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Mortal Kombat Game ELEC2645
Dependencies: mbed N5110 ShiftReg Joystick
main.cpp
- Committer:
- ozy
- Date:
- 2021-05-07
- Revision:
- 20:4ca04fd0965a
- Parent:
- 19:6c63e1dd7c85
- Child:
- 21:fad1c9f010d1
File content as of revision 20:4ca04fd0965a:
///////////// includes ///////////////////// #include "mbed.h" #include "N5110.h" #include "Fighter.h" #include "Joystick.h" #include "Menu.h" #include "Enemy.h" #include "GameEngine.h" ///////////// objects ///////////////////// GameEngine game; Fighter fighter; Menu menu; Enemy enemy; DigitalIn buttonA(p29); DigitalIn buttonB(p28); DigitalIn buttonC(p27); DigitalIn buttonD(p26); AnalogIn joy_v(p20); AnalogIn joy_h(p19); N5110 lcd(p14,p8,p9,p10,p11,p13,p21); //////////// functions //////////////////// void init(); void menu_screen(); void draw_background(); void game_over(int loser); int main() { init(); menu_screen(); while(1) { lcd.clear(); draw_background(); game.start(lcd, buttonA, buttonB, buttonC, buttonD, joy_v, joy_h); lcd.refresh(); wait(0.2); } } void init() { // initialize all devices lcd.init(); lcd.setContrast(0.5); game.init(); } void menu_screen() { menu.menu_render(lcd); } void draw_background() { // lcd.drawLine(x1, y1, x2, y2, type); lcd.drawLine(0,46,82,46,1); // draws ground platform lcd.drawLine(0,46,0,25,1); // draws first side wall lcd.drawLine(82,46,82,25,1); // draws second side wall lcd.refresh(); } void game_over(int loser) { lcd.clear(); lcd.printString(" Game Over! ",15,2); }