Oliver Broad / Adafruit-GFX-Library-master

Dependents:   GP9002adafruit GP9002af_gray

Committer:
oliverb
Date:
Sat May 07 12:50:37 2016 +0000
Revision:
0:3bf8ef959338
Converting to Library, this is a base class that needs extending for a specific device. Note that as it stands it favors devices with vertical bit-organisation

Who changed what in which revision?

UserRevisionLine numberNew contents of line
oliverb 0:3bf8ef959338 1 /*
oliverb 0:3bf8ef959338 2 This is the core graphics library for all our displays, providing a common
oliverb 0:3bf8ef959338 3 set of graphics primitives (points, lines, circles, etc.). It needs to be
oliverb 0:3bf8ef959338 4 paired with a hardware-specific library for each display device we carry
oliverb 0:3bf8ef959338 5 (to handle the lower-level functions).
oliverb 0:3bf8ef959338 6
oliverb 0:3bf8ef959338 7 Adafruit invests time and resources providing this open source code, please
oliverb 0:3bf8ef959338 8 support Adafruit & open-source hardware by purchasing products from Adafruit!
oliverb 0:3bf8ef959338 9
oliverb 0:3bf8ef959338 10 Copyright (c) 2013 Adafruit Industries. All rights reserved.
oliverb 0:3bf8ef959338 11
oliverb 0:3bf8ef959338 12 Redistribution and use in source and binary forms, with or without
oliverb 0:3bf8ef959338 13 modification, are permitted provided that the following conditions are met:
oliverb 0:3bf8ef959338 14
oliverb 0:3bf8ef959338 15 - Redistributions of source code must retain the above copyright notice,
oliverb 0:3bf8ef959338 16 this list of conditions and the following disclaimer.
oliverb 0:3bf8ef959338 17 - Redistributions in binary form must reproduce the above copyright notice,
oliverb 0:3bf8ef959338 18 this list of conditions and the following disclaimer in the documentation
oliverb 0:3bf8ef959338 19 and/or other materials provided with the distribution.
oliverb 0:3bf8ef959338 20
oliverb 0:3bf8ef959338 21 THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
oliverb 0:3bf8ef959338 22 AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
oliverb 0:3bf8ef959338 23 IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
oliverb 0:3bf8ef959338 24 ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
oliverb 0:3bf8ef959338 25 LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
oliverb 0:3bf8ef959338 26 CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
oliverb 0:3bf8ef959338 27 SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
oliverb 0:3bf8ef959338 28 INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
oliverb 0:3bf8ef959338 29 CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
oliverb 0:3bf8ef959338 30 ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
oliverb 0:3bf8ef959338 31 POSSIBILITY OF SUCH DAMAGE.
oliverb 0:3bf8ef959338 32 */
oliverb 0:3bf8ef959338 33
oliverb 0:3bf8ef959338 34 #include "Adafruit_GFX.h"
oliverb 0:3bf8ef959338 35 #include "glcdfont.c"
oliverb 0:3bf8ef959338 36
oliverb 0:3bf8ef959338 37 // Many (but maybe not all) non-AVR board installs define macros
oliverb 0:3bf8ef959338 38 // for compatibility with existing PROGMEM-reading AVR code.
oliverb 0:3bf8ef959338 39 // Do our own checks and defines here for good measure...
oliverb 0:3bf8ef959338 40
oliverb 0:3bf8ef959338 41 #ifndef pgm_read_byte
oliverb 0:3bf8ef959338 42 #define pgm_read_byte(addr) (*(const unsigned char *)(addr))
oliverb 0:3bf8ef959338 43 #endif
oliverb 0:3bf8ef959338 44 #ifndef pgm_read_word
oliverb 0:3bf8ef959338 45 #define pgm_read_word(addr) (*(const unsigned short *)(addr))
oliverb 0:3bf8ef959338 46 #endif
oliverb 0:3bf8ef959338 47 #ifndef pgm_read_dword
oliverb 0:3bf8ef959338 48 #define pgm_read_dword(addr) (*(const unsigned long *)(addr))
oliverb 0:3bf8ef959338 49 #endif
oliverb 0:3bf8ef959338 50
oliverb 0:3bf8ef959338 51 // Pointers are a peculiar case...typically 16-bit on AVR boards,
oliverb 0:3bf8ef959338 52 // 32 bits elsewhere. Try to accommodate both...
oliverb 0:3bf8ef959338 53
oliverb 0:3bf8ef959338 54 #if !defined(__INT_MAX__) || (__INT_MAX__ > 0xFFFF)
oliverb 0:3bf8ef959338 55 #define pgm_read_pointer(addr) ((void *)pgm_read_dword(addr))
oliverb 0:3bf8ef959338 56 #else
oliverb 0:3bf8ef959338 57 #define pgm_read_pointer(addr) ((void *)pgm_read_word(addr))
oliverb 0:3bf8ef959338 58 #endif
oliverb 0:3bf8ef959338 59
oliverb 0:3bf8ef959338 60 #ifndef min
oliverb 0:3bf8ef959338 61 #define min(a,b) (((a) < (b)) ? (a) : (b))
oliverb 0:3bf8ef959338 62 #endif
oliverb 0:3bf8ef959338 63
oliverb 0:3bf8ef959338 64 #ifndef _swap_int16_t
oliverb 0:3bf8ef959338 65 #define _swap_int16_t(a, b) { int16_t t = a; a = b; b = t; }
oliverb 0:3bf8ef959338 66 #endif
oliverb 0:3bf8ef959338 67
oliverb 0:3bf8ef959338 68 Adafruit_GFX::Adafruit_GFX(int16_t w, int16_t h):
oliverb 0:3bf8ef959338 69 WIDTH(w), HEIGHT(h)
oliverb 0:3bf8ef959338 70 {
oliverb 0:3bf8ef959338 71 _width = WIDTH;
oliverb 0:3bf8ef959338 72 _height = HEIGHT;
oliverb 0:3bf8ef959338 73 rotation = 0;
oliverb 0:3bf8ef959338 74 cursor_y = cursor_x = 0;
oliverb 0:3bf8ef959338 75 textsize = 1;
oliverb 0:3bf8ef959338 76 textcolor = textbgcolor = 0xFFFF;
oliverb 0:3bf8ef959338 77 wrap = true;
oliverb 0:3bf8ef959338 78 _cp437 = false;
oliverb 0:3bf8ef959338 79 gfxFont = NULL;
oliverb 0:3bf8ef959338 80 }
oliverb 0:3bf8ef959338 81
oliverb 0:3bf8ef959338 82 // Draw a circle outline
oliverb 0:3bf8ef959338 83 void Adafruit_GFX::drawCircle(int16_t x0, int16_t y0, int16_t r,
oliverb 0:3bf8ef959338 84 uint16_t color) {
oliverb 0:3bf8ef959338 85 int16_t f = 1 - r;
oliverb 0:3bf8ef959338 86 int16_t ddF_x = 1;
oliverb 0:3bf8ef959338 87 int16_t ddF_y = -2 * r;
oliverb 0:3bf8ef959338 88 int16_t x = 0;
oliverb 0:3bf8ef959338 89 int16_t y = r;
oliverb 0:3bf8ef959338 90
oliverb 0:3bf8ef959338 91 drawPixel(x0 , y0+r, color);
oliverb 0:3bf8ef959338 92 drawPixel(x0 , y0-r, color);
oliverb 0:3bf8ef959338 93 drawPixel(x0+r, y0 , color);
oliverb 0:3bf8ef959338 94 drawPixel(x0-r, y0 , color);
oliverb 0:3bf8ef959338 95
oliverb 0:3bf8ef959338 96 while (x<y) {
oliverb 0:3bf8ef959338 97 if (f >= 0) {
oliverb 0:3bf8ef959338 98 y--;
oliverb 0:3bf8ef959338 99 ddF_y += 2;
oliverb 0:3bf8ef959338 100 f += ddF_y;
oliverb 0:3bf8ef959338 101 }
oliverb 0:3bf8ef959338 102 x++;
oliverb 0:3bf8ef959338 103 ddF_x += 2;
oliverb 0:3bf8ef959338 104 f += ddF_x;
oliverb 0:3bf8ef959338 105
oliverb 0:3bf8ef959338 106 drawPixel(x0 + x, y0 + y, color);
oliverb 0:3bf8ef959338 107 drawPixel(x0 - x, y0 + y, color);
oliverb 0:3bf8ef959338 108 drawPixel(x0 + x, y0 - y, color);
oliverb 0:3bf8ef959338 109 drawPixel(x0 - x, y0 - y, color);
oliverb 0:3bf8ef959338 110 drawPixel(x0 + y, y0 + x, color);
oliverb 0:3bf8ef959338 111 drawPixel(x0 - y, y0 + x, color);
oliverb 0:3bf8ef959338 112 drawPixel(x0 + y, y0 - x, color);
oliverb 0:3bf8ef959338 113 drawPixel(x0 - y, y0 - x, color);
oliverb 0:3bf8ef959338 114 }
oliverb 0:3bf8ef959338 115 }
oliverb 0:3bf8ef959338 116
oliverb 0:3bf8ef959338 117 void Adafruit_GFX::drawCircleHelper( int16_t x0, int16_t y0,
oliverb 0:3bf8ef959338 118 int16_t r, uint8_t cornername, uint16_t color) {
oliverb 0:3bf8ef959338 119 int16_t f = 1 - r;
oliverb 0:3bf8ef959338 120 int16_t ddF_x = 1;
oliverb 0:3bf8ef959338 121 int16_t ddF_y = -2 * r;
oliverb 0:3bf8ef959338 122 int16_t x = 0;
oliverb 0:3bf8ef959338 123 int16_t y = r;
oliverb 0:3bf8ef959338 124
oliverb 0:3bf8ef959338 125 while (x<y) {
oliverb 0:3bf8ef959338 126 if (f >= 0) {
oliverb 0:3bf8ef959338 127 y--;
oliverb 0:3bf8ef959338 128 ddF_y += 2;
oliverb 0:3bf8ef959338 129 f += ddF_y;
oliverb 0:3bf8ef959338 130 }
oliverb 0:3bf8ef959338 131 x++;
oliverb 0:3bf8ef959338 132 ddF_x += 2;
oliverb 0:3bf8ef959338 133 f += ddF_x;
oliverb 0:3bf8ef959338 134 if (cornername & 0x4) {
oliverb 0:3bf8ef959338 135 drawPixel(x0 + x, y0 + y, color);
oliverb 0:3bf8ef959338 136 drawPixel(x0 + y, y0 + x, color);
oliverb 0:3bf8ef959338 137 }
oliverb 0:3bf8ef959338 138 if (cornername & 0x2) {
oliverb 0:3bf8ef959338 139 drawPixel(x0 + x, y0 - y, color);
oliverb 0:3bf8ef959338 140 drawPixel(x0 + y, y0 - x, color);
oliverb 0:3bf8ef959338 141 }
oliverb 0:3bf8ef959338 142 if (cornername & 0x8) {
oliverb 0:3bf8ef959338 143 drawPixel(x0 - y, y0 + x, color);
oliverb 0:3bf8ef959338 144 drawPixel(x0 - x, y0 + y, color);
oliverb 0:3bf8ef959338 145 }
oliverb 0:3bf8ef959338 146 if (cornername & 0x1) {
oliverb 0:3bf8ef959338 147 drawPixel(x0 - y, y0 - x, color);
oliverb 0:3bf8ef959338 148 drawPixel(x0 - x, y0 - y, color);
oliverb 0:3bf8ef959338 149 }
oliverb 0:3bf8ef959338 150 }
oliverb 0:3bf8ef959338 151 }
oliverb 0:3bf8ef959338 152
oliverb 0:3bf8ef959338 153 void Adafruit_GFX::fillCircle(int16_t x0, int16_t y0, int16_t r,
oliverb 0:3bf8ef959338 154 uint16_t color) {
oliverb 0:3bf8ef959338 155 drawFastVLine(x0, y0-r, 2*r+1, color);
oliverb 0:3bf8ef959338 156 fillCircleHelper(x0, y0, r, 3, 0, color);
oliverb 0:3bf8ef959338 157 }
oliverb 0:3bf8ef959338 158
oliverb 0:3bf8ef959338 159 // Used to do circles and roundrects
oliverb 0:3bf8ef959338 160 void Adafruit_GFX::fillCircleHelper(int16_t x0, int16_t y0, int16_t r,
oliverb 0:3bf8ef959338 161 uint8_t cornername, int16_t delta, uint16_t color) {
oliverb 0:3bf8ef959338 162
oliverb 0:3bf8ef959338 163 int16_t f = 1 - r;
oliverb 0:3bf8ef959338 164 int16_t ddF_x = 1;
oliverb 0:3bf8ef959338 165 int16_t ddF_y = -2 * r;
oliverb 0:3bf8ef959338 166 int16_t x = 0;
oliverb 0:3bf8ef959338 167 int16_t y = r;
oliverb 0:3bf8ef959338 168
oliverb 0:3bf8ef959338 169 while (x<y) {
oliverb 0:3bf8ef959338 170 if (f >= 0) {
oliverb 0:3bf8ef959338 171 y--;
oliverb 0:3bf8ef959338 172 ddF_y += 2;
oliverb 0:3bf8ef959338 173 f += ddF_y;
oliverb 0:3bf8ef959338 174 }
oliverb 0:3bf8ef959338 175 x++;
oliverb 0:3bf8ef959338 176 ddF_x += 2;
oliverb 0:3bf8ef959338 177 f += ddF_x;
oliverb 0:3bf8ef959338 178
oliverb 0:3bf8ef959338 179 if (cornername & 0x1) {
oliverb 0:3bf8ef959338 180 drawFastVLine(x0+x, y0-y, 2*y+1+delta, color);
oliverb 0:3bf8ef959338 181 drawFastVLine(x0+y, y0-x, 2*x+1+delta, color);
oliverb 0:3bf8ef959338 182 }
oliverb 0:3bf8ef959338 183 if (cornername & 0x2) {
oliverb 0:3bf8ef959338 184 drawFastVLine(x0-x, y0-y, 2*y+1+delta, color);
oliverb 0:3bf8ef959338 185 drawFastVLine(x0-y, y0-x, 2*x+1+delta, color);
oliverb 0:3bf8ef959338 186 }
oliverb 0:3bf8ef959338 187 }
oliverb 0:3bf8ef959338 188 }
oliverb 0:3bf8ef959338 189
oliverb 0:3bf8ef959338 190 // Bresenham's algorithm - thx wikpedia
oliverb 0:3bf8ef959338 191 void Adafruit_GFX::drawLine(int16_t x0, int16_t y0, int16_t x1, int16_t y1,
oliverb 0:3bf8ef959338 192 uint16_t color) {
oliverb 0:3bf8ef959338 193 int16_t steep = abs(y1 - y0) > abs(x1 - x0);
oliverb 0:3bf8ef959338 194 if (steep) {
oliverb 0:3bf8ef959338 195 _swap_int16_t(x0, y0);
oliverb 0:3bf8ef959338 196 _swap_int16_t(x1, y1);
oliverb 0:3bf8ef959338 197 }
oliverb 0:3bf8ef959338 198
oliverb 0:3bf8ef959338 199 if (x0 > x1) {
oliverb 0:3bf8ef959338 200 _swap_int16_t(x0, x1);
oliverb 0:3bf8ef959338 201 _swap_int16_t(y0, y1);
oliverb 0:3bf8ef959338 202 }
oliverb 0:3bf8ef959338 203
oliverb 0:3bf8ef959338 204 int16_t dx, dy;
oliverb 0:3bf8ef959338 205 dx = x1 - x0;
oliverb 0:3bf8ef959338 206 dy = abs(y1 - y0);
oliverb 0:3bf8ef959338 207
oliverb 0:3bf8ef959338 208 int16_t err = dx / 2;
oliverb 0:3bf8ef959338 209 int16_t ystep;
oliverb 0:3bf8ef959338 210
oliverb 0:3bf8ef959338 211 if (y0 < y1) {
oliverb 0:3bf8ef959338 212 ystep = 1;
oliverb 0:3bf8ef959338 213 } else {
oliverb 0:3bf8ef959338 214 ystep = -1;
oliverb 0:3bf8ef959338 215 }
oliverb 0:3bf8ef959338 216
oliverb 0:3bf8ef959338 217 for (; x0<=x1; x0++) {
oliverb 0:3bf8ef959338 218 if (steep) {
oliverb 0:3bf8ef959338 219 drawPixel(y0, x0, color);
oliverb 0:3bf8ef959338 220 } else {
oliverb 0:3bf8ef959338 221 drawPixel(x0, y0, color);
oliverb 0:3bf8ef959338 222 }
oliverb 0:3bf8ef959338 223 err -= dy;
oliverb 0:3bf8ef959338 224 if (err < 0) {
oliverb 0:3bf8ef959338 225 y0 += ystep;
oliverb 0:3bf8ef959338 226 err += dx;
oliverb 0:3bf8ef959338 227 }
oliverb 0:3bf8ef959338 228 }
oliverb 0:3bf8ef959338 229 }
oliverb 0:3bf8ef959338 230
oliverb 0:3bf8ef959338 231 // Draw a rectangle
oliverb 0:3bf8ef959338 232 void Adafruit_GFX::drawRect(int16_t x, int16_t y, int16_t w, int16_t h,
oliverb 0:3bf8ef959338 233 uint16_t color) {
oliverb 0:3bf8ef959338 234 drawFastHLine(x, y, w, color);
oliverb 0:3bf8ef959338 235 drawFastHLine(x, y+h-1, w, color);
oliverb 0:3bf8ef959338 236 drawFastVLine(x, y, h, color);
oliverb 0:3bf8ef959338 237 drawFastVLine(x+w-1, y, h, color);
oliverb 0:3bf8ef959338 238 }
oliverb 0:3bf8ef959338 239
oliverb 0:3bf8ef959338 240 void Adafruit_GFX::drawFastVLine(int16_t x, int16_t y,
oliverb 0:3bf8ef959338 241 int16_t h, uint16_t color) {
oliverb 0:3bf8ef959338 242 // Update in subclasses if desired!
oliverb 0:3bf8ef959338 243 drawLine(x, y, x, y+h-1, color);
oliverb 0:3bf8ef959338 244 }
oliverb 0:3bf8ef959338 245
oliverb 0:3bf8ef959338 246 void Adafruit_GFX::drawFastHLine(int16_t x, int16_t y,
oliverb 0:3bf8ef959338 247 int16_t w, uint16_t color) {
oliverb 0:3bf8ef959338 248 // Update in subclasses if desired!
oliverb 0:3bf8ef959338 249 drawLine(x, y, x+w-1, y, color);
oliverb 0:3bf8ef959338 250 }
oliverb 0:3bf8ef959338 251
oliverb 0:3bf8ef959338 252 void Adafruit_GFX::fillRect(int16_t x, int16_t y, int16_t w, int16_t h,
oliverb 0:3bf8ef959338 253 uint16_t color) {
oliverb 0:3bf8ef959338 254 // Update in subclasses if desired!
oliverb 0:3bf8ef959338 255 for (int16_t i=x; i<x+w; i++) {
oliverb 0:3bf8ef959338 256 drawFastVLine(i, y, h, color);
oliverb 0:3bf8ef959338 257 }
oliverb 0:3bf8ef959338 258 }
oliverb 0:3bf8ef959338 259
oliverb 0:3bf8ef959338 260 void Adafruit_GFX::fillScreen(uint16_t color) {
oliverb 0:3bf8ef959338 261 fillRect(0, 0, _width, _height, color);
oliverb 0:3bf8ef959338 262 }
oliverb 0:3bf8ef959338 263
oliverb 0:3bf8ef959338 264 // Draw a rounded rectangle
oliverb 0:3bf8ef959338 265 void Adafruit_GFX::drawRoundRect(int16_t x, int16_t y, int16_t w,
oliverb 0:3bf8ef959338 266 int16_t h, int16_t r, uint16_t color) {
oliverb 0:3bf8ef959338 267 // smarter version
oliverb 0:3bf8ef959338 268 drawFastHLine(x+r , y , w-2*r, color); // Top
oliverb 0:3bf8ef959338 269 drawFastHLine(x+r , y+h-1, w-2*r, color); // Bottom
oliverb 0:3bf8ef959338 270 drawFastVLine(x , y+r , h-2*r, color); // Left
oliverb 0:3bf8ef959338 271 drawFastVLine(x+w-1, y+r , h-2*r, color); // Right
oliverb 0:3bf8ef959338 272 // draw four corners
oliverb 0:3bf8ef959338 273 drawCircleHelper(x+r , y+r , r, 1, color);
oliverb 0:3bf8ef959338 274 drawCircleHelper(x+w-r-1, y+r , r, 2, color);
oliverb 0:3bf8ef959338 275 drawCircleHelper(x+w-r-1, y+h-r-1, r, 4, color);
oliverb 0:3bf8ef959338 276 drawCircleHelper(x+r , y+h-r-1, r, 8, color);
oliverb 0:3bf8ef959338 277 }
oliverb 0:3bf8ef959338 278
oliverb 0:3bf8ef959338 279 // Fill a rounded rectangle
oliverb 0:3bf8ef959338 280 void Adafruit_GFX::fillRoundRect(int16_t x, int16_t y, int16_t w,
oliverb 0:3bf8ef959338 281 int16_t h, int16_t r, uint16_t color) {
oliverb 0:3bf8ef959338 282 // smarter version
oliverb 0:3bf8ef959338 283 fillRect(x+r, y, w-2*r, h, color);
oliverb 0:3bf8ef959338 284
oliverb 0:3bf8ef959338 285 // draw four corners
oliverb 0:3bf8ef959338 286 fillCircleHelper(x+w-r-1, y+r, r, 1, h-2*r-1, color);
oliverb 0:3bf8ef959338 287 fillCircleHelper(x+r , y+r, r, 2, h-2*r-1, color);
oliverb 0:3bf8ef959338 288 }
oliverb 0:3bf8ef959338 289
oliverb 0:3bf8ef959338 290 // Draw a triangle
oliverb 0:3bf8ef959338 291 void Adafruit_GFX::drawTriangle(int16_t x0, int16_t y0,
oliverb 0:3bf8ef959338 292 int16_t x1, int16_t y1, int16_t x2, int16_t y2, uint16_t color) {
oliverb 0:3bf8ef959338 293 drawLine(x0, y0, x1, y1, color);
oliverb 0:3bf8ef959338 294 drawLine(x1, y1, x2, y2, color);
oliverb 0:3bf8ef959338 295 drawLine(x2, y2, x0, y0, color);
oliverb 0:3bf8ef959338 296 }
oliverb 0:3bf8ef959338 297
oliverb 0:3bf8ef959338 298 // Fill a triangle
oliverb 0:3bf8ef959338 299 void Adafruit_GFX::fillTriangle(int16_t x0, int16_t y0,
oliverb 0:3bf8ef959338 300 int16_t x1, int16_t y1, int16_t x2, int16_t y2, uint16_t color) {
oliverb 0:3bf8ef959338 301 //hacked around to use vertical lines for speed
oliverb 0:3bf8ef959338 302 int16_t a, b, x, last;
oliverb 0:3bf8ef959338 303
oliverb 0:3bf8ef959338 304 // Sort coordinates by x order (x2 >= x1 >= x0)
oliverb 0:3bf8ef959338 305 if (x0 > x1) {
oliverb 0:3bf8ef959338 306 _swap_int16_t(x0, x1); _swap_int16_t(y0, y1);
oliverb 0:3bf8ef959338 307 }
oliverb 0:3bf8ef959338 308 if (x1 > x2) {
oliverb 0:3bf8ef959338 309 _swap_int16_t(x2, x1); _swap_int16_t(y2, y1);
oliverb 0:3bf8ef959338 310 }
oliverb 0:3bf8ef959338 311 if (x0 > x1) {
oliverb 0:3bf8ef959338 312 _swap_int16_t(x0, x1); _swap_int16_t(y0, y1);
oliverb 0:3bf8ef959338 313 }
oliverb 0:3bf8ef959338 314
oliverb 0:3bf8ef959338 315 if(x0 == x2) { // Handle awkward all-on-same-line case as its own thing
oliverb 0:3bf8ef959338 316 a = b = y0;
oliverb 0:3bf8ef959338 317 if(y1 < a) a = y1;
oliverb 0:3bf8ef959338 318 else if(y1 > b) b = y1;
oliverb 0:3bf8ef959338 319 if(y2 < a) a = y2;
oliverb 0:3bf8ef959338 320 else if(y2 > b) b = y2;
oliverb 0:3bf8ef959338 321 drawFastVLine(x0, a, b-a+1, color);
oliverb 0:3bf8ef959338 322 return;
oliverb 0:3bf8ef959338 323 }
oliverb 0:3bf8ef959338 324
oliverb 0:3bf8ef959338 325 int16_t
oliverb 0:3bf8ef959338 326 dy01 = y1 - y0,
oliverb 0:3bf8ef959338 327 dx01 = x1 - x0,
oliverb 0:3bf8ef959338 328 dy02 = y2 - y0,
oliverb 0:3bf8ef959338 329 dx02 = x2 - x0,
oliverb 0:3bf8ef959338 330 dy12 = y2 - y1,
oliverb 0:3bf8ef959338 331 dx12 = x2 - x1;
oliverb 0:3bf8ef959338 332 int32_t
oliverb 0:3bf8ef959338 333 sa = 0,
oliverb 0:3bf8ef959338 334 sb = 0;
oliverb 0:3bf8ef959338 335
oliverb 0:3bf8ef959338 336 // For upper part of triangle, find scanline crossings for segments
oliverb 0:3bf8ef959338 337 // 0-1 and 0-2. If x1=x2 (flat-bottomed triangle), the scanline x1
oliverb 0:3bf8ef959338 338 // is included here (and second loop will be skipped, avoiding a /0
oliverb 0:3bf8ef959338 339 // error there), otherwise scanline x1 is skipped here and handled
oliverb 0:3bf8ef959338 340 // in the second loop...which also avoids a /0 error here if x0=x1
oliverb 0:3bf8ef959338 341 // (flat-topped triangle).
oliverb 0:3bf8ef959338 342 if(x1 == x2) last = x1; // Include x1 scanline
oliverb 0:3bf8ef959338 343 else last = x1-1; // Skip it
oliverb 0:3bf8ef959338 344
oliverb 0:3bf8ef959338 345 for(x=x0; x<=last; x++) {
oliverb 0:3bf8ef959338 346 a = y0 + sa / dx01;
oliverb 0:3bf8ef959338 347 b = y0 + sb / dx02;
oliverb 0:3bf8ef959338 348 sa += dy01;
oliverb 0:3bf8ef959338 349 sb += dy02;
oliverb 0:3bf8ef959338 350 /* longhand:
oliverb 0:3bf8ef959338 351 a = y0 + (y1 - y0) * (x - x0) / (x1 - x0);
oliverb 0:3bf8ef959338 352 b = y0 + (y2 - y0) * (x - x0) / (x2 - x0);
oliverb 0:3bf8ef959338 353 */
oliverb 0:3bf8ef959338 354 if(a > b) _swap_int16_t(a,b);
oliverb 0:3bf8ef959338 355 drawFastVLine(x, a, b-a+1, color);
oliverb 0:3bf8ef959338 356 }
oliverb 0:3bf8ef959338 357
oliverb 0:3bf8ef959338 358 // For lower part of triangle, find scanline crossings for segments
oliverb 0:3bf8ef959338 359 // 0-2 and 1-2. This loop is skipped if x1=x2.
oliverb 0:3bf8ef959338 360 sa = dy12 * (x - x1);
oliverb 0:3bf8ef959338 361 sb = dy02 * (x - x0);
oliverb 0:3bf8ef959338 362 for(; x<=x2; x++) {
oliverb 0:3bf8ef959338 363 a = y1 + sa / dx12;
oliverb 0:3bf8ef959338 364 b = y0 + sb / dx02;
oliverb 0:3bf8ef959338 365 sa += dy12;
oliverb 0:3bf8ef959338 366 sb += dy02;
oliverb 0:3bf8ef959338 367 /* longhand:
oliverb 0:3bf8ef959338 368 a = y1 + (y2 - y1) * (x - x1) / (x2 - x1);
oliverb 0:3bf8ef959338 369 b = y0 + (y2 - q0) * (x - x0) / (x2 - x0);
oliverb 0:3bf8ef959338 370 */
oliverb 0:3bf8ef959338 371 if(a > b) _swap_int16_t(a,b);
oliverb 0:3bf8ef959338 372 drawFastVLine(x, a, b-a+1, color);
oliverb 0:3bf8ef959338 373 }
oliverb 0:3bf8ef959338 374
oliverb 0:3bf8ef959338 375
oliverb 0:3bf8ef959338 376
oliverb 0:3bf8ef959338 377 /*
oliverb 0:3bf8ef959338 378 int16_t a, b, y, last;
oliverb 0:3bf8ef959338 379
oliverb 0:3bf8ef959338 380 // Sort coordinates by Y order (y2 >= y1 >= y0)
oliverb 0:3bf8ef959338 381 if (y0 > y1) {
oliverb 0:3bf8ef959338 382 _swap_int16_t(y0, y1); _swap_int16_t(x0, x1);
oliverb 0:3bf8ef959338 383 }
oliverb 0:3bf8ef959338 384 if (y1 > y2) {
oliverb 0:3bf8ef959338 385 _swap_int16_t(y2, y1); _swap_int16_t(x2, x1);
oliverb 0:3bf8ef959338 386 }
oliverb 0:3bf8ef959338 387 if (y0 > y1) {
oliverb 0:3bf8ef959338 388 _swap_int16_t(y0, y1); _swap_int16_t(x0, x1);
oliverb 0:3bf8ef959338 389 }
oliverb 0:3bf8ef959338 390
oliverb 0:3bf8ef959338 391 if(y0 == y2) { // Handle awkward all-on-same-line case as its own thing
oliverb 0:3bf8ef959338 392 a = b = x0;
oliverb 0:3bf8ef959338 393 if(x1 < a) a = x1;
oliverb 0:3bf8ef959338 394 else if(x1 > b) b = x1;
oliverb 0:3bf8ef959338 395 if(x2 < a) a = x2;
oliverb 0:3bf8ef959338 396 else if(x2 > b) b = x2;
oliverb 0:3bf8ef959338 397 drawFastHLine(a, y0, b-a+1, color);
oliverb 0:3bf8ef959338 398 return;
oliverb 0:3bf8ef959338 399 }
oliverb 0:3bf8ef959338 400
oliverb 0:3bf8ef959338 401 int16_t
oliverb 0:3bf8ef959338 402 dx01 = x1 - x0,
oliverb 0:3bf8ef959338 403 dy01 = y1 - y0,
oliverb 0:3bf8ef959338 404 dx02 = x2 - x0,
oliverb 0:3bf8ef959338 405 dy02 = y2 - y0,
oliverb 0:3bf8ef959338 406 dx12 = x2 - x1,
oliverb 0:3bf8ef959338 407 dy12 = y2 - y1;
oliverb 0:3bf8ef959338 408 int32_t
oliverb 0:3bf8ef959338 409 sa = 0,
oliverb 0:3bf8ef959338 410 sb = 0;
oliverb 0:3bf8ef959338 411
oliverb 0:3bf8ef959338 412 // For upper part of triangle, find scanline crossings for segments
oliverb 0:3bf8ef959338 413 // 0-1 and 0-2. If y1=y2 (flat-bottomed triangle), the scanline y1
oliverb 0:3bf8ef959338 414 // is included here (and second loop will be skipped, avoiding a /0
oliverb 0:3bf8ef959338 415 // error there), otherwise scanline y1 is skipped here and handled
oliverb 0:3bf8ef959338 416 // in the second loop...which also avoids a /0 error here if y0=y1
oliverb 0:3bf8ef959338 417 // (flat-topped triangle).
oliverb 0:3bf8ef959338 418 if(y1 == y2) last = y1; // Include y1 scanline
oliverb 0:3bf8ef959338 419 else last = y1-1; // Skip it
oliverb 0:3bf8ef959338 420
oliverb 0:3bf8ef959338 421 for(y=y0; y<=last; y++) {
oliverb 0:3bf8ef959338 422 a = x0 + sa / dy01;
oliverb 0:3bf8ef959338 423 b = x0 + sb / dy02;
oliverb 0:3bf8ef959338 424 sa += dx01;
oliverb 0:3bf8ef959338 425 sb += dx02;
oliverb 0:3bf8ef959338 426 / * longhand:
oliverb 0:3bf8ef959338 427 a = x0 + (x1 - x0) * (y - y0) / (y1 - y0);
oliverb 0:3bf8ef959338 428 b = x0 + (x2 - x0) * (y - y0) / (y2 - y0);
oliverb 0:3bf8ef959338 429 * /
oliverb 0:3bf8ef959338 430 if(a > b) _swap_int16_t(a,b);
oliverb 0:3bf8ef959338 431 drawFastHLine(a, y, b-a+1, color);
oliverb 0:3bf8ef959338 432 }
oliverb 0:3bf8ef959338 433
oliverb 0:3bf8ef959338 434 // For lower part of triangle, find scanline crossings for segments
oliverb 0:3bf8ef959338 435 // 0-2 and 1-2. This loop is skipped if y1=y2.
oliverb 0:3bf8ef959338 436 sa = dx12 * (y - y1);
oliverb 0:3bf8ef959338 437 sb = dx02 * (y - y0);
oliverb 0:3bf8ef959338 438 for(; y<=y2; y++) {
oliverb 0:3bf8ef959338 439 a = x1 + sa / dy12;
oliverb 0:3bf8ef959338 440 b = x0 + sb / dy02;
oliverb 0:3bf8ef959338 441 sa += dx12;
oliverb 0:3bf8ef959338 442 sb += dx02;
oliverb 0:3bf8ef959338 443 / * longhand:
oliverb 0:3bf8ef959338 444 a = x1 + (x2 - x1) * (y - y1) / (y2 - y1);
oliverb 0:3bf8ef959338 445 b = x0 + (x2 - x0) * (y - y0) / (y2 - y0);
oliverb 0:3bf8ef959338 446 * /
oliverb 0:3bf8ef959338 447 if(a > b) _swap_int16_t(a,b);
oliverb 0:3bf8ef959338 448 drawFastHLine(a, y, b-a+1, color);
oliverb 0:3bf8ef959338 449 }
oliverb 0:3bf8ef959338 450 */
oliverb 0:3bf8ef959338 451 }
oliverb 0:3bf8ef959338 452
oliverb 0:3bf8ef959338 453 // Draw a 1-bit image (bitmap) at the specified (x,y) position from the
oliverb 0:3bf8ef959338 454 // provided bitmap buffer (must be PROGMEM memory) using the specified
oliverb 0:3bf8ef959338 455 // foreground color (unset bits are transparent).
oliverb 0:3bf8ef959338 456 void Adafruit_GFX::drawBitmap(int16_t x, int16_t y,
oliverb 0:3bf8ef959338 457 const uint8_t *bitmap, int16_t w, int16_t h, uint16_t color) {
oliverb 0:3bf8ef959338 458
oliverb 0:3bf8ef959338 459 int16_t i, j, byteWidth = (w + 7) / 8;
oliverb 0:3bf8ef959338 460 uint8_t byte;
oliverb 0:3bf8ef959338 461
oliverb 0:3bf8ef959338 462 for(j=0; j<h; j++) {
oliverb 0:3bf8ef959338 463 for(i=0; i<w; i++) {
oliverb 0:3bf8ef959338 464 if(i & 7) byte <<= 1;
oliverb 0:3bf8ef959338 465 else byte = pgm_read_byte(bitmap + j * byteWidth + i / 8);
oliverb 0:3bf8ef959338 466 if(byte & 0x80) drawPixel(x+i, y+j, color);
oliverb 0:3bf8ef959338 467 }
oliverb 0:3bf8ef959338 468 }
oliverb 0:3bf8ef959338 469 }
oliverb 0:3bf8ef959338 470
oliverb 0:3bf8ef959338 471 // Draw a 1-bit image (bitmap) at the specified (x,y) position from the
oliverb 0:3bf8ef959338 472 // provided bitmap buffer (must be PROGMEM memory) using the specified
oliverb 0:3bf8ef959338 473 // foreground (for set bits) and background (for clear bits) colors.
oliverb 0:3bf8ef959338 474 void Adafruit_GFX::drawBitmap(int16_t x, int16_t y,
oliverb 0:3bf8ef959338 475 const uint8_t *bitmap, int16_t w, int16_t h, uint16_t color, uint16_t bg) {
oliverb 0:3bf8ef959338 476
oliverb 0:3bf8ef959338 477 int16_t i, j, byteWidth = (w + 7) / 8;
oliverb 0:3bf8ef959338 478 uint8_t byte;
oliverb 0:3bf8ef959338 479
oliverb 0:3bf8ef959338 480 for(j=0; j<h; j++) {
oliverb 0:3bf8ef959338 481 for(i=0; i<w; i++ ) {
oliverb 0:3bf8ef959338 482 if(i & 7) byte <<= 1;
oliverb 0:3bf8ef959338 483 else byte = pgm_read_byte(bitmap + j * byteWidth + i / 8);
oliverb 0:3bf8ef959338 484 if(byte & 0x80) drawPixel(x+i, y+j, color);
oliverb 0:3bf8ef959338 485 else drawPixel(x+i, y+j, bg);
oliverb 0:3bf8ef959338 486 }
oliverb 0:3bf8ef959338 487 }
oliverb 0:3bf8ef959338 488 }
oliverb 0:3bf8ef959338 489
oliverb 0:3bf8ef959338 490 // drawBitmap() variant for RAM-resident (not PROGMEM) bitmaps.
oliverb 0:3bf8ef959338 491 void Adafruit_GFX::drawBitmap(int16_t x, int16_t y,
oliverb 0:3bf8ef959338 492 uint8_t *bitmap, int16_t w, int16_t h, uint16_t color) {
oliverb 0:3bf8ef959338 493
oliverb 0:3bf8ef959338 494 int16_t i, j, byteWidth = (w + 7) / 8;
oliverb 0:3bf8ef959338 495 uint8_t byte;
oliverb 0:3bf8ef959338 496
oliverb 0:3bf8ef959338 497 for(j=0; j<h; j++) {
oliverb 0:3bf8ef959338 498 for(i=0; i<w; i++ ) {
oliverb 0:3bf8ef959338 499 if(i & 7) byte <<= 1;
oliverb 0:3bf8ef959338 500 else byte = bitmap[j * byteWidth + i / 8];
oliverb 0:3bf8ef959338 501 if(byte & 0x80) drawPixel(x+i, y+j, color);
oliverb 0:3bf8ef959338 502 }
oliverb 0:3bf8ef959338 503 }
oliverb 0:3bf8ef959338 504 }
oliverb 0:3bf8ef959338 505
oliverb 0:3bf8ef959338 506 // drawBitmap() variant w/background for RAM-resident (not PROGMEM) bitmaps.
oliverb 0:3bf8ef959338 507 void Adafruit_GFX::drawBitmap(int16_t x, int16_t y,
oliverb 0:3bf8ef959338 508 uint8_t *bitmap, int16_t w, int16_t h, uint16_t color, uint16_t bg) {
oliverb 0:3bf8ef959338 509
oliverb 0:3bf8ef959338 510 int16_t i, j, byteWidth = (w + 7) / 8;
oliverb 0:3bf8ef959338 511 uint8_t byte;
oliverb 0:3bf8ef959338 512
oliverb 0:3bf8ef959338 513 for(j=0; j<h; j++) {
oliverb 0:3bf8ef959338 514 for(i=0; i<w; i++ ) {
oliverb 0:3bf8ef959338 515 if(i & 7) byte <<= 1;
oliverb 0:3bf8ef959338 516 else byte = bitmap[j * byteWidth + i / 8];
oliverb 0:3bf8ef959338 517 if(byte & 0x80) drawPixel(x+i, y+j, color);
oliverb 0:3bf8ef959338 518 else drawPixel(x+i, y+j, bg);
oliverb 0:3bf8ef959338 519 }
oliverb 0:3bf8ef959338 520 }
oliverb 0:3bf8ef959338 521 }
oliverb 0:3bf8ef959338 522
oliverb 0:3bf8ef959338 523 //Draw XBitMap Files (*.xbm), exported from GIMP,
oliverb 0:3bf8ef959338 524 //Usage: Export from GIMP to *.xbm, rename *.xbm to *.c and open in editor.
oliverb 0:3bf8ef959338 525 //C Array can be directly used with this function
oliverb 0:3bf8ef959338 526 void Adafruit_GFX::drawXBitmap(int16_t x, int16_t y,
oliverb 0:3bf8ef959338 527 const uint8_t *bitmap, int16_t w, int16_t h, uint16_t color) {
oliverb 0:3bf8ef959338 528
oliverb 0:3bf8ef959338 529 int16_t i, j, byteWidth = (w + 7) / 8;
oliverb 0:3bf8ef959338 530 uint8_t byte;
oliverb 0:3bf8ef959338 531
oliverb 0:3bf8ef959338 532 for(j=0; j<h; j++) {
oliverb 0:3bf8ef959338 533 for(i=0; i<w; i++ ) {
oliverb 0:3bf8ef959338 534 if(i & 7) byte >>= 1;
oliverb 0:3bf8ef959338 535 else byte = pgm_read_byte(bitmap + j * byteWidth + i / 8);
oliverb 0:3bf8ef959338 536 if(byte & 0x01) drawPixel(x+i, y+j, color);
oliverb 0:3bf8ef959338 537 }
oliverb 0:3bf8ef959338 538 }
oliverb 0:3bf8ef959338 539 }
oliverb 0:3bf8ef959338 540
oliverb 0:3bf8ef959338 541 int Adafruit_GFX::_putc(int c) {
oliverb 0:3bf8ef959338 542 if(!gfxFont) { // 'Classic' built-in font
oliverb 0:3bf8ef959338 543
oliverb 0:3bf8ef959338 544 if(c == '\n') {
oliverb 0:3bf8ef959338 545 cursor_y += textsize*8;
oliverb 0:3bf8ef959338 546 cursor_x = 0;
oliverb 0:3bf8ef959338 547 } else if(c == '\r') {
oliverb 0:3bf8ef959338 548 // skip em
oliverb 0:3bf8ef959338 549 } else {
oliverb 0:3bf8ef959338 550 if(wrap && ((cursor_x + textsize * 6) >= _width)) { // Heading off edge?
oliverb 0:3bf8ef959338 551 cursor_x = 0; // Reset x to zero
oliverb 0:3bf8ef959338 552 cursor_y += textsize * 8; // Advance y one line
oliverb 0:3bf8ef959338 553 }
oliverb 0:3bf8ef959338 554 drawChar(cursor_x, cursor_y, c, textcolor, textbgcolor, textsize);
oliverb 0:3bf8ef959338 555 cursor_x += textsize * 6;
oliverb 0:3bf8ef959338 556 }
oliverb 0:3bf8ef959338 557
oliverb 0:3bf8ef959338 558 } else { // Custom font
oliverb 0:3bf8ef959338 559
oliverb 0:3bf8ef959338 560 if(c == '\n') {
oliverb 0:3bf8ef959338 561 cursor_x = 0;
oliverb 0:3bf8ef959338 562 cursor_y += (int16_t)textsize *
oliverb 0:3bf8ef959338 563 (uint8_t)pgm_read_byte(&gfxFont->yAdvance);
oliverb 0:3bf8ef959338 564 } else if(c != '\r') {
oliverb 0:3bf8ef959338 565 uint8_t first = pgm_read_byte(&gfxFont->first);
oliverb 0:3bf8ef959338 566 if((c >= first) && (c <= (uint8_t)pgm_read_byte(&gfxFont->last))) {
oliverb 0:3bf8ef959338 567 uint8_t c2 = c - pgm_read_byte(&gfxFont->first);
oliverb 0:3bf8ef959338 568 GFXglyph *glyph = &(((GFXglyph *)pgm_read_pointer(&gfxFont->glyph))[c2]);
oliverb 0:3bf8ef959338 569 uint8_t w = pgm_read_byte(&glyph->width),
oliverb 0:3bf8ef959338 570 h = pgm_read_byte(&glyph->height);
oliverb 0:3bf8ef959338 571 if((w > 0) && (h > 0)) { // Is there an associated bitmap?
oliverb 0:3bf8ef959338 572 int16_t xo = (int8_t)pgm_read_byte(&glyph->xOffset); // sic
oliverb 0:3bf8ef959338 573 if(wrap && ((cursor_x + textsize * (xo + w)) >= _width)) {
oliverb 0:3bf8ef959338 574 // Drawing character would go off right edge; wrap to new line
oliverb 0:3bf8ef959338 575 cursor_x = 0;
oliverb 0:3bf8ef959338 576 cursor_y += (int16_t)textsize *
oliverb 0:3bf8ef959338 577 (uint8_t)pgm_read_byte(&gfxFont->yAdvance);
oliverb 0:3bf8ef959338 578 }
oliverb 0:3bf8ef959338 579 drawChar(cursor_x, cursor_y, c, textcolor, textbgcolor, textsize);
oliverb 0:3bf8ef959338 580 }
oliverb 0:3bf8ef959338 581 cursor_x += pgm_read_byte(&glyph->xAdvance) * (int16_t)textsize;
oliverb 0:3bf8ef959338 582 }
oliverb 0:3bf8ef959338 583 }
oliverb 0:3bf8ef959338 584
oliverb 0:3bf8ef959338 585 }
oliverb 0:3bf8ef959338 586 return 1;
oliverb 0:3bf8ef959338 587 }
oliverb 0:3bf8ef959338 588 // get a single character (Stream implementation)
oliverb 0:3bf8ef959338 589 int Adafruit_GFX::_getc() {
oliverb 0:3bf8ef959338 590 return -1;
oliverb 0:3bf8ef959338 591 }
oliverb 0:3bf8ef959338 592
oliverb 0:3bf8ef959338 593
oliverb 0:3bf8ef959338 594
oliverb 0:3bf8ef959338 595
oliverb 0:3bf8ef959338 596 // Draw a character
oliverb 0:3bf8ef959338 597 void Adafruit_GFX::drawChar(int16_t x, int16_t y, unsigned char c,
oliverb 0:3bf8ef959338 598 uint16_t color, uint16_t bg, uint8_t size) {
oliverb 0:3bf8ef959338 599
oliverb 0:3bf8ef959338 600 if(!gfxFont) { // 'Classic' built-in font
oliverb 0:3bf8ef959338 601
oliverb 0:3bf8ef959338 602 if((x >= _width) || // Clip right
oliverb 0:3bf8ef959338 603 (y >= _height) || // Clip bottom
oliverb 0:3bf8ef959338 604 ((x + 6 * size - 1) < 0) || // Clip left
oliverb 0:3bf8ef959338 605 ((y + 8 * size - 1) < 0)) // Clip top
oliverb 0:3bf8ef959338 606 return;
oliverb 0:3bf8ef959338 607
oliverb 0:3bf8ef959338 608 if(!_cp437 && (c >= 176)) c++; // Handle 'classic' charset behavior
oliverb 0:3bf8ef959338 609
oliverb 0:3bf8ef959338 610 for(int8_t i=0; i<6; i++ ) {
oliverb 0:3bf8ef959338 611 uint8_t line;
oliverb 0:3bf8ef959338 612 if(i < 5) line = pgm_read_byte(font+(c*5)+i);
oliverb 0:3bf8ef959338 613 else line = 0x0;
oliverb 0:3bf8ef959338 614 for(int8_t j=0; j<8; j++, line >>= 1) {
oliverb 0:3bf8ef959338 615 if(line & 0x1) {
oliverb 0:3bf8ef959338 616 if(size == 1) drawPixel(x+i, y+j, color);
oliverb 0:3bf8ef959338 617 else fillRect(x+(i*size), y+(j*size), size, size, color);
oliverb 0:3bf8ef959338 618 } else if(bg != color) {
oliverb 0:3bf8ef959338 619 if(size == 1) drawPixel(x+i, y+j, bg);
oliverb 0:3bf8ef959338 620 else fillRect(x+i*size, y+j*size, size, size, bg);
oliverb 0:3bf8ef959338 621 }
oliverb 0:3bf8ef959338 622 }
oliverb 0:3bf8ef959338 623 }
oliverb 0:3bf8ef959338 624
oliverb 0:3bf8ef959338 625 } else { // Custom font
oliverb 0:3bf8ef959338 626
oliverb 0:3bf8ef959338 627 // Character is assumed previously filtered by write() to eliminate
oliverb 0:3bf8ef959338 628 // newlines, returns, non-printable characters, etc. Calling drawChar()
oliverb 0:3bf8ef959338 629 // directly with 'bad' characters of font may cause mayhem!
oliverb 0:3bf8ef959338 630
oliverb 0:3bf8ef959338 631 c -= pgm_read_byte(&gfxFont->first);
oliverb 0:3bf8ef959338 632 GFXglyph *glyph = &(((GFXglyph *)pgm_read_pointer(&gfxFont->glyph))[c]);
oliverb 0:3bf8ef959338 633 uint8_t *bitmap = (uint8_t *)pgm_read_pointer(&gfxFont->bitmap);
oliverb 0:3bf8ef959338 634
oliverb 0:3bf8ef959338 635 uint16_t bo = pgm_read_word(&glyph->bitmapOffset);
oliverb 0:3bf8ef959338 636 uint8_t w = pgm_read_byte(&glyph->width),
oliverb 0:3bf8ef959338 637 h = pgm_read_byte(&glyph->height),
oliverb 0:3bf8ef959338 638 xa = pgm_read_byte(&glyph->xAdvance);
oliverb 0:3bf8ef959338 639 int8_t xo = pgm_read_byte(&glyph->xOffset),
oliverb 0:3bf8ef959338 640 yo = pgm_read_byte(&glyph->yOffset);
oliverb 0:3bf8ef959338 641 uint8_t xx, yy, bits, bit = 0;
oliverb 0:3bf8ef959338 642 int16_t xo16, yo16;
oliverb 0:3bf8ef959338 643
oliverb 0:3bf8ef959338 644 if(size > 1) {
oliverb 0:3bf8ef959338 645 xo16 = xo;
oliverb 0:3bf8ef959338 646 yo16 = yo;
oliverb 0:3bf8ef959338 647 }
oliverb 0:3bf8ef959338 648
oliverb 0:3bf8ef959338 649 // Todo: Add character clipping here
oliverb 0:3bf8ef959338 650
oliverb 0:3bf8ef959338 651 // NOTE: THERE IS NO 'BACKGROUND' COLOR OPTION ON CUSTOM FONTS.
oliverb 0:3bf8ef959338 652 // THIS IS ON PURPOSE AND BY DESIGN. The background color feature
oliverb 0:3bf8ef959338 653 // has typically been used with the 'classic' font to overwrite old
oliverb 0:3bf8ef959338 654 // screen contents with new data. This ONLY works because the
oliverb 0:3bf8ef959338 655 // characters are a uniform size; it's not a sensible thing to do with
oliverb 0:3bf8ef959338 656 // proportionally-spaced fonts with glyphs of varying sizes (and that
oliverb 0:3bf8ef959338 657 // may overlap). To replace previously-drawn text when using a custom
oliverb 0:3bf8ef959338 658 // font, use the getTextBounds() function to determine the smallest
oliverb 0:3bf8ef959338 659 // rectangle encompassing a string, erase the area with fillRect(),
oliverb 0:3bf8ef959338 660 // then draw new text. This WILL infortunately 'blink' the text, but
oliverb 0:3bf8ef959338 661 // is unavoidable. Drawing 'background' pixels will NOT fix this,
oliverb 0:3bf8ef959338 662 // only creates a new set of problems. Have an idea to work around
oliverb 0:3bf8ef959338 663 // this (a canvas object type for MCUs that can afford the RAM and
oliverb 0:3bf8ef959338 664 // displays supporting setAddrWindow() and pushColors()), but haven't
oliverb 0:3bf8ef959338 665 // implemented this yet.
oliverb 0:3bf8ef959338 666
oliverb 0:3bf8ef959338 667 for(yy=0; yy<h; yy++) {
oliverb 0:3bf8ef959338 668 for(xx=0; xx<w; xx++) {
oliverb 0:3bf8ef959338 669 if(!(bit++ & 7)) {
oliverb 0:3bf8ef959338 670 bits = pgm_read_byte(&bitmap[bo++]);
oliverb 0:3bf8ef959338 671 }
oliverb 0:3bf8ef959338 672 if(bits & 0x80) {
oliverb 0:3bf8ef959338 673 if(size == 1) {
oliverb 0:3bf8ef959338 674 drawPixel(x+xo+xx, y+yo+yy, color);
oliverb 0:3bf8ef959338 675 } else {
oliverb 0:3bf8ef959338 676 fillRect(x+(xo16+xx)*size, y+(yo16+yy)*size, size, size, color);
oliverb 0:3bf8ef959338 677 }
oliverb 0:3bf8ef959338 678 }
oliverb 0:3bf8ef959338 679 bits <<= 1;
oliverb 0:3bf8ef959338 680 }
oliverb 0:3bf8ef959338 681 }
oliverb 0:3bf8ef959338 682
oliverb 0:3bf8ef959338 683 } // End classic vs custom font
oliverb 0:3bf8ef959338 684 }
oliverb 0:3bf8ef959338 685
oliverb 0:3bf8ef959338 686 void Adafruit_GFX::setCursor(int16_t x, int16_t y) {
oliverb 0:3bf8ef959338 687 cursor_x = x;
oliverb 0:3bf8ef959338 688 cursor_y = y;
oliverb 0:3bf8ef959338 689 }
oliverb 0:3bf8ef959338 690
oliverb 0:3bf8ef959338 691 int16_t Adafruit_GFX::getCursorX(void) const {
oliverb 0:3bf8ef959338 692 return cursor_x;
oliverb 0:3bf8ef959338 693 }
oliverb 0:3bf8ef959338 694
oliverb 0:3bf8ef959338 695 int16_t Adafruit_GFX::getCursorY(void) const {
oliverb 0:3bf8ef959338 696 return cursor_y;
oliverb 0:3bf8ef959338 697 }
oliverb 0:3bf8ef959338 698
oliverb 0:3bf8ef959338 699 void Adafruit_GFX::setTextSize(uint8_t s) {
oliverb 0:3bf8ef959338 700 textsize = (s > 0) ? s : 1;
oliverb 0:3bf8ef959338 701 }
oliverb 0:3bf8ef959338 702
oliverb 0:3bf8ef959338 703 void Adafruit_GFX::setTextColor(uint16_t c) {
oliverb 0:3bf8ef959338 704 // For 'transparent' background, we'll set the bg
oliverb 0:3bf8ef959338 705 // to the same as fg instead of using a flag
oliverb 0:3bf8ef959338 706 textcolor = textbgcolor = c;
oliverb 0:3bf8ef959338 707 }
oliverb 0:3bf8ef959338 708
oliverb 0:3bf8ef959338 709 void Adafruit_GFX::setTextColor(uint16_t c, uint16_t b) {
oliverb 0:3bf8ef959338 710 textcolor = c;
oliverb 0:3bf8ef959338 711 textbgcolor = b;
oliverb 0:3bf8ef959338 712 }
oliverb 0:3bf8ef959338 713
oliverb 0:3bf8ef959338 714 void Adafruit_GFX::setTextWrap(bool w) {
oliverb 0:3bf8ef959338 715 wrap = w;
oliverb 0:3bf8ef959338 716 }
oliverb 0:3bf8ef959338 717
oliverb 0:3bf8ef959338 718 uint8_t Adafruit_GFX::getRotation(void) const {
oliverb 0:3bf8ef959338 719 return rotation;
oliverb 0:3bf8ef959338 720 }
oliverb 0:3bf8ef959338 721
oliverb 0:3bf8ef959338 722 void Adafruit_GFX::setRotation(uint8_t x) {
oliverb 0:3bf8ef959338 723 rotation = (x & 3);
oliverb 0:3bf8ef959338 724 switch(rotation) {
oliverb 0:3bf8ef959338 725 case 0:
oliverb 0:3bf8ef959338 726 case 2:
oliverb 0:3bf8ef959338 727 _width = WIDTH;
oliverb 0:3bf8ef959338 728 _height = HEIGHT;
oliverb 0:3bf8ef959338 729 break;
oliverb 0:3bf8ef959338 730 case 1:
oliverb 0:3bf8ef959338 731 case 3:
oliverb 0:3bf8ef959338 732 _width = HEIGHT;
oliverb 0:3bf8ef959338 733 _height = WIDTH;
oliverb 0:3bf8ef959338 734 break;
oliverb 0:3bf8ef959338 735 }
oliverb 0:3bf8ef959338 736 }
oliverb 0:3bf8ef959338 737
oliverb 0:3bf8ef959338 738 // Enable (or disable) Code Page 437-compatible charset.
oliverb 0:3bf8ef959338 739 // There was an error in glcdfont.c for the longest time -- one character
oliverb 0:3bf8ef959338 740 // (#176, the 'light shade' block) was missing -- this threw off the index
oliverb 0:3bf8ef959338 741 // of every character that followed it. But a TON of code has been written
oliverb 0:3bf8ef959338 742 // with the erroneous character indices. By default, the library uses the
oliverb 0:3bf8ef959338 743 // original 'wrong' behavior and old sketches will still work. Pass 'true'
oliverb 0:3bf8ef959338 744 // to this function to use correct CP437 character values in your code.
oliverb 0:3bf8ef959338 745 void Adafruit_GFX::cp437(bool x) {
oliverb 0:3bf8ef959338 746 _cp437 = x;
oliverb 0:3bf8ef959338 747 }
oliverb 0:3bf8ef959338 748
oliverb 0:3bf8ef959338 749 void Adafruit_GFX::setFont(const GFXfont *f) {
oliverb 0:3bf8ef959338 750 if(f) { // Font struct pointer passed in?
oliverb 0:3bf8ef959338 751 if(!gfxFont) { // And no current font struct?
oliverb 0:3bf8ef959338 752 // Switching from classic to new font behavior.
oliverb 0:3bf8ef959338 753 // Move cursor pos down 6 pixels so it's on baseline.
oliverb 0:3bf8ef959338 754 cursor_y += 6;
oliverb 0:3bf8ef959338 755 }
oliverb 0:3bf8ef959338 756 } else if(gfxFont) { // NULL passed. Current font struct defined?
oliverb 0:3bf8ef959338 757 // Switching from new to classic font behavior.
oliverb 0:3bf8ef959338 758 // Move cursor pos up 6 pixels so it's at top-left of char.
oliverb 0:3bf8ef959338 759 cursor_y -= 6;
oliverb 0:3bf8ef959338 760 }
oliverb 0:3bf8ef959338 761 gfxFont = (GFXfont *)f;
oliverb 0:3bf8ef959338 762 }
oliverb 0:3bf8ef959338 763
oliverb 0:3bf8ef959338 764 // Pass string and a cursor position, returns UL corner and W,H.
oliverb 0:3bf8ef959338 765 void Adafruit_GFX::getTextBounds(const char *str, int16_t x, int16_t y,
oliverb 0:3bf8ef959338 766 int16_t *x1, int16_t *y1, uint16_t *w, uint16_t *h) {
oliverb 0:3bf8ef959338 767 uint8_t c; // Current character
oliverb 0:3bf8ef959338 768
oliverb 0:3bf8ef959338 769 *x1 = x;
oliverb 0:3bf8ef959338 770 *y1 = y;
oliverb 0:3bf8ef959338 771 *w = *h = 0;
oliverb 0:3bf8ef959338 772
oliverb 0:3bf8ef959338 773 if(gfxFont) {
oliverb 0:3bf8ef959338 774
oliverb 0:3bf8ef959338 775 GFXglyph *glyph;
oliverb 0:3bf8ef959338 776 uint8_t first = pgm_read_byte(&gfxFont->first),
oliverb 0:3bf8ef959338 777 last = pgm_read_byte(&gfxFont->last),
oliverb 0:3bf8ef959338 778 gw, gh, xa;
oliverb 0:3bf8ef959338 779 int8_t xo, yo;
oliverb 0:3bf8ef959338 780 int16_t minx = _width, miny = _height, maxx = -1, maxy = -1,
oliverb 0:3bf8ef959338 781 gx1, gy1, gx2, gy2, ts = (int16_t)textsize,
oliverb 0:3bf8ef959338 782 ya = ts * (uint8_t)pgm_read_byte(&gfxFont->yAdvance);
oliverb 0:3bf8ef959338 783
oliverb 0:3bf8ef959338 784 while((c = *str++)) {
oliverb 0:3bf8ef959338 785 if(c != '\n') { // Not a newline
oliverb 0:3bf8ef959338 786 if(c != '\r') { // Not a carriage return, is normal char
oliverb 0:3bf8ef959338 787 if((c >= first) && (c <= last)) { // Char present in current font
oliverb 0:3bf8ef959338 788 c -= first;
oliverb 0:3bf8ef959338 789 glyph = &(((GFXglyph *)pgm_read_pointer(&gfxFont->glyph))[c]);
oliverb 0:3bf8ef959338 790 gw = pgm_read_byte(&glyph->width);
oliverb 0:3bf8ef959338 791 gh = pgm_read_byte(&glyph->height);
oliverb 0:3bf8ef959338 792 xa = pgm_read_byte(&glyph->xAdvance);
oliverb 0:3bf8ef959338 793 xo = pgm_read_byte(&glyph->xOffset);
oliverb 0:3bf8ef959338 794 yo = pgm_read_byte(&glyph->yOffset);
oliverb 0:3bf8ef959338 795 if(wrap && ((x + (((int16_t)xo + gw) * ts)) >= _width)) {
oliverb 0:3bf8ef959338 796 // Line wrap
oliverb 0:3bf8ef959338 797 x = 0; // Reset x to 0
oliverb 0:3bf8ef959338 798 y += ya; // Advance y by 1 line
oliverb 0:3bf8ef959338 799 }
oliverb 0:3bf8ef959338 800 gx1 = x + xo * ts;
oliverb 0:3bf8ef959338 801 gy1 = y + yo * ts;
oliverb 0:3bf8ef959338 802 gx2 = gx1 + gw * ts - 1;
oliverb 0:3bf8ef959338 803 gy2 = gy1 + gh * ts - 1;
oliverb 0:3bf8ef959338 804 if(gx1 < minx) minx = gx1;
oliverb 0:3bf8ef959338 805 if(gy1 < miny) miny = gy1;
oliverb 0:3bf8ef959338 806 if(gx2 > maxx) maxx = gx2;
oliverb 0:3bf8ef959338 807 if(gy2 > maxy) maxy = gy2;
oliverb 0:3bf8ef959338 808 x += xa * ts;
oliverb 0:3bf8ef959338 809 }
oliverb 0:3bf8ef959338 810 } // Carriage return = do nothing
oliverb 0:3bf8ef959338 811 } else { // Newline
oliverb 0:3bf8ef959338 812 x = 0; // Reset x
oliverb 0:3bf8ef959338 813 y += ya; // Advance y by 1 line
oliverb 0:3bf8ef959338 814 }
oliverb 0:3bf8ef959338 815 }
oliverb 0:3bf8ef959338 816 // End of string
oliverb 0:3bf8ef959338 817 *x1 = minx;
oliverb 0:3bf8ef959338 818 *y1 = miny;
oliverb 0:3bf8ef959338 819 if(maxx >= minx) *w = maxx - minx + 1;
oliverb 0:3bf8ef959338 820 if(maxy >= miny) *h = maxy - miny + 1;
oliverb 0:3bf8ef959338 821
oliverb 0:3bf8ef959338 822 } else { // Default font
oliverb 0:3bf8ef959338 823
oliverb 0:3bf8ef959338 824 uint16_t lineWidth = 0, maxWidth = 0; // Width of current, all lines
oliverb 0:3bf8ef959338 825
oliverb 0:3bf8ef959338 826 while((c = *str++)) {
oliverb 0:3bf8ef959338 827 if(c != '\n') { // Not a newline
oliverb 0:3bf8ef959338 828 if(c != '\r') { // Not a carriage return, is normal char
oliverb 0:3bf8ef959338 829 if(wrap && ((x + textsize * 6) >= _width)) {
oliverb 0:3bf8ef959338 830 x = 0; // Reset x to 0
oliverb 0:3bf8ef959338 831 y += textsize * 8; // Advance y by 1 line
oliverb 0:3bf8ef959338 832 if(lineWidth > maxWidth) maxWidth = lineWidth; // Save widest line
oliverb 0:3bf8ef959338 833 lineWidth = textsize * 6; // First char on new line
oliverb 0:3bf8ef959338 834 } else { // No line wrap, just keep incrementing X
oliverb 0:3bf8ef959338 835 lineWidth += textsize * 6; // Includes interchar x gap
oliverb 0:3bf8ef959338 836 }
oliverb 0:3bf8ef959338 837 } // Carriage return = do nothing
oliverb 0:3bf8ef959338 838 } else { // Newline
oliverb 0:3bf8ef959338 839 x = 0; // Reset x to 0
oliverb 0:3bf8ef959338 840 y += textsize * 8; // Advance y by 1 line
oliverb 0:3bf8ef959338 841 if(lineWidth > maxWidth) maxWidth = lineWidth; // Save widest line
oliverb 0:3bf8ef959338 842 lineWidth = 0; // Reset lineWidth for new line
oliverb 0:3bf8ef959338 843 }
oliverb 0:3bf8ef959338 844 }
oliverb 0:3bf8ef959338 845 // End of string
oliverb 0:3bf8ef959338 846 if(lineWidth) y += textsize * 8; // Add height of last (or only) line
oliverb 0:3bf8ef959338 847 *w = maxWidth - 1; // Don't include last interchar x gap
oliverb 0:3bf8ef959338 848 *h = y - *y1;
oliverb 0:3bf8ef959338 849
oliverb 0:3bf8ef959338 850 } // End classic vs custom font
oliverb 0:3bf8ef959338 851 }
oliverb 0:3bf8ef959338 852
oliverb 0:3bf8ef959338 853 // Same as above, but for PROGMEM strings
oliverb 0:3bf8ef959338 854 /*
oliverb 0:3bf8ef959338 855 void Adafruit_GFX::getTextBounds(const __FlashStringHelper *str,
oliverb 0:3bf8ef959338 856 int16_t x, int16_t y, int16_t *x1, int16_t *y1, uint16_t *w, uint16_t *h) {
oliverb 0:3bf8ef959338 857 uint8_t *s = (uint8_t *)str, c;
oliverb 0:3bf8ef959338 858
oliverb 0:3bf8ef959338 859 *x1 = x;
oliverb 0:3bf8ef959338 860 *y1 = y;
oliverb 0:3bf8ef959338 861 *w = *h = 0;
oliverb 0:3bf8ef959338 862
oliverb 0:3bf8ef959338 863 if(gfxFont) {
oliverb 0:3bf8ef959338 864
oliverb 0:3bf8ef959338 865 GFXglyph *glyph;
oliverb 0:3bf8ef959338 866 uint8_t first = pgm_read_byte(&gfxFont->first),
oliverb 0:3bf8ef959338 867 last = pgm_read_byte(&gfxFont->last),
oliverb 0:3bf8ef959338 868 gw, gh, xa;
oliverb 0:3bf8ef959338 869 int8_t xo, yo;
oliverb 0:3bf8ef959338 870 int16_t minx = _width, miny = _height, maxx = -1, maxy = -1,
oliverb 0:3bf8ef959338 871 gx1, gy1, gx2, gy2, ts = (int16_t)textsize,
oliverb 0:3bf8ef959338 872 ya = ts * (uint8_t)pgm_read_byte(&gfxFont->yAdvance);
oliverb 0:3bf8ef959338 873
oliverb 0:3bf8ef959338 874 while((c = pgm_read_byte(s++))) {
oliverb 0:3bf8ef959338 875 if(c != '\n') { // Not a newline
oliverb 0:3bf8ef959338 876 if(c != '\r') { // Not a carriage return, is normal char
oliverb 0:3bf8ef959338 877 if((c >= first) && (c <= last)) { // Char present in current font
oliverb 0:3bf8ef959338 878 c -= first;
oliverb 0:3bf8ef959338 879 glyph = &(((GFXglyph *)pgm_read_pointer(&gfxFont->glyph))[c]);
oliverb 0:3bf8ef959338 880 gw = pgm_read_byte(&glyph->width);
oliverb 0:3bf8ef959338 881 gh = pgm_read_byte(&glyph->height);
oliverb 0:3bf8ef959338 882 xa = pgm_read_byte(&glyph->xAdvance);
oliverb 0:3bf8ef959338 883 xo = pgm_read_byte(&glyph->xOffset);
oliverb 0:3bf8ef959338 884 yo = pgm_read_byte(&glyph->yOffset);
oliverb 0:3bf8ef959338 885 if(wrap && ((x + (((int16_t)xo + gw) * ts)) >= _width)) {
oliverb 0:3bf8ef959338 886 // Line wrap
oliverb 0:3bf8ef959338 887 x = 0; // Reset x to 0
oliverb 0:3bf8ef959338 888 y += ya; // Advance y by 1 line
oliverb 0:3bf8ef959338 889 }
oliverb 0:3bf8ef959338 890 gx1 = x + xo * ts;
oliverb 0:3bf8ef959338 891 gy1 = y + yo * ts;
oliverb 0:3bf8ef959338 892 gx2 = gx1 + gw * ts - 1;
oliverb 0:3bf8ef959338 893 gy2 = gy1 + gh * ts - 1;
oliverb 0:3bf8ef959338 894 if(gx1 < minx) minx = gx1;
oliverb 0:3bf8ef959338 895 if(gy1 < miny) miny = gy1;
oliverb 0:3bf8ef959338 896 if(gx2 > maxx) maxx = gx2;
oliverb 0:3bf8ef959338 897 if(gy2 > maxy) maxy = gy2;
oliverb 0:3bf8ef959338 898 x += xa * ts;
oliverb 0:3bf8ef959338 899 }
oliverb 0:3bf8ef959338 900 } // Carriage return = do nothing
oliverb 0:3bf8ef959338 901 } else { // Newline
oliverb 0:3bf8ef959338 902 x = 0; // Reset x
oliverb 0:3bf8ef959338 903 y += ya; // Advance y by 1 line
oliverb 0:3bf8ef959338 904 }
oliverb 0:3bf8ef959338 905 }
oliverb 0:3bf8ef959338 906 // End of string
oliverb 0:3bf8ef959338 907 *x1 = minx;
oliverb 0:3bf8ef959338 908 *y1 = miny;
oliverb 0:3bf8ef959338 909 if(maxx >= minx) *w = maxx - minx + 1;
oliverb 0:3bf8ef959338 910 if(maxy >= miny) *h = maxy - miny + 1;
oliverb 0:3bf8ef959338 911
oliverb 0:3bf8ef959338 912 } else { // Default font
oliverb 0:3bf8ef959338 913
oliverb 0:3bf8ef959338 914 uint16_t lineWidth = 0, maxWidth = 0; // Width of current, all lines
oliverb 0:3bf8ef959338 915
oliverb 0:3bf8ef959338 916 while((c = pgm_read_byte(s++))) {
oliverb 0:3bf8ef959338 917 if(c != '\n') { // Not a newline
oliverb 0:3bf8ef959338 918 if(c != '\r') { // Not a carriage return, is normal char
oliverb 0:3bf8ef959338 919 if(wrap && ((x + textsize * 6) >= _width)) {
oliverb 0:3bf8ef959338 920 x = 0; // Reset x to 0
oliverb 0:3bf8ef959338 921 y += textsize * 8; // Advance y by 1 line
oliverb 0:3bf8ef959338 922 if(lineWidth > maxWidth) maxWidth = lineWidth; // Save widest line
oliverb 0:3bf8ef959338 923 lineWidth = textsize * 6; // First char on new line
oliverb 0:3bf8ef959338 924 } else { // No line wrap, just keep incrementing X
oliverb 0:3bf8ef959338 925 lineWidth += textsize * 6; // Includes interchar x gap
oliverb 0:3bf8ef959338 926 }
oliverb 0:3bf8ef959338 927 } // Carriage return = do nothing
oliverb 0:3bf8ef959338 928 } else { // Newline
oliverb 0:3bf8ef959338 929 x = 0; // Reset x to 0
oliverb 0:3bf8ef959338 930 y += textsize * 8; // Advance y by 1 line
oliverb 0:3bf8ef959338 931 if(lineWidth > maxWidth) maxWidth = lineWidth; // Save widest line
oliverb 0:3bf8ef959338 932 lineWidth = 0; // Reset lineWidth for new line
oliverb 0:3bf8ef959338 933 }
oliverb 0:3bf8ef959338 934 }
oliverb 0:3bf8ef959338 935 // End of string
oliverb 0:3bf8ef959338 936 if(lineWidth) y += textsize * 8; // Add height of last (or only) line
oliverb 0:3bf8ef959338 937 *w = maxWidth - 1; // Don't include last interchar x gap
oliverb 0:3bf8ef959338 938 *h = y - *y1;
oliverb 0:3bf8ef959338 939
oliverb 0:3bf8ef959338 940 } // End classic vs custom font
oliverb 0:3bf8ef959338 941 }
oliverb 0:3bf8ef959338 942 */
oliverb 0:3bf8ef959338 943 // Return the size of the display (per current rotation)
oliverb 0:3bf8ef959338 944 int16_t Adafruit_GFX::width(void) const {
oliverb 0:3bf8ef959338 945 return _width;
oliverb 0:3bf8ef959338 946 }
oliverb 0:3bf8ef959338 947
oliverb 0:3bf8ef959338 948 int16_t Adafruit_GFX::height(void) const {
oliverb 0:3bf8ef959338 949 return _height;
oliverb 0:3bf8ef959338 950 }
oliverb 0:3bf8ef959338 951
oliverb 0:3bf8ef959338 952 void Adafruit_GFX::invertDisplay(bool i) {
oliverb 0:3bf8ef959338 953 // Do nothing, must be subclassed if supported by hardware
oliverb 0:3bf8ef959338 954 }
oliverb 0:3bf8ef959338 955
oliverb 0:3bf8ef959338 956 /***************************************************************************/
oliverb 0:3bf8ef959338 957 // code for the GFX button UI element
oliverb 0:3bf8ef959338 958
oliverb 0:3bf8ef959338 959 Adafruit_GFX_Button::Adafruit_GFX_Button(void) {
oliverb 0:3bf8ef959338 960 _gfx = 0;
oliverb 0:3bf8ef959338 961 }
oliverb 0:3bf8ef959338 962
oliverb 0:3bf8ef959338 963 void Adafruit_GFX_Button::initButton(
oliverb 0:3bf8ef959338 964 Adafruit_GFX *gfx, int16_t x, int16_t y, uint8_t w, uint8_t h,
oliverb 0:3bf8ef959338 965 uint16_t outline, uint16_t fill, uint16_t textcolor,
oliverb 0:3bf8ef959338 966 char *label, uint8_t textsize)
oliverb 0:3bf8ef959338 967 {
oliverb 0:3bf8ef959338 968 _x = x;
oliverb 0:3bf8ef959338 969 _y = y;
oliverb 0:3bf8ef959338 970 _w = w;
oliverb 0:3bf8ef959338 971 _h = h;
oliverb 0:3bf8ef959338 972 _outlinecolor = outline;
oliverb 0:3bf8ef959338 973 _fillcolor = fill;
oliverb 0:3bf8ef959338 974 _textcolor = textcolor;
oliverb 0:3bf8ef959338 975 _textsize = textsize;
oliverb 0:3bf8ef959338 976 _gfx = gfx;
oliverb 0:3bf8ef959338 977 strncpy(_label, label, 9);
oliverb 0:3bf8ef959338 978 _label[9] = 0;
oliverb 0:3bf8ef959338 979 }
oliverb 0:3bf8ef959338 980
oliverb 0:3bf8ef959338 981 void Adafruit_GFX_Button::drawButton(bool inverted) {
oliverb 0:3bf8ef959338 982 uint16_t fill, outline, text;
oliverb 0:3bf8ef959338 983
oliverb 0:3bf8ef959338 984 if(!inverted) {
oliverb 0:3bf8ef959338 985 fill = _fillcolor;
oliverb 0:3bf8ef959338 986 outline = _outlinecolor;
oliverb 0:3bf8ef959338 987 text = _textcolor;
oliverb 0:3bf8ef959338 988 } else {
oliverb 0:3bf8ef959338 989 fill = _textcolor;
oliverb 0:3bf8ef959338 990 outline = _outlinecolor;
oliverb 0:3bf8ef959338 991 text = _fillcolor;
oliverb 0:3bf8ef959338 992 }
oliverb 0:3bf8ef959338 993
oliverb 0:3bf8ef959338 994 _gfx->fillRoundRect(_x - (_w/2), _y - (_h/2), _w, _h, min(_w,_h)/4, fill);
oliverb 0:3bf8ef959338 995 _gfx->drawRoundRect(_x - (_w/2), _y - (_h/2), _w, _h, min(_w,_h)/4, outline);
oliverb 0:3bf8ef959338 996
oliverb 0:3bf8ef959338 997 _gfx->setCursor(_x - strlen(_label)*3*_textsize, _y-4*_textsize);
oliverb 0:3bf8ef959338 998 _gfx->setTextColor(text);
oliverb 0:3bf8ef959338 999 _gfx->setTextSize(_textsize);
oliverb 0:3bf8ef959338 1000 _gfx->puts(_label);
oliverb 0:3bf8ef959338 1001 }
oliverb 0:3bf8ef959338 1002
oliverb 0:3bf8ef959338 1003 bool Adafruit_GFX_Button::contains(int16_t x, int16_t y) {
oliverb 0:3bf8ef959338 1004 if ((x < (_x - _w/2)) || (x > (_x + _w/2))) return false;
oliverb 0:3bf8ef959338 1005 if ((y < (_y - _h/2)) || (y > (_y + _h/2))) return false;
oliverb 0:3bf8ef959338 1006 return true;
oliverb 0:3bf8ef959338 1007 }
oliverb 0:3bf8ef959338 1008
oliverb 0:3bf8ef959338 1009 void Adafruit_GFX_Button::press(bool p) {
oliverb 0:3bf8ef959338 1010 laststate = currstate;
oliverb 0:3bf8ef959338 1011 currstate = p;
oliverb 0:3bf8ef959338 1012 }
oliverb 0:3bf8ef959338 1013
oliverb 0:3bf8ef959338 1014 bool Adafruit_GFX_Button::isPressed() { return currstate; }
oliverb 0:3bf8ef959338 1015 bool Adafruit_GFX_Button::justPressed() { return (currstate && !laststate); }
oliverb 0:3bf8ef959338 1016 bool Adafruit_GFX_Button::justReleased() { return (!currstate && laststate); }
oliverb 0:3bf8ef959338 1017
oliverb 0:3bf8ef959338 1018 // -------------------------------------------------------------------------
oliverb 0:3bf8ef959338 1019
oliverb 0:3bf8ef959338 1020 // GFXcanvas1 and GFXcanvas16 (currently a WIP, don't get too comfy with the
oliverb 0:3bf8ef959338 1021 // implementation) provide 1- and 16-bit offscreen canvases, the address of
oliverb 0:3bf8ef959338 1022 // which can be passed to drawBitmap() or pushColors() (the latter appears
oliverb 0:3bf8ef959338 1023 // to only be in Adafruit_TFTLCD at this time). This is here mostly to
oliverb 0:3bf8ef959338 1024 // help with the recently-added proportionally-spaced fonts; adds a way to
oliverb 0:3bf8ef959338 1025 // refresh a section of the screen without a massive flickering clear-and-
oliverb 0:3bf8ef959338 1026 // redraw...but maybe you'll find other uses too. VERY RAM-intensive, since
oliverb 0:3bf8ef959338 1027 // the buffer is in MCU memory and not the display driver...GXFcanvas1 might
oliverb 0:3bf8ef959338 1028 // be minimally useful on an Uno-class board, but this and GFXcanvas16 are
oliverb 0:3bf8ef959338 1029 // much more likely to require at least a Mega or various recent ARM-type
oliverb 0:3bf8ef959338 1030 // boards (recomment, as the text+bitmap draw can be pokey). GFXcanvas1
oliverb 0:3bf8ef959338 1031 // requires 1 bit per pixel (rounded up to nearest byte per scanline),
oliverb 0:3bf8ef959338 1032 // GFXcanvas16 requires 2 bytes per pixel (no scanline pad).
oliverb 0:3bf8ef959338 1033 // NOT EXTENSIVELY TESTED YET. MAY CONTAIN WORST BUGS KNOWN TO HUMANKIND.
oliverb 0:3bf8ef959338 1034
oliverb 0:3bf8ef959338 1035 GFXcanvas1::GFXcanvas1(uint16_t w, uint16_t h) : Adafruit_GFX(w, h) {
oliverb 0:3bf8ef959338 1036 uint16_t bytes = ((w + 7) / 8) * h;
oliverb 0:3bf8ef959338 1037 if((buffer = (uint8_t *)malloc(bytes))) {
oliverb 0:3bf8ef959338 1038 memset(buffer, 0, bytes);
oliverb 0:3bf8ef959338 1039 }
oliverb 0:3bf8ef959338 1040 }
oliverb 0:3bf8ef959338 1041
oliverb 0:3bf8ef959338 1042 GFXcanvas1::~GFXcanvas1(void) {
oliverb 0:3bf8ef959338 1043 if(buffer) free(buffer);
oliverb 0:3bf8ef959338 1044 }
oliverb 0:3bf8ef959338 1045
oliverb 0:3bf8ef959338 1046 uint8_t* GFXcanvas1::getBuffer(void) {
oliverb 0:3bf8ef959338 1047 return buffer;
oliverb 0:3bf8ef959338 1048 }
oliverb 0:3bf8ef959338 1049
oliverb 0:3bf8ef959338 1050 void GFXcanvas1::drawPixel(int16_t x, int16_t y, uint16_t color) {
oliverb 0:3bf8ef959338 1051 // Bitmask tables of 0x80>>X and ~(0x80>>X), because X>>Y is slow on AVR
oliverb 0:3bf8ef959338 1052 static const uint8_t PROGMEM
oliverb 0:3bf8ef959338 1053 GFXsetBit[] = { 0x80, 0x40, 0x20, 0x10, 0x08, 0x04, 0x02, 0x01 },
oliverb 0:3bf8ef959338 1054 GFXclrBit[] = { 0x7F, 0xBF, 0xDF, 0xEF, 0xF7, 0xFB, 0xFD, 0xFE };
oliverb 0:3bf8ef959338 1055
oliverb 0:3bf8ef959338 1056 if(buffer) {
oliverb 0:3bf8ef959338 1057 if((x < 0) || (y < 0) || (x >= _width) || (y >= _height)) return;
oliverb 0:3bf8ef959338 1058
oliverb 0:3bf8ef959338 1059 int16_t t;
oliverb 0:3bf8ef959338 1060 switch(rotation) {
oliverb 0:3bf8ef959338 1061 case 1:
oliverb 0:3bf8ef959338 1062 t = x;
oliverb 0:3bf8ef959338 1063 x = WIDTH - 1 - y;
oliverb 0:3bf8ef959338 1064 y = t;
oliverb 0:3bf8ef959338 1065 break;
oliverb 0:3bf8ef959338 1066 case 2:
oliverb 0:3bf8ef959338 1067 x = WIDTH - 1 - x;
oliverb 0:3bf8ef959338 1068 y = HEIGHT - 1 - y;
oliverb 0:3bf8ef959338 1069 break;
oliverb 0:3bf8ef959338 1070 case 3:
oliverb 0:3bf8ef959338 1071 t = x;
oliverb 0:3bf8ef959338 1072 x = y;
oliverb 0:3bf8ef959338 1073 y = HEIGHT - 1 - t;
oliverb 0:3bf8ef959338 1074 break;
oliverb 0:3bf8ef959338 1075 }
oliverb 0:3bf8ef959338 1076
oliverb 0:3bf8ef959338 1077 uint8_t *ptr = &buffer[(x / 8) + y * ((WIDTH + 7) / 8)];
oliverb 0:3bf8ef959338 1078 if(color) *ptr |= pgm_read_byte(&GFXsetBit[x & 7]);
oliverb 0:3bf8ef959338 1079 else *ptr &= pgm_read_byte(&GFXclrBit[x & 7]);
oliverb 0:3bf8ef959338 1080 }
oliverb 0:3bf8ef959338 1081 }
oliverb 0:3bf8ef959338 1082
oliverb 0:3bf8ef959338 1083 void GFXcanvas1::fillScreen(uint16_t color) {
oliverb 0:3bf8ef959338 1084 if(buffer) {
oliverb 0:3bf8ef959338 1085 uint16_t bytes = ((WIDTH + 7) / 8) * HEIGHT;
oliverb 0:3bf8ef959338 1086 memset(buffer, color ? 0xFF : 0x00, bytes);
oliverb 0:3bf8ef959338 1087 }
oliverb 0:3bf8ef959338 1088 }
oliverb 0:3bf8ef959338 1089
oliverb 0:3bf8ef959338 1090 GFXcanvas16::GFXcanvas16(uint16_t w, uint16_t h) : Adafruit_GFX(w, h) {
oliverb 0:3bf8ef959338 1091 uint16_t bytes = w * h * 2;
oliverb 0:3bf8ef959338 1092 if((buffer = (uint16_t *)malloc(bytes))) {
oliverb 0:3bf8ef959338 1093 memset(buffer, 0, bytes);
oliverb 0:3bf8ef959338 1094 }
oliverb 0:3bf8ef959338 1095 }
oliverb 0:3bf8ef959338 1096
oliverb 0:3bf8ef959338 1097 GFXcanvas16::~GFXcanvas16(void) {
oliverb 0:3bf8ef959338 1098 if(buffer) free(buffer);
oliverb 0:3bf8ef959338 1099 }
oliverb 0:3bf8ef959338 1100
oliverb 0:3bf8ef959338 1101 uint16_t* GFXcanvas16::getBuffer(void) {
oliverb 0:3bf8ef959338 1102 return buffer;
oliverb 0:3bf8ef959338 1103 }
oliverb 0:3bf8ef959338 1104
oliverb 0:3bf8ef959338 1105 void GFXcanvas16::drawPixel(int16_t x, int16_t y, uint16_t color) {
oliverb 0:3bf8ef959338 1106 if(buffer) {
oliverb 0:3bf8ef959338 1107 if((x < 0) || (y < 0) || (x >= _width) || (y >= _height)) return;
oliverb 0:3bf8ef959338 1108
oliverb 0:3bf8ef959338 1109 int16_t t;
oliverb 0:3bf8ef959338 1110 switch(rotation) {
oliverb 0:3bf8ef959338 1111 case 1:
oliverb 0:3bf8ef959338 1112 t = x;
oliverb 0:3bf8ef959338 1113 x = WIDTH - 1 - y;
oliverb 0:3bf8ef959338 1114 y = t;
oliverb 0:3bf8ef959338 1115 break;
oliverb 0:3bf8ef959338 1116 case 2:
oliverb 0:3bf8ef959338 1117 x = WIDTH - 1 - x;
oliverb 0:3bf8ef959338 1118 y = HEIGHT - 1 - y;
oliverb 0:3bf8ef959338 1119 break;
oliverb 0:3bf8ef959338 1120 case 3:
oliverb 0:3bf8ef959338 1121 t = x;
oliverb 0:3bf8ef959338 1122 x = y;
oliverb 0:3bf8ef959338 1123 y = HEIGHT - 1 - t;
oliverb 0:3bf8ef959338 1124 break;
oliverb 0:3bf8ef959338 1125 }
oliverb 0:3bf8ef959338 1126
oliverb 0:3bf8ef959338 1127 buffer[x + y * WIDTH] = color;
oliverb 0:3bf8ef959338 1128 }
oliverb 0:3bf8ef959338 1129 }
oliverb 0:3bf8ef959338 1130
oliverb 0:3bf8ef959338 1131 void GFXcanvas16::fillScreen(uint16_t color) {
oliverb 0:3bf8ef959338 1132 if(buffer) {
oliverb 0:3bf8ef959338 1133 uint8_t hi = color >> 8, lo = color & 0xFF;
oliverb 0:3bf8ef959338 1134 if(hi == lo) {
oliverb 0:3bf8ef959338 1135 memset(buffer, lo, WIDTH * HEIGHT * 2);
oliverb 0:3bf8ef959338 1136 } else {
oliverb 0:3bf8ef959338 1137 uint16_t i, pixels = WIDTH * HEIGHT;
oliverb 0:3bf8ef959338 1138 for(i=0; i<pixels; i++) buffer[i] = color;
oliverb 0:3bf8ef959338 1139 }
oliverb 0:3bf8ef959338 1140 }
oliverb 0:3bf8ef959338 1141 }
oliverb 0:3bf8ef959338 1142