Chen Shuochen / Battleship

Files at this revision

API Documentation at this revision

Comitter:
mztkb
Date:
Mon May 06 09:54:02 2019 +0000
Parent:
49:93355c01e261
Commit message:
New N5110

Changed in this revision

N5110.cpp Show annotated file Show diff for this revision Revisions of this file
N5110.h Show annotated file Show diff for this revision Revisions of this file
--- a/N5110.cpp	Mon Mar 19 13:44:23 2018 +0000
+++ b/N5110.cpp	Mon May 06 09:54:02 2019 +0000
@@ -1,6 +1,6 @@
 #include "mbed.h"
 #include "N5110.h"
-
+ 
 // overloaded constructor includes power pin - LCD Vcc connected to GPIO pin
 // this constructor works fine with LPC1768 - enough current sourced from GPIO
 // to power LCD. Doesn't work well with K64F.
@@ -19,7 +19,7 @@
     _rst(new DigitalOut(rstPin)),
     _dc(new DigitalOut(dcPin))
 {}
-
+ 
 // overloaded constructor does not include power pin - LCD Vcc must be tied to +3V3
 // Best to use this with K64F as the GPIO hasn't sufficient output current to reliably
 // drive the LCD.
@@ -37,21 +37,21 @@
     _rst(new DigitalOut(rstPin)),
     _dc(new DigitalOut(dcPin))
 {}
-
+ 
 N5110::~N5110()
 {
     delete _spi;
-
+ 
     if(_pwr) {
         delete _pwr;
     }
-
+ 
     delete _led;
     delete _sce;
     delete _rst;
     delete _dc;
 }
-
+ 
 // initialise function - powers up and sends the initialisation commands
 void N5110::init()
 {
@@ -68,21 +68,21 @@
     clear();   // clear buffer
     setBrightness(0.5);
 }
-
+ 
 // sets normal video mode (black on white)
 void N5110::normalMode()
 {
     sendCommand(0b00100000);   // basic instruction
     sendCommand(0b00001100);  // normal video mode- datasheet
 }
-
+ 
 // sets normal video mode (white on black)
 void N5110::inverseMode()
 {
     sendCommand(0b00100000);   // basic instruction
     sendCommand(0b00001101);   // inverse video mode - datasheet
 }
-
+ 
 // function to power up the LCD and backlight - only works when using GPIO to power
 void N5110::turnOn()
 {
@@ -90,7 +90,7 @@
         _pwr->write(1);  // apply power
     }
 }
-
+ 
 // function to power down LCD
 void N5110::turnOff()
 {
@@ -110,9 +110,9 @@
         wait_ms(10);  // small delay and then turn off the power pin
         _pwr->write(0);  // turn off power
     }
-
+ 
 }
-
+ 
 // function to change LED backlight brightness
 void N5110::setBrightness(float brightness)
 {
@@ -124,7 +124,7 @@
     // set PWM duty cycle
     _led->write(brightness);
 }
-
+ 
 void N5110::setContrast(float contrast) {
     
     // enforce limits
@@ -140,7 +140,7 @@
     sendCommand(0b10000000 | ic);   // set Vop (which controls contrast)
     sendCommand(0b00100000);  // back to basic instruction set
 }
-
+ 
 void N5110::setTempCoefficient(char tc) {
     
     // enforce limits
@@ -149,7 +149,7 @@
     }
     
     // temperature coefficient may need increasing at low temperatures
-
+ 
     sendCommand(0b00100001);  // extended instruction set
     sendCommand(0b00000100 | tc);
     sendCommand(0b00100000);  // back to basic instruction set
@@ -177,21 +177,21 @@
     sendCommand(0b00010000 | bias);  
     sendCommand(0b00100000); // end of extended mode instruction
 }
-
+ 
 // pulse the active low reset line
 void N5110::reset()
 {
     _rst->write(0);  // reset the LCD
     _rst->write(1);
 }
-
+ 
 // function to initialise SPI peripheral
 void N5110::initSPI()
 {
     _spi->format(8,1);    // 8 bits, Mode 1 - polarity 0, phase 1 - base value of clock is 0, data captured on falling edge/propagated on rising edge
     _spi->frequency(4000000);  // maximum of screen is 4 MHz
 }
-
+ 
 // send a command to the display
 void N5110::sendCommand(unsigned char command)
 {
@@ -201,7 +201,7 @@
     _dc->write(1);  // turn back to data by default
     _sce->write(1); // set CE high to end frame (expected for transmission of single byte)
 }
-
+ 
 // send data to the display at the current XY address
 // dc is set to 1 (i.e. data) after sending a command and so should
 // be the default mode.
@@ -211,7 +211,7 @@
     _spi->write(data);
     _sce->write(1);  // set CE high to end frame (expected for transmission of single byte)
 }
-
+ 
 // this function writes 0 to the 504 bytes to clear the RAM
 void N5110::clearRAM()
 {
@@ -221,7 +221,7 @@
     }
     _sce->write(1); // set CE high to end frame
 }
-
+ 
 // function to set the XY address in RAM for subsequenct data write
 void N5110::setXYAddress(unsigned int const x,
                          unsigned int const y)
@@ -232,7 +232,7 @@
         sendCommand(0b01000000 | y);
     }
 }
-
+ 
 // These functions are used to set, clear and get the value of pixels in the display
 // Pixels are addressed in the range of 0 to 47 (y) and 0 to 83 (x).  The refresh()
 // function must be called after set and clear in order to update the display
@@ -246,7 +246,7 @@
         else      buffer[x][y/8] &= ~(1 << y%8);
     }
 }
-
+ 
 void N5110::clearPixel(unsigned int const x,
                        unsigned int const y)
 {
@@ -255,43 +255,43 @@
         buffer[x][y/8] &= ~(1 << y%8);
     }
 }
-
+ 
 int N5110::getPixel(unsigned int const x,
                     unsigned int const y) const
 {
     if (x<WIDTH && y<HEIGHT) {  // check within range
         // return relevant bank and mask required bit
-
+ 
         int pixel = (int) buffer[x][y/8] & (1 << y%8);
-
+ 
         if (pixel)
             return 1;
         else
             return 0;
     }
-
+ 
     return 0;
-
+ 
 }
-
+ 
 // function to refresh the display
 void N5110::refresh()
 {
     setXYAddress(0,0);  // important to set address back to 0,0 before refreshing display
     // address auto increments after printing string, so buffer[0][0] will not coincide
     // with top-left pixel after priting string
-
+ 
     _sce->write(0);  //set CE low to begin frame
-
+ 
     for(int j = 0; j < BANKS; j++) {  // be careful to use correct order (j,i) for horizontal addressing
         for(int i = 0; i < WIDTH; i++) {
             _spi->write(buffer[i][j]);  // send buffer
         }
     }
     _sce->write(1); // set CE high to end frame
-
+ 
 }
-
+ 
 // fills the buffer with random bytes.  Can be used to test the display.
 // The rand() function isn't seeded so it probably creates the same pattern everytime
 void N5110::randomiseBuffer()
@@ -302,16 +302,16 @@
             buffer[i][j] = rand()%256;  // generate random byte
         }
     }
-
+ 
 }
-
+ 
 // function to print 5x7 font
 void N5110::printChar(char const          c,
                       unsigned int const  x,
                       unsigned int const  y)
 {
     if (y<BANKS) {  // check if printing in range of y banks
-
+ 
         for (int i = 0; i < 5 ; i++ ) {
             int pixel_x = x+i;
             if (pixel_x > WIDTH-1)  // ensure pixel isn't outside the buffer size (0 - 83)
@@ -319,21 +319,21 @@
             buffer[pixel_x][y] = font5x7[(c - 32)*5 + i];
             // array is offset by 32 relative to ASCII, each character is 5 pixels wide
         }
-
+ 
     }
 }
-
+ 
 // function to print string at specified position
 void N5110::printString(const char         *str,
                         unsigned int const  x,
                         unsigned int const  y)
 {
     if (y<BANKS) {  // check if printing in range of y banks
-
+ 
         int n = 0 ; // counter for number of characters in string
         // loop through string and print character
         while(*str) {
-
+ 
             // writes the character bitmap data to the buffer, so that
             // text and pixels can be displayed at the same time
             for (int i = 0; i < 5 ; i++ ) {
@@ -347,13 +347,13 @@
         }
     }
 }
-
+ 
 // function to clear the screen buffer
 void N5110::clear()
 {
     memset(buffer,0,sizeof(buffer));
 }
-
+ 
 // function to plot array on display
 void N5110::plotArray(float const array[])
 {
@@ -363,9 +363,9 @@
         // since top-left is 0,0 in the display geometry
         setPixel(i,47 - int(array[i]*47.0f),true);
     }
-
+ 
 }
-
+ 
 // function to draw circle
 void N5110:: drawCircle(unsigned int const x0,
                         unsigned int const y0,
@@ -376,9 +376,9 @@
     int x = radius;
     int y = 0;
     int radiusError = 1-x;
-
+ 
     while(x >= y) {
-
+ 
         // if transparent, just draw outline
         if (fill == FILL_TRANSPARENT) {
             setPixel( x + x0,  y + y0,true);
@@ -390,15 +390,15 @@
             setPixel( x + x0, -y + y0,true);
             setPixel(-x + x0, -y + y0,true);
         } else {  // drawing filled circle, so draw lines between points at same y value
-
+ 
             int type = (fill==FILL_BLACK) ? 1:0;  // black or white fill
-
+ 
             drawLine(x+x0,y+y0,-x+x0,y+y0,type);
             drawLine(y+x0,x+y0,-y+x0,x+y0,type);
             drawLine(y+x0,-x+y0,-y+x0,-x+y0,type);
             drawLine(x+x0,-y+y0,-x+x0,-y+y0,type);
         }
-
+ 
         y++;
         if (radiusError<0) {
             radiusError += 2 * y + 1;
@@ -407,9 +407,9 @@
             radiusError += 2 * (y - x) + 1;
         }
     }
-
+ 
 }
-
+ 
 void N5110::drawLine(unsigned int const x0,
                      unsigned int const y0,
                      unsigned int const x1,
@@ -420,48 +420,48 @@
     // into signed integers first
     int const y_range = static_cast<int>(y1) - static_cast<int>(y0);
     int const x_range = static_cast<int>(x1) - static_cast<int>(x0);
-
+ 
     // if dotted line, set step to 2, else step is 1
     unsigned int const step = (type==2) ? 2:1;
-
+ 
     // make sure we loop over the largest range to get the most pixels on the display
     // for instance, if drawing a vertical line (x_range = 0), we need to loop down the y pixels
     // or else we'll only end up with 1 pixel in the x column
     if ( abs(x_range) > abs(y_range) ) {
-
+ 
         // ensure we loop from smallest to largest or else for-loop won't run as expected
         unsigned int const start = x_range > 0 ? x0:x1;
         unsigned int const stop =  x_range > 0 ? x1:x0;
-
+ 
         // loop between x pixels
         for (unsigned int x = start; x<= stop ; x+=step) {
             // do linear interpolation
             int const dx = static_cast<int>(x)-static_cast<int>(x0);
             unsigned int const y = y0 + y_range * dx / x_range;
-
+ 
             // If the line type is '0', this will clear the pixel
             // If it is '1' or '2', the pixel will be set
             setPixel(x,y, type);
         }
     } else {
-
+ 
         // ensure we loop from smallest to largest or else for-loop won't run as expected
         unsigned int const start = y_range > 0 ? y0:y1;
         unsigned int const stop =  y_range > 0 ? y1:y0;
-
+ 
         for (unsigned int y = start; y<= stop ; y+=step) {
             // do linear interpolation
             int const dy = static_cast<int>(y)-static_cast<int>(y0);
             unsigned int const x = x0 + x_range * dy / y_range;
-
+ 
             // If the line type is '0', this will clear the pixel
             // If it is '1' or '2', the pixel will be set
             setPixel(x,y, type);
         }
     }
-
+ 
 }
-
+ 
 void N5110::drawRect(unsigned int const x0,
                      unsigned int const y0,
                      unsigned int const width,
@@ -480,7 +480,7 @@
         }
     }
 }
-
+ 
 void N5110::drawSprite(int x0,
                        int y0,
                        int nrows,
@@ -489,7 +489,7 @@
 {
     for (int i = 0; i < nrows; i++) {
         for (int j = 0 ; j < ncols ; j++) {
-
+ 
             int pixel = *((sprite+i*ncols)+j);
             setPixel(x0+j,y0+i, pixel);
         }
--- a/N5110.h	Mon Mar 19 13:44:23 2018 +0000
+++ b/N5110.h	Mon May 06 09:54:02 2019 +0000
@@ -1,20 +1,20 @@
 #ifndef N5110_H
 #define N5110_H
-
+ 
 #include "mbed.h"
-
+ 
 // number of pixels on display
 #define WIDTH 84
 #define HEIGHT 48
 #define BANKS 6
-
+ 
 /// Fill types for 2D shapes
 enum FillType {
     FILL_TRANSPARENT, ///< Transparent with outline
     FILL_BLACK,       ///< Filled black
     FILL_WHITE,       ///< Filled white (no outline)
 };
-
+ 
 /** N5110 Class
 @brief Library for interfacing with Nokia 5110 LCD display (https://www.sparkfun.com/products/10168) using the hardware SPI on the mbed.
 @brief The display is powered from a GPIO pin meaning it can be controlled via software.  The LED backlight is also software-controllable (via PWM pin).
@@ -22,17 +22,17 @@
 @brief The library also implements a screen buffer so that individual pixels on the display (84 x 48) can be set, cleared and read.
 @brief The library can print primitive shapes (lines, circles, rectangles)
 @brief Acknowledgements to Chris Yan's Nokia_5110 Library.
-
+ 
 @brief Revision 1.3
-
+ 
 @author Craig A. Evans
 @date   7th February 2017
-
+ 
 @code
-
+ 
 #include "mbed.h"
 #include "N5110.h"
-
+ 
 //      rows,cols
 int sprite[8][5] =   {
     { 0,0,1,0,0 },
@@ -44,12 +44,12 @@
     { 1,1,0,1,1 },
     { 1,1,0,1,1 },
 };
-
+ 
 //    VCC,SCE,RST,D/C,MOSI,SCLK,LED
 //N5110 lcd(p7,p8,p9,p10,p11,p13,p21);  // LPC1768 - pwr from GPIO
 N5110 lcd(p8,p9,p10,p11,p13,p21);  // LPC1768 - powered from +3V3 - JP1 in 2/3 position
 //N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11);  // K64F - pwr from 3V3
-
+ 
 int main()
 {
     // first need to initialise display
@@ -58,23 +58,23 @@
     // change set contrast in range 0.0 to 1.0
     // 0.4 appears to be a good starting point
     lcd.setContrast(0.4);
-
+ 
     while(1) {
-
+ 
         // these are default settings so not strictly needed
         lcd.normalMode();      // normal colour mode
         lcd.setBrightness(0.5); // put LED backlight on 50%
-
+ 
         lcd.clear();
         // x origin, y origin, rows, cols, sprite
         lcd.drawSprite(20,6,8,5,(int *)sprite);
         lcd.refresh();
         wait(5.0);
-
+ 
         lcd.clear(); // clear buffer at start of every loop
         // can directly print strings at specified co-ordinates (must be less than 84 pixels to fit on display)
         lcd.printString("Hello, World!",0,0);
-
+ 
         char buffer[14];  // each character is 6 pixels wide, screen is 84 pixels (84/6 = 14)
         // so can display a string of a maximum 14 characters in length
         // or create formatted strings - ensure they aren't more than 14 characters long
@@ -83,15 +83,15 @@
         // it is important the format specifier ensures the length will fit in the buffer
         if (length <= 14)  // if string will fit on display (assuming printing at x=0)
             lcd.printString(buffer,0,1);           // display on screen
-
+ 
         float pressure = 1012.3;  // same idea with floats
         length = sprintf(buffer,"P = %.2f mb",pressure);
         if (length <= 14)
             lcd.printString(buffer,0,2);
-
+ 
         // can also print individual characters at specified place
         lcd.printChar('X',5,3);
-
+ 
         // draw a line across the display at y = 40 pixels (origin top-left)
         for (int i = 0; i < WIDTH; i++) {
             lcd.setPixel(i,40,true);
@@ -99,51 +99,51 @@
         // need to refresh display after setting pixels or writing strings
         lcd.refresh();
         wait(5.0);
-
+ 
         // can check status of pixel using getPixel(x,y);
         lcd.clear();  // clear buffer
         lcd.setPixel(2,2,true);  // set random pixel in buffer
         lcd.refresh();
         wait(1.0);
-
+ 
         int pixel_to_test = lcd.getPixel(2,2);
-
+ 
         if ( pixel_to_test ) {
             lcd.printString("2,2 is set",0,4);
         }
-
+ 
         // this one shouldn't be set
         lcd.setPixel(3,3,false);  // clear random pixel in buffer
         lcd.refresh();
         pixel_to_test = lcd.getPixel(3,3);
-
+ 
         if ( pixel_to_test == 0 ) {
             lcd.printString("3,3 is clear",0,5);
         }
-
+ 
         lcd.refresh();
         wait(4.0);
-
+ 
         lcd.clear();            // clear buffer
         lcd.inverseMode();      // invert colours
         lcd.setBrightness(1.0); // put LED backlight on full
-
+ 
         float array[84];
-
+ 
         for (int i = 0; i < 84; i++) {
             array[i] = 0.5 + 0.5*sin(i*2*3.14/84);
         }
-
+ 
         // can also plot graphs - 84 elements only
         // values must be in range 0.0 - 1.0
         lcd.plotArray(array);
         lcd.refresh();
         wait(5.0);
-
+ 
         lcd.clear();
         lcd.normalMode();      // normal colour mode back
         lcd.setBrightness(0.5); // put LED backlight on 50%
-
+ 
         // example of drawing lines
         for (int x = 0; x < WIDTH ; x+=10) {
             // x0,y0,x1,y1,type 0-white,1-black,2-dotted
@@ -151,8 +151,8 @@
         }
         lcd.refresh();  // refresh after drawing shapes
         wait(5.0);
-
-
+ 
+ 
         lcd.clear();
         // example of how to draw circles
         lcd.drawCircle(WIDTH/2,HEIGHT/2,20,FILL_BLACK);  // x,y,radius,black fill
@@ -160,7 +160,7 @@
         lcd.drawCircle(WIDTH/2,HEIGHT/2,30,FILL_TRANSPARENT);  // x,y,radius,transparent with outline
         lcd.refresh();  // refresh after drawing shapes
         wait(5.0);
-
+ 
         lcd.clear();
         // example of how to draw rectangles
         //          origin x,y,width,height,type
@@ -169,11 +169,11 @@
         lcd.drawRect(2,2,70,40,FILL_TRANSPARENT);    // transparent, just outline
         lcd.refresh();  // refresh after drawing shapes
         wait(5.0);
-
+ 
     }
 }
-
-
+ 
+ 
 @endcode
 */
 class N5110
@@ -186,10 +186,10 @@
     DigitalOut  *_sce;
     DigitalOut  *_rst;
     DigitalOut  *_dc;
-
+ 
 // variables
     unsigned char buffer[84][6];  // screen buffer - the 6 is for the banks - each one is 8 bits;
-
+ 
 public:
     /** Create a N5110 object connected to the specified pins
     *
@@ -209,7 +209,7 @@
           PinName const mosiPin,
           PinName const sclkPin,
           PinName const ledPin);
-
+ 
     /** Create a N5110 object connected to the specified pins (Vcc to +3V3)
     *
     * @param sce  Pin connected to chip enable (pin 3)
@@ -226,32 +226,32 @@
           PinName const mosiPin,
           PinName const sclkPin,
           PinName const ledPin);
-
+ 
     /**
      * Free allocated memory when object goes out of scope
      */
     ~N5110();
-
+ 
     /** Initialise display
     *
     *   Powers up the display and turns on backlight (50% brightness default).
     *   Sets the display up in horizontal addressing mode and with normal video mode.
     */
     void init();
-
+ 
     /** Turn off
     *
     *   Powers down the display and turns of the backlight.
     *   Needs to be reinitialised before being re-used.
     */
     void turnOff();
-
+ 
     /** Clear
     *
     *   Clears the screen buffer.
     */
     void clear();
-
+ 
     /** Set screen constrast
     *   @param constrast - float in range 0.0 to 1.0 (0.40 to 0.60 is usually a good value)
     */
@@ -261,19 +261,19 @@
     *  Black on white
     */
     void normalMode();
-
+ 
     /** Turn on inverse video mode (default)
     *  White on black
     */
     void inverseMode();
-
+ 
     /** Set Brightness
     *
     *   Sets brightness of LED backlight.
     *   @param brightness - float in range 0.0 to 1.0
     */
     void setBrightness(float const brightness);
-
+ 
     /** Print String
     *
     *   Prints a string of characters to the screen buffer. String is cut-off after the 83rd pixel.
@@ -283,7 +283,7 @@
     void printString(char const         *str,
                      unsigned int const  x,
                      unsigned int const  y);
-
+ 
     /** Print Character
     *
     *   Sends a character to the screen buffer.  Printed at the specified location. Character is cut-off after the 83rd pixel.
@@ -294,7 +294,7 @@
     void printChar(char const         c,
                    unsigned int const x,
                    unsigned int const y);
-
+ 
     /**
     * @brief Set a Pixel
     *
@@ -308,7 +308,7 @@
     void setPixel(unsigned int const x,
                   unsigned int const y,
                   bool const         state = true);
-
+ 
     /**
     *  @brief Clear a Pixel
     *
@@ -322,7 +322,7 @@
     void clearPixel(unsigned int const x,
                     unsigned int const y)
     __attribute__((deprecated("Use setPixel(x,y,false) instead")));
-
+ 
     /** Get a Pixel
     *
     *   This function gets the status of a pixel in the screen buffer.
@@ -334,13 +334,13 @@
     */
     int getPixel(unsigned int const x,
                  unsigned int const y) const;
-
+ 
     /** Refresh display
     *
     *   This functions sends the screen buffer to the display.
     */
     void refresh();
-
+ 
     /** Randomise buffer
     *
     *   This function fills the buffer with random data.  Can be used to test the display.
@@ -349,14 +349,14 @@
     *   TODO: Randomise the seed - maybe using the noise on the AnalogIn pins.
     */
     void randomiseBuffer();
-
+ 
     /** Plot Array
     *
     *   This function plots a one-dimensional array in the buffer.
     *   @param array[] - y values of the plot. Values should be normalised in the range 0.0 to 1.0. First 84 plotted.
     */
     void plotArray(float const array[]);
-
+ 
     /** Draw Circle
     *
     *   This function draws a circle at the specified origin with specified radius in the screen buffer
@@ -371,7 +371,7 @@
                     unsigned int const y0,
                     unsigned int const radius,
                     FillType const     fill);
-
+ 
     /** Draw Line
     *
     *   This function draws a line between the specified points using linear interpolation.
@@ -386,7 +386,7 @@
                   unsigned int const x1,
                   unsigned int const y1,
                   unsigned int const type);
-
+ 
     /** Draw Rectangle
     *
     *   This function draws a rectangle.
@@ -401,7 +401,7 @@
                   unsigned int const width,
                   unsigned int const height,
                   FillType const     fill);
-
+ 
     /** Draw Sprite
     *
     *   This function draws a sprite as defined in a 2D array
@@ -416,8 +416,8 @@
                     int nrows,
                     int ncols,
                     int *sprite);
-
-
+ 
+ 
 private:
 // methods
     void setXYAddress(unsigned int const x,
@@ -431,7 +431,7 @@
     void setTempCoefficient(char tc);  // 0 to 3
     void setBias(char bias);  // 0 to 7
 };
-
+ 
 const unsigned char font5x7[480] = {
     0x00, 0x00, 0x00, 0x00, 0x00,// (space)
     0x00, 0x00, 0x5F, 0x00, 0x00,// !
@@ -530,5 +530,5 @@
     0x08, 0x08, 0x2A, 0x1C, 0x08,// ->
     0x08, 0x1C, 0x2A, 0x08, 0x08 // <-
 };
-
+ 
 #endif
\ No newline at end of file