EMG controller with the new awesome filter

Dependencies:   HIDScope QEI biquadFilter mbed

Fork of EMG_Controller by Leon Klute

emg.h

Committer:
pbaardwijk
Date:
2016-10-27
Revision:
10:25d7600d1e38
Parent:
9:1cb2d5ab51e6

File content as of revision 10:25d7600d1e38:

#include "mbed.h"
#include "BiQuad.h"
#include "HIDScope.h"
//Enum with states
enum states {STATE_DEFAULT , STATE_CALIBRATION, STATE_RUN};

//Variable called 'state'
states state = STATE_DEFAULT;

//Creating two scope channels
HIDScope scope(3);

//Notch filter
BiQuadChain notch_50;
BiQuad bq3( 0.98116526140, 0.00000000044, 0.98116526140, 0.00000000043, 0.95391787621);
BiQuad bq4( 0.97224232015, 0.00000000043, 0.97224232015, -0.04036799459, 0.97670000725);
BiQuad bq5( 1.00000000000, 0.00000000044, 1.00000000000, 0.04036799547, 0.9767000072);

//High pass filter
BiQuadChain high_pass;
BiQuad bq6( 0.80254782780,-1.60509565560, 0.80254782780, -1.58011656361, 0.63006219630);
BiQuad bq7( 0.90006571973,-1.80013143945, 0.900065719734, -1.77213098592, 0.8281459694);
//BiQuad bq8( 0.92490714701,-1.84981429401, 0.92490714701, -1.90032503529, 0.9352152620);

//Low pass filter
BiQuadChain low_pass;
BiQuad bq9( 0.00801840797, 0.01603681594, 0.00801840797,-1.65212256130, 0.68416767240);
BiQuad bq10( 0.00836524486, 0.01673048973, 0.00836524486,-1.72511837232, 0.75857933411);
BiQuad bq11( 0.00905039996, 0.01810079992, 0.00905039996,-1.86807725180, 0.9043110909);
//Ticker
Ticker emgSampleTicker;

//Timeout to change state after 5 seconds
Timeout change_state;

//Timeout to change state after 15 seconds
Timeout change_state2;

//LED
DigitalOut led(LED_RED);

//Emg input
AnalogIn emg0( A0 );
AnalogIn emg1( A1 );
AnalogIn emg2( A2 );

//Go flag for emg sample
bool go_emgSample;

//Variables for intermediate filter values
double emg_sample[3];
double emg_low_passed_200[3];
double emg_notch[3];
double emg_high_passed[3];
double emg_low_passed[3];
double min_emg[3];
double max_emg[3];

//Calculating normalized outputs
double Norm_EMG_0;
double Norm_EMG_1;
double Norm_EMG_2;

//count for emg min max
int start_calibration = 0;

void emgSample() {
    go_emgSample = true;
}

void calibrate() {
    state = STATE_CALIBRATION;  
    led.write(0);
}

void run() {
    state = STATE_RUN;  
    led.write(1);
}

void EMG_filter();

void EMG_filter() {
    if(go_emgSample == true){
            //read the emg signal
            emg_sample[0] = emg0.read();
            emg_sample[1] = emg1.read();
            emg_sample[2] = emg2.read();
            
            //filter out the 50Hz components with a notch filter
            emg_notch[0] = notch_50.step(emg_sample[0]);
            
            //high pass the signal (removing motion artifacts and offset)
            emg_high_passed[0] = high_pass.step(emg_notch[0]);
                
            //low pass the rectified emg signal
            emg_low_passed[0] = low_pass.step(fabs(emg_high_passed[0]));
            
            
            //Calculating min value and max value of emg signal
            if(state == STATE_CALIBRATION)
            {
                if (start_calibration == 0) {
                    min_emg[0] = emg_low_passed[0];
                    max_emg[0] = emg_low_passed[0];
                    min_emg[1] = emg_low_passed[1];
                    max_emg[1] = emg_low_passed[1];
                    min_emg[2] = emg_low_passed[2];
                    max_emg[2] = emg_low_passed[2];
                    start_calibration++;
                }
                else {
                    //finding min and max of emg0
                    if (emg_low_passed[0] < min_emg[0]) {
                        min_emg[0] = emg_low_passed[0];
                    }
                    else if (emg_low_passed[0] > max_emg[0]) {
                        max_emg[0] = emg_low_passed[0];
                    }
                    
                    //finding min and max of emg1
                    if (emg_low_passed[1] < min_emg[1]) {
                        min_emg[1] = emg_low_passed[1];
                    }
                    else if (emg_low_passed[1] > max_emg[1]) {
                        max_emg[1] = emg_low_passed[1];
                    }
                    
                    //finding min and max of emg2
                    if (emg_low_passed[2] < min_emg[2]) {
                        min_emg[2] = emg_low_passed[2];
                    }
                    else if (emg_low_passed[2] > max_emg[2]) {
                        max_emg[2] = emg_low_passed[2];
                    }
                }   
            } 
            
            //calculating input_forces for controller
            Norm_EMG_0 = (emg_low_passed[0] - min_emg[0])/(max_emg[0]-min_emg[0]);
            Norm_EMG_1 = (emg_low_passed[1] - min_emg[1])/(max_emg[1]-min_emg[1]);
            Norm_EMG_2 = (emg_low_passed[2] - min_emg[2])/(max_emg[2]-min_emg[2]);
            
            //Send scope data
            scope.set(0,Norm_EMG_0);
            scope.set(1,Norm_EMG_1);
            scope.set(2,Norm_EMG_2);

            go_emgSample = false;
        }   
    }