Code for Player 1 of Rock Paper Scissors Game
Dependencies: 4DGL-uLCD-SE PinDetect SDFileSystem mbed wave_player
Diff: main.cpp
- Revision:
- 2:d6ccc8dae85b
- Parent:
- 1:5841ff349aae
- Child:
- 3:154b62d481b7
--- a/main.cpp Mon Oct 19 07:58:09 2015 +0000 +++ b/main.cpp Thu Oct 22 01:16:27 2015 +0000 @@ -5,8 +5,15 @@ #include "uLCD_4DGL.h" #include "SDFileSystem.h" #include "wave_player.h" - +//#include "beep.h" + +DigitalOut myled(LED1); +DigitalOut myled2(LED2); +DigitalOut myled3(LED3); + SDFileSystem sd(p5, p6, p7, p8, "sd"); +//AnalogOut DACout(p18); +//Beep DACout(p18); AnalogOut DACout(p18); wave_player waver(&DACout); // Wave Player @@ -16,9 +23,9 @@ DigitalIn pb2(p19); //Pushbutton 2 DigitalIn pb3(p20); //Pushbutton 3 -PwmOut led1(p21); //led 1 -PwmOut led2(p22); //led2 -PwmOut led3(p23); //led3 +//PwmOut led1(p21); //led 1 +//PwmOut led2(p22); //led2 +//PwmOut led3(p23); //led3 //shiftbrite DigitalOut latch(p15); @@ -29,8 +36,8 @@ //Choice = 1 for rock //Choice = 2 for paper //Choice = 3 for scissors -int choice1 = 0; //Player 1's choice -int choice2 = 0; //Player 2's choice +char choice1; //Player 1's choice +char choice2; //Player 2's choice //Points int p1 = 0; //Player 1's points @@ -49,10 +56,15 @@ latch=1; latch=0; } - +int i; +//Serial +Serial player1(p9,p10); int main() { - L1: + + //Serial + player1.baud(9600); + spi.format(16,0); spi.frequency(500000); enable=0; @@ -65,37 +77,72 @@ wait(0.001); //Display - lcd.locate(0,0); - //lcd_mutex.lock(); - lcd.printf("Rock Paper Scissor"); - lcd.locate(0,4); - lcd.printf("Button 1 for Rocks"); - lcd.locate(0,6); - lcd.printf("Button 2 for Paper"); - lcd.locate(0,8); - lcd.printf("Button 3 for Scissors\n\n"); - lcd.printf("Press 1 to continue"); - wait(2); + + lcd.locate(1,2); + //Screen 1 shows the name of the game + lcd.rectangle(0,0,125,125,WHITE); //Draw white border + lcd.color(BLUE); //Set font color to blue + lcd.text_bold(ON); //Bold the text + lcd.text_width(2); + lcd.text_height(2); + lcd.printf(" Rock\n"); + lcd.printf(" Paper\n\n"); + lcd.printf(" Scissor\n\n"); + //DACout.beep(1000,0.5); + wait(5); + + //Screen 2 shows pushbutton options + L1: + lcd.cls(); + lcd.rectangle(0,0,125,125,WHITE); //Draw white border + lcd.color(GREEN); //Set font color to green + lcd.locate(0,2); + lcd.printf(" Button Options\n\n"); + lcd.locate(0,5); + lcd.text_underline(OFF); + lcd.printf(" 1 for Rocks"); + lcd.locate(0,7); + lcd.printf(" 2 for Paper"); + lcd.locate(0,9); + lcd.printf(" 3 for Scissors\n\n\n"); + lcd.text_bold(ON); //Bold the text + lcd.printf(" Press 1 to start!"); + wait(1); while(1){ //If push button 1 is pressed, start the game! if(pb1 != 1){ + + //Play button select + FILE *wave_file; + printf("\n\n\nHello, wave world!\n"); + wave_file=fopen("/sd/select.wav","r"); + waver.play(wave_file); + wait(1); + printf("ok!!"); + fclose(wave_file); + L3: lcd.cls(); //Clear screen - + lcd.rectangle(0,0,125,125,WHITE); //Draw white border //Tell player 1 that she/he has 5 seconds to chose between rock,paper and scissors lcd.locate(0,4); + lcd.color(BLUE); //Set font color to yellow lcd.printf(" Player 1 \n\n\n"); + lcd.locate(0,6); + lcd.color(GREEN); //Set font color to green lcd.printf("You have 5 seconds"); lcd.printf(" to choose\n"); lcd.printf(" an option!\n"); - wait(2); + wait(5); //Start timer for 5 seconds - int i; + i = 5;; int red = 1; - for(i = 5; i > -1 ; i--){ + //for(i = 5; i > -1 ; i--){ + while(i > -1){ + lcd.cls(); lcd.locate(4,4); //Place text in the center of the screen lcd.text_width(8); //Set tet width @@ -107,73 +154,156 @@ wait(1); //Press pushbutton 1 to choose rock if(pb1 != 1) { + lcd.cls(); - choice1 = 1; - lcd.printf("You chose rock!"); + choice1 = 'R'; + lcd.rectangle(0,0,125,125,WHITE); //Draw white border + lcd.locate(0,1); + lcd.printf(" You chose rock"); + + //Play button select + FILE *wave_file; + printf("\n\n\nHello, wave world!\n"); + wave_file=fopen("/sd/mydir/select.wav","r"); + waver.play(wave_file); + wait(1); + printf("ok!!"); + fclose(wave_file); + lcd.circle(60, 60, 30,WHITE); - wait(2); + wait(3); lcd.cls(); break; } //Press pushbutton 2 to choose paper - if(pb2 != 1) { + else if(pb2 != 1) { lcd.cls(); - choice1 = 2; - lcd.printf("You chose paper!"); - lcd.rectangle(40, 60, 80,100,WHITE); - wait(2); + choice1 = 'P'; + lcd.rectangle(0,0,125,125,WHITE); //Draw white border + + lcd.locate(0,1); + lcd.printf(" You chose paper"); + + //Play button select + FILE *wave_file; + printf("\n\n\nHello, wave world!\n"); + wave_file=fopen("/sd/mydir/select.wav","r"); + waver.play(wave_file); + + printf("ok!!"); + fclose(wave_file); + + lcd.filled_rectangle(50, 45, 80,90,WHITE); + wait(3); lcd.cls(); break; } //Press pushbutton 3 to choose scissor - if(pb3 != 1) { + else if(pb3 != 1) { lcd.cls(); - choice1 = 3; - lcd.printf("You chose scissors!"); + choice1 = 'S'; + lcd.rectangle(0,0,125,125,WHITE); //Draw white border + lcd.locate(0,1); + lcd.printf("You chose scissors"); + //Play button select + FILE *wave_file; + printf("\n\n\nHello, wave world!\n"); + wave_file=fopen("/sd/mydir/select.wav","r"); + waver.play(wave_file); + wait(1); + printf("ok!!"); + fclose(wave_file); lcd.circle(50, 60, 10,WHITE); lcd.circle(50, 80, 10,WHITE); lcd.line(62, 61, 90, 85, WHITE); lcd.line(62, 81, 90, 55, WHITE); - wait(2); + wait(3); lcd.cls(); break; } + i--; + } - RGB_LED(0,0,0); // Reset shitbrite color + + RGB_LED(0,0,0); // Reset shiftbrite color + + //------------------------------------------------------------------------------------------------------------------------------------- + // TIME-OUT + //------------------------------------------------------------------------------------------------------------------------------------ //If user doesn't choose an option, show "Time Out" message and restart game if(i == -1){ lcd.cls(); - lcd.printf("Your time is up"); - wait(5); + lcd.rectangle(0,0,125,125,WHITE); //Draw white border + lcd.locate(0,5); + lcd.color(RED); + lcd.printf(" Your time is up!"); + lcd.color(GREEN); + //Play time up tune + FILE *wave_file; + printf("\n\n\nHello, wave world!\n"); + wave_file=fopen("/sd/mydir/timeup.wav","r"); + waver.play(wave_file); + + printf("ok!!"); + fclose(wave_file); + wait(3); goto L1; //Starts the game again } - lcd.cls(); //Clear screen - wait(2); + //-------------------------------------------------------------------------------------------------------------------------------------- + + + + // lcd.cls(); //Clear screen + // wait(2); + + /* + //-------------------------------------------------------------------------------------------------------------------------------- + //------------------------------- PLAYER 2 -------------------------------------------------------------------------------------- + //------------------------------------------------------------------------------------------------------------------------------- //Check to see if Player 2 is ready to play - lcd.printf("Press 1 if P2 is ready"); + lcd.rectangle(0,0,125,125,WHITE); //Draw white border + lcd.locate(0,5); + lcd.printf(" Press 1 if P2\n\n is ready"); //Start timer for player 2 if player 2 presses pushbutton 1 while(1){ - if(pb1 != 1) break; + if(pb1 != 1) + { //Play button select + FILE *wave_file; + printf("\n\n\nHello, wave world!\n"); + wave_file=fopen("/sd/mydir/select.wav","r"); + waver.play(wave_file); + + printf("ok!!"); + fclose(wave_file); + break; + } } lcd.cls(); wait(1); + lcd.rectangle(0,0,125,125,WHITE); //Draw white border + //Tell player 1 that she/he has 5 seconds to chose between rock,paper and scissors lcd.locate(0,4); + lcd.color(BLUE); //Set font color to yellow lcd.printf(" Player 2 \n\n\n"); + lcd.locate(0,6); + lcd.color(GREEN); //Set font color to green lcd.printf("You have 5 seconds"); lcd.printf(" to choose\n"); lcd.printf(" an option!\n"); - wait(5); + wait(4); + int j; int blue = 1; for(j = 5; j > -1 ; j--){ + lcd.cls(); lcd.locate(4,4); lcd.text_width(8); @@ -187,9 +317,19 @@ if(pb1 != 1) { lcd.cls(); choice2 = 1; - lcd.printf("You chose rock!"); + lcd.rectangle(0,0,125,125,WHITE); //Draw white border + lcd.locate(0,1); + lcd.printf(" You chose rock!"); + //Play button select + FILE *wave_file; + printf("\n\n\nHello, wave world!\n"); + wave_file=fopen("/sd/mydir/select.wav","r"); + waver.play(wave_file); + + printf("ok!!"); + fclose(wave_file); lcd.circle(60, 60, 30,WHITE); - wait(2); + wait(3); lcd.cls(); break; } @@ -197,9 +337,19 @@ if(pb2 != 1) { lcd.cls(); choice2 = 2; - lcd.printf("You chose paper!"); - lcd.rectangle(40, 60, 80,100,WHITE); - wait(2); + lcd.rectangle(0,0,125,125,WHITE); //Draw white border + lcd.locate(0,1); + lcd.printf(" You chose paper"); + //Play button select + FILE *wave_file; + printf("\n\n\nHello, wave world!\n"); + wave_file=fopen("/sd/mydir/select.wav","r"); + waver.play(wave_file); + + printf("ok!!"); + fclose(wave_file); + lcd.filled_rectangle(50, 45, 80,90,WHITE); + wait(3); lcd.cls(); break; } @@ -207,39 +357,86 @@ if(pb3 != 1) { lcd.cls(); choice2 = 3; - lcd.printf("You chose scissors!"); + lcd.rectangle(0,0,125,125,WHITE); //Draw white border + lcd.locate(0,1); + lcd.printf("You chose scissors"); + //Play button select + FILE *wave_file; + printf("\n\n\nHello, wave world!\n"); + wave_file=fopen("/sd/mydir/select.wav","r"); + waver.play(wave_file); + + printf("ok!!"); + fclose(wave_file); lcd.circle(50, 60, 10,WHITE); lcd.circle(50, 80, 10,WHITE); lcd.line(62, 61, 90, 85, WHITE); lcd.line(62, 81, 90, 55, WHITE); - wait(2); + wait(3); lcd.cls(); break; } } +//---------------------------------------------------------------------------------------------------------------------------------------- +// TIME-OUT +//---------------------------------------------------------------------------------------------------------------------------------------- //Time out message if(j == -1){ lcd.cls(); - lcd.printf("Your time is up"); - wait(5); + lcd.rectangle(0,0,125,125,WHITE); //Draw white border + lcd.locate(0,5); + lcd.color(RED); + lcd.printf(" Your time is up!"); + lcd.color(GREEN); + //Play time up tune + FILE *wave_file; + printf("\n\n\nHello, wave world!\n"); + wave_file=fopen("/sd/mydir/timeup.wav","r"); + waver.play(wave_file); + + printf("ok!!"); + fclose(wave_file); + wait(3); goto L1; } RGB_LED(0,0,0); - + + */ + + player1.printf("%c",choice1); + myled2 = 1; + wait(1); + while(1){ + if(player1.readable()){ + choice2 = player1.getc(); + myled = 1; + break; + } + } + + +//------------------------------------------------------------------------------------------------------------------------------------- //Check to see who won - +//-------------------------------------------------------------------------------------------------------------------------- //Case 1 : Both players choose same option - if(choice1 == 1 && choice2 == 1 || - choice1== 2 && choice2 == 2 || - choice1 == 3 && choice2 == 3 ) { + if(choice1 == 'R' && choice2 == 'R' || + choice1== 'P' && choice2 == 'P' || + choice1 == 'S' && choice2 == 'S' ) { lcd.cls(); - lcd.printf("It's a draw!"); + lcd.rectangle(0,0,125,125,WHITE); //Draw white border + lcd.locate(1,2); + lcd.printf(" It's a draw!"); wait(4); + /* lcd.cls(); - lcd.printf("Press 1 to continue\n\n"); - lcd.printf("Press 2 to end\n\n"); + lcd.locate(1,4); + lcd.rectangle(0,0,125,125,WHITE); //Draw white border + lcd.printf(" P1 Score : %d\n",p1); + lcd.printf(" P2 Score : %d\n\n\n\n",p2); + lcd.printf(" 1 to continue\n\n"); + lcd.printf(" 2 to end\n\n"); while(1){ if(pb1 != 1) { @@ -248,49 +445,33 @@ } else if(pb2 != 1) goto L2; } + */ } //Case 2: //Player 1 : Rock //Player 2 : Paper - else if(choice1 == 1 && choice2 == 2){ + else if(choice1 == 'R' && choice2 == 'P'){ lcd.cls(); - lcd.printf("Player 1 chose Rock\n"); - lcd.printf("Player 2 chose Paper\n\n"); + lcd.rectangle(0,0,125,125,WHITE); //Draw white border - lcd.printf("Player 2 wins!"); - lcd.rectangle(40, 60, 80,100,WHITE); + lcd.locate(1,2); + lcd.printf(" P1 chose Rock\n"); + lcd.printf(" P2 chose Paper\n\n\n\n"); + lcd.locate(1,5); + lcd.printf(" Player 2 wins!"); + lcd.filled_rectangle(50, 60, 80,90,WHITE); p2++; wait(4); + /* lcd.cls(); - lcd.printf("Press 1 to continue\n\n"); - lcd.printf("Press 2 to end\n\n"); + lcd.locate(1,4); + lcd.rectangle(0,0,125,125,WHITE); //Draw white border + lcd.printf(" P1 Score : %d\n",p1); + lcd.printf(" P2 Score : %d\n\n\n\n",p2); + lcd.printf(" 1 to continue\n\n"); + lcd.printf(" 2 to end\n\n"); - while(1){ - if(pb1 != 1) { - lcd.cls(); - goto L3; - } - else if(pb2 != 1) goto L2; - } - }} - //Case 3: - //Player 1 : Paper - //Player 2 : Rock - else if(choice2== 1 && choice1== 2){ - - lcd.cls(); - lcd.printf("P1 chose Paper\n"); - lcd.printf("P2 chose Rock\n\n"); - lcd.printf("P1 wins!"); - lcd.rectangle(40, 60, 80,100,WHITE); - p1++; - wait(5); - lcd.cls(); - lcd.printf("P1 Score : %d\n",p1); - lcd.printf("P2 Score : %d\n\n",p2); - lcd.printf("Press 1 to continue\n\n"); - lcd.printf("Press 2 to end\n\n"); while(1){ if(pb1 != 1) { @@ -299,30 +480,31 @@ } else if(pb2 != 1) goto L2; } - } - - //Case 4: + }*/ + } + //Case 3: //Player 1 : Paper - //Player 2 : Scissor - - else if(choice1 == 2 && choice2 == 3){ + //Player 2 : Rock + else if(choice2== 'P' && choice1== 'R'){ lcd.cls(); + lcd.rectangle(0,0,125,125,WHITE); //Draw white border + lcd.locate(1,2); lcd.printf("P1 chose Paper\n"); - lcd.printf("P2 chose Scissors\n\n"); - - lcd.printf("Player 2 wins!"); - p2++; - lcd.circle(50, 60, 10,WHITE); - lcd.circle(50, 80, 10,WHITE); - lcd.line(62, 61, 90, 85, WHITE); - lcd.line(62, 81, 90, 55, WHITE); + lcd.printf(" P2 chose Rock\n\n"); + lcd.locate(1,5); + lcd.printf("P1 wins!"); + lcd.filled_rectangle(50, 60, 80,90,WHITE); + p1++; wait(5); + /* lcd.cls(); - lcd.printf("P1 Score : %d\n",p1); - lcd.printf("P2 Score : %d\n\n",p2); - lcd.printf("Press 1 to continue\n\n"); - lcd.printf("Press 2 to end\n\n"); + lcd.locate(1,4); + lcd.rectangle(0,0,125,125,WHITE); //Draw white border + lcd.printf(" P1 Score : %d\n",p1); + lcd.printf(" P2 Score : %d\n\n\n\n",p2); + lcd.printf(" 1 to continue\n\n"); + lcd.printf(" 2 to end\n\n"); while(1){ if(pb1 != 1) { @@ -330,18 +512,54 @@ goto L3; } else if(pb2 != 1) goto L2; - } + }*/ + } + + //Case 4: + //Player 1 : Paper + //Player 2 : Scissor + + else if(choice1 == 'P' && choice2 == 'S'){ + + lcd.cls(); + lcd.locate(1,1); + lcd.printf("P1 chose Paper\n"); + lcd.printf(" P2 chose Scissors\n\n"); + lcd.locate(1,4); + lcd.printf("P2 wins!"); + p2++; + lcd.circle(50, 60, 10,WHITE); + lcd.circle(50, 80, 10,WHITE); + lcd.line(62, 61, 90, 85, WHITE); + lcd.line(62, 81, 90, 55, WHITE); + wait(5); + /* + lcd.cls(); + lcd.locate(1,4); + lcd.rectangle(0,0,125,125,WHITE); //Draw white border + lcd.printf(" P1 Score : %d\n",p1); + lcd.printf(" P2 Score : %d\n\n\n\n",p2); + lcd.printf(" 1 to continue\n\n"); + lcd.printf(" 2 to end\n\n"); + + while(1){ + if(pb1 != 1) { + lcd.cls(); + goto L3; + } + else if(pb2 != 1) goto L2; + }*/ } //Case 5: //Player 1 : Scissor //Player 2 : Paper - else if(choice1 == 3 && choice2 == 2){ + else if(choice1 == 'S' && choice2 == 'P'){ lcd.cls(); - + lcd.locate(1,1); lcd.printf("P1 chose Scissors\n"); - lcd.printf("P2 chose Paper\n\n"); - + lcd.printf(" P2 chose Paper\n\n"); + lcd.locate(1,4); lcd.printf("P1 wins!"); p1++; lcd.circle(50, 60, 10,WHITE); @@ -349,11 +567,14 @@ lcd.line(62, 61, 90, 85, WHITE); lcd.line(62, 81, 90, 55, WHITE); wait(5); + /* lcd.cls(); - lcd.printf("P1 Score : %d\n",p1); - lcd.printf("P2 Score : %d\n\n",p2); - lcd.printf("Press 1 to continue\n\n"); - lcd.printf("Press 2 to end\n\n"); + lcd.locate(1,4); + lcd.rectangle(0,0,125,125,WHITE); //Draw white border + lcd.printf(" P1 Score : %d\n",p1); + lcd.printf(" P2 Score : %d\n\n\n\n",p2); + lcd.printf(" 1 to continue\n\n"); + lcd.printf(" 2 to end\n\n"); while(1){ if(pb1 != 1) { @@ -361,26 +582,30 @@ goto L3; } else if(pb2 != 1) goto L2; - } + }*/ } //Case 6: //Player 1 : Rock //Player 2 : Scissors - else if(choice1 == 1 && choice2 == 3){ + else if(choice1 == 'R' && choice2 == 'S'){ lcd.cls(); + lcd.locate(1,1); lcd.printf("P1 chose Rock\n"); - lcd.printf("P2 chose Scissors\n\n"); - + lcd.printf(" P2 chose Scissors\n\n"); + lcd.locate(1,3); lcd.printf("P1 wins!"); p1++; - lcd.circle(60, 60, 30,WHITE); + lcd.circle(60, 70, 30,WHITE); wait(5); + /* lcd.cls(); - lcd.printf("P1 Score : %d\n",p1); - lcd.printf("P2 Score : %d\n\n",p2); - lcd.printf("Press 1 to continue\n\n"); - lcd.printf("Press 2 to end\n\n"); + lcd.locate(1,4); + lcd.rectangle(0,0,125,125,WHITE); //Draw white border + lcd.printf(" P1 Score : %d\n",p1); + lcd.printf(" P2 Score : %d\n\n\n\n",p2); + lcd.printf(" 1 to continue\n\n"); + lcd.printf(" 2 to end\n\n"); while(1){ if(pb1 != 1) { @@ -388,27 +613,31 @@ goto L3; } else if(pb2 != 1) goto L2; - } + }*/ } //Case 7: //Player 1 : Scissors //Player 2 : Rock - else if(choice1 == 3 && choice2 == 1){ + else if(choice1 == 'S' && choice2 == 'R'){ lcd.cls(); + lcd.locate(1,1); lcd.printf("P1 chose Scissors\n"); - lcd.printf("P2 chose Rock\n\n"); - + lcd.printf(" P2 chose Rock\n\n"); + lcd.locate(1,3); lcd.printf("P2 wins!"); p2++; - lcd.circle(60, 60, 30,WHITE); + lcd.circle(60, 70, 30,WHITE); wait(5); + /* lcd.cls(); - lcd.printf("P1 Score : %d\n",p1); - lcd.printf("P2 Score : %d\n\n",p2); - lcd.printf("Press 1 to continue\n\n"); - lcd.printf("Press 2 to end\n\n"); + lcd.locate(1,4); + lcd.rectangle(0,0,125,125,WHITE); //Draw white border + lcd.printf(" P1 Score : %d\n",p1); + lcd.printf(" P2 Score : %d\n\n\n\n",p2); + lcd.printf(" 1 to continue\n\n"); + lcd.printf(" 2 to end\n\n"); while(1){ if(pb1 != 1) { @@ -416,12 +645,59 @@ goto L3; } else if(pb2 != 1) goto L2; - } + }*/ } + + lcd.cls(); + lcd.locate(1,4); + lcd.rectangle(0,0,125,125,WHITE); //Draw white border + lcd.printf(" P1 Score : %d\n",p1); + lcd.printf(" P2 Score : %d\n\n\n\n",p2); + lcd.printf(" 1 to continue\n\n"); + lcd.printf(" 2 to end\n\n"); + + char continue1 = 'N'; + char continue2; + //char cont; + + + while(1){ + if(pb1 != 1) { + lcd.cls(); + continue1 = 'Y'; + break; + //goto L3; + } + else if(pb2 != 1) { + lcd.cls(); + continue1 = 'N'; + break; + } + } + + + player1.printf("%c",continue1); + myled3 = 1; + wait(1); + + while(1){ + if(player1.readable()){ + continue2 = player1.getc(); + myled = 1; + break; + } + } + + //If both say continue then you need to go back to L3 + if(continue1 == 'Y' && continue2 == 'Y') goto L3; + else goto L2; + + + } - - + + } @@ -435,16 +711,19 @@ fclose(wave_file); */ - + + + //If game ends : L2: -lcd.cls(); + lcd.cls(); //Create animation of two bouncing balls - float fx=50.0,fy=21.0,vx=5.0,vy=0.4,vx2=5,fx2=40.0; + float fx=50.0,fy=21.0,vx=5.0,vy=0.4,vx2=2,fx2=40.0; int x=50,y=21,radius=4; int x2 = 30, y2 = 10; + //lcd.rectangle(0,0,125,125,GREEN); //Draw green border //draw walls wait(2); //If Player 1's score is higher than Player 2's score @@ -460,6 +739,14 @@ //lcd.printf("Player 2 wins!"); lcd.text_string("Player 2 Wins!", 2, 4, FONT_7X8, WHITE); + // Play winning tune + FILE *wave_file; + printf("\n\n\nHello, wave world!\n"); + wave_file=fopen("/sd/mydir/win.wav","r"); + waver.play(wave_file); + + printf("ok!!"); + fclose(wave_file); for (int i=0; i<100; i++) { //draw ball @@ -496,9 +783,6 @@ x2=(int)fx2; y2=(int)fy; } -wait(3); -lcd.cls(); -lcd.printf("End!"); -wait(3); -lcd.cls(); +lcd.cls(); + } \ No newline at end of file