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Revision 7:4c19433600c8, committed 2017-04-06
- Comitter:
- musallambseiso
- Date:
- Thu Apr 06 09:38:06 2017 +0000
- Parent:
- 6:cae24a40ab34
- Child:
- 8:1c0bc1a08153
- Commit message:
- Added 6th ship
Changed in this revision
Engine.cpp | Show annotated file Show diff for this revision Revisions of this file |
Engine.h | Show annotated file Show diff for this revision Revisions of this file |
--- a/Engine.cpp Sun Apr 02 17:47:21 2017 +0000 +++ b/Engine.cpp Thu Apr 06 09:38:06 2017 +0000 @@ -22,7 +22,7 @@ _ship3.init(_ship_size,_speed); _ship4.init(_ship_size,_speed); _ship5.init(_ship_size,_speed); - _bullet.init(lcd,pad,_speed); + _ship6.init(_ship_size,_speed); } void Engine::read_input(Gamepad &pad) @@ -34,53 +34,50 @@ void Engine::draw(N5110 &lcd) { lcd.drawRect(0,0,WIDTH,HEIGHT,FILL_TRANSPARENT); + lcd.drawLine(0,39,84,39,1); _friendly.draw(lcd); - _bullet.draw(lcd); -} - -void Engine::ship1_gen(N5110 &lcd) -{ - _ship1.draw(lcd); -} - -void Engine::ship2_gen(N5110 &lcd) -{ - _ship2.draw(lcd); + _stats.draw_health(lcd); } -void Engine::ship3_gen(N5110 &lcd) +void Engine::ships_gen(N5110 &lcd) { + _ship1.draw(lcd); + _ship2.draw(lcd); _ship3.draw(lcd); + _ship4.draw(lcd); + _ship5.draw(lcd); + _ship6.draw(lcd); } -void Engine::ship4_gen(N5110 &lcd) -{ - _ship4.draw(lcd); -} - -void Engine::ship5_gen(N5110 &lcd) +void Engine::checker(N5110 &lcd, Gamepad &pad) { - _ship5.draw(lcd); -} - -void Engine::bullet_gen(N5110 &lcd) -{ - _bullet.draw(lcd); + check_pass(pad); + check_death(lcd, pad); } void Engine::update(N5110 &lcd, Gamepad &pad) { - check_pass(pad); - _friendly.update(_d,_mag); _ship1.update(); _ship2.update(); _ship3.update(); _ship4.update(); _ship5.update(); - _bullet.update(); + _ship6.update(); +} + +void Engine::shoot(N5110 &lcd, Gamepad &pad, int speed) +{ + _speed = speed; - check_death(lcd, pad); + if (pad.check_event(Gamepad::A_PRESSED) == true) + { + pad.tone(1200.0,0.1); + //_bullet.init(lcd, pad, _speed); + //_bullet.draw(lcd); + //_bullet.update(); + } + } void Engine::check_pass(Gamepad &pad) @@ -114,11 +111,22 @@ if (ship5_pos.x + _ship_size < 0) { _ship5.init(_ship_size,_speed); } + + Vector2D ship6_pos = _ship6.get_pos(); + + if (ship6_pos.x + _ship_size < 0) { + _ship6.init(_ship_size,_speed); + } } -void Engine::death(Gamepad &pad) +void Engine::death(N5110 &lcd, Gamepad &pad) { - + if (dead == true) { + lcd.clear(); + lcd.printString("lol u ded",0,1); + wait(2); + dead = false; + } } void Engine::check_death1(N5110 &lcd, Gamepad &pad) @@ -134,6 +142,7 @@ ) { pad.tone(800.0,0.1); + dead = true; } } @@ -201,6 +210,21 @@ } } +void Engine::check_death6(N5110 &lcd, Gamepad &pad) +{ + Vector2D friendly_pos = _friendly.get_pos(); + Vector2D ship6_pos = _ship6.get_pos(); + + if ( + (friendly_pos.y >= ship6_pos.y-5) && // change 5 to friendly size and 6 to ship size + (friendly_pos.y <= ship6_pos.y+5) && + (friendly_pos.x+6 >= ship6_pos.x) && + (friendly_pos.x+6 <= ship6_pos.x+5) + ) { + + pad.tone(800.0,0.1); + } +} void Engine::check_death(N5110 &lcd, Gamepad &pad) { check_death1(lcd, pad); @@ -208,4 +232,5 @@ check_death3(lcd, pad); check_death4(lcd, pad); check_death5(lcd, pad); + check_death6(lcd, pad); } \ No newline at end of file
--- a/Engine.h Sun Apr 02 17:47:21 2017 +0000 +++ b/Engine.h Thu Apr 06 09:38:06 2017 +0000 @@ -9,8 +9,10 @@ #include "Ship3.h" #include "Ship4.h" #include "Ship5.h" +#include "Ship6.h" #include "Friendly.h" #include "Bullet.h" +#include "Stats.h" // gap from edge of screen #define GAP 2 @@ -21,17 +23,17 @@ public: Engine(); ~Engine(); + + bool dead; void init(int friendly_width,int friendly_height,int ship_size,int speed,N5110 &lcd, Gamepad &pad); void read_input(Gamepad &pad); + void checker(N5110 &lcd, Gamepad &pad); void update(N5110 &lcd, Gamepad &pad); - void draw(N5110 &lcd); - void ship1_gen(N5110 &lcd); - void ship2_gen(N5110 &lcd); - void ship3_gen(N5110 &lcd); - void ship4_gen(N5110 &lcd); - void ship5_gen(N5110 &lcd); - void bullet_gen(N5110 &lcd); + void draw(N5110 &lcd); + void ships_gen(N5110 &lcd); + void shoot(N5110 &lcd, Gamepad &pad, int speed); + void death(N5110 &lcd, Gamepad &pad); private: @@ -43,8 +45,8 @@ void check_death3(N5110 &lcd, Gamepad &pad); void check_death4(N5110 &lcd, Gamepad &pad); void check_death5(N5110 &lcd, Gamepad &pad); + void check_death6(N5110 &lcd, Gamepad &pad); void check_death(N5110 &lcd, Gamepad &pad); - void death(Gamepad &pad); Friendly _friendly; @@ -60,7 +62,9 @@ Ship3 _ship3; Ship4 _ship4; Ship5 _ship5; + Ship6 _ship6; Bullet _bullet; + Stats _stats; Direction _d; float _mag;