4DGL library with slight changes. Did not want to commit to original library.
TFT_4DGL.h@0:9cbbed69bc5b, 2014-10-22 (annotated)
- Committer:
- reinaldo422
- Date:
- Wed Oct 22 05:25:01 2014 +0000
- Revision:
- 0:9cbbed69bc5b
4DGL library with slight changes made. Did not want to commit directly to library.
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
reinaldo422 | 0:9cbbed69bc5b | 1 | // |
reinaldo422 | 0:9cbbed69bc5b | 2 | // TFT_4DGL is a class to drive 4D Systems TFT touch screens |
reinaldo422 | 0:9cbbed69bc5b | 3 | // |
reinaldo422 | 0:9cbbed69bc5b | 4 | // Copyright (C) <2010> Stephane ROCHON <stephane.rochon at free.fr> |
reinaldo422 | 0:9cbbed69bc5b | 5 | // |
reinaldo422 | 0:9cbbed69bc5b | 6 | // TFT_4DGL is free software: you can redistribute it and/or modify |
reinaldo422 | 0:9cbbed69bc5b | 7 | // it under the terms of the GNU General Public License as published by |
reinaldo422 | 0:9cbbed69bc5b | 8 | // the Free Software Foundation, either version 3 of the License, or |
reinaldo422 | 0:9cbbed69bc5b | 9 | // (at your option) any later version. |
reinaldo422 | 0:9cbbed69bc5b | 10 | // |
reinaldo422 | 0:9cbbed69bc5b | 11 | // TFT_4DGL is distributed in the hope that it will be useful, |
reinaldo422 | 0:9cbbed69bc5b | 12 | // but WITHOUT ANY WARRANTY; without even the implied warranty of |
reinaldo422 | 0:9cbbed69bc5b | 13 | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
reinaldo422 | 0:9cbbed69bc5b | 14 | // GNU General Public License for more details. |
reinaldo422 | 0:9cbbed69bc5b | 15 | // |
reinaldo422 | 0:9cbbed69bc5b | 16 | // You should have received a copy of the GNU General Public License |
reinaldo422 | 0:9cbbed69bc5b | 17 | // along with TFT_4DGL. If not, see <http://www.gnu.org/licenses/>. |
reinaldo422 | 0:9cbbed69bc5b | 18 | |
reinaldo422 | 0:9cbbed69bc5b | 19 | // @author Stephane Rochon |
reinaldo422 | 0:9cbbed69bc5b | 20 | |
reinaldo422 | 0:9cbbed69bc5b | 21 | #include "mbed.h" |
reinaldo422 | 0:9cbbed69bc5b | 22 | |
reinaldo422 | 0:9cbbed69bc5b | 23 | // Debug Verbose on terminal enabled |
reinaldo422 | 0:9cbbed69bc5b | 24 | #ifndef DEBUGMODE |
reinaldo422 | 0:9cbbed69bc5b | 25 | #define DEBUGMODE 0 |
reinaldo422 | 0:9cbbed69bc5b | 26 | #endif |
reinaldo422 | 0:9cbbed69bc5b | 27 | |
reinaldo422 | 0:9cbbed69bc5b | 28 | // Common WAIT value in millisecond |
reinaldo422 | 0:9cbbed69bc5b | 29 | #define TEMPO 5 |
reinaldo422 | 0:9cbbed69bc5b | 30 | |
reinaldo422 | 0:9cbbed69bc5b | 31 | // 4DGL Functions values |
reinaldo422 | 0:9cbbed69bc5b | 32 | #define AUTOBAUD '\x55' |
reinaldo422 | 0:9cbbed69bc5b | 33 | #define CLS '\x45' |
reinaldo422 | 0:9cbbed69bc5b | 34 | #define BAUDRATE '\x51' |
reinaldo422 | 0:9cbbed69bc5b | 35 | #define VERSION '\x56' |
reinaldo422 | 0:9cbbed69bc5b | 36 | #define BCKGDCOLOR '\x42' |
reinaldo422 | 0:9cbbed69bc5b | 37 | #define DISPCONTROL '\x59' |
reinaldo422 | 0:9cbbed69bc5b | 38 | #define SETVOLUME '\x76' |
reinaldo422 | 0:9cbbed69bc5b | 39 | #define CIRCLE '\x43' |
reinaldo422 | 0:9cbbed69bc5b | 40 | #define TRIANGLE '\x47' |
reinaldo422 | 0:9cbbed69bc5b | 41 | #define LINE '\x4C' |
reinaldo422 | 0:9cbbed69bc5b | 42 | #define RECTANGLE '\x72' |
reinaldo422 | 0:9cbbed69bc5b | 43 | #define ELLIPSE '\x65' |
reinaldo422 | 0:9cbbed69bc5b | 44 | #define PIXEL '\x50' |
reinaldo422 | 0:9cbbed69bc5b | 45 | #define READPIXEL '\x52' |
reinaldo422 | 0:9cbbed69bc5b | 46 | #define SCREENCOPY '\x63' |
reinaldo422 | 0:9cbbed69bc5b | 47 | #define PENSIZE '\x70' |
reinaldo422 | 0:9cbbed69bc5b | 48 | #define SETFONT '\x46' |
reinaldo422 | 0:9cbbed69bc5b | 49 | #define TEXTMODE '\x4F' |
reinaldo422 | 0:9cbbed69bc5b | 50 | #define TEXTCHAR '\x54' |
reinaldo422 | 0:9cbbed69bc5b | 51 | #define GRAPHCHAR '\x74' |
reinaldo422 | 0:9cbbed69bc5b | 52 | #define TEXTSTRING '\x73' |
reinaldo422 | 0:9cbbed69bc5b | 53 | #define GRAPHSTRING '\x53' |
reinaldo422 | 0:9cbbed69bc5b | 54 | #define TEXTBUTTON '\x62' |
reinaldo422 | 0:9cbbed69bc5b | 55 | #define GETTOUCH '\x6F' |
reinaldo422 | 0:9cbbed69bc5b | 56 | #define WAITTOUCH '\x77' |
reinaldo422 | 0:9cbbed69bc5b | 57 | #define SETTOUCH '\x75' |
reinaldo422 | 0:9cbbed69bc5b | 58 | |
reinaldo422 | 0:9cbbed69bc5b | 59 | |
reinaldo422 | 0:9cbbed69bc5b | 60 | // Screen answers |
reinaldo422 | 0:9cbbed69bc5b | 61 | #define ACK '\x06' |
reinaldo422 | 0:9cbbed69bc5b | 62 | #define NAK '\x15' |
reinaldo422 | 0:9cbbed69bc5b | 63 | |
reinaldo422 | 0:9cbbed69bc5b | 64 | // Screen states |
reinaldo422 | 0:9cbbed69bc5b | 65 | #define OFF '\x00' |
reinaldo422 | 0:9cbbed69bc5b | 66 | #define ON '\x01' |
reinaldo422 | 0:9cbbed69bc5b | 67 | |
reinaldo422 | 0:9cbbed69bc5b | 68 | // Graphics modes |
reinaldo422 | 0:9cbbed69bc5b | 69 | #define SOLID '\x00' |
reinaldo422 | 0:9cbbed69bc5b | 70 | #define WIREFRAME '\x01' |
reinaldo422 | 0:9cbbed69bc5b | 71 | |
reinaldo422 | 0:9cbbed69bc5b | 72 | // Text modes |
reinaldo422 | 0:9cbbed69bc5b | 73 | #define TRANSPARENT '\x00' |
reinaldo422 | 0:9cbbed69bc5b | 74 | #define OPAQUE '\x01' |
reinaldo422 | 0:9cbbed69bc5b | 75 | |
reinaldo422 | 0:9cbbed69bc5b | 76 | // Fonts Sizes |
reinaldo422 | 0:9cbbed69bc5b | 77 | #define FONT_5X7 '\x00' |
reinaldo422 | 0:9cbbed69bc5b | 78 | #define FONT_8X8 '\x01' |
reinaldo422 | 0:9cbbed69bc5b | 79 | #define FONT_8X12 '\x02' |
reinaldo422 | 0:9cbbed69bc5b | 80 | #define FONT_12X16 '\x03' |
reinaldo422 | 0:9cbbed69bc5b | 81 | |
reinaldo422 | 0:9cbbed69bc5b | 82 | // Touch Values |
reinaldo422 | 0:9cbbed69bc5b | 83 | #define WAIT '\x00' |
reinaldo422 | 0:9cbbed69bc5b | 84 | #define PRESS '\x01' |
reinaldo422 | 0:9cbbed69bc5b | 85 | #define RELEASE '\x02' |
reinaldo422 | 0:9cbbed69bc5b | 86 | #define MOVE '\x03' |
reinaldo422 | 0:9cbbed69bc5b | 87 | #define STATUS '\x04' |
reinaldo422 | 0:9cbbed69bc5b | 88 | #define GETPOSITION '\x05' |
reinaldo422 | 0:9cbbed69bc5b | 89 | |
reinaldo422 | 0:9cbbed69bc5b | 90 | // Data speed |
reinaldo422 | 0:9cbbed69bc5b | 91 | #define BAUD_110 '\x00' |
reinaldo422 | 0:9cbbed69bc5b | 92 | #define BAUD_300 '\x01' |
reinaldo422 | 0:9cbbed69bc5b | 93 | #define BAUD_600 '\x02' |
reinaldo422 | 0:9cbbed69bc5b | 94 | #define BAUD_1200 '\x03' |
reinaldo422 | 0:9cbbed69bc5b | 95 | #define BAUD_2400 '\x04' |
reinaldo422 | 0:9cbbed69bc5b | 96 | #define BAUD_4800 '\x05' |
reinaldo422 | 0:9cbbed69bc5b | 97 | #define BAUD_9600 '\x06' |
reinaldo422 | 0:9cbbed69bc5b | 98 | #define BAUD_14400 '\x07' |
reinaldo422 | 0:9cbbed69bc5b | 99 | #define BAUD_19200 '\x09' |
reinaldo422 | 0:9cbbed69bc5b | 100 | #define BAUD_31250 '\x09' |
reinaldo422 | 0:9cbbed69bc5b | 101 | #define BAUD_38400 '\x0A' |
reinaldo422 | 0:9cbbed69bc5b | 102 | #define BAUD_56000 '\x0B' |
reinaldo422 | 0:9cbbed69bc5b | 103 | #define BAUD_57600 '\x0C' |
reinaldo422 | 0:9cbbed69bc5b | 104 | #define BAUD_115200 '\x0D' |
reinaldo422 | 0:9cbbed69bc5b | 105 | #define BAUD_128000 '\x0E' |
reinaldo422 | 0:9cbbed69bc5b | 106 | #define BAUD_256000 '\x0F' |
reinaldo422 | 0:9cbbed69bc5b | 107 | |
reinaldo422 | 0:9cbbed69bc5b | 108 | // Defined Colors |
reinaldo422 | 0:9cbbed69bc5b | 109 | #define WHITE 0xFFFFFF |
reinaldo422 | 0:9cbbed69bc5b | 110 | #define BLACK 0x000000 |
reinaldo422 | 0:9cbbed69bc5b | 111 | #define BG_COLOR 0x7f8c8d |
reinaldo422 | 0:9cbbed69bc5b | 112 | #define LTEXT 0xFDF9FA |
reinaldo422 | 0:9cbbed69bc5b | 113 | #define DTEXT 0x776E65 |
reinaldo422 | 0:9cbbed69bc5b | 114 | #define LGREY 0xeee4da |
reinaldo422 | 0:9cbbed69bc5b | 115 | #define DGREY 0xeec59d |
reinaldo422 | 0:9cbbed69bc5b | 116 | #define LORANGE 0xf78e48 |
reinaldo422 | 0:9cbbed69bc5b | 117 | #define DORANGE 0xfc5e2e |
reinaldo422 | 0:9cbbed69bc5b | 118 | #define LRED 0xff3333 |
reinaldo422 | 0:9cbbed69bc5b | 119 | #define DRED 0xff0000 |
reinaldo422 | 0:9cbbed69bc5b | 120 | #define GOLD128 0xe3c546 |
reinaldo422 | 0:9cbbed69bc5b | 121 | #define GOLD256 0xdbb826 |
reinaldo422 | 0:9cbbed69bc5b | 122 | #define GOLD512 0xd6ad00 |
reinaldo422 | 0:9cbbed69bc5b | 123 | #define GOLD1024 0xbf9a01 |
reinaldo422 | 0:9cbbed69bc5b | 124 | #define BLUE2048 0x1ee590 |
reinaldo422 | 0:9cbbed69bc5b | 125 | |
reinaldo422 | 0:9cbbed69bc5b | 126 | // Mode data |
reinaldo422 | 0:9cbbed69bc5b | 127 | #define BACKLIGHT '\x00' |
reinaldo422 | 0:9cbbed69bc5b | 128 | #define DISPLAY '\x01' |
reinaldo422 | 0:9cbbed69bc5b | 129 | #define CONTRAST '\x02' |
reinaldo422 | 0:9cbbed69bc5b | 130 | #define POWER '\x03' |
reinaldo422 | 0:9cbbed69bc5b | 131 | #define ORIENTATION '\x04' |
reinaldo422 | 0:9cbbed69bc5b | 132 | #define TOUCH_CTRL '\x05' |
reinaldo422 | 0:9cbbed69bc5b | 133 | #define IMAGE_FORMAT '\x06' |
reinaldo422 | 0:9cbbed69bc5b | 134 | #define PROTECT_FAT '\x08' |
reinaldo422 | 0:9cbbed69bc5b | 135 | |
reinaldo422 | 0:9cbbed69bc5b | 136 | // change this to your specific screen (newer versions) if needed |
reinaldo422 | 0:9cbbed69bc5b | 137 | // Startup orientation is PORTRAIT so SIZE_X must be lesser than SIZE_Y |
reinaldo422 | 0:9cbbed69bc5b | 138 | #define SIZE_X 240 |
reinaldo422 | 0:9cbbed69bc5b | 139 | #define SIZE_Y 320 |
reinaldo422 | 0:9cbbed69bc5b | 140 | |
reinaldo422 | 0:9cbbed69bc5b | 141 | #define IS_LANDSCAPE 0 |
reinaldo422 | 0:9cbbed69bc5b | 142 | #define IS_PORTRAIT 1 |
reinaldo422 | 0:9cbbed69bc5b | 143 | |
reinaldo422 | 0:9cbbed69bc5b | 144 | // Screen orientation |
reinaldo422 | 0:9cbbed69bc5b | 145 | #define LANDSCAPE '\x01' |
reinaldo422 | 0:9cbbed69bc5b | 146 | #define LANDSCAPE_R '\x02' |
reinaldo422 | 0:9cbbed69bc5b | 147 | #define PORTRAIT '\x03' |
reinaldo422 | 0:9cbbed69bc5b | 148 | #define PORTRAIT_R '\x04' |
reinaldo422 | 0:9cbbed69bc5b | 149 | |
reinaldo422 | 0:9cbbed69bc5b | 150 | // Parameters |
reinaldo422 | 0:9cbbed69bc5b | 151 | #define ENABLE '\x00' |
reinaldo422 | 0:9cbbed69bc5b | 152 | #define DISABLE '\x01' |
reinaldo422 | 0:9cbbed69bc5b | 153 | #define RESET '\x02' |
reinaldo422 | 0:9cbbed69bc5b | 154 | |
reinaldo422 | 0:9cbbed69bc5b | 155 | #define NEW '\x00' |
reinaldo422 | 0:9cbbed69bc5b | 156 | #define OLD '\x01' |
reinaldo422 | 0:9cbbed69bc5b | 157 | |
reinaldo422 | 0:9cbbed69bc5b | 158 | #define DOWN '\x00' |
reinaldo422 | 0:9cbbed69bc5b | 159 | #define UP '\x01' |
reinaldo422 | 0:9cbbed69bc5b | 160 | |
reinaldo422 | 0:9cbbed69bc5b | 161 | #define PROTECT '\x00' |
reinaldo422 | 0:9cbbed69bc5b | 162 | #define UNPROTECT '\x02' |
reinaldo422 | 0:9cbbed69bc5b | 163 | |
reinaldo422 | 0:9cbbed69bc5b | 164 | //************************************************************************** |
reinaldo422 | 0:9cbbed69bc5b | 165 | // \class TFT_4DGL TFT_4DGL.h |
reinaldo422 | 0:9cbbed69bc5b | 166 | // \brief This is the main class. It shoud be used like this : TFT_4GDL myLCD(p9,p10,p11); |
reinaldo422 | 0:9cbbed69bc5b | 167 | |
reinaldo422 | 0:9cbbed69bc5b | 168 | class TFT_4DGL { |
reinaldo422 | 0:9cbbed69bc5b | 169 | |
reinaldo422 | 0:9cbbed69bc5b | 170 | public : |
reinaldo422 | 0:9cbbed69bc5b | 171 | |
reinaldo422 | 0:9cbbed69bc5b | 172 | TFT_4DGL(PinName tx, PinName rx, PinName rst); |
reinaldo422 | 0:9cbbed69bc5b | 173 | |
reinaldo422 | 0:9cbbed69bc5b | 174 | // General Commands |
reinaldo422 | 0:9cbbed69bc5b | 175 | void cls(); |
reinaldo422 | 0:9cbbed69bc5b | 176 | void reset(); |
reinaldo422 | 0:9cbbed69bc5b | 177 | void autobaud(); |
reinaldo422 | 0:9cbbed69bc5b | 178 | void baudrate(int); |
reinaldo422 | 0:9cbbed69bc5b | 179 | void background_color(int); |
reinaldo422 | 0:9cbbed69bc5b | 180 | void display_control(char, char); |
reinaldo422 | 0:9cbbed69bc5b | 181 | void set_volume(char); |
reinaldo422 | 0:9cbbed69bc5b | 182 | |
reinaldo422 | 0:9cbbed69bc5b | 183 | // Graphics Commands |
reinaldo422 | 0:9cbbed69bc5b | 184 | void circle(int, int, int, int); |
reinaldo422 | 0:9cbbed69bc5b | 185 | void triangle(int, int, int, int, int, int, int); |
reinaldo422 | 0:9cbbed69bc5b | 186 | void line(int, int, int, int, int); |
reinaldo422 | 0:9cbbed69bc5b | 187 | void rectangle(int, int, int, int, int); |
reinaldo422 | 0:9cbbed69bc5b | 188 | void ellipse(int, int, int, int, int); |
reinaldo422 | 0:9cbbed69bc5b | 189 | void pixel(int, int, int); |
reinaldo422 | 0:9cbbed69bc5b | 190 | int read_pixel(int, int); |
reinaldo422 | 0:9cbbed69bc5b | 191 | void screen_copy(int, int, int, int, int, int); |
reinaldo422 | 0:9cbbed69bc5b | 192 | void pen_size(char); |
reinaldo422 | 0:9cbbed69bc5b | 193 | |
reinaldo422 | 0:9cbbed69bc5b | 194 | // Texts Commands |
reinaldo422 | 0:9cbbed69bc5b | 195 | void set_font(char); |
reinaldo422 | 0:9cbbed69bc5b | 196 | void text_mode(char); |
reinaldo422 | 0:9cbbed69bc5b | 197 | void text_char(char, char, char, int); |
reinaldo422 | 0:9cbbed69bc5b | 198 | void graphic_char(char, int, int, int, char, char); |
reinaldo422 | 0:9cbbed69bc5b | 199 | void text_string(char *, char, char, char, int); |
reinaldo422 | 0:9cbbed69bc5b | 200 | void graphic_string(const char *, int, int, char, int, char, char); |
reinaldo422 | 0:9cbbed69bc5b | 201 | void text_button(char *, char, int, int, int, char, int, char, char); |
reinaldo422 | 0:9cbbed69bc5b | 202 | |
reinaldo422 | 0:9cbbed69bc5b | 203 | void locate(char, char); |
reinaldo422 | 0:9cbbed69bc5b | 204 | void color(int); |
reinaldo422 | 0:9cbbed69bc5b | 205 | void putc(char); |
reinaldo422 | 0:9cbbed69bc5b | 206 | void puts(char *); |
reinaldo422 | 0:9cbbed69bc5b | 207 | |
reinaldo422 | 0:9cbbed69bc5b | 208 | // Touch Command |
reinaldo422 | 0:9cbbed69bc5b | 209 | void touch_mode(char); |
reinaldo422 | 0:9cbbed69bc5b | 210 | void get_touch(int *, int *); |
reinaldo422 | 0:9cbbed69bc5b | 211 | void wait_touch(int); |
reinaldo422 | 0:9cbbed69bc5b | 212 | void set_touch(int, int, int, int); |
reinaldo422 | 0:9cbbed69bc5b | 213 | int touch_status(void); |
reinaldo422 | 0:9cbbed69bc5b | 214 | |
reinaldo422 | 0:9cbbed69bc5b | 215 | // Screen Data |
reinaldo422 | 0:9cbbed69bc5b | 216 | int type; |
reinaldo422 | 0:9cbbed69bc5b | 217 | int revision; |
reinaldo422 | 0:9cbbed69bc5b | 218 | int firmware; |
reinaldo422 | 0:9cbbed69bc5b | 219 | int reserved1; |
reinaldo422 | 0:9cbbed69bc5b | 220 | int reserved2; |
reinaldo422 | 0:9cbbed69bc5b | 221 | |
reinaldo422 | 0:9cbbed69bc5b | 222 | // Text data |
reinaldo422 | 0:9cbbed69bc5b | 223 | char current_col; |
reinaldo422 | 0:9cbbed69bc5b | 224 | char current_row; |
reinaldo422 | 0:9cbbed69bc5b | 225 | int current_color; |
reinaldo422 | 0:9cbbed69bc5b | 226 | char current_font; |
reinaldo422 | 0:9cbbed69bc5b | 227 | char current_orientation; |
reinaldo422 | 0:9cbbed69bc5b | 228 | char max_col; |
reinaldo422 | 0:9cbbed69bc5b | 229 | char max_row; |
reinaldo422 | 0:9cbbed69bc5b | 230 | |
reinaldo422 | 0:9cbbed69bc5b | 231 | protected : |
reinaldo422 | 0:9cbbed69bc5b | 232 | |
reinaldo422 | 0:9cbbed69bc5b | 233 | Serial _cmd; |
reinaldo422 | 0:9cbbed69bc5b | 234 | DigitalOut _rst; |
reinaldo422 | 0:9cbbed69bc5b | 235 | |
reinaldo422 | 0:9cbbed69bc5b | 236 | void freeBUFFER (void); |
reinaldo422 | 0:9cbbed69bc5b | 237 | void writeBYTE (char); |
reinaldo422 | 0:9cbbed69bc5b | 238 | int writeCOMMAND(char *, int); |
reinaldo422 | 0:9cbbed69bc5b | 239 | int readVERSION (char *, int); |
reinaldo422 | 0:9cbbed69bc5b | 240 | void getTOUCH (char *, int, int *,int *); |
reinaldo422 | 0:9cbbed69bc5b | 241 | int getSTATUS (char *, int); |
reinaldo422 | 0:9cbbed69bc5b | 242 | void version (void); |
reinaldo422 | 0:9cbbed69bc5b | 243 | }; |
reinaldo422 | 0:9cbbed69bc5b | 244 | |
reinaldo422 | 0:9cbbed69bc5b | 245 | typedef unsigned char BYTE; |