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Engine.h
- Committer:
- musallambseiso
- Date:
- 2017-04-01
- Revision:
- 5:88886c1bd2c1
- Parent:
- 4:e84724dcad49
- Child:
- 6:cae24a40ab34
File content as of revision 5:88886c1bd2c1:
#ifndef ENGINE_H
#define ENGINE_H
#include "mbed.h"
#include "N5110.h"
#include "Gamepad.h"
#include "Ship1.h"
#include "Ship2.h"
#include "Ship3.h"
#include "Ship4.h"
#include "Ship5.h"
#include "Friendly.h"
// gap from edge of screen
#define GAP 2
class Engine
{
public:
Engine();
~Engine();
void init(int friendly_width,int friendly_height,int ship_size,int speed);
void read_input(Gamepad &pad);
void update(N5110 &lcd, Gamepad &pad);
void draw(N5110 &lcd);
void ship1_gen(N5110 &lcd);
void ship2_gen(N5110 &lcd);
void ship3_gen(N5110 &lcd);
void ship4_gen(N5110 &lcd);
void ship5_gen(N5110 &lcd);
private:
void check_wall_collision(Gamepad &pad);
void check_friendly_collisions(Gamepad &pad);
void check_pass(Gamepad &pad);
void check_death1(N5110 &lcd, Gamepad &pad);
void check_death2(N5110 &lcd, Gamepad &pad);
void check_death3(N5110 &lcd, Gamepad &pad);
void check_death4(N5110 &lcd, Gamepad &pad);
void check_death5(N5110 &lcd, Gamepad &pad);
void check_death(N5110 &lcd, Gamepad &pad);
void death(Gamepad &pad);
Friendly _friendly;
int _friendly_width;
int _friendly_height;
int _ship_size;
int _speed;
int _friendlyx;
Ship1 _ship1;
Ship2 _ship2;
Ship3 _ship3;
Ship4 _ship4;
Ship5 _ship5;
Direction _d;
float _mag;
};
#endif