A simple yet powerful library for controlling graphical displays. Multiple display controllers are supported using inheritance.

Dependents:   mbed_rifletool Hexi_Bubble_Game Hexi_Catch-the-dot_Game Hexi_Acceleromagnetic_Synth

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Show/hide line numbers Label.cpp Source File

Label.cpp

00001 /* NeatGUI Library
00002  * Copyright (c) 2013 Neil Thiessen
00003  *
00004  * Licensed under the Apache License, Version 2.0 (the "License");
00005  * you may not use this file except in compliance with the License.
00006  * You may obtain a copy of the License at
00007  *
00008  *     http://www.apache.org/licenses/LICENSE-2.0
00009  *
00010  * Unless required by applicable law or agreed to in writing, software
00011  * distributed under the License is distributed on an "AS IS" BASIS,
00012  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
00013  * See the License for the specific language governing permissions and
00014  * limitations under the License.
00015  */
00016 
00017 #include "Label.h"
00018 
00019 Label::Label(int x, int y, int w, int h, Font *fnt) : Control(x, y, w, h)
00020 {
00021     text(NULL);
00022     font(fnt);
00023     foreColor(0xFFFFFFFF);
00024     backColor(0xFF000000);
00025 }
00026 
00027 void Label::paint(Canvas* canvas)
00028 {
00029     //Paint the base class
00030     Control::paint(canvas);
00031 
00032     //Draw the text if there is any
00033     if (text() != NULL && font() != NULL)
00034         canvas->drawString(text(), font(), contentPosX(), contentPosY(), contentWidth(), contentHeight());
00035 }