A simple yet powerful library for controlling graphical displays. Multiple display controllers are supported using inheritance.
Dependents: mbed_rifletool Hexi_Bubble_Game Hexi_Catch-the-dot_Game Hexi_Acceleromagnetic_Synth
Label.cpp
00001 /* NeatGUI Library 00002 * Copyright (c) 2013 Neil Thiessen 00003 * 00004 * Licensed under the Apache License, Version 2.0 (the "License"); 00005 * you may not use this file except in compliance with the License. 00006 * You may obtain a copy of the License at 00007 * 00008 * http://www.apache.org/licenses/LICENSE-2.0 00009 * 00010 * Unless required by applicable law or agreed to in writing, software 00011 * distributed under the License is distributed on an "AS IS" BASIS, 00012 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 00013 * See the License for the specific language governing permissions and 00014 * limitations under the License. 00015 */ 00016 00017 #include "Label.h" 00018 00019 Label::Label(int x, int y, int w, int h, Font *fnt) : Control(x, y, w, h) 00020 { 00021 text(NULL); 00022 font(fnt); 00023 foreColor(0xFFFFFFFF); 00024 backColor(0xFF000000); 00025 } 00026 00027 void Label::paint(Canvas* canvas) 00028 { 00029 //Paint the base class 00030 Control::paint(canvas); 00031 00032 //Draw the text if there is any 00033 if (text() != NULL && font() != NULL) 00034 canvas->drawString(text(), font(), contentPosX(), contentPosY(), contentWidth(), contentHeight()); 00035 }
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