A simple yet powerful library for controlling graphical displays. Multiple display controllers are supported using inheritance.
Dependents: mbed_rifletool Hexi_Bubble_Game Hexi_Catch-the-dot_Game Hexi_Acceleromagnetic_Synth
Label.h
00001 /* NeatGUI Library 00002 * Copyright (c) 2013 Neil Thiessen 00003 * 00004 * Licensed under the Apache License, Version 2.0 (the "License"); 00005 * you may not use this file except in compliance with the License. 00006 * You may obtain a copy of the License at 00007 * 00008 * http://www.apache.org/licenses/LICENSE-2.0 00009 * 00010 * Unless required by applicable law or agreed to in writing, software 00011 * distributed under the License is distributed on an "AS IS" BASIS, 00012 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 00013 * See the License for the specific language governing permissions and 00014 * limitations under the License. 00015 */ 00016 00017 #ifndef LABEL_H 00018 #define LABEL_H 00019 00020 #include "mbed.h" 00021 #include "Control.h" 00022 #include "Font.h" 00023 00024 /** Label class. 00025 * Used to display strings. 00026 */ 00027 class Label : public Control 00028 { 00029 public: 00030 /** Create a Label object with the specified size, position, and font 00031 * 00032 * @param x The X coordinate of the Label. 00033 * @param y The Y coordinate of the Label. 00034 * @param w The width of the Label. 00035 * @param h The height of the Label. 00036 * @param fnt The font to draw text with. 00037 */ 00038 Label(int x, int y, int w, int h, Font *fnt); 00039 00040 /** Paint the Label on the specified canvas 00041 * 00042 * @param canvas Pointer to the canvas to paint on. 00043 */ 00044 virtual void paint(Canvas* canvas); 00045 }; 00046 00047 #endif
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