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Dependencies: mbed wave_player 4DGL-uLCD-SE MMA8452
GameInputs Struct Reference
Structure that represents all the inputs to the game. More...
#include <hardware.h>
Detailed Description
Structure that represents all the inputs to the game.
If additional hardware is added, new elements should be added to this struct.
Definition at line 8 of file hardware.h.
Generated on Thu Jul 14 2022 21:35:05 by
