A simple yet powerful library for controlling graphical displays. Multiple display controllers are supported using inheritance.

Dependents:   mbed_rifletool Hexi_Bubble_Game Hexi_Catch-the-dot_Game Hexi_Acceleromagnetic_Synth

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Show/hide line numbers Label.h Source File

Label.h

00001 /* NeatGUI Library
00002  * Copyright (c) 2013 Neil Thiessen
00003  *
00004  * Licensed under the Apache License, Version 2.0 (the "License");
00005  * you may not use this file except in compliance with the License.
00006  * You may obtain a copy of the License at
00007  *
00008  *     http://www.apache.org/licenses/LICENSE-2.0
00009  *
00010  * Unless required by applicable law or agreed to in writing, software
00011  * distributed under the License is distributed on an "AS IS" BASIS,
00012  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
00013  * See the License for the specific language governing permissions and
00014  * limitations under the License.
00015  */
00016 
00017 #ifndef LABEL_H
00018 #define LABEL_H
00019 
00020 #include "mbed.h"
00021 #include "Control.h"
00022 #include "Font.h"
00023 
00024 /** Label class.
00025  *  Used to display strings.
00026  */
00027 class Label : public Control
00028 {
00029 public:
00030     /** Create a Label object with the specified size, position, and font
00031      *
00032      * @param x The X coordinate of the Label.
00033      * @param y The Y coordinate of the Label.
00034      * @param w The width of the Label.
00035      * @param h The height of the Label.
00036      * @param fnt The font to draw text with.
00037      */
00038     Label(int x, int y, int w, int h, Font *fnt);
00039 
00040     /** Paint the Label on the specified canvas
00041     *
00042     * @param canvas Pointer to the canvas to paint on.
00043     */
00044     virtual void paint(Canvas* canvas);
00045 };
00046 
00047 #endif