EventFramework library allows the creation of an event-driven infrastructure in which small "threads" can handle events in a multithreaded execution context. The EventFramework can be configured to act as a cooperative or a fully-preemptive kernel with fixed-priority scheduling. Furthermore, this kernel matches run-to-completion semantics, and hence a single-stack configuration is enough to keep running this multithreaded execution environment. As running threads shares global stack, a huge quantity of RAM is saved in contrast with traditional RTOSes.
List/List.cpp
- Committer:
- raulMrello
- Date:
- 2012-10-03
- Revision:
- 1:ec12f2e32faf
- Parent:
- 0:9d09acc8f9d9
File content as of revision 1:ec12f2e32faf:
/* mbed EventFramework Library * Copyright (c) 2012 raulMrello * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ #include "List.h" List::List(void* item){ head = new Node(item); } List::~List(){ RemoveAll(); head = NULL; } Node* List::AddBefore(Node* node, void* item){ Node* me = new Node(item); Node* prev = node->GetPrev(); node->SetPrev(me); me->SetNext(node); if(prev){ me->SetPrev(prev); prev->SetNext(me); return 0; } return me; } void List::AddAfter(Node* node, void* item){ Node* me = new Node(item); Node* next = node->GetNext(); node->SetNext(me); me->SetPrev(node); if(next){ me->SetNext(next); next->SetPrev(me); } } void List::Remove(Node* node){ Node* prev = node->GetPrev(); Node* next = node->GetNext(); if(prev){ prev->SetNext(next); } else{ head = next; } if(next){ next->SetPrev(prev); } delete node; } void List::RemoveItem(void* item){ Node* cursor = head; while(cursor){ void* data = cursor->GetData(); if(data == item){ Remove(cursor); return; } cursor = cursor->GetNext(); } } void List::RemoveAll(void){ Node* cursor = head; while(cursor){ Node* toRemove = cursor; cursor = cursor->GetNext(); delete toRemove; } } Node* List::GetFirstNode(void){ return head; } void List::SetFirstNode(Node* node){ head = node; }