user config

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Fork of TextLCD by Wim Huiskamp

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Show/hide line numbers TextLCD_UDC.inc Source File

TextLCD_UDC.inc

00001 /* mbed TextLCD Library, for a 4-bit LCD based on HD44780
00002  * Copyright (c) 2014, WH
00003  *               2014, v01: WH, Extracted from TextLCD.cpp as of v14
00004  *
00005  * Permission is hereby granted, free of charge, to any person obtaining a copy
00006  * of this software and associated documentation files (the "Software"), to deal
00007  * in the Software without restriction, including without limitation the rights
00008  * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
00009  * copies of the Software, and to permit persons to whom the Software is
00010  * furnished to do so, subject to the following conditions:
00011  *
00012  * The above copyright notice and this permission notice shall be included in
00013  * all copies or substantial portions of the Software.
00014  *
00015  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
00016  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
00017  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
00018  * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
00019  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
00020  * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
00021  * THE SOFTWARE.
00022  */
00023 #include "TextLCD_Config.h"
00024 
00025 #if(LCD_UDC == 1)
00026 // User Defined Characters (UDCs) are defined by an 8 byte bitpattern. The P0..P5 form the character pattern.
00027 //     P7 P6 P5 P4 P3 P2 P1 P0 
00028 // 0   B1 B0  x  0  1  1  1  0
00029 // 1   B1 B0  x  1  0  0  0  1
00030 // .       .............
00031 // 7   B1 B0  x  1  0  0  0  1
00032 //
00033 // Blinking UDCs are enabled when a specific controlbit (BE) is set.
00034 // The blinking pixels in the UDC can be controlled by setting additional bits in the UDC bitpattern.
00035 // Bit 6 and Bit 7 in the pattern will control the blinking mode when Blink is enabled through BE. 
00036 //     B1 B0  Mode
00037 //      0  0  No Blinking in this row of the UDC
00038 //      0  1  Enabled pixels in P4 will blink
00039 //      1  x  Enabled pixels in P0..P4 will blink
00040 
00041 /** Some sample User Defined Chars 5x7 dots */
00042 //const char udc_ae[] = {0x00, 0x00, 0x1B, 0x05, 0x1F, 0x14, 0x1F, 0x00};  //æ
00043 //const char udc_0e[] = {0x00, 0x00, 0x0E, 0x13, 0x15, 0x19, 0x0E, 0x00};  //ø
00044 //const char udc_ao[] = {0x0E, 0x0A, 0x0E, 0x01, 0x0F, 0x11, 0x0F, 0x00};  //å
00045 //const char udc_AE[] = {0x0F, 0x14, 0x14, 0x1F, 0x14, 0x14, 0x17, 0x00};  //Æ
00046 //const char udc_0E[] = {0x0E, 0x13, 0x15, 0x15, 0x15, 0x19, 0x0E, 0x00};  //Ø
00047 //const char udc_Ao[] = {0x0E, 0x0A, 0x0E, 0x11, 0x1F, 0x11, 0x11, 0x00};  //Å
00048 //const char udc_PO[] = {0x04, 0x0A, 0x0A, 0x1F, 0x1B, 0x1B, 0x1F, 0x00};  //Padlock Open
00049 //const char udc_PC[] = {0x1C, 0x10, 0x08, 0x1F, 0x1B, 0x1B, 0x1F, 0x00};  //Padlock Closed
00050 
00051 //const char udc_alpha[] = {0x00, 0x00, 0x0D, 0x12, 0x12, 0x12, 0x0D, 0x00};  //alpha
00052 //const char udc_ohm[]   = {0x0E, 0x11, 0x11, 0x11, 0x0A, 0x0A, 0x1B, 0x00};  //ohm
00053 //const char udc_sigma[] = {0x1F, 0x08, 0x04, 0x02, 0x04, 0x08, 0x1F, 0x00};  //sigma
00054 //const char udc_pi[]    = {0x1F, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x00};  //pi
00055 //const char udc_root[]  = {0x07, 0x04, 0x04, 0x04, 0x14, 0x0C, 0x04, 0x00};  //root
00056 
00057 const char udc_0[]  = {0x18, 0x14, 0x12, 0x11, 0x12, 0x14, 0x18, 0x00};  // |>
00058 const char udc_1[]  = {0x03, 0x05, 0x09, 0x11, 0x09, 0x05, 0x03, 0x00};  // <|
00059 const char udc_2[]  = {0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x00};  // |
00060 const char udc_3[]  = {0x14, 0x14, 0x14, 0x14, 0x14, 0x14, 0x14, 0x00};  // ||
00061 const char udc_4[]  = {0x15, 0x15, 0x15, 0x15, 0x15, 0x15, 0x15, 0x00};  // |||
00062 const char udc_5[]  = {0x00, 0x1f, 0x00, 0x1f, 0x00, 0x1f, 0x00, 0x00};  // =
00063 const char udc_6[]  = {0x15, 0x0a, 0x15, 0x0a, 0x15, 0x0a, 0x15, 0x00};  // checkerboard
00064 const char udc_7[]  = {0x10, 0x08, 0x04, 0x02, 0x01, 0x00, 0x10, 0x00};  // \
00065 
00066 const char udc_degr[]   = {0x06, 0x09, 0x09, 0x06, 0x00, 0x00, 0x00, 0x00};  // Degree symbol
00067 
00068 const char udc_TM_T[]   = {0x1F, 0x04, 0x04, 0x04, 0x00, 0x00, 0x00, 0x00};  // Trademark T
00069 const char udc_TM_M[]   = {0x11, 0x1B, 0x15, 0x11, 0x00, 0x00, 0x00, 0x00};  // Trademark M
00070 
00071 //const char udc_Bat_Hi[] = {0x0E, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x00};  // Battery Full
00072 //const char udc_Bat_Ha[] = {0x0E, 0x11, 0x13, 0x17, 0x1F, 0x1F, 0x1F, 0x00};  // Battery Half
00073 //const char udc_Bat_Lo[] = {0x0E, 0x11, 0x11, 0x11, 0x11, 0x11, 0x1F, 0x00};  // Battery Low
00074 //const char udc_Bat_Hi[] = {0x0E, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x00};  // Battery Full
00075 //const char udc_Bat_Ha[] = {0x0E, 0x11, 0x11, 0x1F, 0x1F, 0x1F, 0x1F, 0x00};  // Battery Half
00076 //const char udc_Bat_Lo[] = {0x0E, 0x11, 0x11, 0x11, 0x11, 0x1F, 0x1F, 0x00};  // Battery Low
00077 const char udc_Bat_Hi[] = {0x8E, 0x9F, 0x9F, 0x9F, 0x9F, 0x9F, 0x9F, 0x00};  // Battery Full, Blink
00078 const char udc_Bat_Ha[] = {0x8E, 0x91, 0x91, 0x9F, 0x9F, 0x9F, 0x9F, 0x00};  // Battery Half, Blink
00079 const char udc_Bat_Lo[] = {0x8E, 0x91, 0x91, 0x91, 0x91, 0x9F, 0x9F, 0x00};  // Battery Low, Blink
00080 const char udc_AC[]     = {0x0A, 0x0A, 0x1F, 0x11, 0x0E, 0x04, 0x04, 0x00};  // AC Power
00081 
00082 const char udc_smiley[] = {0x00, 0x0A, 0x00, 0x04, 0x11, 0x0E, 0x00, 0x00};  // Smiley
00083 //const char udc_droopy[] = {0x00, 0x0A, 0x00, 0x04, 0x00, 0x0E, 0x11, 0x00};  // Droopey
00084 //const char udc_note[]   = {0x01, 0x03, 0x05, 0x09, 0x0B, 0x1B, 0x18, 0x00};  // Note
00085 
00086 //const char udc_bar_1[]  = {0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x00};  // Bar 1
00087 //const char udc_bar_2[]  = {0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x00};  // Bar 11
00088 //const char udc_bar_3[]  = {0x1C, 0x1C, 0x1C, 0x1C, 0x1C, 0x1C, 0x1C, 0x00};  // Bar 111
00089 //const char udc_bar_4[]  = {0x17, 0x17, 0x17, 0x17, 0x17, 0x17, 0x17, 0x00};  // Bar 1111
00090 //const char udc_bar_5[]  = {0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x00};  // Bar 11111
00091 
00092 //const char udc_ch_1[]  =  {0x1f, 0x00, 0x1f, 0x00, 0x1f, 0x00, 0x1f, 0x00};  // Hor bars 4
00093 //const char udc_ch_2[]  =  {0x00, 0x1f, 0x00, 0x1f, 0x00, 0x1f, 0x00, 0x1f};  // Hor bars 4 (inverted)
00094 //const char udc_ch_3[]  =  {0x15, 0x15, 0x15, 0x15, 0x15, 0x15, 0x15, 0x15};  // Ver bars 3
00095 //const char udc_ch_4[]  =  {0x0a, 0x0a, 0x0a, 0x0a, 0x0a, 0x0a, 0x0a, 0x0a};  // Ver bars 3 (inverted)
00096 //const char udc_ch_yr[] =  {0x08, 0x0f, 0x12, 0x0f, 0x0a, 0x1f, 0x02, 0x02};  // Year   (kana)
00097 //const char udc_ch_mo[] =  {0x0f, 0x09, 0x0f, 0x09, 0x0f, 0x09, 0x09, 0x13};  // Month  (kana)
00098 //const char udc_ch_dy[] =  {0x1f, 0x11, 0x11, 0x1f, 0x11, 0x11, 0x11, 0x1F};  // Day    (kana)
00099 //const char udc_ch_mi[] =  {0x0C, 0x0a, 0x11, 0x1f, 0x09, 0x09, 0x09, 0x13};  // minute (kana)
00100 
00101 //const char udc_bell[]     = {0x04,0x0E,0x0E,0x0E,0x1F,0x00,0x04};
00102 //const char udc_note[]     = {0x02,0x03,0x02,0x0E,0x1E,0x0C,0x00};
00103 //const char udc_clock[]    = {0x00,0x0E,0x15,0x17,0x11,0x0E,0x00};
00104 //const char udc_heart[]    = {0x00,0x0a,0x1F,0x1F,0x0E,0x04,0x00};
00105 //const char udc_duck[]     = {0x00,0x0c,0x1D,0x0F,0x0F,0x06,0x00};
00106 //const char udc_check[]    = {0x00,0x01,0x03,0x16,0x1C,0x08,0x00};
00107 //const char udc_cross[]    = {0x00,0x1B,0x0E,0x04,0x0E,0x1B,0x00};
00108 //const char udc_retarrow[] = {0x01,0x01,0x05,0x09,0x1f,0x08,0x04};
00109 
00110 const char udc_None[]    =  {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}; 
00111 const char udc_All[]     =  {0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF}; 
00112 #endif /* UDC_EXAMPLES */