3 Temperature sensors + GUI
Dependencies: F746_GUI mbed BME280
main.cpp
- Committer:
- pay0ee
- Date:
- 2020-01-17
- Revision:
- 1:a67ad5922c01
- Parent:
- 0:80304e80a329
File content as of revision 1:a67ad5922c01:
#include "mbed.h" #include "stm32746g_discovery_lcd.h" #include "stm32746g_discovery_ts.h" #include "BME280.h" #include "F746_GUI.hpp" Serial pc(USBTX, USBRX); #if defined(TARGET_LPC1768) BME280 sensor(PB_9, PB_8); #else BME280 sensor(I2C_SDA, I2C_SCL); #endif TS_StateTypeDef TS_State; PwmOut ena(D0); DigitalOut MUX0(D7); // low-active DigitalOut MUX1(D4); DigitalOut MUX2(D1); float x1=0; float Temp1=0; float Temp2=0; float Temp3=0; float y1=0; float z1=0; uint8_t text[30]; uint8_t idx; int num; int main() { float val; float percentage; ena.period(1.0/5000.0);// 4Khz period Label label1(350, 40, "Temp. microcontroller (C): ", Label::RIGHT, Font16); Label label2(285, 70, "Temp. batteries (C): ", Label::RIGHT, Font16); Label label3(240, 100, "Temp. motor (C): ", Label::RIGHT, Font16); SeekBar myBar(100, 200, 250, 25, 35, 30, "25", "30", "35"); NumericLabel<float> myLabelbar(210, 150, "%5.2f", 30); NumericLabel<float> Temp1(350, 40, "%5.2f", 0); NumericLabel<float> Temp2(350, 70, "%5.2f", 0); NumericLabel<float> Temp3(350, 100, "%5.2f", 0); ButtonGroup bG(420, 196, 50, 36, 2, (string[]){"ON", "OFF"},0, 5, 1, 0); while (1) { if (myBar.Slide()) { val = myBar.GetValue(); myLabelbar.Draw(val); printf("val = %f\r\n", val); } if (bG.GetTouchedNumber(num)) { if (num == 0) myBar.Activate(); else myBar.Inactivate(); } MUX0 = 0; MUX1 = 0; MUX2 = 0; BME280 sensor(I2C_SDA, I2C_SCL); x1 = sensor.getTemperature(); if(x1< 100 and x1>10){ Temp1.Draw(x1); } MUX0 = 1; MUX1 = 0; MUX2 = 0; BME280 sensor1(I2C_SDA, I2C_SCL); y1 = sensor1.getTemperature(); if(y1<100 and y1>10){ Temp2.Draw(y1); } MUX0 = 0; MUX1 = 1; MUX2 = 0; BME280 sensor2(I2C_SDA, I2C_SCL); z1 = sensor2.getTemperature(); if(z1<100 and z1>10){ Temp3.Draw(z1); } if ( x1 > val){ percentage= x1*0.01f; ena.write(percentage); } else if (x1< val){ ena.write(0.00f); } } }