4DGL library with slight changes. Did not want to commit to original library.

Committer:
reinaldo422
Date:
Wed Oct 22 05:25:01 2014 +0000
Revision:
0:9cbbed69bc5b
4DGL library with slight changes made. Did not want to commit directly to library.

Who changed what in which revision?

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reinaldo422 0:9cbbed69bc5b 1 //
reinaldo422 0:9cbbed69bc5b 2 // TFT_4DGL is a class to drive 4D Systems TFT touch screens
reinaldo422 0:9cbbed69bc5b 3 //
reinaldo422 0:9cbbed69bc5b 4 // Copyright (C) <2010> Stephane ROCHON <stephane.rochon at free.fr>
reinaldo422 0:9cbbed69bc5b 5 //
reinaldo422 0:9cbbed69bc5b 6 // TFT_4DGL is free software: you can redistribute it and/or modify
reinaldo422 0:9cbbed69bc5b 7 // it under the terms of the GNU General Public License as published by
reinaldo422 0:9cbbed69bc5b 8 // the Free Software Foundation, either version 3 of the License, or
reinaldo422 0:9cbbed69bc5b 9 // (at your option) any later version.
reinaldo422 0:9cbbed69bc5b 10 //
reinaldo422 0:9cbbed69bc5b 11 // TFT_4DGL is distributed in the hope that it will be useful,
reinaldo422 0:9cbbed69bc5b 12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
reinaldo422 0:9cbbed69bc5b 13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
reinaldo422 0:9cbbed69bc5b 14 // GNU General Public License for more details.
reinaldo422 0:9cbbed69bc5b 15 //
reinaldo422 0:9cbbed69bc5b 16 // You should have received a copy of the GNU General Public License
reinaldo422 0:9cbbed69bc5b 17 // along with TFT_4DGL. If not, see <http://www.gnu.org/licenses/>.
reinaldo422 0:9cbbed69bc5b 18
reinaldo422 0:9cbbed69bc5b 19 // @author Stephane Rochon
reinaldo422 0:9cbbed69bc5b 20
reinaldo422 0:9cbbed69bc5b 21 #include "mbed.h"
reinaldo422 0:9cbbed69bc5b 22
reinaldo422 0:9cbbed69bc5b 23 // Debug Verbose on terminal enabled
reinaldo422 0:9cbbed69bc5b 24 #ifndef DEBUGMODE
reinaldo422 0:9cbbed69bc5b 25 #define DEBUGMODE 0
reinaldo422 0:9cbbed69bc5b 26 #endif
reinaldo422 0:9cbbed69bc5b 27
reinaldo422 0:9cbbed69bc5b 28 // Common WAIT value in millisecond
reinaldo422 0:9cbbed69bc5b 29 #define TEMPO 5
reinaldo422 0:9cbbed69bc5b 30
reinaldo422 0:9cbbed69bc5b 31 // 4DGL Functions values
reinaldo422 0:9cbbed69bc5b 32 #define AUTOBAUD '\x55'
reinaldo422 0:9cbbed69bc5b 33 #define CLS '\x45'
reinaldo422 0:9cbbed69bc5b 34 #define BAUDRATE '\x51'
reinaldo422 0:9cbbed69bc5b 35 #define VERSION '\x56'
reinaldo422 0:9cbbed69bc5b 36 #define BCKGDCOLOR '\x42'
reinaldo422 0:9cbbed69bc5b 37 #define DISPCONTROL '\x59'
reinaldo422 0:9cbbed69bc5b 38 #define SETVOLUME '\x76'
reinaldo422 0:9cbbed69bc5b 39 #define CIRCLE '\x43'
reinaldo422 0:9cbbed69bc5b 40 #define TRIANGLE '\x47'
reinaldo422 0:9cbbed69bc5b 41 #define LINE '\x4C'
reinaldo422 0:9cbbed69bc5b 42 #define RECTANGLE '\x72'
reinaldo422 0:9cbbed69bc5b 43 #define ELLIPSE '\x65'
reinaldo422 0:9cbbed69bc5b 44 #define PIXEL '\x50'
reinaldo422 0:9cbbed69bc5b 45 #define READPIXEL '\x52'
reinaldo422 0:9cbbed69bc5b 46 #define SCREENCOPY '\x63'
reinaldo422 0:9cbbed69bc5b 47 #define PENSIZE '\x70'
reinaldo422 0:9cbbed69bc5b 48 #define SETFONT '\x46'
reinaldo422 0:9cbbed69bc5b 49 #define TEXTMODE '\x4F'
reinaldo422 0:9cbbed69bc5b 50 #define TEXTCHAR '\x54'
reinaldo422 0:9cbbed69bc5b 51 #define GRAPHCHAR '\x74'
reinaldo422 0:9cbbed69bc5b 52 #define TEXTSTRING '\x73'
reinaldo422 0:9cbbed69bc5b 53 #define GRAPHSTRING '\x53'
reinaldo422 0:9cbbed69bc5b 54 #define TEXTBUTTON '\x62'
reinaldo422 0:9cbbed69bc5b 55 #define GETTOUCH '\x6F'
reinaldo422 0:9cbbed69bc5b 56 #define WAITTOUCH '\x77'
reinaldo422 0:9cbbed69bc5b 57 #define SETTOUCH '\x75'
reinaldo422 0:9cbbed69bc5b 58
reinaldo422 0:9cbbed69bc5b 59
reinaldo422 0:9cbbed69bc5b 60 // Screen answers
reinaldo422 0:9cbbed69bc5b 61 #define ACK '\x06'
reinaldo422 0:9cbbed69bc5b 62 #define NAK '\x15'
reinaldo422 0:9cbbed69bc5b 63
reinaldo422 0:9cbbed69bc5b 64 // Screen states
reinaldo422 0:9cbbed69bc5b 65 #define OFF '\x00'
reinaldo422 0:9cbbed69bc5b 66 #define ON '\x01'
reinaldo422 0:9cbbed69bc5b 67
reinaldo422 0:9cbbed69bc5b 68 // Graphics modes
reinaldo422 0:9cbbed69bc5b 69 #define SOLID '\x00'
reinaldo422 0:9cbbed69bc5b 70 #define WIREFRAME '\x01'
reinaldo422 0:9cbbed69bc5b 71
reinaldo422 0:9cbbed69bc5b 72 // Text modes
reinaldo422 0:9cbbed69bc5b 73 #define TRANSPARENT '\x00'
reinaldo422 0:9cbbed69bc5b 74 #define OPAQUE '\x01'
reinaldo422 0:9cbbed69bc5b 75
reinaldo422 0:9cbbed69bc5b 76 // Fonts Sizes
reinaldo422 0:9cbbed69bc5b 77 #define FONT_5X7 '\x00'
reinaldo422 0:9cbbed69bc5b 78 #define FONT_8X8 '\x01'
reinaldo422 0:9cbbed69bc5b 79 #define FONT_8X12 '\x02'
reinaldo422 0:9cbbed69bc5b 80 #define FONT_12X16 '\x03'
reinaldo422 0:9cbbed69bc5b 81
reinaldo422 0:9cbbed69bc5b 82 // Touch Values
reinaldo422 0:9cbbed69bc5b 83 #define WAIT '\x00'
reinaldo422 0:9cbbed69bc5b 84 #define PRESS '\x01'
reinaldo422 0:9cbbed69bc5b 85 #define RELEASE '\x02'
reinaldo422 0:9cbbed69bc5b 86 #define MOVE '\x03'
reinaldo422 0:9cbbed69bc5b 87 #define STATUS '\x04'
reinaldo422 0:9cbbed69bc5b 88 #define GETPOSITION '\x05'
reinaldo422 0:9cbbed69bc5b 89
reinaldo422 0:9cbbed69bc5b 90 // Data speed
reinaldo422 0:9cbbed69bc5b 91 #define BAUD_110 '\x00'
reinaldo422 0:9cbbed69bc5b 92 #define BAUD_300 '\x01'
reinaldo422 0:9cbbed69bc5b 93 #define BAUD_600 '\x02'
reinaldo422 0:9cbbed69bc5b 94 #define BAUD_1200 '\x03'
reinaldo422 0:9cbbed69bc5b 95 #define BAUD_2400 '\x04'
reinaldo422 0:9cbbed69bc5b 96 #define BAUD_4800 '\x05'
reinaldo422 0:9cbbed69bc5b 97 #define BAUD_9600 '\x06'
reinaldo422 0:9cbbed69bc5b 98 #define BAUD_14400 '\x07'
reinaldo422 0:9cbbed69bc5b 99 #define BAUD_19200 '\x09'
reinaldo422 0:9cbbed69bc5b 100 #define BAUD_31250 '\x09'
reinaldo422 0:9cbbed69bc5b 101 #define BAUD_38400 '\x0A'
reinaldo422 0:9cbbed69bc5b 102 #define BAUD_56000 '\x0B'
reinaldo422 0:9cbbed69bc5b 103 #define BAUD_57600 '\x0C'
reinaldo422 0:9cbbed69bc5b 104 #define BAUD_115200 '\x0D'
reinaldo422 0:9cbbed69bc5b 105 #define BAUD_128000 '\x0E'
reinaldo422 0:9cbbed69bc5b 106 #define BAUD_256000 '\x0F'
reinaldo422 0:9cbbed69bc5b 107
reinaldo422 0:9cbbed69bc5b 108 // Defined Colors
reinaldo422 0:9cbbed69bc5b 109 #define WHITE 0xFFFFFF
reinaldo422 0:9cbbed69bc5b 110 #define BLACK 0x000000
reinaldo422 0:9cbbed69bc5b 111 #define BG_COLOR 0x7f8c8d
reinaldo422 0:9cbbed69bc5b 112 #define LTEXT 0xFDF9FA
reinaldo422 0:9cbbed69bc5b 113 #define DTEXT 0x776E65
reinaldo422 0:9cbbed69bc5b 114 #define LGREY 0xeee4da
reinaldo422 0:9cbbed69bc5b 115 #define DGREY 0xeec59d
reinaldo422 0:9cbbed69bc5b 116 #define LORANGE 0xf78e48
reinaldo422 0:9cbbed69bc5b 117 #define DORANGE 0xfc5e2e
reinaldo422 0:9cbbed69bc5b 118 #define LRED 0xff3333
reinaldo422 0:9cbbed69bc5b 119 #define DRED 0xff0000
reinaldo422 0:9cbbed69bc5b 120 #define GOLD128 0xe3c546
reinaldo422 0:9cbbed69bc5b 121 #define GOLD256 0xdbb826
reinaldo422 0:9cbbed69bc5b 122 #define GOLD512 0xd6ad00
reinaldo422 0:9cbbed69bc5b 123 #define GOLD1024 0xbf9a01
reinaldo422 0:9cbbed69bc5b 124 #define BLUE2048 0x1ee590
reinaldo422 0:9cbbed69bc5b 125
reinaldo422 0:9cbbed69bc5b 126 // Mode data
reinaldo422 0:9cbbed69bc5b 127 #define BACKLIGHT '\x00'
reinaldo422 0:9cbbed69bc5b 128 #define DISPLAY '\x01'
reinaldo422 0:9cbbed69bc5b 129 #define CONTRAST '\x02'
reinaldo422 0:9cbbed69bc5b 130 #define POWER '\x03'
reinaldo422 0:9cbbed69bc5b 131 #define ORIENTATION '\x04'
reinaldo422 0:9cbbed69bc5b 132 #define TOUCH_CTRL '\x05'
reinaldo422 0:9cbbed69bc5b 133 #define IMAGE_FORMAT '\x06'
reinaldo422 0:9cbbed69bc5b 134 #define PROTECT_FAT '\x08'
reinaldo422 0:9cbbed69bc5b 135
reinaldo422 0:9cbbed69bc5b 136 // change this to your specific screen (newer versions) if needed
reinaldo422 0:9cbbed69bc5b 137 // Startup orientation is PORTRAIT so SIZE_X must be lesser than SIZE_Y
reinaldo422 0:9cbbed69bc5b 138 #define SIZE_X 240
reinaldo422 0:9cbbed69bc5b 139 #define SIZE_Y 320
reinaldo422 0:9cbbed69bc5b 140
reinaldo422 0:9cbbed69bc5b 141 #define IS_LANDSCAPE 0
reinaldo422 0:9cbbed69bc5b 142 #define IS_PORTRAIT 1
reinaldo422 0:9cbbed69bc5b 143
reinaldo422 0:9cbbed69bc5b 144 // Screen orientation
reinaldo422 0:9cbbed69bc5b 145 #define LANDSCAPE '\x01'
reinaldo422 0:9cbbed69bc5b 146 #define LANDSCAPE_R '\x02'
reinaldo422 0:9cbbed69bc5b 147 #define PORTRAIT '\x03'
reinaldo422 0:9cbbed69bc5b 148 #define PORTRAIT_R '\x04'
reinaldo422 0:9cbbed69bc5b 149
reinaldo422 0:9cbbed69bc5b 150 // Parameters
reinaldo422 0:9cbbed69bc5b 151 #define ENABLE '\x00'
reinaldo422 0:9cbbed69bc5b 152 #define DISABLE '\x01'
reinaldo422 0:9cbbed69bc5b 153 #define RESET '\x02'
reinaldo422 0:9cbbed69bc5b 154
reinaldo422 0:9cbbed69bc5b 155 #define NEW '\x00'
reinaldo422 0:9cbbed69bc5b 156 #define OLD '\x01'
reinaldo422 0:9cbbed69bc5b 157
reinaldo422 0:9cbbed69bc5b 158 #define DOWN '\x00'
reinaldo422 0:9cbbed69bc5b 159 #define UP '\x01'
reinaldo422 0:9cbbed69bc5b 160
reinaldo422 0:9cbbed69bc5b 161 #define PROTECT '\x00'
reinaldo422 0:9cbbed69bc5b 162 #define UNPROTECT '\x02'
reinaldo422 0:9cbbed69bc5b 163
reinaldo422 0:9cbbed69bc5b 164 //**************************************************************************
reinaldo422 0:9cbbed69bc5b 165 // \class TFT_4DGL TFT_4DGL.h
reinaldo422 0:9cbbed69bc5b 166 // \brief This is the main class. It shoud be used like this : TFT_4GDL myLCD(p9,p10,p11);
reinaldo422 0:9cbbed69bc5b 167
reinaldo422 0:9cbbed69bc5b 168 class TFT_4DGL {
reinaldo422 0:9cbbed69bc5b 169
reinaldo422 0:9cbbed69bc5b 170 public :
reinaldo422 0:9cbbed69bc5b 171
reinaldo422 0:9cbbed69bc5b 172 TFT_4DGL(PinName tx, PinName rx, PinName rst);
reinaldo422 0:9cbbed69bc5b 173
reinaldo422 0:9cbbed69bc5b 174 // General Commands
reinaldo422 0:9cbbed69bc5b 175 void cls();
reinaldo422 0:9cbbed69bc5b 176 void reset();
reinaldo422 0:9cbbed69bc5b 177 void autobaud();
reinaldo422 0:9cbbed69bc5b 178 void baudrate(int);
reinaldo422 0:9cbbed69bc5b 179 void background_color(int);
reinaldo422 0:9cbbed69bc5b 180 void display_control(char, char);
reinaldo422 0:9cbbed69bc5b 181 void set_volume(char);
reinaldo422 0:9cbbed69bc5b 182
reinaldo422 0:9cbbed69bc5b 183 // Graphics Commands
reinaldo422 0:9cbbed69bc5b 184 void circle(int, int, int, int);
reinaldo422 0:9cbbed69bc5b 185 void triangle(int, int, int, int, int, int, int);
reinaldo422 0:9cbbed69bc5b 186 void line(int, int, int, int, int);
reinaldo422 0:9cbbed69bc5b 187 void rectangle(int, int, int, int, int);
reinaldo422 0:9cbbed69bc5b 188 void ellipse(int, int, int, int, int);
reinaldo422 0:9cbbed69bc5b 189 void pixel(int, int, int);
reinaldo422 0:9cbbed69bc5b 190 int read_pixel(int, int);
reinaldo422 0:9cbbed69bc5b 191 void screen_copy(int, int, int, int, int, int);
reinaldo422 0:9cbbed69bc5b 192 void pen_size(char);
reinaldo422 0:9cbbed69bc5b 193
reinaldo422 0:9cbbed69bc5b 194 // Texts Commands
reinaldo422 0:9cbbed69bc5b 195 void set_font(char);
reinaldo422 0:9cbbed69bc5b 196 void text_mode(char);
reinaldo422 0:9cbbed69bc5b 197 void text_char(char, char, char, int);
reinaldo422 0:9cbbed69bc5b 198 void graphic_char(char, int, int, int, char, char);
reinaldo422 0:9cbbed69bc5b 199 void text_string(char *, char, char, char, int);
reinaldo422 0:9cbbed69bc5b 200 void graphic_string(const char *, int, int, char, int, char, char);
reinaldo422 0:9cbbed69bc5b 201 void text_button(char *, char, int, int, int, char, int, char, char);
reinaldo422 0:9cbbed69bc5b 202
reinaldo422 0:9cbbed69bc5b 203 void locate(char, char);
reinaldo422 0:9cbbed69bc5b 204 void color(int);
reinaldo422 0:9cbbed69bc5b 205 void putc(char);
reinaldo422 0:9cbbed69bc5b 206 void puts(char *);
reinaldo422 0:9cbbed69bc5b 207
reinaldo422 0:9cbbed69bc5b 208 // Touch Command
reinaldo422 0:9cbbed69bc5b 209 void touch_mode(char);
reinaldo422 0:9cbbed69bc5b 210 void get_touch(int *, int *);
reinaldo422 0:9cbbed69bc5b 211 void wait_touch(int);
reinaldo422 0:9cbbed69bc5b 212 void set_touch(int, int, int, int);
reinaldo422 0:9cbbed69bc5b 213 int touch_status(void);
reinaldo422 0:9cbbed69bc5b 214
reinaldo422 0:9cbbed69bc5b 215 // Screen Data
reinaldo422 0:9cbbed69bc5b 216 int type;
reinaldo422 0:9cbbed69bc5b 217 int revision;
reinaldo422 0:9cbbed69bc5b 218 int firmware;
reinaldo422 0:9cbbed69bc5b 219 int reserved1;
reinaldo422 0:9cbbed69bc5b 220 int reserved2;
reinaldo422 0:9cbbed69bc5b 221
reinaldo422 0:9cbbed69bc5b 222 // Text data
reinaldo422 0:9cbbed69bc5b 223 char current_col;
reinaldo422 0:9cbbed69bc5b 224 char current_row;
reinaldo422 0:9cbbed69bc5b 225 int current_color;
reinaldo422 0:9cbbed69bc5b 226 char current_font;
reinaldo422 0:9cbbed69bc5b 227 char current_orientation;
reinaldo422 0:9cbbed69bc5b 228 char max_col;
reinaldo422 0:9cbbed69bc5b 229 char max_row;
reinaldo422 0:9cbbed69bc5b 230
reinaldo422 0:9cbbed69bc5b 231 protected :
reinaldo422 0:9cbbed69bc5b 232
reinaldo422 0:9cbbed69bc5b 233 Serial _cmd;
reinaldo422 0:9cbbed69bc5b 234 DigitalOut _rst;
reinaldo422 0:9cbbed69bc5b 235
reinaldo422 0:9cbbed69bc5b 236 void freeBUFFER (void);
reinaldo422 0:9cbbed69bc5b 237 void writeBYTE (char);
reinaldo422 0:9cbbed69bc5b 238 int writeCOMMAND(char *, int);
reinaldo422 0:9cbbed69bc5b 239 int readVERSION (char *, int);
reinaldo422 0:9cbbed69bc5b 240 void getTOUCH (char *, int, int *,int *);
reinaldo422 0:9cbbed69bc5b 241 int getSTATUS (char *, int);
reinaldo422 0:9cbbed69bc5b 242 void version (void);
reinaldo422 0:9cbbed69bc5b 243 };
reinaldo422 0:9cbbed69bc5b 244
reinaldo422 0:9cbbed69bc5b 245 typedef unsigned char BYTE;