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Dependencies: 4DGL-uLCD-SE PinDetect SDFileSystem mbed wave_player
Revision 2:54fafe349aa7, committed 2015-10-21
- Comitter:
- pkulkarni34
- Date:
- Wed Oct 21 23:41:47 2015 +0000
- Parent:
- 1:5841ff349aae
- Child:
- 3:fb5a647123cb
- Commit message:
- Player 2 before copy pasting
Changed in this revision
| PinDetect.lib | Show annotated file Show diff for this revision Revisions of this file |
| main.cpp | Show annotated file Show diff for this revision Revisions of this file |
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/PinDetect.lib Wed Oct 21 23:41:47 2015 +0000 @@ -0,0 +1,1 @@ +http://mbed.org/users/AjK/code/PinDetect/#cb3afc45028b
--- a/main.cpp Mon Oct 19 07:58:09 2015 +0000
+++ b/main.cpp Wed Oct 21 23:41:47 2015 +0000
@@ -5,8 +5,13 @@
#include "uLCD_4DGL.h"
#include "SDFileSystem.h"
#include "wave_player.h"
-
+//#include "beep.h"
+
+DigitalOut myled(LED1);
+DigitalOut myled2(LED2);
SDFileSystem sd(p5, p6, p7, p8, "sd");
+//AnalogOut DACout(p18);
+//Beep DACout(p18);
AnalogOut DACout(p18);
wave_player waver(&DACout); // Wave Player
@@ -16,9 +21,9 @@
DigitalIn pb2(p19); //Pushbutton 2
DigitalIn pb3(p20); //Pushbutton 3
-PwmOut led1(p21); //led 1
-PwmOut led2(p22); //led2
-PwmOut led3(p23); //led3
+//PwmOut led1(p21); //led 1
+//PwmOut led2(p22); //led2
+//PwmOut led3(p23); //led3
//shiftbrite
DigitalOut latch(p15);
@@ -29,8 +34,8 @@
//Choice = 1 for rock
//Choice = 2 for paper
//Choice = 3 for scissors
-int choice1 = 0; //Player 1's choice
-int choice2 = 0; //Player 2's choice
+char choice1; //Player 1's choice
+char choice2; //Player 2's choice
//Points
int p1 = 0; //Player 1's points
@@ -51,8 +56,15 @@
}
+// Serial
+Serial player2(p9, p10);
+
+
int main() {
- L1:
+
+ //Serial
+ player2.baud(9600);
+
spi.format(16,0);
spi.frequency(500000);
enable=0;
@@ -65,37 +77,70 @@
wait(0.001);
//Display
- lcd.locate(0,0);
- //lcd_mutex.lock();
- lcd.printf("Rock Paper Scissor");
- lcd.locate(0,4);
- lcd.printf("Button 1 for Rocks");
- lcd.locate(0,6);
- lcd.printf("Button 2 for Paper");
- lcd.locate(0,8);
- lcd.printf("Button 3 for Scissors\n\n");
- lcd.printf("Press 1 to continue");
- wait(2);
+
+ lcd.locate(1,2);
+ //Screen 1 shows the name of the game
+ lcd.rectangle(0,0,125,125,WHITE); //Draw white border
+ lcd.color(BLUE); //Set font color to blue
+ lcd.text_bold(ON); //Bold the text
+ lcd.text_width(2);
+ lcd.text_height(2);
+ lcd.printf(" Rock\n");
+ lcd.printf(" Paper\n\n");
+ lcd.printf(" Scissor\n\n");
+ //DACout.beep(1000,0.5);
+ wait(5);
+
+ //Screen 2 shows pushbutton options
+ L1:
+ lcd.cls();
+ lcd.rectangle(0,0,125,125,WHITE); //Draw white border
+ lcd.color(GREEN); //Set font color to green
+ lcd.locate(0,2);
+ lcd.printf(" Button Options\n\n");
+ lcd.locate(0,5);
+ lcd.text_underline(OFF);
+ lcd.printf(" 1 for Rocks");
+ lcd.locate(0,7);
+ lcd.printf(" 2 for Paper");
+ lcd.locate(0,9);
+ lcd.printf(" 3 for Scissors\n\n\n");
+ lcd.text_bold(ON); //Bold the text
+ lcd.printf(" Press 1 to start!");
+ wait(1);
while(1){
//If push button 1 is pressed, start the game!
if(pb1 != 1){
- L3:
+ //Play button select
+ FILE *wave_file;
+ printf("\n\n\nHello, wave world!\n");
+ wave_file=fopen("/sd/mydir/select.wav","r");
+ waver.play(wave_file);
+ wait(1);
+ printf("ok!!");
+ fclose(wave_file);
+ //L3:
lcd.cls(); //Clear screen
-
+ lcd.rectangle(0,0,125,125,WHITE); //Draw white border
//Tell player 1 that she/he has 5 seconds to chose between rock,paper and scissors
lcd.locate(0,4);
- lcd.printf(" Player 1 \n\n\n");
+ lcd.color(BLUE); //Set font color to yellow
+ lcd.printf(" Player 2 \n\n\n");
+ lcd.locate(0,6);
+ lcd.color(GREEN); //Set font color to green
lcd.printf("You have 5 seconds");
lcd.printf(" to choose\n");
lcd.printf(" an option!\n");
- wait(2);
+ wait(5);
//Start timer for 5 seconds
- int i;
+ int i = 5;
int red = 1;
- for(i = 5; i > -1 ; i--){
+ //for(i = 5; i > -1 ; i--){
+ while(i > -1){
+
lcd.cls();
lcd.locate(4,4); //Place text in the center of the screen
lcd.text_width(8); //Set tet width
@@ -107,73 +152,170 @@
wait(1);
//Press pushbutton 1 to choose rock
if(pb1 != 1) {
+
lcd.cls();
- choice1 = 1;
- lcd.printf("You chose rock!");
+ choice2 = 'R';
+ lcd.rectangle(0,0,125,125,WHITE); //Draw white border
+ lcd.locate(0,1);
+ lcd.printf(" You chose rock");
+
+ //Play button select
+ FILE *wave_file;
+ printf("\n\n\nHello, wave world!\n");
+ wave_file=fopen("/sd/mydir/select.wav","r");
+ waver.play(wave_file);
+ wait(1);
+ printf("ok!!");
+ fclose(wave_file);
lcd.circle(60, 60, 30,WHITE);
- wait(2);
+ wait(3);
lcd.cls();
break;
}
//Press pushbutton 2 to choose paper
- if(pb2 != 1) {
+ else if(pb2 != 1) {
lcd.cls();
- choice1 = 2;
- lcd.printf("You chose paper!");
- lcd.rectangle(40, 60, 80,100,WHITE);
- wait(2);
+ choice2 = 'P';
+ lcd.rectangle(0,0,125,125,WHITE); //Draw white border
+
+ lcd.locate(0,1);
+ lcd.printf(" You chose paper");
+
+ //Play button select
+ FILE *wave_file;
+ printf("\n\n\nHello, wave world!\n");
+ wave_file=fopen("/sd/mydir/select.wav","r");
+ waver.play(wave_file);
+
+ printf("ok!!");
+ fclose(wave_file);
+
+ lcd.filled_rectangle(50, 45, 80,90,WHITE);
+ wait(3);
lcd.cls();
break;
}
//Press pushbutton 3 to choose scissor
- if(pb3 != 1) {
+ else if(pb3 != 1) {
lcd.cls();
- choice1 = 3;
- lcd.printf("You chose scissors!");
+ choice2 = 'S';
+ lcd.rectangle(0,0,125,125,WHITE); //Draw white border
+ lcd.locate(0,1);
+ lcd.printf("You chose scissors");
+ //Play button select
+ FILE *wave_file;
+ printf("\n\n\nHello, wave world!\n");
+ wave_file=fopen("/sd/mydir/select.wav","r");
+ waver.play(wave_file);
+ wait(1);
+ printf("ok!!");
+ fclose(wave_file);
lcd.circle(50, 60, 10,WHITE);
lcd.circle(50, 80, 10,WHITE);
lcd.line(62, 61, 90, 85, WHITE);
lcd.line(62, 81, 90, 55, WHITE);
- wait(2);
+ wait(3);
lcd.cls();
break;
}
+ i--;
+
}
+
+
RGB_LED(0,0,0); // Reset shitbrite color
+
+ //-------------------------------------------------------------------------------------------------------------------------------------
+ // TIME-OUT
+ //------------------------------------------------------------------------------------------------------------------------------------
//If user doesn't choose an option, show "Time Out" message and restart game
if(i == -1){
lcd.cls();
- lcd.printf("Your time is up");
- wait(5);
+ lcd.rectangle(0,0,125,125,WHITE); //Draw white border
+ lcd.locate(0,5);
+ lcd.color(RED);
+ lcd.printf(" Your time is up!");
+ lcd.color(GREEN);
+ //Play time up tune
+ FILE *wave_file;
+ printf("\n\n\nHello, wave world!\n");
+ wave_file=fopen("/sd/mydir/timeup.wav","r");
+ waver.play(wave_file);
+
+ printf("ok!!");
+ fclose(wave_file);
+ wait(3);
goto L1; //Starts the game again
}
- lcd.cls(); //Clear screen
- wait(2);
+ //--------------------------------------------------------------------------------------------------------------------------------------
+
+ //data = 'u';
+ //data = btserial.getc();
+
+ player2.printf("%c",choice2);
+ myled = 1;
+ wait(1);
+
+ while(1){
+ if(player2.readable()){
+ choice1 = player2.getc();
+ myled2 = 1;
+ break;
+ }
+ }
+
+
+
+ // lcd.cls(); //Clear screen
+ // wait(2);
+ /*
+ //--------------------------------------------------------------------------------------------------------------------------------
+ //------------------------------- PLAYER 2 --------------------------------------------------------------------------------------
+ //-------------------------------------------------------------------------------------------------------------------------------
//Check to see if Player 2 is ready to play
- lcd.printf("Press 1 if P2 is ready");
+ lcd.rectangle(0,0,125,125,WHITE); //Draw white border
+ lcd.locate(0,5);
+ lcd.printf(" Press 1 if P2\n\n is ready");
//Start timer for player 2 if player 2 presses pushbutton 1
while(1){
- if(pb1 != 1) break;
+ if(pb1 != 1)
+ { //Play button select
+ FILE *wave_file;
+ printf("\n\n\nHello, wave world!\n");
+ wave_file=fopen("/sd/mydir/select.wav","r");
+ waver.play(wave_file);
+
+ printf("ok!!");
+ fclose(wave_file);
+ break;
+ }
}
lcd.cls();
wait(1);
+ lcd.rectangle(0,0,125,125,WHITE); //Draw white border
+ //Tell player 1 that she/he has 5 seconds to chose between rock,paper and scissors
lcd.locate(0,4);
+ lcd.color(BLUE); //Set font color to yellow
lcd.printf(" Player 2 \n\n\n");
+ lcd.locate(0,6);
+ lcd.color(GREEN); //Set font color to green
lcd.printf("You have 5 seconds");
lcd.printf(" to choose\n");
lcd.printf(" an option!\n");
- wait(5);
+ wait(4);
+
int j;
int blue = 1;
for(j = 5; j > -1 ; j--){
+
lcd.cls();
lcd.locate(4,4);
lcd.text_width(8);
@@ -187,9 +329,19 @@
if(pb1 != 1) {
lcd.cls();
choice2 = 1;
- lcd.printf("You chose rock!");
+ lcd.rectangle(0,0,125,125,WHITE); //Draw white border
+ lcd.locate(0,1);
+ lcd.printf(" You chose rock!");
+ //Play button select
+ FILE *wave_file;
+ printf("\n\n\nHello, wave world!\n");
+ wave_file=fopen("/sd/mydir/select.wav","r");
+ waver.play(wave_file);
+
+ printf("ok!!");
+ fclose(wave_file);
lcd.circle(60, 60, 30,WHITE);
- wait(2);
+ wait(3);
lcd.cls();
break;
}
@@ -197,9 +349,19 @@
if(pb2 != 1) {
lcd.cls();
choice2 = 2;
- lcd.printf("You chose paper!");
- lcd.rectangle(40, 60, 80,100,WHITE);
- wait(2);
+ lcd.rectangle(0,0,125,125,WHITE); //Draw white border
+ lcd.locate(0,1);
+ lcd.printf(" You chose paper");
+ //Play button select
+ FILE *wave_file;
+ printf("\n\n\nHello, wave world!\n");
+ wave_file=fopen("/sd/mydir/select.wav","r");
+ waver.play(wave_file);
+
+ printf("ok!!");
+ fclose(wave_file);
+ lcd.filled_rectangle(50, 45, 80,90,WHITE);
+ wait(3);
lcd.cls();
break;
}
@@ -207,39 +369,72 @@
if(pb3 != 1) {
lcd.cls();
choice2 = 3;
- lcd.printf("You chose scissors!");
+ lcd.rectangle(0,0,125,125,WHITE); //Draw white border
+ lcd.locate(0,1);
+ lcd.printf("You chose scissors");
+ //Play button select
+ FILE *wave_file;
+ printf("\n\n\nHello, wave world!\n");
+ wave_file=fopen("/sd/mydir/select.wav","r");
+ waver.play(wave_file);
+
+ printf("ok!!");
+ fclose(wave_file);
lcd.circle(50, 60, 10,WHITE);
lcd.circle(50, 80, 10,WHITE);
lcd.line(62, 61, 90, 85, WHITE);
lcd.line(62, 81, 90, 55, WHITE);
- wait(2);
+ wait(3);
lcd.cls();
break;
}
}
+//----------------------------------------------------------------------------------------------------------------------------------------
+// TIME-OUT
+//----------------------------------------------------------------------------------------------------------------------------------------
//Time out message
if(j == -1){
lcd.cls();
- lcd.printf("Your time is up");
- wait(5);
+ lcd.rectangle(0,0,125,125,WHITE); //Draw white border
+ lcd.locate(0,5);
+ lcd.color(RED);
+ lcd.printf(" Your time is up!");
+ lcd.color(GREEN);
+ //Play time up tune
+ FILE *wave_file;
+ printf("\n\n\nHello, wave world!\n");
+ wave_file=fopen("/sd/mydir/timeup.wav","r");
+ waver.play(wave_file);
+
+ printf("ok!!");
+ fclose(wave_file);
+ wait(3);
goto L1;
}
RGB_LED(0,0,0);
-
-
+ */
+
+
+//-------------------------------------------------------------------------------------------------------------------------------------
//Check to see who won
//Case 1 : Both players choose same option
- if(choice1 == 1 && choice2 == 1 ||
- choice1== 2 && choice2 == 2 ||
- choice1 == 3 && choice2 == 3 ) {
+ if(choice1 == 'R' && choice2 == 'R' ||
+ choice1== 'P' && choice2 == 'P'||
+ choice1 == 'S' && choice2 == 'S' ) {
lcd.cls();
- lcd.printf("It's a draw!");
+ lcd.rectangle(0,0,125,125,WHITE); //Draw white border
+ lcd.locate(1,2);
+ lcd.printf(" It's a draw!");
wait(4);
lcd.cls();
- lcd.printf("Press 1 to continue\n\n");
- lcd.printf("Press 2 to end\n\n");
+ lcd.locate(1,4);
+ lcd.rectangle(0,0,125,125,WHITE); //Draw white border
+ lcd.printf(" P1 Score : %d\n",p1);
+ lcd.printf(" P2 Score : %d\n\n\n\n",p2);
+ lcd.printf(" 1 to continue\n\n");
+ lcd.printf(" 2 to end\n\n");
while(1){
if(pb1 != 1) {
@@ -252,19 +447,26 @@
//Case 2:
//Player 1 : Rock
//Player 2 : Paper
- else if(choice1 == 1 && choice2 == 2){
+ else if(choice1 == 'R' && choice2 == 'P'){
lcd.cls();
- lcd.printf("Player 1 chose Rock\n");
- lcd.printf("Player 2 chose Paper\n\n");
+ lcd.rectangle(0,0,125,125,WHITE); //Draw white border
- lcd.printf("Player 2 wins!");
- lcd.rectangle(40, 60, 80,100,WHITE);
+ lcd.locate(1,2);
+ lcd.printf(" P1 chose Rock\n");
+ lcd.printf(" P2 chose Paper\n\n\n\n");
+ lcd.locate(1,5);
+ lcd.printf(" Player 2 wins!");
+ lcd.filled_rectangle(50, 60, 80,90,WHITE);
p2++;
wait(4);
lcd.cls();
- lcd.printf("Press 1 to continue\n\n");
- lcd.printf("Press 2 to end\n\n");
+ lcd.locate(1,4);
+ lcd.rectangle(0,0,125,125,WHITE); //Draw white border
+ lcd.printf(" P1 Score : %d\n",p1);
+ lcd.printf(" P2 Score : %d\n\n\n\n",p2);
+ lcd.printf(" 1 to continue\n\n");
+ lcd.printf(" 2 to end\n\n");
while(1){
if(pb1 != 1) {
@@ -273,24 +475,29 @@
}
else if(pb2 != 1) goto L2;
}
- }}
+ }
//Case 3:
//Player 1 : Paper
//Player 2 : Rock
- else if(choice2== 1 && choice1== 2){
+ else if(choice2== 'P' && choice1== 'R'){
lcd.cls();
+ lcd.rectangle(0,0,125,125,WHITE); //Draw white border
+ lcd.locate(1,2);
lcd.printf("P1 chose Paper\n");
- lcd.printf("P2 chose Rock\n\n");
+ lcd.printf(" P2 chose Rock\n\n");
+ lcd.locate(1,5);
lcd.printf("P1 wins!");
- lcd.rectangle(40, 60, 80,100,WHITE);
+ lcd.filled_rectangle(50, 60, 80,90,WHITE);
p1++;
wait(5);
lcd.cls();
- lcd.printf("P1 Score : %d\n",p1);
- lcd.printf("P2 Score : %d\n\n",p2);
- lcd.printf("Press 1 to continue\n\n");
- lcd.printf("Press 2 to end\n\n");
+ lcd.locate(1,4);
+ lcd.rectangle(0,0,125,125,WHITE); //Draw white border
+ lcd.printf(" P1 Score : %d\n",p1);
+ lcd.printf(" P2 Score : %d\n\n\n\n",p2);
+ lcd.printf(" 1 to continue\n\n");
+ lcd.printf(" 2 to end\n\n");
while(1){
if(pb1 != 1) {
@@ -305,13 +512,14 @@
//Player 1 : Paper
//Player 2 : Scissor
- else if(choice1 == 2 && choice2 == 3){
+ else if(choice1 == 'P' && choice2 == 'S'){
lcd.cls();
+ lcd.locate(1,1);
lcd.printf("P1 chose Paper\n");
- lcd.printf("P2 chose Scissors\n\n");
-
- lcd.printf("Player 2 wins!");
+ lcd.printf(" P2 chose Scissors\n\n");
+ lcd.locate(1,4);
+ lcd.printf("P2 wins!");
p2++;
lcd.circle(50, 60, 10,WHITE);
lcd.circle(50, 80, 10,WHITE);
@@ -319,10 +527,12 @@
lcd.line(62, 81, 90, 55, WHITE);
wait(5);
lcd.cls();
- lcd.printf("P1 Score : %d\n",p1);
- lcd.printf("P2 Score : %d\n\n",p2);
- lcd.printf("Press 1 to continue\n\n");
- lcd.printf("Press 2 to end\n\n");
+ lcd.locate(1,4);
+ lcd.rectangle(0,0,125,125,WHITE); //Draw white border
+ lcd.printf(" P1 Score : %d\n",p1);
+ lcd.printf(" P2 Score : %d\n\n\n\n",p2);
+ lcd.printf(" 1 to continue\n\n");
+ lcd.printf(" 2 to end\n\n");
while(1){
if(pb1 != 1) {
@@ -335,13 +545,13 @@
//Case 5:
//Player 1 : Scissor
//Player 2 : Paper
- else if(choice1 == 3 && choice2 == 2){
+ else if(choice1 == 'S' && choice2 == 'P'){
lcd.cls();
-
+ lcd.locate(1,1);
lcd.printf("P1 chose Scissors\n");
- lcd.printf("P2 chose Paper\n\n");
-
+ lcd.printf(" P2 chose Paper\n\n");
+ lcd.locate(1,4);
lcd.printf("P1 wins!");
p1++;
lcd.circle(50, 60, 10,WHITE);
@@ -350,10 +560,12 @@
lcd.line(62, 81, 90, 55, WHITE);
wait(5);
lcd.cls();
- lcd.printf("P1 Score : %d\n",p1);
- lcd.printf("P2 Score : %d\n\n",p2);
- lcd.printf("Press 1 to continue\n\n");
- lcd.printf("Press 2 to end\n\n");
+ lcd.locate(1,4);
+ lcd.rectangle(0,0,125,125,WHITE); //Draw white border
+ lcd.printf(" P1 Score : %d\n",p1);
+ lcd.printf(" P2 Score : %d\n\n\n\n",p2);
+ lcd.printf(" 1 to continue\n\n");
+ lcd.printf(" 2 to end\n\n");
while(1){
if(pb1 != 1) {
@@ -366,21 +578,24 @@
//Case 6:
//Player 1 : Rock
//Player 2 : Scissors
- else if(choice1 == 1 && choice2 == 3){
+ else if(choice1 == 'R' && choice2 == 'S'){
lcd.cls();
+ lcd.locate(1,1);
lcd.printf("P1 chose Rock\n");
- lcd.printf("P2 chose Scissors\n\n");
-
+ lcd.printf(" P2 chose Scissors\n\n");
+ lcd.locate(1,3);
lcd.printf("P1 wins!");
p1++;
- lcd.circle(60, 60, 30,WHITE);
+ lcd.circle(60, 70, 30,WHITE);
wait(5);
lcd.cls();
- lcd.printf("P1 Score : %d\n",p1);
- lcd.printf("P2 Score : %d\n\n",p2);
- lcd.printf("Press 1 to continue\n\n");
- lcd.printf("Press 2 to end\n\n");
+ lcd.locate(1,4);
+ lcd.rectangle(0,0,125,125,WHITE); //Draw white border
+ lcd.printf(" P1 Score : %d\n",p1);
+ lcd.printf(" P2 Score : %d\n\n\n\n",p2);
+ lcd.printf(" 1 to continue\n\n");
+ lcd.printf(" 2 to end\n\n");
while(1){
if(pb1 != 1) {
@@ -394,21 +609,24 @@
//Player 1 : Scissors
//Player 2 : Rock
- else if(choice1 == 3 && choice2 == 1){
+ else if(choice1 == 'S' && choice2 == 'R'){
lcd.cls();
+ lcd.locate(1,1);
lcd.printf("P1 chose Scissors\n");
- lcd.printf("P2 chose Rock\n\n");
-
+ lcd.printf(" P2 chose Rock\n\n");
+ lcd.locate(1,3);
lcd.printf("P2 wins!");
p2++;
- lcd.circle(60, 60, 30,WHITE);
+ lcd.circle(60, 70, 30,WHITE);
wait(5);
lcd.cls();
- lcd.printf("P1 Score : %d\n",p1);
- lcd.printf("P2 Score : %d\n\n",p2);
- lcd.printf("Press 1 to continue\n\n");
- lcd.printf("Press 2 to end\n\n");
+ lcd.locate(1,4);
+ lcd.rectangle(0,0,125,125,WHITE); //Draw white border
+ lcd.printf(" P1 Score : %d\n",p1);
+ lcd.printf(" P2 Score : %d\n\n\n\n",p2);
+ lcd.printf(" 1 to continue\n\n");
+ lcd.printf(" 2 to end\n\n");
while(1){
if(pb1 != 1) {
@@ -426,25 +644,26 @@
// Code to play a wave file
- /* FILE *wave_file;
+ FILE *wave_file;
printf("\n\n\nHello, wave world!\n");
wave_file=fopen("/sd/mydir/HG.wav","r");
waver.play(wave_file);
wait(5);
printf("ok!!");
fclose(wave_file);
- */
+
//If game ends :
L2:
-lcd.cls();
+ lcd.cls();
//Create animation of two bouncing balls
- float fx=50.0,fy=21.0,vx=5.0,vy=0.4,vx2=5,fx2=40.0;
+ float fx=50.0,fy=21.0,vx=5.0,vy=0.4,vx2=2,fx2=40.0;
int x=50,y=21,radius=4;
int x2 = 30, y2 = 10;
+ //lcd.rectangle(0,0,125,125,GREEN); //Draw green border
//draw walls
wait(2);
//If Player 1's score is higher than Player 2's score
@@ -460,6 +679,14 @@
//lcd.printf("Player 2 wins!");
lcd.text_string("Player 2 Wins!", 2, 4, FONT_7X8, WHITE);
+ // Play winning tune
+ FILE *wave_file;
+ printf("\n\n\nHello, wave world!\n");
+ wave_file=fopen("/sd/mydir/win.wav","r");
+ waver.play(wave_file);
+
+ printf("ok!!");
+ fclose(wave_file);
for (int i=0; i<100; i++) {
//draw ball
@@ -496,9 +723,8 @@
x2=(int)fx2;
y2=(int)fy;
}
-wait(3);
-lcd.cls();
-lcd.printf("End!");
-wait(3);
-lcd.cls();
-}
\ No newline at end of file
+lcd.cls();
+
+
+
+}