Important changes to repositories hosted on mbed.com
Mbed hosted mercurial repositories are deprecated and are due to be permanently deleted in July 2026.
To keep a copy of this software download the repository Zip archive or clone locally using Mercurial.
It is also possible to export all your personal repositories from the account settings page.
Dependencies: 4DGL-uLCD-SE mbed wave_player
Fork of PacMan_Skeleton_unlock by
ghost.cpp
00001 /* Gatech ECE2035 2015 SPRING PAC MAN 00002 * Copyright (c) 2015 Gatech ECE2035 00003 * 00004 * Permission is hereby granted, free of charge, to any person obtaining a copy 00005 * of this software and associated documentation files (the "Software"), to deal 00006 * in the Software without restriction, including without limitation the rights 00007 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 00008 * copies of the Software, and to permit persons to whom the Software is 00009 * furnished to do so, subject to the following conditions: 00010 * 00011 * The above copyright notice and this permission notice shall be included in 00012 * all copies or substantial portions of the Software. 00013 * 00014 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 00015 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 00016 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 00017 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 00018 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 00019 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 00020 * SOFTWARE. 00021 */ 00022 00023 #include "ghost.h " 00024 00025 //================================================================// 00026 // Private functions 00027 void clean_blk(unsigned int blk_x, unsigned int blk_y) 00028 { 00029 GRID grid_info = map_get_grid_status(blk_x,blk_y); 00030 uLCD.filled_rectangle(grid_info.x, grid_info.y, grid_info.x+GRID_SIZE-1, grid_info.y+GRID_SIZE-1, BACKGROUND_COLOR); 00031 } 00032 00033 bool check_blk_occupied(unsigned int blk_x, unsigned int blk_y) 00034 { 00035 if (map_get_grid_status(blk_x,blk_y).status==GRID_WALL) 00036 return true; 00037 else 00038 return false; 00039 } 00040 00041 void draw_ghost(unsigned int blk_x, unsigned int blk_y, unsigned int ghost_color) 00042 { 00043 GRID grid = map_get_grid_status(blk_x, blk_y); 00044 unsigned pos_x = grid.x + GRID_RADIUS; 00045 unsigned pos_y = grid.y + GRID_RADIUS; 00046 uLCD.filled_circle(pos_x,pos_y,GRID_RADIUS,ghost_color); 00047 uLCD.filled_rectangle(pos_x-GRID_RADIUS,pos_y,pos_x+GRID_RADIUS,pos_y+GRID_RADIUS,ghost_color); 00048 uLCD.filled_circle(pos_x+1,pos_y-1,1,BLACK); 00049 uLCD.filled_circle(pos_x-1,pos_y-1,1,BLACK); 00050 } 00051 00052 void ghost_move(GHOST * g, unsigned int new_blk_x, unsigned int new_blk_y) 00053 { 00054 // clean up ghost at old position 00055 clean_blk(g->x, g->y); 00056 // clean the block at new position 00057 clean_blk(new_blk_x, new_blk_y); 00058 // draw the ghost at new position 00059 draw_ghost(new_blk_x, new_blk_y, g->color); 00060 00061 // recover map component 00062 map_draw_grid(g->x, g->y); 00063 00064 g->x = new_blk_x; 00065 g->y = new_blk_y; 00066 } 00067 00068 // move ghost up/down/left/right 00069 // return false if failed. true if success 00070 bool ghost_up(GHOST * g) 00071 { 00072 if (check_blk_occupied(g->x, g->y-1)) return false; 00073 if (g->y==0) 00074 ghost_move(g, g->x, (NUM_GRID_Y-1)); 00075 else 00076 ghost_move(g, g->x, g->y-1); 00077 return true; 00078 } 00079 bool ghost_down(GHOST * g) 00080 { 00081 if (check_blk_occupied(g->x, g->y+1)) return false; 00082 00083 if (g->y==(NUM_GRID_Y-1)) 00084 ghost_move(g, g->x, 0); 00085 else 00086 ghost_move(g, g->x, g->y+1); 00087 return true; 00088 } 00089 00090 bool ghost_left(GHOST * g) 00091 { 00092 if (check_blk_occupied(g->x-1, g->y)) return false; 00093 if (g->x==0) 00094 ghost_move(g, (NUM_GRID_X-1), g->y); 00095 else 00096 ghost_move(g, g->x-1, g->y); 00097 return true; 00098 } 00099 bool ghost_right(GHOST * g) 00100 { 00101 if (check_blk_occupied(g->x+1, g->y)) return false; 00102 if (g->x==(NUM_GRID_X-1)) 00103 ghost_move(g, 0, g->y); 00104 else 00105 ghost_move(g, g->x+1, g->y); 00106 return true; 00107 } 00108 00109 void gen_random_direction(GHOST * g) 00110 { 00111 bool blocked[4]; 00112 blocked[0] = check_blk_occupied(g->x, g->y-1); //up 00113 blocked[1] = check_blk_occupied(g->x, g->y+1); //down 00114 blocked[2] = check_blk_occupied(g->x-1, g->y); //left 00115 blocked[3] = check_blk_occupied(g->x+1, g->y); //right 00116 00117 unsigned int npath=0; 00118 unsigned int outcome=0; 00119 if (blocked[0]==false) npath++; 00120 if (blocked[1]==false) npath++; 00121 if (blocked[2]==false) npath++; 00122 if (blocked[3]==false) npath++; 00123 00124 unsigned curr=(unsigned int) g->ghost_motion; 00125 unsigned reverse; 00126 if ((curr%2)==0) 00127 reverse = curr+1; 00128 else 00129 reverse = curr-1; 00130 00131 unsigned off=rand(); 00132 for (int i=0;i<4;i++) 00133 { 00134 outcome=(off+i)%4; 00135 // skip the reverse path if possible 00136 if (npath>1 && reverse==outcome) continue; 00137 if (blocked[outcome]==false) break; 00138 } 00139 g->ghost_motion = (GHOST_MOTION)outcome; 00140 00141 return; 00142 } 00143 //======================================================================================// 00144 //All the function descriptions are in the ghost.h file 00145 00146 //Create a DLL for ghosts 00147 DLinkedList* ghostDLL = NULL; 00148 00149 00150 void ghost_init(void){ 00151 ghostDLL = create_dlinkedlist(); 00152 } 00153 00154 // Public functions 00155 void ghost_create(unsigned int blk_x, unsigned int blk_y, unsigned int color) 00156 { 00157 GHOST* newGhost = (GHOST*)malloc(sizeof(GHOST)); 00158 newGhost->x = blk_x; 00159 newGhost->y = blk_y; 00160 newGhost->color = color; 00161 insertHead(ghostDLL, (void*)newGhost); 00162 } 00163 00164 DLinkedList* get_ghost_list(void) { 00165 //Your code here 00166 return ghostDLL; 00167 } 00168 00169 void ghost_show(DLinkedList* list) 00170 { 00171 //Your code here 00172 //Functions like map_draw_grid, clean_blk, draw_ghost may be useful 00173 GHOST* newGhost = (GHOST*)getHead(list); 00174 while(newGhost){ 00175 draw_ghost(newGhost->x,newGhost->y,newGhost->color); 00176 newGhost = (GHOST*)getNext(list); 00177 } 00178 } 00179 00180 int ghost_collision(DLinkedList* list, int pac_x, int pac_y, int invuln){ 00181 GHOST* newGhost = (GHOST*)getHead(list); 00182 while(newGhost){ 00183 if(newGhost->x == pac_x && newGhost->y == pac_y){ 00184 if(invuln > 0){ 00185 newGhost->ghost_motion = GHOST_DIED; 00186 return 10; 00187 } 00188 else{ 00189 return 1; 00190 } 00191 00192 } 00193 newGhost = (GHOST*)getNext(list); 00194 } 00195 return 0; 00196 } 00197 00198 void ghost_random_walk(void) 00199 { 00200 GHOST* newGhost = (GHOST*)getHead(ghostDLL); 00201 while(newGhost){ 00202 if(newGhost->ghost_motion == GHOST_DIED){ 00203 //recover map grid 00204 map_draw_grid(newGhost->x, newGhost->y); 00205 //delete from the linked list 00206 newGhost = (GHOST*)deleteForward(ghostDLL); 00207 }else{ 00208 gen_random_direction(newGhost); 00209 switch (newGhost->ghost_motion) { 00210 case GHOST_UP: 00211 ghost_up(newGhost); 00212 break; 00213 case GHOST_DOWN: 00214 ghost_down(newGhost); 00215 break; 00216 case GHOST_LEFT: 00217 ghost_left(newGhost); 00218 break; 00219 case GHOST_RIGHT: 00220 ghost_right(newGhost); 00221 break; 00222 default: 00223 break; 00224 } 00225 } 00226 //advance the loop 00227 newGhost = (GHOST*)getNext(ghostDLL); 00228 } 00229 } 00230 00231 //=======================================================================// 00232
Generated on Thu Aug 4 2022 06:03:35 by
1.7.2
