Nicholas Outram
/
Task327
Lab version
main.cpp
- Committer:
- noutram
- Date:
- 2017-07-13
- Revision:
- 1:ae5e3d046c77
- Parent:
- 0:bf0e4c6e1f4d
File content as of revision 1:ae5e3d046c77:
#include "mbed.h" void sw1TimeOutHandler(); void sw1RisingEdge(); void sw1FallingEdge(); #define EDGE_RISEN 1 #define EDGE_FALLEN 0 //Global Objects DigitalOut red_led(D7); DigitalOut green_led(D5); InterruptIn sw1(D4); InterruptIn sw2(D3); Timeout sw1TimeOut; //Used to prevent switch bounce int sw1State = EDGE_FALLEN; //Initial state for switch 1 //Interrupt service routine for handling the timeout void sw1TimeOutHandler() { sw1TimeOut.detach(); //Stop the timeout counter firing //Which event does this follow? switch (sw1State) { case EDGE_RISEN: sw1.fall(&sw1FallingEdge); //Now wait for a falling edge break; case EDGE_FALLEN: sw1.rise(&sw1RisingEdge); //Now wait for a rising edge break; } //end switch } //Interrupt service routine for a rising edge (press) void sw1RisingEdge() { sw1.rise(NULL); //Disable detecting more rising edges sw1State = EDGE_RISEN; //Flag state sw1TimeOut.attach(&sw1TimeOutHandler, 0.2); //Start timeout timer } //Interrupt service routive for SW1 falling edge (release) void sw1FallingEdge() { sw1.fall(NULL); //Disable this interrupt red_led = !red_led; //Toggle LED sw1State = EDGE_FALLEN; //Flag state sw1TimeOut.attach(&sw1TimeOutHandler, 0.2); //Start timeout counter } //Main - only has to initialise and sleep int main() { //Initial logging message puts("START"); //Initial state red_led = 0; //Set RED LED to OFF green_led = 1; //Configure interrupts, wait for first rising edge sw1.rise(&sw1RisingEdge); //Main Polling Loop while (true) { //Put CPU back to sleep sleep(); //You can ONLY reach this point if an ISR wakes the CPU puts("ISR just woke the MPU"); } //end while }