old demo that i want to try in mbed studio

Dependencies:   mbed SDFileSystem_Copy_of_mbed_version I2S

Committer:
roryhand
Date:
Thu Feb 28 21:53:28 2019 +0000
Revision:
2:957d3b2afff4
Parent:
1:aac37edee302
Child:
3:6169aeeaeeb4
Has not been tested, and will not work until the file opening/closing issue has been sorted.  However it does compile

Who changed what in which revision?

UserRevisionLine numberNew contents of line
roryhand 1:aac37edee302 1
roryhand 0:e89d7a0bfa3b 2 // 24/03/2018 update - I appear to be able to address the device and write something, as I am getting an ACK returned from the i2c write() function.
roryhand 0:e89d7a0bfa3b 3 //however if i use the write function with 4 arguments (as opposed to just 1 argument) then it doesnt work
roryhand 0:e89d7a0bfa3b 4 //only works with the 1 argument version!!!
roryhand 0:e89d7a0bfa3b 5
roryhand 0:e89d7a0bfa3b 6
roryhand 0:e89d7a0bfa3b 7 //THIS VERSION WORKED, CHANGED SOME THINGS, THEN CHANGED THEM BACK. NOW IT NO LONGER WORKS!!!!
roryhand 0:e89d7a0bfa3b 8 #include "mbed.h"
roryhand 0:e89d7a0bfa3b 9 #include "math.h"
roryhand 1:aac37edee302 10 #include "I2S.h"
roryhand 1:aac37edee302 11 #include "SDFileSystem.h"
roryhand 0:e89d7a0bfa3b 12 #include "wm8731_Config_setup.h"
roryhand 0:e89d7a0bfa3b 13 #include "WOLFSON_config_consts.h"
roryhand 0:e89d7a0bfa3b 14 #include <stdlib.h>
roryhand 0:e89d7a0bfa3b 15 #include <vector>
roryhand 0:e89d7a0bfa3b 16 #include <string>
roryhand 0:e89d7a0bfa3b 17 #define sample_freq 11025
roryhand 1:aac37edee302 18 #pragma import __use_two_region_memory
roryhand 0:e89d7a0bfa3b 19 DigitalOut myled(LED1);
roryhand 0:e89d7a0bfa3b 20 DigitalOut led2(LED2);
roryhand 0:e89d7a0bfa3b 21 DigitalOut led3(LED3);
roryhand 0:e89d7a0bfa3b 22 DigitalIn NotchUp(p16);
roryhand 0:e89d7a0bfa3b 23 InterruptIn Horn(p16);
roryhand 0:e89d7a0bfa3b 24 Ticker sampletick;
roryhand 0:e89d7a0bfa3b 25 Ticker BellTick;
roryhand 0:e89d7a0bfa3b 26 Ticker EdTick;
roryhand 0:e89d7a0bfa3b 27 Ticker TickFadeOut;
roryhand 0:e89d7a0bfa3b 28 Timer t;
roryhand 0:e89d7a0bfa3b 29 Timer t2;
roryhand 0:e89d7a0bfa3b 30
roryhand 0:e89d7a0bfa3b 31 Serial pc(USBTX, USBRX); // tx, rx //FOR DEBUGGING PROGRAM USING GNU SCREEN
roryhand 0:e89d7a0bfa3b 32 DigitalOut cs(p8);
roryhand 0:e89d7a0bfa3b 33 I2S i2s(I2S_TRANSMIT, p5, p6, p7);
roryhand 0:e89d7a0bfa3b 34 SDFileSystem sd(p11, p12, p13, p8, "sd"); // the new pinout that i am using
roryhand 0:e89d7a0bfa3b 35
roryhand 0:e89d7a0bfa3b 36
roryhand 0:e89d7a0bfa3b 37 /*struct A {
roryhand 0:e89d7a0bfa3b 38 int data;
roryhand 0:e89d7a0bfa3b 39 B b;
roryhand 0:e89d7a0bfa3b 40 };*/
roryhand 0:e89d7a0bfa3b 41
roryhand 0:e89d7a0bfa3b 42
roryhand 0:e89d7a0bfa3b 43
roryhand 0:e89d7a0bfa3b 44
roryhand 0:e89d7a0bfa3b 45 class classFade
roryhand 0:e89d7a0bfa3b 46 {
roryhand 1:aac37edee302 47 public:
roryhand 1:aac37edee302 48
roryhand 0:e89d7a0bfa3b 49 float powerval;
roryhand 0:e89d7a0bfa3b 50 float FadeIteration;
roryhand 0:e89d7a0bfa3b 51 float DecayFactor;
roryhand 0:e89d7a0bfa3b 52 float Denom;
roryhand 0:e89d7a0bfa3b 53 float FadeCoeff;
roryhand 0:e89d7a0bfa3b 54 float Natural_Exp;
roryhand 0:e89d7a0bfa3b 55 int LengthSecs;
roryhand 0:e89d7a0bfa3b 56 int Length;
roryhand 1:aac37edee302 57
roryhand 0:e89d7a0bfa3b 58 //member Functions
roryhand 0:e89d7a0bfa3b 59 float FadeOut(void)
roryhand 0:e89d7a0bfa3b 60 {
roryhand 0:e89d7a0bfa3b 61 powerval = -FadeIteration/Denom;
roryhand 1:aac37edee302 62 if (FadeIteration >=Length) {
roryhand 1:aac37edee302 63 FadeCoeff = 0;
roryhand 1:aac37edee302 64
roryhand 1:aac37edee302 65 } else {
roryhand 0:e89d7a0bfa3b 66 FadeCoeff = (Length - FadeIteration)/Length;
roryhand 0:e89d7a0bfa3b 67 }
roryhand 1:aac37edee302 68 FadeIteration = FadeIteration + 1;
roryhand 1:aac37edee302 69 return FadeCoeff;
roryhand 1:aac37edee302 70
roryhand 1:aac37edee302 71 }
roryhand 1:aac37edee302 72 float FadeIn(void)
roryhand 0:e89d7a0bfa3b 73 {
roryhand 0:e89d7a0bfa3b 74 powerval = FadeIteration/Denom;
roryhand 1:aac37edee302 75 if (FadeIteration >=Length) {
roryhand 1:aac37edee302 76 FadeCoeff = 1;
roryhand 1:aac37edee302 77
roryhand 1:aac37edee302 78 } else {
roryhand 0:e89d7a0bfa3b 79 FadeCoeff = FadeIteration/Length;
roryhand 0:e89d7a0bfa3b 80 }
roryhand 0:e89d7a0bfa3b 81
roryhand 1:aac37edee302 82 FadeIteration = FadeIteration + 1;
roryhand 1:aac37edee302 83 return FadeCoeff;
roryhand 1:aac37edee302 84
roryhand 1:aac37edee302 85 }
roryhand 0:e89d7a0bfa3b 86 };
roryhand 0:e89d7a0bfa3b 87
roryhand 0:e89d7a0bfa3b 88 classFade IdleFadeOut;
roryhand 0:e89d7a0bfa3b 89 classFade N2FadeIn;
roryhand 0:e89d7a0bfa3b 90
roryhand 2:957d3b2afff4 91 classFade NotchFadeOut;
roryhand 2:957d3b2afff4 92 classFade NotchFadeIn;
roryhand 2:957d3b2afff4 93
roryhand 0:e89d7a0bfa3b 94
roryhand 0:e89d7a0bfa3b 95
roryhand 0:e89d7a0bfa3b 96
roryhand 0:e89d7a0bfa3b 97
roryhand 1:aac37edee302 98 typedef struct uFMT_STRUCT {
roryhand 1:aac37edee302 99 short comp_code;
roryhand 1:aac37edee302 100 short num_channels;
roryhand 1:aac37edee302 101 unsigned sample_rate;
roryhand 1:aac37edee302 102 unsigned avg_Bps;
roryhand 1:aac37edee302 103 short block_align;
roryhand 1:aac37edee302 104 short sig_bps;
roryhand 0:e89d7a0bfa3b 105 } FMT_STRUCT;
roryhand 0:e89d7a0bfa3b 106
roryhand 1:aac37edee302 107 typedef struct uNotch_STRUCT {
roryhand 1:aac37edee302 108 short Notch;
roryhand 1:aac37edee302 109 short NotchTransUp;
roryhand 1:aac37edee302 110 short NotchTransDown;
roryhand 1:aac37edee302 111 short NotchDirection;
roryhand 1:aac37edee302 112 } Notch_STRUCT;
roryhand 1:aac37edee302 113
roryhand 0:e89d7a0bfa3b 114 typedef struct uDATA_STRUCT {
roryhand 1:aac37edee302 115 unsigned subchunk2_ID;
roryhand 1:aac37edee302 116 unsigned subchunk2_size;
roryhand 1:aac37edee302 117 char * data_buf;
roryhand 1:aac37edee302 118 } DATA_STRUCT;
roryhand 0:e89d7a0bfa3b 119
roryhand 1:aac37edee302 120 typedef struct uWAV_FILE_STRUCT {
roryhand 1:aac37edee302 121 FILE *WavFile;
roryhand 1:aac37edee302 122 int id_number;
roryhand 1:aac37edee302 123 char *slice_buf;
roryhand 1:aac37edee302 124 int num_slices;
roryhand 1:aac37edee302 125 FMT_STRUCT FileFormat;
roryhand 1:aac37edee302 126 DATA_STRUCT FileData;
roryhand 0:e89d7a0bfa3b 127 } WAV_FILE_STRUCT;
roryhand 0:e89d7a0bfa3b 128
roryhand 0:e89d7a0bfa3b 129 /*typedef struct uWAV_FILE_STRUCT{
roryhand 1:aac37edee302 130 FILE* WavFile;
roryhand 1:aac37edee302 131
roryhand 1:aac37edee302 132
roryhand 0:e89d7a0bfa3b 133 }WAV_FILE_STRUCT;*/
roryhand 0:e89d7a0bfa3b 134 class classSoundFile
roryhand 0:e89d7a0bfa3b 135 {
roryhand 1:aac37edee302 136 public:
roryhand 1:aac37edee302 137
roryhand 1:aac37edee302 138 //add a class constructor
roryhand 1:aac37edee302 139
roryhand 1:aac37edee302 140 WAV_FILE_STRUCT FileInfo;
roryhand 2:957d3b2afff4 141 short * data_sptr;
roryhand 1:aac37edee302 142 //classSoundFile(string filename);//this is the constructor
roryhand 1:aac37edee302 143 //string filename;
roryhand 0:e89d7a0bfa3b 144 };
roryhand 0:e89d7a0bfa3b 145
roryhand 1:aac37edee302 146 //class constructor;
roryhand 1:aac37edee302 147 /*classSoundFile::classSoundFile(string filename)
roryhand 1:aac37edee302 148 {
roryhand 1:aac37edee302 149 //Declare RootFolder and the directory for the appropriate file.
roryhand 1:aac37edee302 150 //How we index into filename[] from the outside of this class is another
roryhand 1:aac37edee302 151 //issue...
roryhand 1:aac37edee302 152 FileInfo.WavFile = fopen("/sd/mydir/645Engine/Startup.wav","rb");
roryhand 1:aac37edee302 153 fseek(FileInfo.WavFile,20,SEEK_SET);
roryhand 1:aac37edee302 154 fread(&FileInfo.FileFormat,sizeof(FileInfo.FileFormat),1,FileInfo.WavFile);
roryhand 1:aac37edee302 155 printf("wav_format.sample_rate: %d\n\r",FileInfo.FileFormat.sample_rate);
roryhand 1:aac37edee302 156 fread(&FileInfo.FileData,sizeof(FileInfo.FileData),1,FileInfo.WavFile);
roryhand 1:aac37edee302 157 printf("wav_data.subchunk2_size: %d\n\r",FileInfo.FileData.subchunk2_size);
roryhand 1:aac37edee302 158 FileInfo.slice_buf = ( char *)malloc(FileInfo.FileFormat.block_align);
roryhand 1:aac37edee302 159 fread(FileInfo.slice_buf,FileInfo.FileFormat.block_align,1,FileInfo.WavFile); //This isnt actually required, its just a test
roryhand 1:aac37edee302 160 FileInfo.num_slices = FileInfo.FileData.subchunk2_size/FileInfo.FileFormat.block_align;
roryhand 1:aac37edee302 161 }*/
roryhand 1:aac37edee302 162
roryhand 0:e89d7a0bfa3b 163
roryhand 0:e89d7a0bfa3b 164 int i = 0;
roryhand 0:e89d7a0bfa3b 165 int h = 0;
roryhand 0:e89d7a0bfa3b 166 short bufflen = 1;
roryhand 0:e89d7a0bfa3b 167 int buffer[1];
roryhand 1:aac37edee302 168 int AudioFormat, NumChannels, SampleRate, BitsPerSample ;
roryhand 0:e89d7a0bfa3b 169 char *slice_buf;
roryhand 0:e89d7a0bfa3b 170 short *data_sptr;
roryhand 0:e89d7a0bfa3b 171 short *data_sptr_horn;
roryhand 0:e89d7a0bfa3b 172 short *data_sptr_IdleN2;
roryhand 0:e89d7a0bfa3b 173 short * data_sptr_bell;
roryhand 0:e89d7a0bfa3b 174 short * data_sptr_N2;
roryhand 0:e89d7a0bfa3b 175 short * data_sptr_Flange;
roryhand 0:e89d7a0bfa3b 176 unsigned char *data_bptr;
roryhand 0:e89d7a0bfa3b 177 int *data_wptr;
roryhand 0:e89d7a0bfa3b 178 unsigned channel;
roryhand 0:e89d7a0bfa3b 179 long slice, num_slices;
roryhand 0:e89d7a0bfa3b 180 int verbosity = 0;
roryhand 0:e89d7a0bfa3b 181 int verbosity2 = 0;
roryhand 0:e89d7a0bfa3b 182 int verbosity3 = 0;
roryhand 0:e89d7a0bfa3b 183 int verbosity4 = 0;
roryhand 0:e89d7a0bfa3b 184 int verbosity5 = 0;
roryhand 0:e89d7a0bfa3b 185 int interrupt_condition = 1;
roryhand 0:e89d7a0bfa3b 186 int sampling_freq = 11025;
roryhand 0:e89d7a0bfa3b 187 const int BufferLen = 2000;
roryhand 0:e89d7a0bfa3b 188 short Buffer1[BufferLen];
roryhand 0:e89d7a0bfa3b 189 short Buffer2[BufferLen];
roryhand 0:e89d7a0bfa3b 190 short place_hold1 = 0;
roryhand 0:e89d7a0bfa3b 191 short place_hold2 = 0;
roryhand 0:e89d7a0bfa3b 192
roryhand 0:e89d7a0bfa3b 193 volatile int flag1 = 1;
roryhand 0:e89d7a0bfa3b 194 volatile int flag2 = 0;
roryhand 0:e89d7a0bfa3b 195 volatile int flag3 = 1;
roryhand 0:e89d7a0bfa3b 196 volatile int flag4 = 0;
roryhand 0:e89d7a0bfa3b 197 int FLAGBUFF1 = 0;
roryhand 0:e89d7a0bfa3b 198 int FLAGBUFF2 = 0;
roryhand 0:e89d7a0bfa3b 199 int BellFlag = 0;
roryhand 0:e89d7a0bfa3b 200 int BellFlag2 = 0;
roryhand 0:e89d7a0bfa3b 201 int FadeFlag = 0;
roryhand 0:e89d7a0bfa3b 202 int DualEngineFlag = 0;
roryhand 0:e89d7a0bfa3b 203
roryhand 0:e89d7a0bfa3b 204
roryhand 0:e89d7a0bfa3b 205 short value[1];
roryhand 0:e89d7a0bfa3b 206 FILE *HornWav;
roryhand 0:e89d7a0bfa3b 207 FILE *edsheeran_wav;
roryhand 0:e89d7a0bfa3b 208 FILE *Startup_wav;
roryhand 0:e89d7a0bfa3b 209 FILE *IdleN2Wav;
roryhand 0:e89d7a0bfa3b 210 FILE *N2Wav;
roryhand 0:e89d7a0bfa3b 211 FILE *BellWav;
roryhand 0:e89d7a0bfa3b 212 FILE *FlangeWav;
roryhand 0:e89d7a0bfa3b 213 //long long slice_value;
roryhand 0:e89d7a0bfa3b 214 int slice_value[1];
roryhand 0:e89d7a0bfa3b 215
roryhand 0:e89d7a0bfa3b 216
roryhand 0:e89d7a0bfa3b 217 WAV_FILE_STRUCT WavInfo_Horn;
roryhand 0:e89d7a0bfa3b 218 WAV_FILE_STRUCT WavInfo_IdleN2;
roryhand 0:e89d7a0bfa3b 219 WAV_FILE_STRUCT WavInfo_N2;
roryhand 0:e89d7a0bfa3b 220 WAV_FILE_STRUCT WavInfo_Bell;
roryhand 0:e89d7a0bfa3b 221 WAV_FILE_STRUCT WavInfo_Flange;
roryhand 0:e89d7a0bfa3b 222 Ticker flipper;
roryhand 0:e89d7a0bfa3b 223 char * slice_buf_bell;
roryhand 0:e89d7a0bfa3b 224 char * slice_buf_ed;
roryhand 0:e89d7a0bfa3b 225 char * slice_buf_startup;
roryhand 0:e89d7a0bfa3b 226 char * slice_buf_N2;
roryhand 1:aac37edee302 227 Notch_STRUCT NotchingSet;
roryhand 0:e89d7a0bfa3b 228 //test
roryhand 0:e89d7a0bfa3b 229 //short *data_sptr_bell = 0;
roryhand 0:e89d7a0bfa3b 230 short *data_sptr_ed = 0;
roryhand 0:e89d7a0bfa3b 231 short *data_sptr_startup = 0;
roryhand 1:aac37edee302 232 void flip()
roryhand 1:aac37edee302 233 {
roryhand 0:e89d7a0bfa3b 234 led2 = !led2;
roryhand 0:e89d7a0bfa3b 235 }
roryhand 0:e89d7a0bfa3b 236
roryhand 0:e89d7a0bfa3b 237
roryhand 0:e89d7a0bfa3b 238 void isr()
roryhand 0:e89d7a0bfa3b 239 {
roryhand 1:aac37edee302 240 if(flag1 == 0) {
roryhand 0:e89d7a0bfa3b 241 value[0] = Buffer1[place_hold1]>>4;
roryhand 0:e89d7a0bfa3b 242 i2s.write(value,1);//Send next PWM value to amp
roryhand 0:e89d7a0bfa3b 243 place_hold1 = place_hold1 + 1;
roryhand 1:aac37edee302 244 if( (place_hold1 >= BufferLen)) {
roryhand 0:e89d7a0bfa3b 245 led2 = !led2;
roryhand 0:e89d7a0bfa3b 246 place_hold1 = 0;
roryhand 0:e89d7a0bfa3b 247 place_hold2 = 0;
roryhand 0:e89d7a0bfa3b 248 flag1 = 1;
roryhand 0:e89d7a0bfa3b 249 flag2 = 0;
roryhand 1:aac37edee302 250 }
roryhand 1:aac37edee302 251 } else if(flag2 == 0) {
roryhand 0:e89d7a0bfa3b 252 value[0] = Buffer2[place_hold2]>>4;
roryhand 0:e89d7a0bfa3b 253 i2s.write(value,1);//Send next PWM value to amp
roryhand 0:e89d7a0bfa3b 254 place_hold2 = place_hold2 + 1;
roryhand 1:aac37edee302 255 if( (place_hold2 >= BufferLen) ) {
roryhand 0:e89d7a0bfa3b 256 led2 = !led2;
roryhand 0:e89d7a0bfa3b 257 place_hold1 = 0;
roryhand 0:e89d7a0bfa3b 258 place_hold2 = 0;
roryhand 0:e89d7a0bfa3b 259 flag1 = 0;
roryhand 1:aac37edee302 260 flag2 = 1;
roryhand 0:e89d7a0bfa3b 261 FLAGBUFF2 = 0;
roryhand 1:aac37edee302 262 }
roryhand 0:e89d7a0bfa3b 263 }
roryhand 0:e89d7a0bfa3b 264 }
roryhand 1:aac37edee302 265
roryhand 0:e89d7a0bfa3b 266 void horn_sound()
roryhand 0:e89d7a0bfa3b 267 {
roryhand 0:e89d7a0bfa3b 268 BellFlag = 1;
roryhand 0:e89d7a0bfa3b 269 fseek(HornWav,44,SEEK_SET);
roryhand 0:e89d7a0bfa3b 270 fseek(BellWav,44,SEEK_SET);
roryhand 0:e89d7a0bfa3b 271 fseek(FlangeWav,44,SEEK_SET);
roryhand 0:e89d7a0bfa3b 272 fseek(N2Wav,44,SEEK_SET);
roryhand 0:e89d7a0bfa3b 273 }
roryhand 0:e89d7a0bfa3b 274
roryhand 0:e89d7a0bfa3b 275
roryhand 0:e89d7a0bfa3b 276 void N2SoundIsr()
roryhand 0:e89d7a0bfa3b 277 {
roryhand 0:e89d7a0bfa3b 278 DualEngineFlag = 1;
roryhand 0:e89d7a0bfa3b 279 fseek(N2Wav,44,SEEK_SET);
roryhand 0:e89d7a0bfa3b 280 fseek(HornWav,44,SEEK_SET);
roryhand 0:e89d7a0bfa3b 281 //TickFadeOut.detach(&N2SoundIsr);//,5.0);
roryhand 0:e89d7a0bfa3b 282 }
roryhand 0:e89d7a0bfa3b 283
roryhand 0:e89d7a0bfa3b 284
roryhand 0:e89d7a0bfa3b 285 void FadeOutIsr()
roryhand 0:e89d7a0bfa3b 286 {
roryhand 1:aac37edee302 287 FadeFlag = 1;
roryhand 1:aac37edee302 288 fseek(IdleN2Wav,44,SEEK_SET);
roryhand 1:aac37edee302 289 fseek(N2Wav,44,SEEK_SET);
roryhand 1:aac37edee302 290 fseek(HornWav,44,SEEK_SET);
roryhand 0:e89d7a0bfa3b 291 fseek(FlangeWav,44,SEEK_SET);
roryhand 1:aac37edee302 292
roryhand 0:e89d7a0bfa3b 293 }
roryhand 0:e89d7a0bfa3b 294
roryhand 0:e89d7a0bfa3b 295
roryhand 1:aac37edee302 296 void NotchUpIsr()
roryhand 0:e89d7a0bfa3b 297 {
roryhand 1:aac37edee302 298 if(1 <= NotchingSet.Notch < 8) {
roryhand 1:aac37edee302 299
roryhand 1:aac37edee302 300 NotchingSet.Notch = NotchingSet.Notch + 1;
roryhand 1:aac37edee302 301 NotchingSet.NotchTransUp = NotchingSet.Notch + 7;
roryhand 1:aac37edee302 302
roryhand 1:aac37edee302 303 NotchingSet.NotchDirection = 1;
roryhand 1:aac37edee302 304 }
roryhand 0:e89d7a0bfa3b 305 }
roryhand 0:e89d7a0bfa3b 306
roryhand 0:e89d7a0bfa3b 307 void NotchDownIsr()
roryhand 0:e89d7a0bfa3b 308 {
roryhand 1:aac37edee302 309 if(1 < NotchingSet.Notch <= 8) {
roryhand 1:aac37edee302 310 NotchingSet.Notch = NotchingSet.Notch - 1;
roryhand 1:aac37edee302 311 NotchingSet.NotchTransDown = NotchingSet.Notch + 15;;
roryhand 1:aac37edee302 312 NotchingSet.NotchDirection = 0;
roryhand 1:aac37edee302 313 }
roryhand 1:aac37edee302 314 }
roryhand 0:e89d7a0bfa3b 315
roryhand 0:e89d7a0bfa3b 316
roryhand 1:aac37edee302 317
roryhand 0:e89d7a0bfa3b 318
roryhand 0:e89d7a0bfa3b 319 //function prototypes
roryhand 0:e89d7a0bfa3b 320 WAV_FILE_STRUCT ReadFileInfo(WAV_FILE_STRUCT FileInfo, FILE * wav_file);
roryhand 1:aac37edee302 321 classSoundFile LoadFileStream(classSoundFile FileInfo, string filename);
roryhand 0:e89d7a0bfa3b 322 classFade FadeDataInitialise(classFade FadeData);
roryhand 0:e89d7a0bfa3b 323 float FadeOut(void);
roryhand 0:e89d7a0bfa3b 324 void Play_WaveFile(FILE * my_wav, WAV_FILE_STRUCT FileInfo);
roryhand 2:957d3b2afff4 325 //void Play_WaveFileLoop(FILE * my_wav, WAV_FILE_STRUCT FileInfo);
roryhand 2:957d3b2afff4 326 void Play_WaveFileLoop(classSoundFile Sounds, Notch_STRUCT NotchingSet);
roryhand 1:aac37edee302 327 int main()
roryhand 1:aac37edee302 328 {
roryhand 0:e89d7a0bfa3b 329 //LocalFileSystem local("local");
roryhand 0:e89d7a0bfa3b 330 NotchUp.mode(PullUp);
roryhand 0:e89d7a0bfa3b 331
roryhand 0:e89d7a0bfa3b 332
roryhand 0:e89d7a0bfa3b 333 //classSoundFile Sounds[4];
roryhand 1:aac37edee302 334 /* for(int iii = 0; iii < 3; iii ++)
roryhand 1:aac37edee302 335 {
roryhand 1:aac37edee302 336 Sounds[iii].setX(iii);
roryhand 1:aac37edee302 337 }*/
roryhand 0:e89d7a0bfa3b 338 WAV_FILE_STRUCT WavInfo_Startup;
roryhand 0:e89d7a0bfa3b 339 WAV_FILE_STRUCT WavInfo_Idle;
roryhand 0:e89d7a0bfa3b 340
roryhand 0:e89d7a0bfa3b 341 pc.printf("Beginning of program\n");
roryhand 0:e89d7a0bfa3b 342 FILE *StartupWav;
roryhand 0:e89d7a0bfa3b 343 FILE *IdleWav;
roryhand 1:aac37edee302 344
roryhand 1:aac37edee302 345 char * RootFolder = "/sd/mydir/SoundDecoder/";
roryhand 0:e89d7a0bfa3b 346 DIR *dir;
roryhand 0:e89d7a0bfa3b 347 dirent *ent;
roryhand 0:e89d7a0bfa3b 348 int iterator = 0;
roryhand 0:e89d7a0bfa3b 349 string filename[10];
roryhand 1:aac37edee302 350 if ((dir = opendir ("/sd/mydir/SoundDecoder")) != NULL) {
roryhand 1:aac37edee302 351
roryhand 0:e89d7a0bfa3b 352 // print all the files and directories within directory
roryhand 1:aac37edee302 353 while ((ent = readdir (dir)) != NULL) {
roryhand 0:e89d7a0bfa3b 354 printf("%s\r\n",string(ent->d_name));
roryhand 0:e89d7a0bfa3b 355 filename[iterator] = string(ent->d_name);
roryhand 1:aac37edee302 356
roryhand 0:e89d7a0bfa3b 357 //printf("%s\r\n",filename[iterator]);
roryhand 0:e89d7a0bfa3b 358 iterator = iterator + 1;
roryhand 0:e89d7a0bfa3b 359 //printf("%s\r\n", ent->d_name);
roryhand 1:aac37edee302 360 //filenames.push_back(string(dirp->d_name));
roryhand 0:e89d7a0bfa3b 361 }
roryhand 0:e89d7a0bfa3b 362 closedir (dir);
roryhand 1:aac37edee302 363 }
roryhand 1:aac37edee302 364 for(iterator = 0; iterator < 10; iterator ++) {
roryhand 1:aac37edee302 365 printf("All the Files: %s\r\n",filename[iterator]);
roryhand 1:aac37edee302 366 //printf("All the Files: %s\r\n",ent[iterator]);
roryhand 1:aac37edee302 367 }
roryhand 1:aac37edee302 368 //strcat(RootFolder,qdfilename[0]);
roryhand 1:aac37edee302 369 string folder = RootFolder + filename[9];
roryhand 1:aac37edee302 370 printf("Folder: %s\n\r",folder);
roryhand 1:aac37edee302 371
roryhand 1:aac37edee302 372
roryhand 0:e89d7a0bfa3b 373 //printf("Files and Folders contained here: %d\n\r",readdir(dp));
roryhand 1:aac37edee302 374
roryhand 1:aac37edee302 375
roryhand 0:e89d7a0bfa3b 376 //StartupWav = fopen("/sd/mydir/Startup.wav","rb");
roryhand 0:e89d7a0bfa3b 377 const char* folder2 = folder.c_str();
roryhand 1:aac37edee302 378
roryhand 1:aac37edee302 379
roryhand 1:aac37edee302 380 string FileName;
roryhand 1:aac37edee302 381 //vector <classSoundFile> Sound (27);
roryhand 1:aac37edee302 382 classSoundFile Sound[22];
roryhand 1:aac37edee302 383 for(int iii = 0; iii < 21; iii++) {
roryhand 1:aac37edee302 384 //Sound[0].FileInfo;
roryhand 1:aac37edee302 385 string folder = RootFolder + filename[3];
roryhand 1:aac37edee302 386 printf("Whole File Thing: %s\n\r",folder);
roryhand 1:aac37edee302 387 Sound[iii].FileInfo.WavFile = fopen("/sd/mydir/645Engine/Startup.wav","rb");
roryhand 1:aac37edee302 388 printf("Size of FILE* %d\n\r ",sizeof(Sound[iii].FileInfo.WavFile));
roryhand 1:aac37edee302 389 fseek(Sound[iii].FileInfo.WavFile,20,SEEK_SET);
roryhand 1:aac37edee302 390 fread(&Sound[iii].FileInfo.FileFormat,sizeof(Sound[iii].FileInfo.FileFormat),1,Sound[iii].FileInfo.WavFile);
roryhand 1:aac37edee302 391 //printf("wav_format.sample_rate: %d\n\r",Sound[iii].FileInfo.FileFormat.sample_rate);
roryhand 1:aac37edee302 392 fread(&Sound[iii].FileInfo.FileData,sizeof(Sound[iii].FileInfo.FileData),1,Sound[iii].FileInfo.WavFile);
roryhand 1:aac37edee302 393 //printf("wav_data.subchunk2_size: %d\n\r",Sound[iii].FileInfo.FileData.subchunk2_size);
roryhand 1:aac37edee302 394 Sound[iii].FileInfo.slice_buf = ( char *)malloc(Sound[iii].FileInfo.FileFormat.block_align);
roryhand 1:aac37edee302 395 fread(Sound[iii].FileInfo.slice_buf,Sound[iii].FileInfo.FileFormat.block_align,1,Sound[iii].FileInfo.WavFile); //This isnt actually required, its just a test
roryhand 1:aac37edee302 396 Sound[iii].FileInfo.num_slices = Sound[iii].FileInfo.FileData.subchunk2_size/Sound[iii].FileInfo.FileFormat.block_align;
roryhand 1:aac37edee302 397 //printf("Number of Slices: %d\n\r",Sound[iii].FileInfo.num_slices);
roryhand 2:957d3b2afff4 398
roryhand 2:957d3b2afff4 399 fread(Sound[iii].FileInfo.slice_buf,Sound[iii].FileInfo.FileFormat.block_align,1,Sound[iii].FileInfo.WavFile);
roryhand 2:957d3b2afff4 400 Sound[iii].data_sptr = (short *)Sound[iii].FileInfo.slice_buf;
roryhand 2:957d3b2afff4 401 printf("data_sptr: %d\n\r",*Sound[iii].data_sptr);
roryhand 2:957d3b2afff4 402
roryhand 1:aac37edee302 403 printf("Iteration: %d\n\r",iii);
roryhand 1:aac37edee302 404 printf("SizeOf Sound[iii] %d\n\r",sizeof(Sound[iii]));
roryhand 1:aac37edee302 405 printf("SizeOf Sound[iii].FileInfo.FileFormat %d\n\r",sizeof(Sound[iii].FileInfo.FileFormat));
roryhand 1:aac37edee302 406 printf("SizeOf Sound[iii].FileInfo.FileFormat %d\n\r",sizeof(Sound[iii].FileInfo.FileData));
roryhand 1:aac37edee302 407 printf("SizeOf Sound[iii].FileInfo.FileFormat %d\n\r",sizeof(Sound[iii].FileInfo.WavFile));
roryhand 1:aac37edee302 408 printf("SizeOf Sound[iii].FileInfo.FileFormat %d\n\r",sizeof(Sound[iii].FileInfo.id_number));
roryhand 1:aac37edee302 409 printf("SizeOf Sound[iii].FileInfo.FileFormat %d\n\r",sizeof(Sound[iii].FileInfo.slice_buf));
roryhand 1:aac37edee302 410 printf("SizeOf Sound[iii].FileInfo.FileFormat %d\n\r",sizeof(Sound[iii].FileInfo.num_slices));
roryhand 1:aac37edee302 411 fclose(Sound[iii].FileInfo.WavFile);//close the file stream. We will only reopen the file when we need to do it. Hopefully this should also free the memory...
roryhand 2:957d3b2afff4 412
roryhand 1:aac37edee302 413 /*
roryhand 1:aac37edee302 414 FILE *WavFile;
roryhand 1:aac37edee302 415 int id_number;
roryhand 1:aac37edee302 416 char *slice_buf;
roryhand 1:aac37edee302 417 int num_slices;
roryhand 1:aac37edee302 418 */
roryhand 1:aac37edee302 419 //Sounds[iii] = LoadFileStream(Sounds[iii],FileName);
roryhand 0:e89d7a0bfa3b 420 }
roryhand 1:aac37edee302 421 //We still experience the exact same memory issue
roryhand 1:aac37edee302 422 //classSoundFile Sounds[10] = {classSoundFile(FileName),classSoundFile(FileName), classSoundFile(FileName),classSoundFile(FileName),classSoundFile(FileName),classSoundFile(FileName),classSoundFile(FileName), classSoundFile(FileName),classSoundFile(FileName),classSoundFile(FileName)};
roryhand 1:aac37edee302 423
roryhand 1:aac37edee302 424 //classSoundFile Sounds[27];
roryhand 1:aac37edee302 425 /* for(int iii = 0; iii < 6; iii++)
roryhand 1:aac37edee302 426 {
roryhand 1:aac37edee302 427 FileName = filename[0];
roryhand 1:aac37edee302 428 string teststring = "test string";
roryhand 1:aac37edee302 429 //printf("Before calling fnc: 2%s\n\r",FileName);
roryhand 1:aac37edee302 430 classSoundFile Sound(FileName);
roryhand 1:aac37edee302 431 Sounds[iii] = Sound;
roryhand 1:aac37edee302 432 printf("HELLO!\n\r");
roryhand 1:aac37edee302 433 }*/
roryhand 1:aac37edee302 434 printf("DO WE GET PAST THE ALLOCATION POINT\n\r");
roryhand 1:aac37edee302 435
roryhand 1:aac37edee302 436
roryhand 1:aac37edee302 437
roryhand 1:aac37edee302 438
roryhand 1:aac37edee302 439
roryhand 1:aac37edee302 440
roryhand 1:aac37edee302 441 StartupWav = fopen("/sd/mydir/645Engine/Startup.wav","rb");
roryhand 0:e89d7a0bfa3b 442 IdleWav = fopen("/sd/mydir/645Engine/N2_11k_minus10dB.wav","rb");
roryhand 0:e89d7a0bfa3b 443 IdleN2Wav = fopen("/sd/mydir/645Engine/N2N3_11k_minus10dB.wav","rb");
roryhand 0:e89d7a0bfa3b 444 HornWav = fopen("/sd/mydir/645Engine/K3H_1_A_short_quiet.wav","rb");
roryhand 0:e89d7a0bfa3b 445 N2Wav = fopen("/sd/mydir/645Engine/N3_11k_minus11dB.wav","rb");
roryhand 0:e89d7a0bfa3b 446 BellWav = fopen("/sd/mydir/645Engine/EMD_BRONZE_BELL_1_11k_minus10dB.wav","rb");
roryhand 0:e89d7a0bfa3b 447 FlangeWav = fopen("/sd/mydir/645Engine/EX_FlangeJoint1_11k_minus12dB.wav","rb");
roryhand 1:aac37edee302 448
roryhand 1:aac37edee302 449
roryhand 0:e89d7a0bfa3b 450 WavInfo_Startup = ReadFileInfo(WavInfo_Startup, StartupWav);
roryhand 1:aac37edee302 451 printf("WavInfo_Startup Size: %d\n\r",sizeof(WavInfo_Startup));
roryhand 0:e89d7a0bfa3b 452 WavInfo_Idle = ReadFileInfo(WavInfo_Idle, IdleWav);
roryhand 0:e89d7a0bfa3b 453 WavInfo_Horn = ReadFileInfo(WavInfo_Horn, HornWav);
roryhand 0:e89d7a0bfa3b 454 WavInfo_IdleN2 = ReadFileInfo(WavInfo_IdleN2, IdleN2Wav);
roryhand 0:e89d7a0bfa3b 455 WavInfo_N2 = ReadFileInfo(WavInfo_N2, N2Wav);
roryhand 0:e89d7a0bfa3b 456 WavInfo_Bell = ReadFileInfo(WavInfo_Bell, BellWav);
roryhand 0:e89d7a0bfa3b 457 WavInfo_Flange = ReadFileInfo(WavInfo_Flange, FlangeWav);
roryhand 1:aac37edee302 458
roryhand 1:aac37edee302 459
roryhand 0:e89d7a0bfa3b 460 //Populate our class instances with some data (is there an implicit way to do this?)
roryhand 0:e89d7a0bfa3b 461 N2FadeIn.LengthSecs = 4;
roryhand 0:e89d7a0bfa3b 462 IdleFadeOut.LengthSecs = 2;
roryhand 0:e89d7a0bfa3b 463 N2FadeIn = FadeDataInitialise(N2FadeIn);
roryhand 0:e89d7a0bfa3b 464 IdleFadeOut = FadeDataInitialise(IdleFadeOut);
roryhand 1:aac37edee302 465
roryhand 1:aac37edee302 466
roryhand 0:e89d7a0bfa3b 467 //Set up the wolfson Audio Codec board
roryhand 0:e89d7a0bfa3b 468 wm8731_Config_setup();
roryhand 0:e89d7a0bfa3b 469 //i2s audio data transfer code??
roryhand 0:e89d7a0bfa3b 470 i2s.stereomono(I2S_STEREO);
roryhand 0:e89d7a0bfa3b 471 i2s.masterslave(I2S_MASTER);
roryhand 0:e89d7a0bfa3b 472 led3 = 1;
roryhand 0:e89d7a0bfa3b 473 led2 = 1;
roryhand 0:e89d7a0bfa3b 474 sampletick.attach(&isr,1.0/sampling_freq); //1/16000
roryhand 0:e89d7a0bfa3b 475 //TickFadeOut.attach(&FadeOutIsr,10.0);
roryhand 0:e89d7a0bfa3b 476 i2s.start();
roryhand 0:e89d7a0bfa3b 477 Horn.rise(&FadeOutIsr);
roryhand 0:e89d7a0bfa3b 478 slice = 0;
roryhand 0:e89d7a0bfa3b 479 fseek(IdleN2Wav,44,SEEK_SET);
roryhand 0:e89d7a0bfa3b 480 //Play_WaveFile(IdleN2Wav,WavInfo_IdleN2);
roryhand 0:e89d7a0bfa3b 481 //Play_WaveFile(N2Wav,WavInfo_N2);
roryhand 0:e89d7a0bfa3b 482 t.reset();
roryhand 0:e89d7a0bfa3b 483 t.start();
roryhand 0:e89d7a0bfa3b 484 N2FadeIn.FadeCoeff = N2FadeIn.FadeOut();
roryhand 0:e89d7a0bfa3b 485 t.stop();
roryhand 0:e89d7a0bfa3b 486 printf("Time to Calcualte Fade Coeff: %d\n\r",t.read_us());
roryhand 0:e89d7a0bfa3b 487 t.reset();
roryhand 1:aac37edee302 488
roryhand 0:e89d7a0bfa3b 489 fseek(IdleN2Wav,44,SEEK_SET);
roryhand 0:e89d7a0bfa3b 490 t.start();
roryhand 1:aac37edee302 491 fread(WavInfo_IdleN2.slice_buf,WavInfo_IdleN2.FileFormat.block_align,1,IdleN2Wav);
roryhand 0:e89d7a0bfa3b 492 data_sptr_IdleN2 = (short *)WavInfo_IdleN2.slice_buf;
roryhand 0:e89d7a0bfa3b 493 t.stop();
roryhand 0:e89d7a0bfa3b 494 printf("Time to Read in a slice: %dus\n\r",t.read_us());
roryhand 0:e89d7a0bfa3b 495 t.reset();
roryhand 1:aac37edee302 496
roryhand 0:e89d7a0bfa3b 497 printf("point to start sound: %d\n\r",((WavInfo_IdleN2.FileData.subchunk2_size) - N2FadeIn.Length));
roryhand 0:e89d7a0bfa3b 498 printf("Size of Data: %d\n\r",WavInfo_IdleN2.FileData.subchunk2_size);
roryhand 1:aac37edee302 499
roryhand 0:e89d7a0bfa3b 500 fseek(FlangeWav,44,SEEK_SET);
roryhand 0:e89d7a0bfa3b 501 Play_WaveFile(StartupWav,WavInfo_Startup);
roryhand 0:e89d7a0bfa3b 502 fseek(IdleN2Wav,44,SEEK_SET);//reset for use in the Loop code
roryhand 0:e89d7a0bfa3b 503 slice = 0;
roryhand 0:e89d7a0bfa3b 504 fseek(IdleWav,44,SEEK_SET);
roryhand 1:aac37edee302 505 //Play_WaveFileLoop(IdleWav, WavInfo_Idle);
roryhand 1:aac37edee302 506
roryhand 1:aac37edee302 507 i2s.stop();
roryhand 0:e89d7a0bfa3b 508
roryhand 0:e89d7a0bfa3b 509 }
roryhand 0:e89d7a0bfa3b 510
roryhand 0:e89d7a0bfa3b 511
roryhand 0:e89d7a0bfa3b 512 WAV_FILE_STRUCT ReadFileInfo(WAV_FILE_STRUCT FileInfo, FILE * wav_file)
roryhand 0:e89d7a0bfa3b 513 {
roryhand 0:e89d7a0bfa3b 514 fseek(wav_file,20,SEEK_SET);
roryhand 0:e89d7a0bfa3b 515 fread(&FileInfo.FileFormat,sizeof(FileInfo.FileFormat),1,wav_file);
roryhand 1:aac37edee302 516 //printf("wav_format.sample_rate: %d\n\r",FileInfo.FileFormat.sample_rate);
roryhand 1:aac37edee302 517
roryhand 0:e89d7a0bfa3b 518 fread(&FileInfo.FileData,sizeof(FileInfo.FileData),1,wav_file);
roryhand 1:aac37edee302 519 //printf("wav_data.subchunk2_size: %d\n\r",FileInfo.FileData.subchunk2_size);
roryhand 0:e89d7a0bfa3b 520 FileInfo.slice_buf = ( char *)malloc(FileInfo.FileFormat.block_align);
roryhand 0:e89d7a0bfa3b 521 fread(FileInfo.slice_buf,FileInfo.FileFormat.block_align,1,wav_file); //This isnt actually required, its just a test
roryhand 1:aac37edee302 522 FileInfo.num_slices = FileInfo.FileData.subchunk2_size/FileInfo.FileFormat.block_align;
roryhand 1:aac37edee302 523 //printf("Number of Slices: %d\n\r",FileInfo.num_slices);
roryhand 1:aac37edee302 524 return FileInfo;
roryhand 0:e89d7a0bfa3b 525 }
roryhand 1:aac37edee302 526
roryhand 1:aac37edee302 527 classSoundFile LoadFileStream(classSoundFile Sound, string filename)
roryhand 1:aac37edee302 528 {
roryhand 1:aac37edee302 529 //Declare RootFolder and the directory for the appropriate file.
roryhand 1:aac37edee302 530 //How we index into filename[] from the outside of this class is another
roryhand 1:aac37edee302 531 //issue...
roryhand 1:aac37edee302 532 //printf("FileName: %s\n\r",filename);
roryhand 1:aac37edee302 533 //string RootFolder = "/sd/mydir/SoundDecoder/";
roryhand 1:aac37edee302 534 //string Directory = RootFolder + "01.wav";// + filename[0];
roryhand 1:aac37edee302 535 //printf("%s\n\r",Directory);
roryhand 1:aac37edee302 536 //const char* DirectoryChar = Directory.c_str();
roryhand 1:aac37edee302 537 //Sound.FileInfo.WavFile = fopen(DirectoryChar,"rb");
roryhand 1:aac37edee302 538 Sound.FileInfo.WavFile = fopen("/sd/mydir/645Engine/Startup.wav","rb");
roryhand 1:aac37edee302 539 fseek(Sound.FileInfo.WavFile,20,SEEK_SET);
roryhand 1:aac37edee302 540 fread(&Sound.FileInfo.FileFormat,sizeof(Sound.FileInfo.FileFormat),1,Sound.FileInfo.WavFile);
roryhand 1:aac37edee302 541 printf("wav_format.sample_rate: %d\n\r",Sound.FileInfo.FileFormat.sample_rate);
roryhand 1:aac37edee302 542 fread(&Sound.FileInfo.FileData,sizeof(Sound.FileInfo.FileData),1,Sound.FileInfo.WavFile);
roryhand 1:aac37edee302 543 printf("wav_data.subchunk2_size: %d\n\r",Sound.FileInfo.FileData.subchunk2_size);
roryhand 1:aac37edee302 544 Sound.FileInfo.slice_buf = ( char *)malloc(Sound.FileInfo.FileFormat.block_align);
roryhand 1:aac37edee302 545 fread(Sound.FileInfo.slice_buf,Sound.FileInfo.FileFormat.block_align,1,Sound.FileInfo.WavFile); //This isnt actually required, its just a test
roryhand 1:aac37edee302 546 Sound.FileInfo.num_slices = Sound.FileInfo.FileData.subchunk2_size/Sound.FileInfo.FileFormat.block_align;
roryhand 1:aac37edee302 547 printf("Number of Slices: %d\n\r",Sound.FileInfo.num_slices);
roryhand 1:aac37edee302 548 return Sound;
roryhand 1:aac37edee302 549 }
roryhand 1:aac37edee302 550
roryhand 1:aac37edee302 551
roryhand 0:e89d7a0bfa3b 552 classFade FadeDataInitialise(classFade FadeData)
roryhand 0:e89d7a0bfa3b 553 {
roryhand 1:aac37edee302 554 FadeData.DecayFactor = 1.3;
roryhand 0:e89d7a0bfa3b 555 FadeData.FadeIteration = 1;
roryhand 0:e89d7a0bfa3b 556 //FadeData.Denom = 11025*FadeData.DecayFactor;
roryhand 0:e89d7a0bfa3b 557 FadeData.Denom = 11025*FadeData.DecayFactor;
roryhand 0:e89d7a0bfa3b 558 FadeData.Natural_Exp = 2.7183;
roryhand 0:e89d7a0bfa3b 559 FadeData.Length = 11025*FadeData.LengthSecs;
roryhand 0:e89d7a0bfa3b 560 //FadeData.Natural_Exp = 2.7;
roryhand 0:e89d7a0bfa3b 561 return FadeData;
roryhand 0:e89d7a0bfa3b 562 }
roryhand 0:e89d7a0bfa3b 563
roryhand 0:e89d7a0bfa3b 564 //Playing Files Code
roryhand 0:e89d7a0bfa3b 565 /*float FadeIn(void)
roryhand 0:e89d7a0bfa3b 566 {
roryhand 0:e89d7a0bfa3b 567 powervalFadeIn = FadeIterationIn/denom;
roryhand 0:e89d7a0bfa3b 568 FadeCoeffFadeIn
roryhand 1:aac37edee302 569
roryhand 1:aac37edee302 570
roryhand 0:e89d7a0bfa3b 571 }*/
roryhand 0:e89d7a0bfa3b 572 /*float FadeOut(void)
roryhand 0:e89d7a0bfa3b 573 {
roryhand 0:e89d7a0bfa3b 574 powerval = -FadeIteration/denom;
roryhand 0:e89d7a0bfa3b 575 FadeCoeff = pow(natural_exp,powerval);
roryhand 1:aac37edee302 576 FadeIteration = FadeIteration + 1;
roryhand 1:aac37edee302 577 return FadeCoeff;
roryhand 1:aac37edee302 578
roryhand 0:e89d7a0bfa3b 579 }*/
roryhand 0:e89d7a0bfa3b 580
roryhand 0:e89d7a0bfa3b 581
roryhand 0:e89d7a0bfa3b 582 void Play_WaveFile(FILE * my_wav, WAV_FILE_STRUCT FileInfo)
roryhand 0:e89d7a0bfa3b 583 {
roryhand 1:aac37edee302 584 while(slice<FileInfo.num_slices) {
roryhand 1:aac37edee302 585 fread(FileInfo.slice_buf,FileInfo.FileFormat.block_align,1,my_wav);
roryhand 1:aac37edee302 586 data_sptr=(short *)FileInfo.slice_buf; // 16 bit samples
roryhand 1:aac37edee302 587 for (channel=0; channel<FileInfo.FileFormat.num_channels; channel++) {
roryhand 1:aac37edee302 588 if(flag1 == 1) {
roryhand 1:aac37edee302 589 Buffer1[place_hold1] = data_sptr[channel];
roryhand 1:aac37edee302 590 place_hold1 = place_hold1 + 1;
roryhand 1:aac37edee302 591 if(place_hold1 >= BufferLen) {
roryhand 1:aac37edee302 592 while(1) {
roryhand 1:aac37edee302 593 if(flag1 == 0) {
roryhand 0:e89d7a0bfa3b 594
roryhand 1:aac37edee302 595 break;
roryhand 0:e89d7a0bfa3b 596 }
roryhand 1:aac37edee302 597
roryhand 0:e89d7a0bfa3b 598 }
roryhand 1:aac37edee302 599 }
roryhand 1:aac37edee302 600
roryhand 1:aac37edee302 601 } else if(flag2 == 1) {
roryhand 1:aac37edee302 602 Buffer2[place_hold2] = data_sptr[channel];
roryhand 1:aac37edee302 603 place_hold2 = place_hold2 + 1;
roryhand 1:aac37edee302 604 if(place_hold2 >= BufferLen) {
roryhand 1:aac37edee302 605
roryhand 1:aac37edee302 606 while(1) {
roryhand 1:aac37edee302 607 if(flag2 == 0) {
roryhand 1:aac37edee302 608
roryhand 1:aac37edee302 609 break;
roryhand 1:aac37edee302 610 }
roryhand 0:e89d7a0bfa3b 611 }
roryhand 1:aac37edee302 612 }
roryhand 0:e89d7a0bfa3b 613 }
roryhand 1:aac37edee302 614
roryhand 1:aac37edee302 615 }
roryhand 1:aac37edee302 616 slice = slice + 1;
roryhand 0:e89d7a0bfa3b 617 }
roryhand 0:e89d7a0bfa3b 618 }
roryhand 0:e89d7a0bfa3b 619
roryhand 0:e89d7a0bfa3b 620
roryhand 0:e89d7a0bfa3b 621
roryhand 0:e89d7a0bfa3b 622
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roryhand 0:e89d7a0bfa3b 624
roryhand 2:957d3b2afff4 625 //void Play_WaveFileLoop(FILE * my_wav, WAV_FILE_STRUCT FileInfo)//(classSoundFile Sounds)
roryhand 2:957d3b2afff4 626 void Play_WaveFileLoop(classSoundFile Sounds[27], Notch_STRUCT NotchingSet)
roryhand 0:e89d7a0bfa3b 627 {
roryhand 1:aac37edee302 628 while(1) { //might have to change this to a while(1) loop?
roryhand 1:aac37edee302 629 //New format!! This should be (roughly) the way that this is done, with the new structures and classes
roryhand 1:aac37edee302 630 ////fread(Sound[Notch].FileData.slice_buf,Sound[Notch].FileFormat.block_align,1,Sound[notch].WavFile);
roryhand 1:aac37edee302 631 //data_sptr=(short *)Sound[Notch].FileInfo.slice_buf;
roryhand 1:aac37edee302 632
roryhand 0:e89d7a0bfa3b 633
roryhand 2:957d3b2afff4 634 if( slice == (Sounds[NotchingSet.Notch].FileInfo.num_slices-1) ) {
roryhand 1:aac37edee302 635 slice = 0;
roryhand 2:957d3b2afff4 636 fseek(Sounds[NotchingSet.Notch].FileInfo.WavFile,44,SEEK_SET);
roryhand 1:aac37edee302 637 }
roryhand 1:aac37edee302 638
roryhand 2:957d3b2afff4 639 //fread(FileInfo.slice_buf,FileInfo.FileFormat.block_align,1,my_wav);
roryhand 2:957d3b2afff4 640 data_sptr=(short *)Sounds[NotchingSet.Notch].FileInfo.slice_buf; // 16 bit samples
roryhand 2:957d3b2afff4 641 //make sure we are reading in the correct "notch" here
roryhand 2:957d3b2afff4 642
roryhand 2:957d3b2afff4 643 if(FadeFlag) {
roryhand 2:957d3b2afff4 644 if(feof(Sounds[NotchingSet.Notch].FileInfo.WavFile)) {
roryhand 2:957d3b2afff4 645 fseek(Sounds[NotchingSet.Notch].FileInfo.WavFile,44,SEEK_SET);
roryhand 2:957d3b2afff4 646 }
roryhand 2:957d3b2afff4 647
roryhand 2:957d3b2afff4 648 //Read in data for current (i.e. now the previous notch, according to the index!!)
roryhand 2:957d3b2afff4 649 //We might not need this code here...as its probably done somewhere else??
roryhand 2:957d3b2afff4 650 fread(Sounds[NotchingSet.Notch-1].FileInfo.slice_buf,Sounds[NotchingSet.Notch-1].FileInfo.FileFormat.block_align,1,Sounds[NotchingSet.Notch-1].FileInfo.WavFile);
roryhand 2:957d3b2afff4 651 Sounds[NotchingSet.Notch-1].data_sptr = (short *)Sounds[NotchingSet.Notch-1].FileInfo.slice_buf;
roryhand 2:957d3b2afff4 652
roryhand 2:957d3b2afff4 653 NotchFadeOut.FadeCoeff = NotchFadeOut.FadeOut();//compute new FadeOut Coeff value
roryhand 2:957d3b2afff4 654
roryhand 2:957d3b2afff4 655 //Read in the notch transition file for transitioning up
roryhand 2:957d3b2afff4 656 fread(Sounds[NotchingSet.NotchTransUp].FileInfo.slice_buf,Sounds[NotchingSet.NotchTransUp].FileInfo.FileFormat.block_align,1,Sounds[NotchingSet.NotchTransUp].FileInfo.WavFile);
roryhand 2:957d3b2afff4 657 Sounds[NotchingSet.NotchTransUp].data_sptr = (short*)Sounds[NotchingSet.NotchTransUp].FileInfo.slice_buf;
roryhand 2:957d3b2afff4 658
roryhand 2:957d3b2afff4 659 if( ((Sounds[NotchingSet.NotchTransUp].FileInfo.FileData.subchunk2_size) - NotchFadeIn.Length - 2*11025) <= (ftell(Sounds[NotchingSet.NotchTransUp].FileInfo.WavFile) + 44))
roryhand 2:957d3b2afff4 660 //if( (WavInfo_IdleN2.FileData.subchunk2_size)/8 <=ftell(IdleN2Wav) )
roryhand 2:957d3b2afff4 661 {
roryhand 2:957d3b2afff4 662
roryhand 2:957d3b2afff4 663 NotchFadeIn.FadeCoeff = NotchFadeIn.FadeIn();
roryhand 2:957d3b2afff4 664
roryhand 2:957d3b2afff4 665 //Read In the next Notch
roryhand 2:957d3b2afff4 666 fread(Sounds[NotchingSet.Notch].FileInfo.slice_buf,Sounds[NotchingSet.Notch].FileInfo.FileFormat.block_align,1,Sounds[NotchingSet.Notch].FileInfo.WavFile);
roryhand 2:957d3b2afff4 667 Sounds[NotchingSet.Notch].data_sptr = (short *)Sounds[NotchingSet.Notch].FileInfo.slice_buf;
roryhand 2:957d3b2afff4 668
roryhand 2:957d3b2afff4 669 if( (ftell(Sounds[NotchingSet.NotchTransUp].FileInfo.WavFile) + 44) >= Sounds[NotchingSet.NotchTransUp].FileInfo.FileData.subchunk2_size ) {
roryhand 2:957d3b2afff4 670
roryhand 2:957d3b2afff4 671 //need to explicitly test if this notation/syntax works for pointers....
roryhand 2:957d3b2afff4 672 *Sounds[NotchingSet.Notch].data_sptr = *Sounds[NotchingSet.Notch].data_sptr*NotchFadeIn.FadeCoeff;
roryhand 2:957d3b2afff4 673 } else {
roryhand 2:957d3b2afff4 674 *Sounds[NotchingSet.Notch-1].data_sptr = *Sounds[NotchingSet.Notch - 1].data_sptr*NotchFadeOut.FadeCoeff + *Sounds[NotchingSet.NotchTransUp].data_sptr + *Sounds[NotchingSet.Notch].data_sptr*NotchFadeIn.FadeCoeff;// + *data_sptr_N2;
roryhand 2:957d3b2afff4 675 }
roryhand 2:957d3b2afff4 676
roryhand 2:957d3b2afff4 677 } else {
roryhand 2:957d3b2afff4 678 *Sounds[NotchingSet.Notch-1].data_sptr = *Sounds[NotchingSet.Notch-1].data_sptr*NotchFadeOut.FadeCoeff + *Sounds[NotchingSet.NotchTransUp].data_sptr;
roryhand 2:957d3b2afff4 679 }
roryhand 2:957d3b2afff4 680
roryhand 1:aac37edee302 681 }
roryhand 1:aac37edee302 682
roryhand 1:aac37edee302 683
roryhand 2:957d3b2afff4 684 /********************END OF DATA ASSIGNMENT SECTION*************************************************/
roryhand 1:aac37edee302 685
roryhand 2:957d3b2afff4 686 for (channel=0; channel<Sounds[NotchingSet.Notch].FileInfo.FileFormat.num_channels; channel++) {
roryhand 2:957d3b2afff4 687 switch (Sounds[NotchingSet.Notch].FileInfo.FileFormat.sig_bps) {
roryhand 0:e89d7a0bfa3b 688 case 16:
roryhand 1:aac37edee302 689 if(flag1 == 1) {
roryhand 2:957d3b2afff4 690 Buffer1[place_hold1] = Sounds[NotchingSet.Notch].data_sptr[channel];
roryhand 1:aac37edee302 691 place_hold1 = place_hold1 + 1;
roryhand 1:aac37edee302 692 if(place_hold1 >= BufferLen) {
roryhand 1:aac37edee302 693 while(1) {
roryhand 1:aac37edee302 694 if(flag1 == 0) {
roryhand 1:aac37edee302 695 break;
roryhand 1:aac37edee302 696 }//if(flag1 == 0)
roryhand 1:aac37edee302 697
roryhand 1:aac37edee302 698
roryhand 1:aac37edee302 699 }//while(1)
roryhand 1:aac37edee302 700 }//if(place_hold1 > = BufferLen)
roryhand 0:e89d7a0bfa3b 701
roryhand 1:aac37edee302 702 } else if(flag2 == 1) {
roryhand 2:957d3b2afff4 703 Buffer2[place_hold2] = Sounds[NotchingSet.Notch].data_sptr[channel];
roryhand 1:aac37edee302 704 place_hold2 = place_hold2 + 1;
roryhand 1:aac37edee302 705 if(place_hold2 >= BufferLen) {
roryhand 1:aac37edee302 706 while(1) {
roryhand 1:aac37edee302 707
roryhand 1:aac37edee302 708 if(flag2 == 0) {
roryhand 1:aac37edee302 709 break;
roryhand 1:aac37edee302 710 }
roryhand 1:aac37edee302 711 }
roryhand 0:e89d7a0bfa3b 712 }
roryhand 1:aac37edee302 713
roryhand 1:aac37edee302 714 }
roryhand 0:e89d7a0bfa3b 715 }
roryhand 0:e89d7a0bfa3b 716 }
roryhand 0:e89d7a0bfa3b 717 slice = slice + 1;
roryhand 0:e89d7a0bfa3b 718 }
roryhand 0:e89d7a0bfa3b 719 }
roryhand 0:e89d7a0bfa3b 720
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