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Show/hide line numbers arm_cmplx_dot_prod_f32.c Source File

arm_cmplx_dot_prod_f32.c

00001 /* ----------------------------------------------------------------------
00002  * Project:      CMSIS DSP Library
00003  * Title:        arm_cmplx_dot_prod_f32.c
00004  * Description:  Floating-point complex dot product
00005  *
00006  * $Date:        27. January 2017
00007  * $Revision:    V.1.5.1
00008  *
00009  * Target Processor: Cortex-M cores
00010  * -------------------------------------------------------------------- */
00011 /*
00012  * Copyright (C) 2010-2017 ARM Limited or its affiliates. All rights reserved.
00013  *
00014  * SPDX-License-Identifier: Apache-2.0
00015  *
00016  * Licensed under the Apache License, Version 2.0 (the License); you may
00017  * not use this file except in compliance with the License.
00018  * You may obtain a copy of the License at
00019  *
00020  * www.apache.org/licenses/LICENSE-2.0
00021  *
00022  * Unless required by applicable law or agreed to in writing, software
00023  * distributed under the License is distributed on an AS IS BASIS, WITHOUT
00024  * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
00025  * See the License for the specific language governing permissions and
00026  * limitations under the License.
00027  */
00028 
00029 #include "arm_math.h"
00030 
00031 /**
00032  * @ingroup groupCmplxMath
00033  */
00034 
00035 /**
00036  * @defgroup cmplx_dot_prod Complex Dot Product
00037  *
00038  * Computes the dot product of two complex vectors.
00039  * The vectors are multiplied element-by-element and then summed.
00040  *
00041  * The <code>pSrcA</code> points to the first complex input vector and
00042  * <code>pSrcB</code> points to the second complex input vector.
00043  * <code>numSamples</code> specifies the number of complex samples
00044  * and the data in each array is stored in an interleaved fashion
00045  * (real, imag, real, imag, ...).
00046  * Each array has a total of <code>2*numSamples</code> values.
00047  *
00048  * The underlying algorithm is used:
00049  * <pre>
00050  * realResult=0;
00051  * imagResult=0;
00052  * for(n=0; n<numSamples; n++) {
00053  *     realResult += pSrcA[(2*n)+0]*pSrcB[(2*n)+0] - pSrcA[(2*n)+1]*pSrcB[(2*n)+1];
00054  *     imagResult += pSrcA[(2*n)+0]*pSrcB[(2*n)+1] + pSrcA[(2*n)+1]*pSrcB[(2*n)+0];
00055  * }
00056  * </pre>
00057  *
00058  * There are separate functions for floating-point, Q15, and Q31 data types.
00059  */
00060 
00061 /**
00062  * @addtogroup cmplx_dot_prod
00063  * @{
00064  */
00065 
00066 /**
00067  * @brief  Floating-point complex dot product
00068  * @param  *pSrcA points to the first input vector
00069  * @param  *pSrcB points to the second input vector
00070  * @param  numSamples number of complex samples in each vector
00071  * @param  *realResult real part of the result returned here
00072  * @param  *imagResult imaginary part of the result returned here
00073  * @return none.
00074  */
00075 
00076 void arm_cmplx_dot_prod_f32(
00077   float32_t * pSrcA,
00078   float32_t * pSrcB,
00079   uint32_t numSamples,
00080   float32_t * realResult,
00081   float32_t * imagResult)
00082 {
00083   float32_t real_sum = 0.0f, imag_sum = 0.0f;    /* Temporary result storage */
00084   float32_t a0,b0,c0,d0;
00085 
00086 #if defined (ARM_MATH_DSP)
00087 
00088   /* Run the below code for Cortex-M4 and Cortex-M3 */
00089   uint32_t blkCnt;                               /* loop counter */
00090 
00091   /*loop Unrolling */
00092   blkCnt = numSamples >> 2U;
00093 
00094   /* First part of the processing with loop unrolling.  Compute 4 outputs at a time.
00095    ** a second loop below computes the remaining 1 to 3 samples. */
00096   while (blkCnt > 0U)
00097   {
00098       a0 = *pSrcA++;
00099       b0 = *pSrcA++;
00100       c0 = *pSrcB++;
00101       d0 = *pSrcB++;
00102 
00103       real_sum += a0 * c0;
00104       imag_sum += a0 * d0;
00105       real_sum -= b0 * d0;
00106       imag_sum += b0 * c0;
00107 
00108       a0 = *pSrcA++;
00109       b0 = *pSrcA++;
00110       c0 = *pSrcB++;
00111       d0 = *pSrcB++;
00112 
00113       real_sum += a0 * c0;
00114       imag_sum += a0 * d0;
00115       real_sum -= b0 * d0;
00116       imag_sum += b0 * c0;
00117 
00118       a0 = *pSrcA++;
00119       b0 = *pSrcA++;
00120       c0 = *pSrcB++;
00121       d0 = *pSrcB++;
00122 
00123       real_sum += a0 * c0;
00124       imag_sum += a0 * d0;
00125       real_sum -= b0 * d0;
00126       imag_sum += b0 * c0;
00127 
00128       a0 = *pSrcA++;
00129       b0 = *pSrcA++;
00130       c0 = *pSrcB++;
00131       d0 = *pSrcB++;
00132 
00133       real_sum += a0 * c0;
00134       imag_sum += a0 * d0;
00135       real_sum -= b0 * d0;
00136       imag_sum += b0 * c0;
00137 
00138       /* Decrement the loop counter */
00139       blkCnt--;
00140   }
00141 
00142   /* If the numSamples is not a multiple of 4, compute any remaining output samples here.
00143    ** No loop unrolling is used. */
00144   blkCnt = numSamples & 0x3U;
00145 
00146   while (blkCnt > 0U)
00147   {
00148       a0 = *pSrcA++;
00149       b0 = *pSrcA++;
00150       c0 = *pSrcB++;
00151       d0 = *pSrcB++;
00152 
00153       real_sum += a0 * c0;
00154       imag_sum += a0 * d0;
00155       real_sum -= b0 * d0;
00156       imag_sum += b0 * c0;
00157 
00158       /* Decrement the loop counter */
00159       blkCnt--;
00160   }
00161 
00162 #else
00163 
00164   /* Run the below code for Cortex-M0 */
00165 
00166   while (numSamples > 0U)
00167   {
00168       a0 = *pSrcA++;
00169       b0 = *pSrcA++;
00170       c0 = *pSrcB++;
00171       d0 = *pSrcB++;
00172 
00173       real_sum += a0 * c0;
00174       imag_sum += a0 * d0;
00175       real_sum -= b0 * d0;
00176       imag_sum += b0 * c0;
00177 
00178       /* Decrement the loop counter */
00179       numSamples--;
00180   }
00181 
00182 #endif /* #if defined (ARM_MATH_DSP) */
00183 
00184   /* Store the real and imaginary results in the destination buffers */
00185   *realResult = real_sum;
00186   *imagResult = imag_sum;
00187 }
00188 
00189 /**
00190  * @} end of cmplx_dot_prod group
00191  */
00192