A simple yet powerful library for controlling graphical displays. Multiple display controllers are supported using inheritance.

Dependents:   mbed_rifletool Hexi_Bubble_Game Hexi_Catch-the-dot_Game Hexi_Acceleromagnetic_Synth

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Show/hide line numbers Display.cpp Source File

Display.cpp

00001 /* NeatGUI Library
00002  * Copyright (c) 2013 Neil Thiessen
00003  *
00004  * Licensed under the Apache License, Version 2.0 (the "License");
00005  * you may not use this file except in compliance with the License.
00006  * You may obtain a copy of the License at
00007  *
00008  *     http://www.apache.org/licenses/LICENSE-2.0
00009  *
00010  * Unless required by applicable law or agreed to in writing, software
00011  * distributed under the License is distributed on an "AS IS" BASIS,
00012  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
00013  * See the License for the specific language governing permissions and
00014  * limitations under the License.
00015  */
00016 
00017 #include "Display.h"
00018 
00019 Display::Display(int w, int h) : Canvas(w, h)
00020 {
00021     m_State = NOT_INITIALIZED;
00022 }
00023 
00024 void Display::flush()
00025 {
00026     //Do nothing by default, the super class should override this if needed
00027 }
00028 
00029 Display::State Display::state()
00030 {
00031     //Return the display's state
00032     return m_State;
00033 }
00034 
00035 void Display::state(State s)
00036 {
00037     //Set the new state
00038     m_State = s;
00039 }