mcufriend 2.4 TFT LCD Shield Lib

Dependents:   Nucleo_LCD_mcufriend_test

Fork of 24_TFT_STMNUCLEO by Carlos Silva

mcufriend 2.4" TFT LCD Shield

front back

Import program

00001 #include "mbed.h"
00002 #include "ili9328.h"
00003 
00004 // prepare the data bus for writing commands and pixel data
00005 BusOut dataBus( D8, D9, D2, D3, D4, D5, D6, D7 ); // 8 pins
00006 // create the lcd instance
00007 ILI9328_LCD lcd( A3,  A4, A2,A1, &dataBus, NC, A0); // control pins and data bus
00008 //ILI9328_LCD(  CS,  RESET,  RS, WR, BusOut* DATA_PORT, PinName BL = NC,  RD );
00009    
00010 int main()
00011 {
00012     int ii,height,width;
00013     
00014     height = lcd.GetHeight();
00015     width =  lcd.GetWidth();
00016     // initialize display - place it in standard portrait mode and set background to black and
00017     //                      foreground to white color.
00018     lcd.Initialize();
00019 
00020     // print something on the screen
00021     lcd.Print( "Hello, World!", CENTER, 50); // align text to center horizontally and use starndard colors
00022  
00023     wait(2);
00024    
00025     lcd.ClearScreen();
00026  
00027     for(ii=0;ii<width;ii++)
00028     {
00029         lcd.DrawLine(0, 0, height, ii,COLOR_GREEN);
00030         ii = ii+10;    
00031     }
00032     wait(2);
00033  
00034     lcd.DrawCircle(height/4, width/4, 20, COLOR_GREEN);
00035     wait(2);
00036  
00037     lcd.FillCircle(height/2, width/2, 50, COLOR_GREEN);
00038     wait(2);
00039  
00040     lcd.FillTriangle(height/4, width/4,(height/4)+20, (width/4)+40,(height/4)-20, (width/4)+40, COLOR_RED);
00041  
00042     while ( 1 ) { }
00043 }

HW information about the mcufriend LCD Shield

Revision:
2:81ed304b7e9b
Parent:
0:881ff0b71102
Child:
3:64a5b67d5b51
--- a/lcd_base.h	Sat Dec 01 23:49:10 2012 +0000
+++ b/lcd_base.h	Sun Dec 02 00:12:43 2012 +0000
@@ -33,9 +33,18 @@
 #include "mbed.h"
 #include "fonts.h"
 
+/** \def HIGH
+ *  \brief User-friendly high pin level designation.
+ */
 #define HIGH        1
+/** \def LOW
+ *  \brief User-friendly low pin level designation.
+ */
 #define LOW         0
 
+/** \def swap( type, a, b )
+ *  \brief Convenience macro to swap two values.
+ */
 #define swap( type, a, b )      { type tmp = ( a ); ( a ) = ( b ); ( b ) = tmp; }
 
 /** \def RGB(r,g,b)
@@ -326,7 +335,7 @@
      * \remarks Commands are controller-specific and this function needs to
      *          be implemented separately for each available controller.
      */
-    virtual void writeCmd( unsigned short cmd ) = 0;
+    virtual void WriteCmd( unsigned short cmd ) = 0;
     
     /** Sends pixel data to the display.
      *
@@ -334,7 +343,7 @@
      * \remarks Sendin data is controller-specific and this function needs to
      *          be implemented separately for each available controller.
      */
-    virtual void writeData( unsigned short data ) = 0;
+    virtual void WriteData( unsigned short data ) = 0;
     
     /** Sends both command and data to the display controller.
      *
@@ -344,7 +353,7 @@
      * \param cmd The display command.
      * \param data The display pixel data.
      */
-    virtual void writeCmdData( unsigned short cmd, unsigned short data );
+    virtual void WriteCmdData( unsigned short cmd, unsigned short data );
     
     /** Assigns a chunk of the display memory to receive data.
      *
@@ -362,16 +371,63 @@
      * \remarks Addressing commands are controller-specific and this function needs to be
      *          implemented separately for each available controller.
      */
-    virtual void setXY( uint16_t x1, uint16_t y1, uint16_t x2, uint16_t y2 ) = 0;
+    virtual void SetXY( uint16_t x1, uint16_t y1, uint16_t x2, uint16_t y2 ) = 0;
     
     /** Resets the memory address for the next display write operation to the screen origins (0,0).
      */
-    virtual void clearXY( void );
+    virtual void ClearXY( void );
+    
+    /** Draws a horizontal line.
+     *
+     * This is a utility function to draw horizontal-only lines
+     * for reduced code complexity and faster execution.
+     *
+     * \param x X coordinate of the starting point of the line.
+     * \param y Y coordinate of the starting point of the line.
+     * \param len Length of the line.
+     * \param color The color to use to draw the line. By default the global foreground color is used ( -2 ),
+     *              -1 switches to the default background color, or any other RGB-565 color can be used.
+     */
+    virtual void DrawHLine( unsigned short x, unsigned short y, unsigned short len, int color = -2 );
     
-    virtual void drawHLine( unsigned short x, unsigned short y, unsigned short len, int color = -2 );
-    virtual void drawVLine( unsigned short x, unsigned short y, unsigned short len, int color = -2 );
-    virtual void printChar( char c, unsigned short x, unsigned short y, int fgColor = -2, int bgColor = -1 );
-    virtual void rotateChar( char c, unsigned short x, unsigned short y, int pos, int fgColor = -2, int bgColor = -1, unsigned short deg = 0 );
+    /** Draws a vertical line.
+     *
+     * This is a utility function to draw vertical-only lines
+     * for reduced code complexity and faster execution.
+     *
+     * \param x X coordinate of the starting point of the line.
+     * \param y Y coordinate of the starting point of the line.
+     * \param len Height of the line.
+     * \param color The color to use to draw the line. By default the global foreground color is used ( -2 ),
+     *              -1 switches to the default background color, or any other RGB-565 color can be used.
+     */
+    virtual void DrawVLine( unsigned short x, unsigned short y, unsigned short len, int color = -2 );
+    
+    /** Prints a character at the given position and using the given color.
+     *
+     * \param c The character.
+     * \param x X coordinate of the character position.
+     * \param y Y coordinate of the character position.
+     * \param fgColor Foreground color for drawing. By default the global foreground color is used ( -2 ),
+     *                -1 switches to the default background color, or any other RGB-565 color can be used.
+     * \param bgColor Background color for drawing. By default the global background color is used ( -1 ),
+     *                -2 switches to the default foreground color, or any other RGB-565 color can be used.
+     */
+    virtual void PrintChar( char c, unsigned short x, unsigned short y, int fgColor = -2, int bgColor = -1 );
+    
+    /** Prints a character at the given position and using the given color and with the given rotation.
+     *
+     * \param c The character.
+     * \param x X coordinate of the character position.
+     * \param y Y coordinate of the character position.
+     * \param pos Position of the character in the string from which it originates (used to rotate a whole string).
+     * \param fgColor Foreground color for drawing. By default the global foreground color is used ( -2 ),
+     *                -1 switches to the default background color, or any other RGB-565 color can be used.
+     * \param bgColor Background color for drawing. By default the global background color is used ( -1 ),
+     *                -2 switches to the default foreground color, or any other RGB-565 color can be used.
+     * \param deg The angle at which to rotate. 
+     */
+    virtual void RotateChar( char c, unsigned short x, unsigned short y, int pos, int fgColor = -2, int bgColor = -1, unsigned short deg = 0 );
 
 protected:
     unsigned short _disp_width, _disp_height;