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Code for 4180 mini project
Dependencies: 4DGL-uLCD-SE SDFileSystem mbed-rtos mbed wave_player
Fork of Pacman by
main.cpp
- Committer:
- srigdon3
- Date:
- 2014-03-25
- Revision:
- 0:0a900ff9a788
- Child:
- 1:b86030cf57c4
File content as of revision 0:0a900ff9a788:
#include "mbed.h" #include "rtos.h" #include "uLCD_4DGL.h" #define PAC_SIZE 5 #define STEP_SIZE 8 #define CLEARANCE 12 AnalogIn jsx(p19); // The joysticks origin is about 1.6V in both directions AnalogIn jsy(p20); // For just three states in each direction use thresholds 1.1V and 2V uLCD_4DGL uLCD(p28, p27, p29); Mutex lcd_mutex; void checkMOVE(void); volatile bool win=false; volatile bool lose=false; volatile int x = 64; volatile int y = 88; //volatile int x = 0; //volatile int y = 0; volatile int gx1 = 64; volatile int gy1 = 40; volatile int pixel; int i; bool clearRIGHT,clearLEFT,clearUP,clearDOWN,bgcr,bgcl,bgcu,bgcd; int coins[81][2] = { {40,88},{48,88},{56,88},{72,88},{80,88},{88,88}, {40,40},{48,40},{56,40},{64,40},{72,40},{80,40},{88,40}, {40,48},{40,56},{40,64},{40,72},{40,80}, {88,48},{88,56},{88,64},{88,72},{88,80}, {56,96},{56,104},{56,112}, {48,112},{40,112},{32,112},{24,112},{16,112}, {16,104},{16,96},{16,88},{16,80},{16,72}, {24,64},{32,64}, {16,64},{16,56},{16,48},{16,40},{16,32},{16,24},{16,16}, {24,16},{32,16},{40,16},{48,16},{56,16}, {56,24},{56,32}, {72,96},{72,104},{72,112}, {80,112},{88,112},{96,112},{104,112},{112,112}, {112,104},{112,96},{112,88},{112,80},{112,72}, {104,64},{96,64}, {112,64},{112,56},{112,48},{112,40},{112,32},{112,24},{112,16}, {104,16},{96,16},{88,16},{80,16},{72,16}, {72,24},{72,32} }; void replaceCOINS(void) { for(int n=0; n<81; n++) { lcd_mutex.lock(); if(gx1 == coins[n][0] && gy1 == coins[n][1]) { uLCD.filled_circle(gx1,gy1,1,0xFFFF00); } lcd_mutex.unlock(); } } void BGclearRIGHT(void) { bgcr = true; for(int p=gx1; p <= gx1+CLEARANCE; p++) { lcd_mutex.lock(); if(uLCD.read_pixel(p,gy1)==uLCD.read_pixel(4,4)) { bgcr = false; } lcd_mutex.unlock(); } } void BGclearLEFT(void) { bgcl = true; for(int p=gx1; p >= gx1-CLEARANCE; p--) { lcd_mutex.lock(); if(uLCD.read_pixel(p,gy1)==uLCD.read_pixel(4,4)) { bgcl = false; } lcd_mutex.unlock(); } } void BGclearUP(void) { bgcu = true; for(int p=gy1; p >= gy1-CLEARANCE; p--) { lcd_mutex.lock(); if(uLCD.read_pixel(gx1,p)==uLCD.read_pixel(4,4)) { bgcu = false; } lcd_mutex.unlock(); } } void BGclearDOWN(void) { bgcd = true; for(int p=gy1; p <= gy1+CLEARANCE; p++) { lcd_mutex.lock(); if(uLCD.read_pixel(gx1,p)==uLCD.read_pixel(4,4)) { bgcd = false; } lcd_mutex.unlock(); } } void bgRIGHT(void) { Thread::wait(50); lcd_mutex.lock(); uLCD.filled_rectangle(gx1-PAC_SIZE,gy1-PAC_SIZE,gx1+PAC_SIZE,gy1+PAC_SIZE,BLACK); lcd_mutex.unlock(); replaceCOINS(); if(gx1>124) { gx1 = 0; } gx1 = gx1+STEP_SIZE; lcd_mutex.lock(); uLCD.filled_circle(gx1,gy1,PAC_SIZE,BLUE); uLCD.filled_rectangle(gx1-PAC_SIZE,gy1,gx1+PAC_SIZE,gy1+PAC_SIZE,BLUE); uLCD.filled_circle(gx1+2,gy1-2,1,BLACK); uLCD.filled_circle(gx1-2,gy1-2,1,BLACK); lcd_mutex.unlock(); } void bgLEFT(void) { Thread::wait(50); lcd_mutex.lock(); uLCD.filled_rectangle(gx1-PAC_SIZE,gy1-PAC_SIZE,gx1+PAC_SIZE,gy1+PAC_SIZE,BLACK); lcd_mutex.unlock(); replaceCOINS(); if(gx1<4) { gx1 = 124; } gx1 = gx1-STEP_SIZE; lcd_mutex.lock(); uLCD.filled_circle(gx1,gy1,PAC_SIZE,BLUE); uLCD.filled_rectangle(gx1-PAC_SIZE,gy1,gx1+PAC_SIZE,gy1+PAC_SIZE,BLUE); uLCD.filled_circle(gx1+2,gy1-2,1,BLACK); uLCD.filled_circle(gx1-2,gy1-2,1,BLACK); lcd_mutex.unlock(); } void bgUP(void) { Thread::wait(50); lcd_mutex.lock(); uLCD.filled_rectangle(gx1-PAC_SIZE,gy1-PAC_SIZE,gx1+PAC_SIZE,gy1+PAC_SIZE,BLACK); lcd_mutex.unlock(); replaceCOINS(); if(gy1<4) { gy1 = 124; } gy1 = gy1-STEP_SIZE; lcd_mutex.lock(); uLCD.filled_circle(gx1,gy1,PAC_SIZE,BLUE); uLCD.filled_rectangle(gx1-PAC_SIZE,gy1,gx1+PAC_SIZE,gy1+PAC_SIZE,BLUE); uLCD.filled_circle(gx1+2,gy1-2,1,BLACK); uLCD.filled_circle(gx1-2,gy1-2,1,BLACK); lcd_mutex.unlock(); } void bgDOWN(void) { Thread::wait(50); lcd_mutex.lock(); uLCD.filled_rectangle(gx1-PAC_SIZE,gy1-PAC_SIZE,gx1+PAC_SIZE,gy1+PAC_SIZE,BLACK); lcd_mutex.unlock(); replaceCOINS(); if(gy1>124) { gy1 = 0; } gy1 = gy1+STEP_SIZE; lcd_mutex.lock(); uLCD.filled_circle(gx1,gy1,PAC_SIZE,BLUE); uLCD.filled_rectangle(gx1-PAC_SIZE,gy1,gx1+PAC_SIZE,gy1+PAC_SIZE,BLUE); uLCD.filled_circle(gx1+2,gy1-2,1,BLACK); uLCD.filled_circle(gx1-2,gy1-2,1,BLACK); lcd_mutex.unlock(); } void follow(void) { if(x==gx1 && y==gy1) { win = true; lose = true; } while(x==gx1 && gy1<y && !win) { BGclearDOWN(); bgDOWN(); } while(x==gx1 && gy1>y && !win) { BGclearUP(); bgUP(); } while(y==gy1 && gx1<x && !win) { BGclearRIGHT(); bgRIGHT(); } while(y==gy1 && gx1>x && !win) { BGclearLEFT(); bgLEFT(); } } void pickMOVE(void) { while((gx1==x || gy1==y) && abs(x-gx1)+abs(y-gy1)<=16 && !win) { follow(); //Thread::wait(100); } int dec = rand()%4; //int dec = 0; if(dec == 0) { BGclearRIGHT(); while(bgcr && !win) { bgRIGHT(); BGclearRIGHT(); } } else if(dec == 1) { BGclearLEFT(); while(bgcl && !win) { bgLEFT(); BGclearLEFT(); } } else if(dec == 2) { BGclearUP(); while(bgcu && !win) { bgUP(); BGclearUP(); } } else { BGclearDOWN(); while(bgcd && !win) { bgDOWN(); BGclearDOWN(); } } } void CHECKclearRIGHT(void) { clearRIGHT = true; for(i=x; i <= x+CLEARANCE; i++) { lcd_mutex.lock(); if(uLCD.read_pixel(i,y)==uLCD.read_pixel(4,4)) { clearRIGHT = false; } lcd_mutex.unlock(); } } void CHECKclearLEFT(void) { clearLEFT = true; for(i=x; i >= x-CLEARANCE; i--) { lcd_mutex.lock(); if(uLCD.read_pixel(i,y)==uLCD.read_pixel(4,4)) { clearLEFT = false; } lcd_mutex.unlock(); } } void CHECKclearUP(void) { clearUP = true; for(i=y; i >= y-CLEARANCE; i--) { lcd_mutex.lock(); if(uLCD.read_pixel(x,i)==uLCD.read_pixel(4,4)) { clearUP = false; } lcd_mutex.unlock(); } } void CHECKclearDOWN(void) { clearDOWN = true; for(i=y; i <= y+CLEARANCE; i++) { lcd_mutex.lock(); if(uLCD.read_pixel(x,i)==uLCD.read_pixel(4,4)) { clearDOWN = false; } lcd_mutex.unlock(); } } void changeCOINS(void) { for(int m=0; m<81; m++) { lcd_mutex.lock(); if(x == coins[m][0] && y == coins[m][1]) { coins[m][0]=64; coins[m][1]=64; } lcd_mutex.unlock(); } } void PACmoveRIGHT(void) { while(clearRIGHT && !win) { lcd_mutex.lock(); uLCD.filled_circle(x,y,PAC_SIZE,BLACK); lcd_mutex.unlock(); if(x>124) { x = 0; } x = x+STEP_SIZE; changeCOINS(); if(x%(2*STEP_SIZE) == 0) { lcd_mutex.lock(); uLCD.filled_circle(x,y,PAC_SIZE,0xFFFF00); uLCD.filled_rectangle(x+2,y-2,x+PAC_SIZE,y+2,BLACK); lcd_mutex.unlock(); } else { lcd_mutex.lock(); uLCD.filled_circle(x,y,PAC_SIZE,0xFFFF00); uLCD.filled_rectangle(x+2,y,x+PAC_SIZE,y+1,BLACK); lcd_mutex.unlock(); } if(jsx <= .75) { checkMOVE(); } CHECKclearRIGHT(); Thread::wait(10); } } void PACmoveLEFT(void) { while(clearLEFT && !win) { lcd_mutex.lock(); uLCD.filled_circle(x,y,PAC_SIZE,BLACK); lcd_mutex.unlock(); if(x<4) { x = 128; } x = x-STEP_SIZE; changeCOINS(); if(x%(2*STEP_SIZE) == 0) { lcd_mutex.lock(); uLCD.filled_circle(x,y,PAC_SIZE,0xFFFF00); uLCD.filled_rectangle(x-2,y-2,x-PAC_SIZE,y+2,BLACK); lcd_mutex.unlock(); } else { lcd_mutex.lock(); uLCD.filled_circle(x,y,PAC_SIZE,0xFFFF00); uLCD.filled_rectangle(x-2,y,x-PAC_SIZE,y+1,BLACK); lcd_mutex.unlock(); } if(jsx >= .1) { checkMOVE(); } CHECKclearLEFT(); Thread::wait(10); } } void PACmoveUP(void) { while(clearUP && !win) { lcd_mutex.lock(); uLCD.filled_circle(x,y,PAC_SIZE,BLACK); lcd_mutex.unlock(); if(y<4) { y = 128; } y = y-STEP_SIZE; changeCOINS(); if(y%(2*STEP_SIZE) == 0) { lcd_mutex.lock(); uLCD.filled_circle(x,y,PAC_SIZE,0xFFFF00); uLCD.filled_rectangle(x-2,y-2,x+2,y-PAC_SIZE,BLACK); lcd_mutex.unlock(); } else { lcd_mutex.lock(); uLCD.filled_circle(x,y,PAC_SIZE,0xFFFF00); uLCD.filled_rectangle(x,y-2,x+1,y-PAC_SIZE,BLACK); lcd_mutex.unlock(); } if(jsy <= .9) { checkMOVE(); } CHECKclearUP(); Thread::wait(10); } } void PACmoveDOWN(void) { while(clearDOWN && !win) { lcd_mutex.lock(); uLCD.filled_circle(x,y,PAC_SIZE,BLACK); lcd_mutex.unlock(); if(y>124) { y = 0; } y = y+STEP_SIZE; changeCOINS(); if(y%(2*STEP_SIZE) == 0) { lcd_mutex.lock(); uLCD.filled_circle(x,y,PAC_SIZE,0xFFFF00); uLCD.filled_rectangle(x-2,y+2,x+2,y+PAC_SIZE,BLACK); lcd_mutex.unlock(); } else { lcd_mutex.lock(); uLCD.filled_circle(x,y,PAC_SIZE,0xFFFF00); uLCD.filled_rectangle(x,y+2,x+1,y+PAC_SIZE,BLACK); lcd_mutex.unlock(); } if(jsy >= .1) { checkMOVE(); } CHECKclearDOWN(); Thread::wait(10); } } void checkMOVE(void) { if(jsx > .9) { CHECKclearRIGHT(); PACmoveRIGHT(); } else if(jsx < .1) { CHECKclearLEFT(); PACmoveLEFT(); } if(jsy > .9) { CHECKclearUP(); PACmoveUP(); } else if(jsy < .1) { CHECKclearDOWN(); PACmoveDOWN(); } } void drawBORDERS(void) { //Outer Border uLCD.rectangle(4,4,124,124,RED); uLCD.line(8,8,8,120,RED); uLCD.line(8,8,62,8,RED); uLCD.line(62,8,62,32,RED); uLCD.line(62,32,66,32,RED); uLCD.line(66,32,66,8,RED); uLCD.line(66,8,120,8,RED); uLCD.line(120,8,120,120,RED); uLCD.line(120,120,66,120,RED); uLCD.line(66,120,66,96,RED); uLCD.line(66,96,62,96,RED); uLCD.line(62,96,62,120,RED); uLCD.line(62,120,8,120,RED); //Inner Rectangle uLCD.rectangle(52,52,76,76,RED); uLCD.rectangle(48,48,80,80,RED); //Upper Left Corner uLCD.line(48,24,24,24,RED); uLCD.line(24,24,24,56,RED); uLCD.line(24,56,32,56,RED); uLCD.line(32,56,32,32,RED); uLCD.line(32,32,48,32,RED); uLCD.line(48,32,48,24,RED); //Upper Right Corner uLCD.line(80,24,104,24,RED); uLCD.line(104,24,104,56,RED); uLCD.line(104,56,96,56,RED); uLCD.line(96,56,96,32,RED); uLCD.line(96,32,80,32,RED); uLCD.line(80,32,80,24,RED); //Lower Left Corner uLCD.line(48,104,24,104,RED); uLCD.line(24,104,24,72,RED); uLCD.line(24,72,32,72,RED); uLCD.line(32,72,32,96,RED); uLCD.line(32,96,48,96,RED); uLCD.line(48,96,48,104,RED); //Lower Right Corner uLCD.line(80,104,104,104,RED); uLCD.line(104,104,104,72,RED); uLCD.line(104,72,96,72,RED); uLCD.line(96,72,96,96,RED); uLCD.line(96,96,80,96,RED); uLCD.line(80,96,80,104,RED); } void placeCOINS(void) { for(int j=0; j<81; j++) { uLCD.filled_circle(coins[j][0],coins[j][1],1,0xFFFF00); } } void initialize(void) { drawBORDERS(); placeCOINS(); uLCD.filled_circle(x,y,PAC_SIZE,0xFFFF00); uLCD.filled_rectangle(x-2,y-2,x-PAC_SIZE,y+2,BLACK); } void checkWIN(void) { win = true; for(int k=0; k<81; k++) { lcd_mutex.lock(); if(coins[k][0]!=64 || coins[k][1]!=64) { win = false; } lcd_mutex.unlock(); } } void pacMOVE(void const *args) { while(!win) { checkMOVE(); Thread::wait(10); } } void blueGHOST(void const *args) { while(!win) { pickMOVE(); } } int main() { uLCD.cls(); //uLCD.background_color(DGREY); uLCD.baudrate(BAUD_3000000); //int x=64,y=64, //int xy[2]={64,64}; //Thread t1(thread1,&x1,&y1); initialize(); Thread pm(pacMOVE); Thread bg(blueGHOST); //Thread clr(clear); //pixel = uLCD.read_pixel(128,128); //for(int k=0; k<10; k++){ //i = rand(); //uLCD.printf("rand = %d\n",rand()); Thread::wait(5000); while(!win) { checkWIN(); Thread::wait(1000); } //uLCD.printf("WIN"); Thread::wait(1000); if(lose) { uLCD.cls(); uLCD.printf("Sorry\nGame Over"); } else { uLCD.cls(); //uLCD.locate(60,60); //uLCD.set_font_size(10,10); uLCD.printf("Congratulations!\nYou Won!"); } while(1){} }