Lab 6 for ECE 2036,a lame version of Galiga that needs to have the bullet fixed, but focuses on the concept of polymorphism
Dependencies: mbed 4DGL-uLCD-SE PinDetect
graphics.cpp@0:660af2d0e42d, 2022-04-27 (annotated)
- Committer:
- nasiromar
- Date:
- Wed Apr 27 05:31:20 2022 +0000
- Revision:
- 0:660af2d0e42d
Lame Game Lab 6
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
nasiromar | 0:660af2d0e42d | 1 | #include "graphics.h" |
nasiromar | 0:660af2d0e42d | 2 | #include "global.h" |
nasiromar | 0:660af2d0e42d | 3 | |
nasiromar | 0:660af2d0e42d | 4 | #define STOP_D 0 |
nasiromar | 0:660af2d0e42d | 5 | #define GO_RIGHT 1 |
nasiromar | 0:660af2d0e42d | 6 | #define GO_LEFT 2 |
nasiromar | 0:660af2d0e42d | 7 | |
nasiromar | 0:660af2d0e42d | 8 | #define GEAR_1 .3 |
nasiromar | 0:660af2d0e42d | 9 | |
nasiromar | 0:660af2d0e42d | 10 | //The characters for LAME |
nasiromar | 0:660af2d0e42d | 11 | #include "Sprites/bullet.cpp" |
nasiromar | 0:660af2d0e42d | 12 | #include "Sprites/BobUp.cpp" |
nasiromar | 0:660af2d0e42d | 13 | #include "Sprites/ship.cpp" |
nasiromar | 0:660af2d0e42d | 14 | #include "Sprites/BobDown.cpp" |
nasiromar | 0:660af2d0e42d | 15 | #include "Sprites/Alice.cpp" |
nasiromar | 0:660af2d0e42d | 16 | #include "Sprites/rocket.cpp" |
nasiromar | 0:660af2d0e42d | 17 | |
nasiromar | 0:660af2d0e42d | 18 | |
nasiromar | 0:660af2d0e42d | 19 | |
nasiromar | 0:660af2d0e42d | 20 | |
nasiromar | 0:660af2d0e42d | 21 | //constructors |
nasiromar | 0:660af2d0e42d | 22 | AliceAlien::AliceAlien() |
nasiromar | 0:660af2d0e42d | 23 | { |
nasiromar | 0:660af2d0e42d | 24 | setInput(NO_HIT); |
nasiromar | 0:660af2d0e42d | 25 | setState(NO_DAMAGE); |
nasiromar | 0:660af2d0e42d | 26 | |
nasiromar | 0:660af2d0e42d | 27 | } |
nasiromar | 0:660af2d0e42d | 28 | |
nasiromar | 0:660af2d0e42d | 29 | BobAlien::BobAlien() |
nasiromar | 0:660af2d0e42d | 30 | { |
nasiromar | 0:660af2d0e42d | 31 | setInput(NO_HIT); |
nasiromar | 0:660af2d0e42d | 32 | setState(NO_DAMAGE); |
nasiromar | 0:660af2d0e42d | 33 | setDirPos(true); |
nasiromar | 0:660af2d0e42d | 34 | |
nasiromar | 0:660af2d0e42d | 35 | |
nasiromar | 0:660af2d0e42d | 36 | } |
nasiromar | 0:660af2d0e42d | 37 | |
nasiromar | 0:660af2d0e42d | 38 | Ship::Ship() |
nasiromar | 0:660af2d0e42d | 39 | { |
nasiromar | 0:660af2d0e42d | 40 | setInput(NO_HIT); |
nasiromar | 0:660af2d0e42d | 41 | setState(NO_DAMAGE); |
nasiromar | 0:660af2d0e42d | 42 | setGear(STOP); |
nasiromar | 0:660af2d0e42d | 43 | |
nasiromar | 0:660af2d0e42d | 44 | } |
nasiromar | 0:660af2d0e42d | 45 | |
nasiromar | 0:660af2d0e42d | 46 | Rocket::Rocket() |
nasiromar | 0:660af2d0e42d | 47 | { |
nasiromar | 0:660af2d0e42d | 48 | setInput(NO_HIT); |
nasiromar | 0:660af2d0e42d | 49 | //loadedRocket = false; |
nasiromar | 0:660af2d0e42d | 50 | } |
nasiromar | 0:660af2d0e42d | 51 | |
nasiromar | 0:660af2d0e42d | 52 | Bullet::Bullet() |
nasiromar | 0:660af2d0e42d | 53 | { |
nasiromar | 0:660af2d0e42d | 54 | setInput(NO_HIT); |
nasiromar | 0:660af2d0e42d | 55 | //loadedBullet = false; |
nasiromar | 0:660af2d0e42d | 56 | } |
nasiromar | 0:660af2d0e42d | 57 | |
nasiromar | 0:660af2d0e42d | 58 | //Draw Functions |
nasiromar | 0:660af2d0e42d | 59 | void BobAlien::draw(int u,int v) |
nasiromar | 0:660af2d0e42d | 60 | { |
nasiromar | 0:660af2d0e42d | 61 | //Use get state here to make bob draw the differnt types |
nasiromar | 0:660af2d0e42d | 62 | uLCD.BLIT(u,v,11,11,BobUp); |
nasiromar | 0:660af2d0e42d | 63 | } |
nasiromar | 0:660af2d0e42d | 64 | |
nasiromar | 0:660af2d0e42d | 65 | void AliceAlien::draw(int u,int v) |
nasiromar | 0:660af2d0e42d | 66 | { |
nasiromar | 0:660af2d0e42d | 67 | //Use get state here to make bob draw the differnt types |
nasiromar | 0:660af2d0e42d | 68 | uLCD.BLIT(u,v,11,11,Alice); |
nasiromar | 0:660af2d0e42d | 69 | } |
nasiromar | 0:660af2d0e42d | 70 | |
nasiromar | 0:660af2d0e42d | 71 | void Ship::draw(int u,int v) |
nasiromar | 0:660af2d0e42d | 72 | { |
nasiromar | 0:660af2d0e42d | 73 | //Use get state here to make bob draw the differnt types |
nasiromar | 0:660af2d0e42d | 74 | uLCD.BLIT(u,v,11,11,ship); |
nasiromar | 0:660af2d0e42d | 75 | } |
nasiromar | 0:660af2d0e42d | 76 | |
nasiromar | 0:660af2d0e42d | 77 | void Bullet::draw(int u,int v) |
nasiromar | 0:660af2d0e42d | 78 | { |
nasiromar | 0:660af2d0e42d | 79 | //Use get state here to make bob draw the differnt types |
nasiromar | 0:660af2d0e42d | 80 | uLCD.BLIT(u,v,11,11,bullet); |
nasiromar | 0:660af2d0e42d | 81 | } |
nasiromar | 0:660af2d0e42d | 82 | |
nasiromar | 0:660af2d0e42d | 83 | void Rocket::draw(int u,int v) |
nasiromar | 0:660af2d0e42d | 84 | { |
nasiromar | 0:660af2d0e42d | 85 | //Use get state here to make bob draw the differnt types |
nasiromar | 0:660af2d0e42d | 86 | uLCD.BLIT(u,v,11,11,rocket); |
nasiromar | 0:660af2d0e42d | 87 | } |
nasiromar | 0:660af2d0e42d | 88 | |
nasiromar | 0:660af2d0e42d | 89 | //Screen Object Base functions |
nasiromar | 0:660af2d0e42d | 90 | |
nasiromar | 0:660af2d0e42d | 91 | void ScreenObjects::setState(StateType currState) |
nasiromar | 0:660af2d0e42d | 92 | { |
nasiromar | 0:660af2d0e42d | 93 | state = currState; |
nasiromar | 0:660af2d0e42d | 94 | } |
nasiromar | 0:660af2d0e42d | 95 | |
nasiromar | 0:660af2d0e42d | 96 | void ScreenObjects::setInput(InputType Input) |
nasiromar | 0:660af2d0e42d | 97 | { |
nasiromar | 0:660af2d0e42d | 98 | input = Input; |
nasiromar | 0:660af2d0e42d | 99 | } |
nasiromar | 0:660af2d0e42d | 100 | |
nasiromar | 0:660af2d0e42d | 101 | int ScreenObjects::getHealth() |
nasiromar | 0:660af2d0e42d | 102 | { |
nasiromar | 0:660af2d0e42d | 103 | return health; |
nasiromar | 0:660af2d0e42d | 104 | } |
nasiromar | 0:660af2d0e42d | 105 | |
nasiromar | 0:660af2d0e42d | 106 | void ScreenObjects::setHealth(int HP) |
nasiromar | 0:660af2d0e42d | 107 | { |
nasiromar | 0:660af2d0e42d | 108 | health = HP; |
nasiromar | 0:660af2d0e42d | 109 | } |
nasiromar | 0:660af2d0e42d | 110 | |
nasiromar | 0:660af2d0e42d | 111 | int * ScreenObjects::getPosition() |
nasiromar | 0:660af2d0e42d | 112 | { |
nasiromar | 0:660af2d0e42d | 113 | int * positionPointer = NULL; |
nasiromar | 0:660af2d0e42d | 114 | positionPointer = Position; |
nasiromar | 0:660af2d0e42d | 115 | return positionPointer; |
nasiromar | 0:660af2d0e42d | 116 | } |
nasiromar | 0:660af2d0e42d | 117 | |
nasiromar | 0:660af2d0e42d | 118 | int * ScreenObjects::getPrevPosition() |
nasiromar | 0:660af2d0e42d | 119 | { |
nasiromar | 0:660af2d0e42d | 120 | return previousPosition; |
nasiromar | 0:660af2d0e42d | 121 | } |
nasiromar | 0:660af2d0e42d | 122 | |
nasiromar | 0:660af2d0e42d | 123 | void ScreenObjects::setPosition(int posx,int posy) |
nasiromar | 0:660af2d0e42d | 124 | { |
nasiromar | 0:660af2d0e42d | 125 | Position[0] = posx; |
nasiromar | 0:660af2d0e42d | 126 | Position[1] = posy; |
nasiromar | 0:660af2d0e42d | 127 | } |
nasiromar | 0:660af2d0e42d | 128 | |
nasiromar | 0:660af2d0e42d | 129 | void ScreenObjects::setPrevPosition(int * newPos) |
nasiromar | 0:660af2d0e42d | 130 | { |
nasiromar | 0:660af2d0e42d | 131 | previousPosition = newPos; |
nasiromar | 0:660af2d0e42d | 132 | } |
nasiromar | 0:660af2d0e42d | 133 | |
nasiromar | 0:660af2d0e42d | 134 | void ScreenObjects::erase(int u, int v) |
nasiromar | 0:660af2d0e42d | 135 | { |
nasiromar | 0:660af2d0e42d | 136 | uLCD.filled_rectangle(u, v, u+10, v+10, BLACK); |
nasiromar | 0:660af2d0e42d | 137 | } |
nasiromar | 0:660af2d0e42d | 138 | |
nasiromar | 0:660af2d0e42d | 139 | |
nasiromar | 0:660af2d0e42d | 140 | int ScreenObjects::getDirection() |
nasiromar | 0:660af2d0e42d | 141 | { |
nasiromar | 0:660af2d0e42d | 142 | |
nasiromar | 0:660af2d0e42d | 143 | return direction; |
nasiromar | 0:660af2d0e42d | 144 | |
nasiromar | 0:660af2d0e42d | 145 | } |
nasiromar | 0:660af2d0e42d | 146 | |
nasiromar | 0:660af2d0e42d | 147 | void ScreenObjects::setDirection(int num) |
nasiromar | 0:660af2d0e42d | 148 | { |
nasiromar | 0:660af2d0e42d | 149 | |
nasiromar | 0:660af2d0e42d | 150 | direction = num; |
nasiromar | 0:660af2d0e42d | 151 | |
nasiromar | 0:660af2d0e42d | 152 | } |
nasiromar | 0:660af2d0e42d | 153 | |
nasiromar | 0:660af2d0e42d | 154 | bool ScreenObjects::getDirPos() |
nasiromar | 0:660af2d0e42d | 155 | { |
nasiromar | 0:660af2d0e42d | 156 | |
nasiromar | 0:660af2d0e42d | 157 | return dirPos; |
nasiromar | 0:660af2d0e42d | 158 | |
nasiromar | 0:660af2d0e42d | 159 | } |
nasiromar | 0:660af2d0e42d | 160 | |
nasiromar | 0:660af2d0e42d | 161 | void ScreenObjects::setDirPos(bool val) |
nasiromar | 0:660af2d0e42d | 162 | { |
nasiromar | 0:660af2d0e42d | 163 | |
nasiromar | 0:660af2d0e42d | 164 | dirPos = val; |
nasiromar | 0:660af2d0e42d | 165 | |
nasiromar | 0:660af2d0e42d | 166 | } |
nasiromar | 0:660af2d0e42d | 167 | |
nasiromar | 0:660af2d0e42d | 168 | //Bullet Class Functions |
nasiromar | 0:660af2d0e42d | 169 | |
nasiromar | 0:660af2d0e42d | 170 | |
nasiromar | 0:660af2d0e42d | 171 | bool Bullet::getLoaded() |
nasiromar | 0:660af2d0e42d | 172 | { |
nasiromar | 0:660af2d0e42d | 173 | load = loadedBullet; |
nasiromar | 0:660af2d0e42d | 174 | return load; |
nasiromar | 0:660af2d0e42d | 175 | } |
nasiromar | 0:660af2d0e42d | 176 | |
nasiromar | 0:660af2d0e42d | 177 | void Bullet::update() |
nasiromar | 0:660af2d0e42d | 178 | { |
nasiromar | 0:660af2d0e42d | 179 | setPrevPosition(getPosition()); |
nasiromar | 0:660af2d0e42d | 180 | |
nasiromar | 0:660af2d0e42d | 181 | if(getLoaded()) { |
nasiromar | 0:660af2d0e42d | 182 | setPosition(getShipPosition()[0],getShipPosition()[1]-1); |
nasiromar | 0:660af2d0e42d | 183 | } |
nasiromar | 0:660af2d0e42d | 184 | |
nasiromar | 0:660af2d0e42d | 185 | } |
nasiromar | 0:660af2d0e42d | 186 | |
nasiromar | 0:660af2d0e42d | 187 | |
nasiromar | 0:660af2d0e42d | 188 | |
nasiromar | 0:660af2d0e42d | 189 | //Rocket Class Functions |
nasiromar | 0:660af2d0e42d | 190 | |
nasiromar | 0:660af2d0e42d | 191 | // |
nasiromar | 0:660af2d0e42d | 192 | |
nasiromar | 0:660af2d0e42d | 193 | //Ship Class Functions |
nasiromar | 0:660af2d0e42d | 194 | |
nasiromar | 0:660af2d0e42d | 195 | void Ship::setGear(GearShift Gears) |
nasiromar | 0:660af2d0e42d | 196 | { |
nasiromar | 0:660af2d0e42d | 197 | gear = Gears; |
nasiromar | 0:660af2d0e42d | 198 | } |
nasiromar | 0:660af2d0e42d | 199 | |
nasiromar | 0:660af2d0e42d | 200 | GearShift Ship::getGear() |
nasiromar | 0:660af2d0e42d | 201 | { |
nasiromar | 0:660af2d0e42d | 202 | return gear; |
nasiromar | 0:660af2d0e42d | 203 | } |
nasiromar | 0:660af2d0e42d | 204 | |
nasiromar | 0:660af2d0e42d | 205 | |
nasiromar | 0:660af2d0e42d | 206 | int Ship::move(double tiltDirection) |
nasiromar | 0:660af2d0e42d | 207 | { |
nasiromar | 0:660af2d0e42d | 208 | if (tiltDirection>GEAR_1) { |
nasiromar | 0:660af2d0e42d | 209 | setGear(GEAR1); |
nasiromar | 0:660af2d0e42d | 210 | return GO_RIGHT; |
nasiromar | 0:660af2d0e42d | 211 | } |
nasiromar | 0:660af2d0e42d | 212 | if (tiltDirection<-1*GEAR_1) { |
nasiromar | 0:660af2d0e42d | 213 | setGear(GEAR1); |
nasiromar | 0:660af2d0e42d | 214 | return GO_LEFT; |
nasiromar | 0:660af2d0e42d | 215 | } |
nasiromar | 0:660af2d0e42d | 216 | |
nasiromar | 0:660af2d0e42d | 217 | else { |
nasiromar | 0:660af2d0e42d | 218 | setGear(STOP); |
nasiromar | 0:660af2d0e42d | 219 | return STOP_D; |
nasiromar | 0:660af2d0e42d | 220 | } |
nasiromar | 0:660af2d0e42d | 221 | } |
nasiromar | 0:660af2d0e42d | 222 | |
nasiromar | 0:660af2d0e42d | 223 | |
nasiromar | 0:660af2d0e42d | 224 | int * Ship::getShipPosition() |
nasiromar | 0:660af2d0e42d | 225 | { |
nasiromar | 0:660af2d0e42d | 226 | return shipPos; |
nasiromar | 0:660af2d0e42d | 227 | } |
nasiromar | 0:660af2d0e42d | 228 | |
nasiromar | 0:660af2d0e42d | 229 | void Ship::setShipPos(int * val) |
nasiromar | 0:660af2d0e42d | 230 | { |
nasiromar | 0:660af2d0e42d | 231 | shipPos = val; |
nasiromar | 0:660af2d0e42d | 232 | } |
nasiromar | 0:660af2d0e42d | 233 | |
nasiromar | 0:660af2d0e42d | 234 | |
nasiromar | 0:660af2d0e42d | 235 | void Ship::update() |
nasiromar | 0:660af2d0e42d | 236 | { |
nasiromar | 0:660af2d0e42d | 237 | setPrevPosition(getPosition()); |
nasiromar | 0:660af2d0e42d | 238 | |
nasiromar | 0:660af2d0e42d | 239 | //Stop |
nasiromar | 0:660af2d0e42d | 240 | if(getGear() == STOP || getPosition()[0] <=11 || getPosition()[0] > 117) { |
nasiromar | 0:660af2d0e42d | 241 | setPosition((getPosition()[0]),getPosition()[1]); |
nasiromar | 0:660af2d0e42d | 242 | setShipPos(getPosition()); |
nasiromar | 0:660af2d0e42d | 243 | } |
nasiromar | 0:660af2d0e42d | 244 | |
nasiromar | 0:660af2d0e42d | 245 | //Gear1 |
nasiromar | 0:660af2d0e42d | 246 | if(getGear() == GEAR1 && getPosition()[0] <= 117) { |
nasiromar | 0:660af2d0e42d | 247 | erase(getPosition()[0],getPosition()[1]);//move |
nasiromar | 0:660af2d0e42d | 248 | if(getDirection() == GO_LEFT) { |
nasiromar | 0:660af2d0e42d | 249 | setPosition((getPosition()[0]-2),getPosition()[1]); |
nasiromar | 0:660af2d0e42d | 250 | setShipPos(getPosition()); |
nasiromar | 0:660af2d0e42d | 251 | } |
nasiromar | 0:660af2d0e42d | 252 | if(getDirection() == GO_RIGHT) { |
nasiromar | 0:660af2d0e42d | 253 | setPosition((getPosition()[0]+2),getPosition()[1]); |
nasiromar | 0:660af2d0e42d | 254 | setShipPos(getPosition()); |
nasiromar | 0:660af2d0e42d | 255 | } |
nasiromar | 0:660af2d0e42d | 256 | } |
nasiromar | 0:660af2d0e42d | 257 | |
nasiromar | 0:660af2d0e42d | 258 | } |
nasiromar | 0:660af2d0e42d | 259 | |
nasiromar | 0:660af2d0e42d | 260 | //Bob ALien Class Functions |
nasiromar | 0:660af2d0e42d | 261 | void BobAlien::update() |
nasiromar | 0:660af2d0e42d | 262 | { |
nasiromar | 0:660af2d0e42d | 263 | setPrevPosition(getPosition()); |
nasiromar | 0:660af2d0e42d | 264 | erase(getPosition()[0],getPosition()[1]);//move |
nasiromar | 0:660af2d0e42d | 265 | |
nasiromar | 0:660af2d0e42d | 266 | if(getPosition()[0] < 117 && getDirPos() ) |
nasiromar | 0:660af2d0e42d | 267 | { |
nasiromar | 0:660af2d0e42d | 268 | setDirection(GO_RIGHT); |
nasiromar | 0:660af2d0e42d | 269 | } |
nasiromar | 0:660af2d0e42d | 270 | |
nasiromar | 0:660af2d0e42d | 271 | if(getPosition()[0] > 117) |
nasiromar | 0:660af2d0e42d | 272 | { |
nasiromar | 0:660af2d0e42d | 273 | setDirPos(false); |
nasiromar | 0:660af2d0e42d | 274 | setDirection(STOP_D); |
nasiromar | 0:660af2d0e42d | 275 | } |
nasiromar | 0:660af2d0e42d | 276 | |
nasiromar | 0:660af2d0e42d | 277 | if(getDirection() == STOP_D) |
nasiromar | 0:660af2d0e42d | 278 | { |
nasiromar | 0:660af2d0e42d | 279 | setPosition((getPosition()[0]),getPosition()[1]+5); |
nasiromar | 0:660af2d0e42d | 280 | setDirection(GO_LEFT); |
nasiromar | 0:660af2d0e42d | 281 | } |
nasiromar | 0:660af2d0e42d | 282 | |
nasiromar | 0:660af2d0e42d | 283 | if(getPosition()[0] <= 10 && getDirPos() == false) |
nasiromar | 0:660af2d0e42d | 284 | { |
nasiromar | 0:660af2d0e42d | 285 | setDirPos(true); |
nasiromar | 0:660af2d0e42d | 286 | } |
nasiromar | 0:660af2d0e42d | 287 | |
nasiromar | 0:660af2d0e42d | 288 | |
nasiromar | 0:660af2d0e42d | 289 | |
nasiromar | 0:660af2d0e42d | 290 | if(getDirection() == GO_LEFT && getDirPos() == false) { |
nasiromar | 0:660af2d0e42d | 291 | setPosition((getPosition()[0]-1),getPosition()[1]); |
nasiromar | 0:660af2d0e42d | 292 | } |
nasiromar | 0:660af2d0e42d | 293 | if(getDirection() == GO_RIGHT) { |
nasiromar | 0:660af2d0e42d | 294 | setPosition((getPosition()[0]+1),getPosition()[1]); |
nasiromar | 0:660af2d0e42d | 295 | } |
nasiromar | 0:660af2d0e42d | 296 | |
nasiromar | 0:660af2d0e42d | 297 | } |
nasiromar | 0:660af2d0e42d | 298 | |
nasiromar | 0:660af2d0e42d | 299 | |
nasiromar | 0:660af2d0e42d | 300 | //Alice Alien Class Functions |
nasiromar | 0:660af2d0e42d | 301 | void AliceAlien::update() |
nasiromar | 0:660af2d0e42d | 302 | { |
nasiromar | 0:660af2d0e42d | 303 | setPrevPosition(getPosition()); |
nasiromar | 0:660af2d0e42d | 304 | erase(getPosition()[0],getPosition()[1]);//move |
nasiromar | 0:660af2d0e42d | 305 | |
nasiromar | 0:660af2d0e42d | 306 | if(getPosition()[0] < 117 && getDirPos() ) |
nasiromar | 0:660af2d0e42d | 307 | { |
nasiromar | 0:660af2d0e42d | 308 | setDirection(GO_RIGHT); |
nasiromar | 0:660af2d0e42d | 309 | } |
nasiromar | 0:660af2d0e42d | 310 | |
nasiromar | 0:660af2d0e42d | 311 | if(getPosition()[0] > 117) |
nasiromar | 0:660af2d0e42d | 312 | { |
nasiromar | 0:660af2d0e42d | 313 | setDirPos(false); |
nasiromar | 0:660af2d0e42d | 314 | setDirection(STOP_D); |
nasiromar | 0:660af2d0e42d | 315 | } |
nasiromar | 0:660af2d0e42d | 316 | |
nasiromar | 0:660af2d0e42d | 317 | if(getDirection() == STOP_D) |
nasiromar | 0:660af2d0e42d | 318 | { |
nasiromar | 0:660af2d0e42d | 319 | setPosition((getPosition()[0]),getPosition()[1]+5); |
nasiromar | 0:660af2d0e42d | 320 | setDirection(GO_LEFT); |
nasiromar | 0:660af2d0e42d | 321 | } |
nasiromar | 0:660af2d0e42d | 322 | |
nasiromar | 0:660af2d0e42d | 323 | if(getPosition()[0] <= 10 && getDirPos() == false) |
nasiromar | 0:660af2d0e42d | 324 | { |
nasiromar | 0:660af2d0e42d | 325 | setDirPos(true); |
nasiromar | 0:660af2d0e42d | 326 | } |
nasiromar | 0:660af2d0e42d | 327 | |
nasiromar | 0:660af2d0e42d | 328 | |
nasiromar | 0:660af2d0e42d | 329 | |
nasiromar | 0:660af2d0e42d | 330 | if(getDirection() == GO_LEFT && getDirPos() == false) { |
nasiromar | 0:660af2d0e42d | 331 | setPosition((getPosition()[0]-1),getPosition()[1]); |
nasiromar | 0:660af2d0e42d | 332 | } |
nasiromar | 0:660af2d0e42d | 333 | if(getDirection() == GO_RIGHT) { |
nasiromar | 0:660af2d0e42d | 334 | setPosition((getPosition()[0]+1),getPosition()[1]); |
nasiromar | 0:660af2d0e42d | 335 | } |
nasiromar | 0:660af2d0e42d | 336 | } |
nasiromar | 0:660af2d0e42d | 337 | |
nasiromar | 0:660af2d0e42d | 338 | //Rocket Class Functions |
nasiromar | 0:660af2d0e42d | 339 | void Rocket::update() |
nasiromar | 0:660af2d0e42d | 340 | { |
nasiromar | 0:660af2d0e42d | 341 | setPrevPosition(getPosition()); |
nasiromar | 0:660af2d0e42d | 342 | |
nasiromar | 0:660af2d0e42d | 343 | } |