A simple yet powerful library for controlling graphical displays. Multiple display controllers are supported using inheritance.
Dependents: mbed_rifletool Hexi_Bubble_Game Hexi_Catch-the-dot_Game Hexi_Acceleromagnetic_Synth
Display.cpp
00001 /* NeatGUI Library 00002 * Copyright (c) 2013 Neil Thiessen 00003 * 00004 * Licensed under the Apache License, Version 2.0 (the "License"); 00005 * you may not use this file except in compliance with the License. 00006 * You may obtain a copy of the License at 00007 * 00008 * http://www.apache.org/licenses/LICENSE-2.0 00009 * 00010 * Unless required by applicable law or agreed to in writing, software 00011 * distributed under the License is distributed on an "AS IS" BASIS, 00012 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 00013 * See the License for the specific language governing permissions and 00014 * limitations under the License. 00015 */ 00016 00017 #include "Display.h" 00018 00019 Display::Display(int w, int h) : Canvas(w, h) 00020 { 00021 m_State = NOT_INITIALIZED; 00022 } 00023 00024 void Display::flush() 00025 { 00026 //Do nothing by default, the super class should override this if needed 00027 } 00028 00029 Display::State Display::state() 00030 { 00031 //Return the display's state 00032 return m_State; 00033 } 00034 00035 void Display::state(State s) 00036 { 00037 //Set the new state 00038 m_State = s; 00039 }
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