modified by ohneta
Dependents: HelloESP8266Interface_mine
Fork of NetworkSocketAPI by
Diff: SocketInterface.h
- Revision:
- 13:f84e69b3fdd3
- Parent:
- 12:ab3679eb4d9d
- Child:
- 14:9e1bd182ef07
--- a/SocketInterface.h Thu Jul 16 05:19:17 2015 +0000 +++ b/SocketInterface.h Fri Jul 17 23:14:01 2015 +0000 @@ -58,20 +58,20 @@ @param addr The endpoint address @return 0 on success, -1 on failure (when an hostname cannot be resolved by DNS). */ - virtual int32_t setAddress(const char* addr) const = 0; + virtual void setAddress(const char* addr) = 0; /** Set the port of this endpoint @param port The endpoint port @return 0 on success, -1 on failure (when an hostname cannot be resolved by DNS). */ - virtual int32_t setPort(uint16_t port) const = 0; + virtual void setPort(uint16_t port) = 0; /** Set the address and port of this endpoint @param addr The endpoint address (supplied as an ip address). @param port The endpoint port @return 0 on success, -1 on failure (when an hostname cannot be resolved by DNS). */ - virtual int32_t setAddressPort(const char* addr, uint16_t port) const = 0; + virtual void setAddressPort(const char* addr, uint16_t port) = 0; /** Get the IP address of this endpoint @return The IP address of this endpoint. @@ -82,7 +82,9 @@ @return The port of this socket */ virtual uint16_t getPort(void) const = 0; - +protected: + char* _addr; + uint16_t _port; }; /** SocketInterface class. @@ -113,7 +115,7 @@ @param endpoint The endpoint we want to connect to @return 0 on success, -1 on failure (when an hostname cannot be resolved by DNS). */ - virtual int32_t open() const = 0; + virtual int32_t open() = 0; /** In client or server mode send data @param data A buffer of data to send @@ -121,7 +123,7 @@ @param timeout_ms The longest amount of time this send can take @return 0 on success, -1 on failure (when an hostname cannot be resolved by DNS). */ - virtual int32_t send(const void *data, uint32_t amount, uint32_t timeout_ms = 15000) const = 0; + virtual int32_t send(const void *data, uint32_t amount, uint32_t timeout_ms = 15000) = 0; /** In client or server mode receive data @param data a buffer to store the data in @@ -129,13 +131,15 @@ @param timeout_ms The longest time to wait for the data @return The amount of data received */ - virtual uint32_t recv(const void *data, uint32_t amount, uint32_t timeout_ms = 15000) const = 0; + virtual uint32_t recv(void *data, uint32_t amount, uint32_t timeout_ms = 15000) = 0; /** In client or server mode, close an open connection @param endpoint The endpoint we want to connect to @return 0 on success, -1 on failure (when an hostname cannot be resolved by DNS). */ virtual int32_t close() const = 0; +protected: + socket_protocol_t _type; };