Nemesis game, sixth enemy

Files at this revision

API Documentation at this revision

Comitter:
musallambseiso
Date:
Wed May 03 20:03:53 2017 +0000
Parent:
3:4cd823c51ce0
Commit message:
Removed redundant code, perfected Doxygen, added inline comments.

Changed in this revision

Enemy6.cpp Show annotated file Show diff for this revision Revisions of this file
Enemy6.h Show annotated file Show diff for this revision Revisions of this file
--- a/Enemy6.cpp	Tue May 02 22:14:07 2017 +0000
+++ b/Enemy6.cpp	Wed May 03 20:03:53 2017 +0000
@@ -2,24 +2,27 @@
 
 Enemy6::Enemy6()
 {
-
 }
 
 Enemy6::~Enemy6()
 {
+}
 
-}
+
+// Initializion method:
 
 void Enemy6::init(int speed)
 {   
-    int x = rand() % 63 + 84;
-    _x = x;
-    _y = 33;
+    _x = rand() % 63 + 84;  // Starting x position is randomized off screen. Creates a random ship generation.
+    _y = 33;                // Starting y position (fixed, sixth lane)
 
-    _velocity.x = -speed;
+    _velocity.x = -speed;   // Velocity is based on the speed, which is input when method is used.
     _velocity.y = 0;
 }
 
+
+// Draws sixth enemy ship onto LCD:
+
 void Enemy6::draw(N5110 &lcd)
 {
     lcd.drawLine(_x,_y,_x,_y+5,1);
@@ -29,12 +32,19 @@
     lcd.drawLine(_x-4,_y+2,_x-4,_y+3,1);
 }
 
+
+// Updates sixth enemy ship's position:
+
 void Enemy6::update()
 {
+    // X and y positions depend on velocity:
     _x += _velocity.x;
     _y += _velocity.y;
 }
 
+
+// Obtains sixth enemy ship's current position:
+
 Vector2D Enemy6::get_pos()
 {
     Vector2D p = {_x,_y};
--- a/Enemy6.h	Tue May 02 22:14:07 2017 +0000
+++ b/Enemy6.h	Wed May 03 20:03:53 2017 +0000
@@ -6,6 +6,17 @@
 #include "Gamepad.h"
 #include "Friendly.h"
 
+/** Enemy6 Class
+@brief Used for generating the sixth enemy ship in the Nemesis game. Includes drawing and updating functions. 
+@brief Incorporates N5110.h file by Craig A. Evans.
+
+@brief Revision 1.0
+
+@author Musallam M. M. Bseiso
+@date   3rd May 2017
+*/
+
+
 class Enemy6
 {
 
@@ -31,6 +42,8 @@
     /** Draw Enemy6
     *   
     *   Draws the sixth enemy ship onto the LCD, in accordance with the parameters initialized in the "init" method.
+    *   @param N5110 - nokia LCD library
+    *   @param lcd - pointer to nokia LCD library
     */
     void draw(N5110 &lcd);