mcufriend 2.4 TFT LCD Shield Lib

Dependents:   Nucleo_LCD_mcufriend_test

Fork of 24_TFT_STMNUCLEO by Carlos Silva

mcufriend 2.4" TFT LCD Shield

front back

Import program

00001 #include "mbed.h"
00002 #include "ili9328.h"
00003 
00004 // prepare the data bus for writing commands and pixel data
00005 BusOut dataBus( D8, D9, D2, D3, D4, D5, D6, D7 ); // 8 pins
00006 // create the lcd instance
00007 ILI9328_LCD lcd( A3,  A4, A2,A1, &dataBus, NC, A0); // control pins and data bus
00008 //ILI9328_LCD(  CS,  RESET,  RS, WR, BusOut* DATA_PORT, PinName BL = NC,  RD );
00009    
00010 int main()
00011 {
00012     int ii,height,width;
00013     
00014     height = lcd.GetHeight();
00015     width =  lcd.GetWidth();
00016     // initialize display - place it in standard portrait mode and set background to black and
00017     //                      foreground to white color.
00018     lcd.Initialize();
00019 
00020     // print something on the screen
00021     lcd.Print( "Hello, World!", CENTER, 50); // align text to center horizontally and use starndard colors
00022  
00023     wait(2);
00024    
00025     lcd.ClearScreen();
00026  
00027     for(ii=0;ii<width;ii++)
00028     {
00029         lcd.DrawLine(0, 0, height, ii,COLOR_GREEN);
00030         ii = ii+10;    
00031     }
00032     wait(2);
00033  
00034     lcd.DrawCircle(height/4, width/4, 20, COLOR_GREEN);
00035     wait(2);
00036  
00037     lcd.FillCircle(height/2, width/2, 50, COLOR_GREEN);
00038     wait(2);
00039  
00040     lcd.FillTriangle(height/4, width/4,(height/4)+20, (width/4)+40,(height/4)-20, (width/4)+40, COLOR_RED);
00041  
00042     while ( 1 ) { }
00043 }

HW information about the mcufriend LCD Shield

Revision:
24:ac6e35658037
Parent:
23:eca4414196ca
--- a/ili9328.h	Thu Jun 13 03:47:51 2013 +0000
+++ b/ili9328.h	Sat Jun 15 05:34:53 2013 +0000
@@ -35,18 +35,143 @@
 extern "C" {
 #endif
 
+/** Represents a LCD instance.
+ *
+ * This is the utility class, through which the display can be manipulated
+ * and graphics objects can be shown to the user.  A known display, which
+ * works with this library is the INANBO-T24-ILI9328-V11 - a RGB TFT
+ * with 240x320 pixels resolution and 65K/262K colors, using 8/16-bit interface.
+ *
+ * The display works with a supply voltage of 2.8-3.3 volts for both logic and
+ * backlight.  It can be driven in 8bit or 16bit interface mode. (Current
+ * version of the driver works only in 16bit mode for now.)
+ *
+ * How to use:
+ * \code
+ * // include the library, this will also pull in the header for the provided fonts
+ * #include "ili9328.h"
+ * 
+ * // prepare the data bus for writing commands and pixel data
+ * BusOut dataBus( p30, p29, p28, p27, p26, p25, p24, p23, p22, p21, p20, p19, p18, p17, p16, p15 ); // 16 pins
+ * // create the lcd instance
+ * ILI9328_LCD lcd( p14, p13, p12, p11, &dataBus ); // control pins and data bus
+ *
+ * int main()
+ * {
+ *     // initialize display - place it in standard portrait mode and set background to black and
+ *     //                      foreground to white color.
+ *     lcd.Initialize();
+ *     // set current font to the smallest 8x12 pixels font.
+ *     lcd.SetFont( Font8x12 );
+ *     // print something on the screen
+ *     lcd.Print( "Hello, World!", CENTER, 25 ); // align text to center horizontally and use starndard colors
+ *
+ *     while ( 1 ) { }
+ * }
+ *
+ * \endcode
+ * \version 0.1
+ * \author Todor Todorov
+ */
 class ILI9328_LCD : public LCD
 {
 public:
+    /** Creates a new instance of the class.
+     *
+     * \param CS Pin for the ChipSelect signal.
+     * \param RESET Pin for the RESET line.
+     * \param RS Pin for the RS signal.
+     * \param WR Pin for the WR signal.
+     * \param DATA_PORT Address of the data bus for transfer of commands and pixel data.
+     * \param BL Pin for controlling the backlight. By default not used.
+     * \param RD Pin for the RD signal. This line is not needed by the driver, so if you would like to
+     *       use the pin on the mbed for something else, just pull-up the respective pin on the LCD high,
+     *       and do not assign a value to this parameter when creating the controller instance.
+     * \param blType The backlight type, the default is to utilize the pin - if supplied - as a simple on/off switch
+     * \param defaultBacklightLevel If using PWM to control backlight, this would be the default brightness in percent after LCD initialization.
+     */
     ILI9328_LCD( PinName CS, PinName RESET, PinName RS, PinName WR, BusOut* DATA_PORT, PinName BL = NC, PinName RD = NC, backlight_t blType = Constant, float defaultBackLightLevel = 1.0 );
+    
+    /** Initialize display.
+     *
+     * Wakes up the display from sleep, initializes power parameters.
+     * This function must be called first, befor any painting on the
+     * display is done, otherwise the positioning of graphical elements
+     * will not work properly and any paynt operation will not be visible
+     * or produce garbage.
+     *
+     * \param oritentation The display orientation, landscape is default.
+     * \param colors The correct color depth to use for the pixel data. Value is disregarded.
+     */
     virtual void Initialize( orientation_t orientation = LANDSCAPE, colordepth_t colors = RGB16 );
+    
+    /** Puts the display to sleep.
+     *
+     * When the display is in sleep mode, its power consumption is
+     * minimized.  Before new pixel data can be written to the display
+     * memory, the controller needs to be brought out of sleep mode.
+     * \sa #WakeUp( void );
+     * \remarks The result of this operation might not be exactly as
+     *          expected. Putting the display to sleep will cause the
+     *          controller to switch to the standard color of the LCD,
+     *          so depending on whether the display is normally white,
+     *          or normally dark, the screen might or might not go
+     *          dark.  Additional power saving can be achieved, if
+     *          the backlight of the used display is not hardwired on
+     *          the PCB and can be controlled via the BL pin.
+     */
     virtual void Sleep( void );
+    
+    /** Wakes up the display from sleep mode.
+     *
+     * This function needs to be called before any other, when the
+     * display has been put into sleep mode by a previois call to
+     * #Sleep( void ).
+     */
     virtual void WakeUp( void );
 
 protected:
+    /** Sends a command to the display.
+     *
+     * \param cmd The display command.
+     * \remarks Commands are controller-specific and this function needs to
+     *          be implemented separately for each available controller.
+     */
     virtual void WriteCmd( unsigned short cmd );
+    
+    /** Sends pixel data to the display.
+     *
+     * \param data The display data.
+     * \remarks Sending data is controller-specific and this function needs to
+     *          be implemented separately for each available controller.
+     */
     virtual void WriteData( unsigned short data );
+    
+    /** Assigns a chunk of the display memory to receive data.
+     *
+     * When data is sent to the display after this function completes, the opertion will
+     * start from the begining of the assigned address (pixel position) and the pointer
+     * will be automatically incremented so that the next data write operation will continue
+     * with the next pixel from the memory block.  If more data is written than available
+     * pixels, at the end of the block the pointer will jump back to its beginning and
+     * commence again, until the next address change command is sent to the display.
+     *
+     * \param x1 The X coordinate of the pixel at the beginning of the block.
+     * \param y1 The Y coordinate of the pixel at the beginning of the block.
+     * \param x2 The X coordinate of the pixel at the end of the block.
+     * \param y2 The Y coordinate of the pixel at the end of the block.
+     * \remarks Addressing commands are controller-specific and this function needs to be
+     *          implemented separately for each available controller.
+     */
     virtual void SetXY( unsigned short x1, unsigned short y1, unsigned short x2, unsigned short y2 );
+    
+    /** Sets the color of the pixel at the address pointer of the controller.
+     *
+     * This function is to be provided by each implementation separately in
+     * order to account for different color depth used by the controller.
+     * \param color The color of the pixel.
+     * \param mode The depth (palette) of the color.
+     */
     virtual void SetPixelColor( unsigned int color, colordepth_t mode = RGB24 );
 
 private: