),
+     *                -1 switches to the default background color, or any custom color can be used.
+     * \param bgColor Background color for drawing. By default the global background color is used ( -1 ),
+     *                -2 switches to the default foreground color, or any custom color can be used.
+     * \param deg The angle at which to rotate. 
+     */
+    virtual void RotateChar( char c, unsigned short x, unsigned short y, int pos, int fgColor = -2, int bgColor = -1, unsigned short deg = 0 );
+
+protected:
+    unsigned short  _disp_width, _disp_height;
+    DigitalOut      _lcd_pin_cs, _lcd_pin_rs, _lcd_pin_reset;
+    orientation_t   _orientation;
+    colordepth_t    _colorDepth;
+    unsigned int    _foreground, _background;
+    const font_t*   _font;
+    DigitalOut*     _lcd_pin_bl;
+    PwmOut*         _bl_pwm;
+    backlight_t     _bl_type;
+    float           _bl_pwm_default, _bl_pwm_current;
+};
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* TFTLCD_BASE_H */