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joystickAppBoard.cpp
00001 //joystickAppBoard class 00002 //Written by Napoleon Leoni; February 2014 00003 //Simple class object to handle joystick state for the mbed application board 00004 //5 way Joystick ALPS SKRHADE010 00005 //Down:p12; Left:p13 Centre:p14 Up:p15 Right:p16 00006 00007 #include "joystickAppBoard.h" 00008 00009 // Joystick state definitions 00010 //#define JOYSTICKDOWN 0x01 //0b00001 d1 00011 //#define JOYSTICKLEFT 0x02 //0b00010 d2 00012 //#define JOYSTICKCENTER 0x04 //0b00100 d4 00013 //#define JOYSTICKUP 0x08 //0b01000 d8 00014 //#define JOYSTICKRIGHT 0x10 //0b10000 d16 00015 00016 //***************************** TESTING ********************************************************// 00017 // TEST TEST DESCRIPTION STATUS // 00018 // 1 getJoystickState yields the right hex value as shown above PASS // 00019 // 2 Joystick posistion (up, down center, leff, right) are all PASS // 00020 // properly identified when the Joystick is actuated // 00021 //**********************************************************************************************// 00022 00023 //**********************************************************************************************// 00024 // void joystickAppBoard::joystickAppBoard(void){ // 00025 // Constructor, uses the predefined pins for the mbed app board to generater a BusIn object // 00026 // to read the joystick state 00027 // Inputs: void // 00028 //**********************************************************************************************// 00029 joystickAppBoard::joystickAppBoard(){ 00030 this->joystickPins = new BusIn(p12,p13,p14,p15,p16); 00031 return; 00032 } 00033 00034 //**********************************************************************************************// 00035 // void joystickAppBoard::readJoystick(void){ // 00036 // reads and stores the current Joystick state as defined by an integer where each bit // 00037 // represents one of the joystick directions // 00038 // Inputs: void // 00039 //**********************************************************************************************// 00040 void joystickAppBoard::readJoystick(void){ 00041 this->joystickState=this->joystickPins->read(); 00042 } 00043 00044 //**********************************************************************************************// 00045 // int joystickAppBoard::getJoystickState(void){ // 00046 // returns the current Joystick states as defined above // 00047 // Inputs: void // 00048 //**********************************************************************************************// 00049 int joystickAppBoard::getJoystickState(void){ 00050 return this->joystickState; 00051 } 00052 00053 //**********************************************************************************************// 00054 // int joystickAppBoard::isJoystickUp(void){ // 00055 // returns true if Joystick is up // 00056 // Inputs: void // 00057 //**********************************************************************************************// 00058 bool joystickAppBoard::isJoystickUp(void){ return ( (this->joystickState) & JOYSTICKUP); } 00059 00060 //**********************************************************************************************// 00061 // int joystickAppBoard::isJoystickDown(void){ // 00062 // returns true if Joystick is down // 00063 // Inputs: void // 00064 //**********************************************************************************************// 00065 bool joystickAppBoard::isJoystickDown(void){ return ( (this->joystickState) & JOYSTICKDOWN); } 00066 00067 //**********************************************************************************************// 00068 // int joystickAppBoard::isJoystickLeft(void){ // 00069 // returns true if Joystick is left // 00070 // Inputs: void // 00071 //**********************************************************************************************// 00072 bool joystickAppBoard::isJoystickLeft(void){ return ( (this->joystickState) & JOYSTICKLEFT); } 00073 00074 //**********************************************************************************************// 00075 // int joystickAppBoard::isJoystickRight(void){ // 00076 // returns true if Joystick is left // 00077 // Inputs: void // 00078 //**********************************************************************************************// 00079 bool joystickAppBoard::isJoystickRight(void){ return ( (this->joystickState) & JOYSTICKRIGHT); } 00080 00081 //**********************************************************************************************// 00082 // int joystickAppBoard::isJoystickCenter(void){ // 00083 // returns true if Joystick is center // 00084 // Inputs: void // 00085 //**********************************************************************************************// 00086 bool joystickAppBoard::isJoystickCenter(void){ return ( (this->joystickState) & JOYSTICKCENTER); }
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