Code for 4180 mini project

Dependencies:   4DGL-uLCD-SE SDFileSystem mbed-rtos mbed wave_player

Fork of Pacman by Shawn Rigdon

main.cpp

Committer:
srigdon3
Date:
2014-03-25
Revision:
0:0a900ff9a788
Child:
1:b86030cf57c4

File content as of revision 0:0a900ff9a788:

#include "mbed.h"
#include "rtos.h"
#include "uLCD_4DGL.h"

#define PAC_SIZE    5
#define STEP_SIZE   8
#define CLEARANCE   12

AnalogIn jsx(p19);  // The joysticks origin is about 1.6V in both directions
AnalogIn jsy(p20);  // For just three states in each direction use thresholds 1.1V and 2V
uLCD_4DGL uLCD(p28, p27, p29);
Mutex lcd_mutex;

void checkMOVE(void);

volatile bool win=false;
volatile bool lose=false;
volatile int x = 64;
volatile int y = 88;
//volatile int x = 0;
//volatile int y = 0;
volatile int gx1 = 64;
volatile int gy1 = 40;
volatile int pixel;
int i;
bool clearRIGHT,clearLEFT,clearUP,clearDOWN,bgcr,bgcl,bgcu,bgcd;
int coins[81][2] = {
        {40,88},{48,88},{56,88},{72,88},{80,88},{88,88},
        {40,40},{48,40},{56,40},{64,40},{72,40},{80,40},{88,40},
        {40,48},{40,56},{40,64},{40,72},{40,80},
        {88,48},{88,56},{88,64},{88,72},{88,80},
        {56,96},{56,104},{56,112},
        {48,112},{40,112},{32,112},{24,112},{16,112},
        {16,104},{16,96},{16,88},{16,80},{16,72},
        {24,64},{32,64},
        {16,64},{16,56},{16,48},{16,40},{16,32},{16,24},{16,16},
        {24,16},{32,16},{40,16},{48,16},{56,16},
        {56,24},{56,32},
        {72,96},{72,104},{72,112},
        {80,112},{88,112},{96,112},{104,112},{112,112},
        {112,104},{112,96},{112,88},{112,80},{112,72},
        {104,64},{96,64},
        {112,64},{112,56},{112,48},{112,40},{112,32},{112,24},{112,16},
        {104,16},{96,16},{88,16},{80,16},{72,16},
        {72,24},{72,32}
    };

void replaceCOINS(void)
{
    for(int n=0; n<81; n++)
    {
        lcd_mutex.lock();
        if(gx1 == coins[n][0] && gy1 == coins[n][1])
        {
            uLCD.filled_circle(gx1,gy1,1,0xFFFF00);    
        }
        lcd_mutex.unlock();
    }
}

void BGclearRIGHT(void)
{
    bgcr = true;
    for(int p=gx1; p <= gx1+CLEARANCE; p++)
    {
        lcd_mutex.lock();
        if(uLCD.read_pixel(p,gy1)==uLCD.read_pixel(4,4))
        {
            bgcr = false;
        }
        lcd_mutex.unlock();
    }
}

void BGclearLEFT(void)
{
    bgcl = true;
    for(int p=gx1; p >= gx1-CLEARANCE; p--)
    {
        lcd_mutex.lock();
        if(uLCD.read_pixel(p,gy1)==uLCD.read_pixel(4,4))
        {
            bgcl = false;
        }
        lcd_mutex.unlock();
    }
}

void BGclearUP(void)
{
    bgcu = true;
    for(int p=gy1; p >= gy1-CLEARANCE; p--)
    {
        lcd_mutex.lock();
        if(uLCD.read_pixel(gx1,p)==uLCD.read_pixel(4,4))
        {
            bgcu = false;
        }
        lcd_mutex.unlock();
    }
}

void BGclearDOWN(void)
{
    bgcd = true;
    for(int p=gy1; p <= gy1+CLEARANCE; p++)
    {
        lcd_mutex.lock();
        if(uLCD.read_pixel(gx1,p)==uLCD.read_pixel(4,4))
        {
            bgcd = false;
        }
        lcd_mutex.unlock();
    }
}

void bgRIGHT(void)
{
    Thread::wait(50);
    lcd_mutex.lock();
    uLCD.filled_rectangle(gx1-PAC_SIZE,gy1-PAC_SIZE,gx1+PAC_SIZE,gy1+PAC_SIZE,BLACK);
    lcd_mutex.unlock();
    replaceCOINS();
    if(gx1>124)
    {
        gx1 = 0;
    }
    gx1 = gx1+STEP_SIZE;
    lcd_mutex.lock();
    uLCD.filled_circle(gx1,gy1,PAC_SIZE,BLUE);
    uLCD.filled_rectangle(gx1-PAC_SIZE,gy1,gx1+PAC_SIZE,gy1+PAC_SIZE,BLUE);
    uLCD.filled_circle(gx1+2,gy1-2,1,BLACK);
    uLCD.filled_circle(gx1-2,gy1-2,1,BLACK);
    lcd_mutex.unlock();
}

void bgLEFT(void)
{
    Thread::wait(50);
    lcd_mutex.lock();
    uLCD.filled_rectangle(gx1-PAC_SIZE,gy1-PAC_SIZE,gx1+PAC_SIZE,gy1+PAC_SIZE,BLACK);
    lcd_mutex.unlock();
    replaceCOINS();
    if(gx1<4)
    {
        gx1 = 124;
    }
    gx1 = gx1-STEP_SIZE;
    lcd_mutex.lock();
    uLCD.filled_circle(gx1,gy1,PAC_SIZE,BLUE);
    uLCD.filled_rectangle(gx1-PAC_SIZE,gy1,gx1+PAC_SIZE,gy1+PAC_SIZE,BLUE);
    uLCD.filled_circle(gx1+2,gy1-2,1,BLACK);
    uLCD.filled_circle(gx1-2,gy1-2,1,BLACK);
    lcd_mutex.unlock();
}

void bgUP(void)
{
    Thread::wait(50);
    lcd_mutex.lock();
    uLCD.filled_rectangle(gx1-PAC_SIZE,gy1-PAC_SIZE,gx1+PAC_SIZE,gy1+PAC_SIZE,BLACK);
    lcd_mutex.unlock();
    replaceCOINS();
    if(gy1<4)
    {
        gy1 = 124;
    }
    gy1 = gy1-STEP_SIZE;
    lcd_mutex.lock();
    uLCD.filled_circle(gx1,gy1,PAC_SIZE,BLUE);
    uLCD.filled_rectangle(gx1-PAC_SIZE,gy1,gx1+PAC_SIZE,gy1+PAC_SIZE,BLUE);
    uLCD.filled_circle(gx1+2,gy1-2,1,BLACK);
    uLCD.filled_circle(gx1-2,gy1-2,1,BLACK);
    lcd_mutex.unlock();
}

void bgDOWN(void)
{
    Thread::wait(50);
    lcd_mutex.lock();
    uLCD.filled_rectangle(gx1-PAC_SIZE,gy1-PAC_SIZE,gx1+PAC_SIZE,gy1+PAC_SIZE,BLACK);
    lcd_mutex.unlock();
    replaceCOINS();
    if(gy1>124)
    {
        gy1 = 0;
    }
    gy1 = gy1+STEP_SIZE;
    lcd_mutex.lock();
    uLCD.filled_circle(gx1,gy1,PAC_SIZE,BLUE);
    uLCD.filled_rectangle(gx1-PAC_SIZE,gy1,gx1+PAC_SIZE,gy1+PAC_SIZE,BLUE);
    uLCD.filled_circle(gx1+2,gy1-2,1,BLACK);
    uLCD.filled_circle(gx1-2,gy1-2,1,BLACK);
    lcd_mutex.unlock();
}

void follow(void)
{
    if(x==gx1 && y==gy1)
    {
        win = true;
        lose = true;
    }
    while(x==gx1 && gy1<y && !win)
    {
        BGclearDOWN();
        bgDOWN();
    }
    while(x==gx1 && gy1>y && !win)
    {
        BGclearUP();
        bgUP();
    }
    while(y==gy1 && gx1<x && !win)
    {
        BGclearRIGHT();
        bgRIGHT();
    }
    while(y==gy1 && gx1>x && !win)
    {
        BGclearLEFT();
        bgLEFT();
    }
}

void pickMOVE(void)
{
    while((gx1==x || gy1==y) && abs(x-gx1)+abs(y-gy1)<=16 && !win)
    {
        follow();
        //Thread::wait(100);
    }
    int dec = rand()%4;
    //int dec = 0;
    if(dec == 0)
    {
        BGclearRIGHT();
        while(bgcr && !win)
        {
            bgRIGHT();
            BGclearRIGHT();
        }
    }
    else if(dec == 1)
    {
        BGclearLEFT();
        while(bgcl && !win)
        {
            bgLEFT();
            BGclearLEFT();
        }
    }
    else if(dec == 2)
    {
        BGclearUP();
        while(bgcu && !win)
        {
            bgUP();
            BGclearUP();
        }
    }
    else
    {
        BGclearDOWN();
        while(bgcd && !win)
        {
            bgDOWN();
            BGclearDOWN();
        }
    }
}        

void CHECKclearRIGHT(void)
{
    clearRIGHT = true;
    for(i=x; i <= x+CLEARANCE; i++)
    {
        lcd_mutex.lock();
        if(uLCD.read_pixel(i,y)==uLCD.read_pixel(4,4))
        {
            clearRIGHT = false;
        }
        lcd_mutex.unlock();
    }
}

void CHECKclearLEFT(void)
{
    clearLEFT = true;
    for(i=x; i >= x-CLEARANCE; i--)
    {
        lcd_mutex.lock();
        if(uLCD.read_pixel(i,y)==uLCD.read_pixel(4,4))
        {
            clearLEFT = false;
        }
        lcd_mutex.unlock();
    }
}

void CHECKclearUP(void)
{
    clearUP = true;
    for(i=y; i >= y-CLEARANCE; i--)
    {
        lcd_mutex.lock();
        if(uLCD.read_pixel(x,i)==uLCD.read_pixel(4,4))
        {
            clearUP = false;
        }
        lcd_mutex.unlock();
    }
}

void CHECKclearDOWN(void)
{
    clearDOWN = true;
    for(i=y; i <= y+CLEARANCE; i++)
    {
        lcd_mutex.lock();
        if(uLCD.read_pixel(x,i)==uLCD.read_pixel(4,4))
        {
            clearDOWN = false;
        }
        lcd_mutex.unlock();
    }
}

void changeCOINS(void)
{
    for(int m=0; m<81; m++)
    {
        lcd_mutex.lock();
        if(x == coins[m][0] && y == coins[m][1])
        {
            coins[m][0]=64;
            coins[m][1]=64;
        }
        lcd_mutex.unlock();
    }
}

void PACmoveRIGHT(void)
{
    while(clearRIGHT && !win)
    {
        lcd_mutex.lock();
        uLCD.filled_circle(x,y,PAC_SIZE,BLACK);
        lcd_mutex.unlock();
        if(x>124)
        {
            x = 0;
        }
        x = x+STEP_SIZE;
        changeCOINS();
        
        if(x%(2*STEP_SIZE) == 0)
        {
            lcd_mutex.lock();
            uLCD.filled_circle(x,y,PAC_SIZE,0xFFFF00);
            uLCD.filled_rectangle(x+2,y-2,x+PAC_SIZE,y+2,BLACK);
            lcd_mutex.unlock();
        }
        else
        {
            lcd_mutex.lock();
            uLCD.filled_circle(x,y,PAC_SIZE,0xFFFF00);
            uLCD.filled_rectangle(x+2,y,x+PAC_SIZE,y+1,BLACK);
            lcd_mutex.unlock();
        }
        if(jsx <= .75)
        {
            checkMOVE();
        }
        CHECKclearRIGHT();
        Thread::wait(10);
    }
}

void PACmoveLEFT(void)
{
    while(clearLEFT && !win)
    {
        lcd_mutex.lock();
        uLCD.filled_circle(x,y,PAC_SIZE,BLACK);
        lcd_mutex.unlock();
        if(x<4)
        {
            x = 128;
        }
        x = x-STEP_SIZE;
        changeCOINS();
        if(x%(2*STEP_SIZE) == 0)
        {
            lcd_mutex.lock();
            uLCD.filled_circle(x,y,PAC_SIZE,0xFFFF00);
            uLCD.filled_rectangle(x-2,y-2,x-PAC_SIZE,y+2,BLACK);
            lcd_mutex.unlock();
        }
        else
        {
            lcd_mutex.lock();
            uLCD.filled_circle(x,y,PAC_SIZE,0xFFFF00);
            uLCD.filled_rectangle(x-2,y,x-PAC_SIZE,y+1,BLACK);
            lcd_mutex.unlock();
        }
        if(jsx >= .1)
        {
            checkMOVE();
        }
        CHECKclearLEFT();
        Thread::wait(10);
    }
}

void PACmoveUP(void)
{
    while(clearUP && !win)
    {
        lcd_mutex.lock();
        uLCD.filled_circle(x,y,PAC_SIZE,BLACK);
        lcd_mutex.unlock();
        if(y<4)
        {
            y = 128;
        }
        y = y-STEP_SIZE;
        changeCOINS();
        if(y%(2*STEP_SIZE) == 0)
        {
            lcd_mutex.lock();
            uLCD.filled_circle(x,y,PAC_SIZE,0xFFFF00);
            uLCD.filled_rectangle(x-2,y-2,x+2,y-PAC_SIZE,BLACK);
            lcd_mutex.unlock();
        }
        else
        {
            lcd_mutex.lock();
            uLCD.filled_circle(x,y,PAC_SIZE,0xFFFF00);
            uLCD.filled_rectangle(x,y-2,x+1,y-PAC_SIZE,BLACK);
            lcd_mutex.unlock();
        }
        if(jsy <= .9)
        {
            checkMOVE();
        }
        CHECKclearUP();
        Thread::wait(10);
    }
}

void PACmoveDOWN(void)
{
    while(clearDOWN && !win)
    {
        lcd_mutex.lock();
        uLCD.filled_circle(x,y,PAC_SIZE,BLACK);
        lcd_mutex.unlock();
        if(y>124)
        {
            y = 0;
        }
        y = y+STEP_SIZE;
        changeCOINS();
        if(y%(2*STEP_SIZE) == 0)
        {
            lcd_mutex.lock();
            uLCD.filled_circle(x,y,PAC_SIZE,0xFFFF00);
            uLCD.filled_rectangle(x-2,y+2,x+2,y+PAC_SIZE,BLACK);
            lcd_mutex.unlock();
        }
        else
        {
            lcd_mutex.lock();
            uLCD.filled_circle(x,y,PAC_SIZE,0xFFFF00);
            uLCD.filled_rectangle(x,y+2,x+1,y+PAC_SIZE,BLACK);
            lcd_mutex.unlock();
        }
        if(jsy >= .1)
        {
            checkMOVE();
        }
        CHECKclearDOWN();
        Thread::wait(10);
    }
}

void checkMOVE(void)
{
    if(jsx > .9)
    {
        CHECKclearRIGHT();
        PACmoveRIGHT();
    }
    else if(jsx < .1)
    {
        CHECKclearLEFT();
        PACmoveLEFT();
    }
    if(jsy > .9)
    {
        CHECKclearUP();
        PACmoveUP();
    }
    else if(jsy < .1)
    {
        CHECKclearDOWN();
        PACmoveDOWN();
    }
}

void drawBORDERS(void)
{
    //Outer Border
    uLCD.rectangle(4,4,124,124,RED);
    uLCD.line(8,8,8,120,RED);
    uLCD.line(8,8,62,8,RED);
    uLCD.line(62,8,62,32,RED);
    uLCD.line(62,32,66,32,RED);
    uLCD.line(66,32,66,8,RED);
    uLCD.line(66,8,120,8,RED);
    uLCD.line(120,8,120,120,RED);
    uLCD.line(120,120,66,120,RED);
    uLCD.line(66,120,66,96,RED);
    uLCD.line(66,96,62,96,RED);
    uLCD.line(62,96,62,120,RED);
    uLCD.line(62,120,8,120,RED);
    //Inner Rectangle
    uLCD.rectangle(52,52,76,76,RED);
    uLCD.rectangle(48,48,80,80,RED);
    //Upper Left Corner
    uLCD.line(48,24,24,24,RED);
    uLCD.line(24,24,24,56,RED);
    uLCD.line(24,56,32,56,RED);
    uLCD.line(32,56,32,32,RED);
    uLCD.line(32,32,48,32,RED);
    uLCD.line(48,32,48,24,RED);
    //Upper Right Corner
    uLCD.line(80,24,104,24,RED);
    uLCD.line(104,24,104,56,RED);
    uLCD.line(104,56,96,56,RED);
    uLCD.line(96,56,96,32,RED);
    uLCD.line(96,32,80,32,RED);
    uLCD.line(80,32,80,24,RED);
    //Lower Left Corner
    uLCD.line(48,104,24,104,RED);
    uLCD.line(24,104,24,72,RED);
    uLCD.line(24,72,32,72,RED);
    uLCD.line(32,72,32,96,RED);
    uLCD.line(32,96,48,96,RED);
    uLCD.line(48,96,48,104,RED);
    //Lower Right Corner
    uLCD.line(80,104,104,104,RED);
    uLCD.line(104,104,104,72,RED);
    uLCD.line(104,72,96,72,RED);
    uLCD.line(96,72,96,96,RED);
    uLCD.line(96,96,80,96,RED);
    uLCD.line(80,96,80,104,RED);
}

void placeCOINS(void)
{
    for(int j=0; j<81; j++)
    {
        uLCD.filled_circle(coins[j][0],coins[j][1],1,0xFFFF00);
    }
}

void initialize(void)
{
    drawBORDERS();
    placeCOINS();
    uLCD.filled_circle(x,y,PAC_SIZE,0xFFFF00);
    uLCD.filled_rectangle(x-2,y-2,x-PAC_SIZE,y+2,BLACK);
}

void checkWIN(void)
{
    win = true;
    for(int k=0; k<81; k++)
    {
        lcd_mutex.lock();
        if(coins[k][0]!=64 || coins[k][1]!=64)
        {
            win = false;
        }
        lcd_mutex.unlock();
    }
}

void pacMOVE(void const *args)
{
    while(!win)
    {
        checkMOVE();
        Thread::wait(10);
    }
}

void blueGHOST(void const *args)
{
    while(!win)
    {
        pickMOVE();
    }
}

int main()
{
    uLCD.cls();
    //uLCD.background_color(DGREY);
    uLCD.baudrate(BAUD_3000000);
    //int x=64,y=64,
    //int xy[2]={64,64};
    //Thread t1(thread1,&x1,&y1);
    initialize();
    Thread pm(pacMOVE);
    Thread bg(blueGHOST);
    //Thread clr(clear);
    //pixel = uLCD.read_pixel(128,128);
    //for(int k=0; k<10; k++){
    //i = rand();
    //uLCD.printf("rand = %d\n",rand());
    Thread::wait(5000);
    
    while(!win)
    {
        checkWIN();
        Thread::wait(1000);
    }
    //uLCD.printf("WIN");
    Thread::wait(1000);
    if(lose)
    {
        uLCD.cls();
        uLCD.printf("Sorry\nGame Over");
    }
    else
    {
        uLCD.cls();
        //uLCD.locate(60,60);
        //uLCD.set_font_size(10,10);
        uLCD.printf("Congratulations!\nYou Won!");
    }
    
    while(1){}
}