Nemesis game, first enemy

Files at this revision

API Documentation at this revision

Comitter:
musallambseiso
Date:
Wed May 03 20:03:46 2017 +0000
Parent:
7:3d951a743dbe
Commit message:
Removed redundant code, perfected Doxygen, added inline comments.

Changed in this revision

Enemy1.cpp Show annotated file Show diff for this revision Revisions of this file
Enemy1.h Show annotated file Show diff for this revision Revisions of this file
--- a/Enemy1.cpp	Tue May 02 22:13:59 2017 +0000
+++ b/Enemy1.cpp	Wed May 03 20:03:46 2017 +0000
@@ -2,24 +2,27 @@
 
 Enemy1::Enemy1()
 {
-
 }
 
 Enemy1::~Enemy1()
 {
+}
 
-}
+
+// Initializion method:
 
 void Enemy1::init(int speed)
 {   
-    int x = rand() % 63 + 84;
-    _x = x;
-    _y = 1;
+    _x = rand() % 63 + 84;  // Starting x position is randomized off screen. Creates a random ship generation.
+    _y = 1;                 // Starting y position (fixed, first lane)
 
-    _velocity.x = -speed;
+    _velocity.x = -speed;   // Velocity is based on the speed, which is input when method is used.
     _velocity.y = 0;
 }
 
+
+// Draws first enemy ship onto LCD:
+
 void Enemy1::draw(N5110 &lcd)
 {
     lcd.drawLine(_x,_y,_x,_y+5,1);
@@ -29,12 +32,19 @@
     lcd.drawLine(_x-4,_y+2,_x-4,_y+3,1);
 }
 
+
+// Updates first enemy ship's position:
+
 void Enemy1::update()
 {
+    // X and y positions depend on velocity:
     _x += _velocity.x;
     _y += _velocity.y;
 }
 
+
+// Obtains first enemy ship's current position:
+
 Vector2D Enemy1::get_pos()
 {
     Vector2D p = {_x,_y};
--- a/Enemy1.h	Tue May 02 22:13:59 2017 +0000
+++ b/Enemy1.h	Wed May 03 20:03:46 2017 +0000
@@ -6,6 +6,17 @@
 #include "Gamepad.h"
 #include "Friendly.h"
 
+/** Enemy1 Class
+@brief Used for generating the first enemy ship in the Nemesis game. Includes drawing and updating functions. 
+@brief Incorporates N5110.h file by Craig A. Evans.
+
+@brief Revision 1.0
+
+@author Musallam M. M. Bseiso
+@date   3rd May 2017
+*/
+
+
 class Enemy1
 {
 
@@ -31,6 +42,8 @@
     /** Draw Enemy1
     *   
     *   Draws the first enemy ship onto the LCD, in accordance with the parameters initialized in the "init" method.
+    *   @param N5110 - nokia LCD library
+    *   @param lcd - pointer to nokia LCD library
     */
     void draw(N5110 &lcd);