ECE 2035 final project

Dependencies:   mbed wave_player 4DGL-uLCD-SE MMA8452

Revision:
2:22d36e7740f1
Parent:
0:35660d7952f7
--- a/graphics.h	Wed Apr 04 21:11:07 2018 +0000
+++ b/graphics.h	Mon Apr 15 12:25:08 2019 +0000
@@ -29,17 +29,29 @@
 void draw_nothing(int u, int v);
 void draw_wall(int u, int v);
 void draw_plant(int u, int v);
-
+void draw_startNPC(int u, int v);
+void draw_cave(int u, int v);
+void draw_swordInStone(int u, int v);
+void draw_elvarg(int u, int v);
+void draw_gate(int u, int v);
+void draw_treasure(int u, int v);
+void draw_boulder(int u, int v);
+void draw_phat(int u, int v);
+void draw_rolling(int u, int v);
 /**
  * Draw the upper status bar.
  */
-void draw_upper_status();
+void draw_upper_status(int x_pos, int y_pos);
 
 /**
  * Draw the lower status bar.
  */ 
-void draw_lower_status();
+void draw_lower_status(int health, int phats);
 
+void draw_bad();
+void draw_good();
+void draw_start();
+void draw_menu(int omnipotent, int sword, int shield, int platebody, int key);
 /**
  * Draw the border for the map.
  */